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TR-6: AoE Attacks
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TR-6 AoE Attacks |
Prologue Previous 0-7 Next 0-8
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Learn about the synergy between Defender Operators and AoE Caster Operators. |
Information
Recommended level | – | ||
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Sanity | Drill Plan | EXP | LMD |
0 | – | 0 | 0 |
Unit Limit | Initial DP | Life Points | Enemies |
10 | 25 | 3 | 25 |
Drops
First clear |
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Enemies
Normal | Originium Slug α ×25 |
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Operators
All Operators below cannot be changed and the Support Unit cannot be used.
Squad composition | |
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Pre-deployed |
Durin (Level 20) |
Additional information | |
All Operators have 0 Trust. |
Tutorial[edit]
The following story is played in the middle of the operation. | |
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Characters
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Events
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<Game paused> | |
Dobermann | We often have to face swarms of enemies. This time, we will learn how to deal with a large number of enemy troops. |
<Game unpaused> | |
Durin takes out the first two Originium Slugs α, but a group of four more spawns.
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<Game paused> | |
Dobermann | [Durin and the Slugs are highlighted] As you can see, Durin alone cannot eliminate so many enemies within a short time.} [12F and Beagle on the deployment list are highlighted] A common strategy is to deploy a Defender together with an AoE Caster. Defenders have higher deployment costs, but they also have higher HP, defense, and the ability to block more enemies. [Beagle on the deployment list is highlighted] For example, Defenders like Beagle can block three enemies at the same time. [12F on the deployment list is highlighted] Like 12F, some Casters also have AoE Attacks. They can quickly eliminate enemy units with low HP. |
Jessica | Ah, I know that strategy. Use Operators with AoE attacks together with Defenders, who can gather multiple enemies in an area. |
Dobermann | Correct. Jessica, think carefully, then deploy them. |
<Game unpaused> | |
<The player deploys 12F and Beagle> Beagles blocks the incoming Slugs, allowing 12F and Durin to eliminate them with their Arts.
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