13-11: A Town Amidst the Clouds

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13-11
A Town Amidst the Clouds
Episode 13
Previous 13-10
Next 13-12
13-11 map.png
This place is enshrouded in false peace.
<Bloodcalling Altar> Releases a Pulse Wave that absorbs all Blood Amber within range and converts them into Bloodborn Spawn.
<Bomb Loading Point> Pay a DP cost to activate it, deploying an <Anti-Witchcraft Repositionable Bomb>.

Information

Environmental Condition: Friendly units' HP and ATK are significantly increased, and Redeployment Time is reduced.
Recommended level Elite 2 Level 30
Sanity Drill Plan EXP LMD
0 0 0
Unit Limit Initial DP Life Points Enemies
8 30 3 31
Static devices Bloodcalling Altar ×2, Bomb Loading Point ×2
Addendum
Friendly units have their maximum HP and ATK doubled, and redeployment time halved.

Drops

First clear
3 Stars
Manganese Ore
3 Stars
LMD

Enemies

Allies Anti-Witchcraft Repositionable Bomb
Normal Bloodborn Spawn ×22, Sarkaz Boneguard Fluxcaster ×4, Blood Amber
Elite Sarkaz Boneguard ×5
Addendum
  • Anti-Witchcraft Repositionable Bombs are spawned by the Bomb Loading Point and excluded from the enemy counter.
  • Blood Ambers are spawned from Bloodborn Spawns and Sarkaz Boneguards, and excluded from the enemy counter.
  • Bloodborn Spawns spawned from Blood Ambers are excluded from the enemy counter.

Information

Recommended level Elite 2 Level 30
Sanity Drill Plan EXP LMD
24 1 240 (288) 240 (288)
Unit Limit Initial DP Life Points Enemies
8 10 3 31
Static devices Bloodcalling Altar ×2, Bomb Loading Point ×2

Drops

First clearRegularSpecial
3 Stars
Originite Prime
Rare
Manganese Ore
Very Rare
Manganese Trihydrate
Extra
Ester
Diketon
Polyester
Polyketon
Polyester Pack
Aketon
Grindstone
RMA70-12
Crystalline Component
Compound Cutting Fluid
Semi-Synthetic Solvent
Aggregate Cyclicene

Enemies

Allies Anti-Witchcraft Repositionable Bomb
Normal Bloodborn Spawn ×22, Sarkaz Boneguard Fluxcaster ×4, Blood Amber
Elite Sarkaz Boneguard ×5
Addendum
  • Anti-Witchcraft Repositionable Bombs are spawned by the Bomb Loading Point and excluded from the enemy counter.
  • Blood Ambers are spawned from Bloodborn Spawns and Sarkaz Boneguards, and excluded from the enemy counter.
  • Bloodborn Spawns spawned from Blood Ambers are excluded from the enemy counter.

Information

Environmental Condition: Terrain and enemies will differ in places, and 5 tiles on the battlefield are no longer available for deployment.
Recommended level
Sanity Drill Plan EXP LMD
24 1 240 (288) 240 (288)
Unit Limit Initial DP Life Points Enemies
8 10 3 32
Static devices Bloodcalling Altar ×2, Bomb Loading Point ×2
Terrain properties Friendly units cannot be deployed on G4 to G8.

Drops

First clearRegularSpecial
3 Stars
Originite Prime
Rare
Manganese Ore
Very Rare
Manganese Trihydrate
Extra
Ester
Diketon
Polyester
Polyketon
Polyester Pack
Aketon
Grindstone
RMA70-12
Crystalline Component
Compound Cutting Fluid
Semi-Synthetic Solvent
Aggregate Cyclicene

Enemies

Allies Anti-Witchcraft Repositionable Bomb
Normal Bloodborn Spawn ×22, Sarkaz Boneguard Fluxcaster Captain ×4, Blood Amber
Elite Sarkaz Boneguard Captain ×6
Addendum
  • All enemies have their HP/ATK and DEF increased by 20% and 10%, respectively.
  • Anti-Witchcraft Repositionable Bombs are spawned by the Bomb Loading Point and excluded from the enemy counter.
  • Blood Ambers are spawned from Bloodborn Spawns and Sarkaz Boneguards Captains, and excluded from the enemy counter.
  • Bloodborn Spawns spawned from Blood Ambers are excluded from the enemy counter.