Beagle

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★★★
Beagle
Protector DefenderOp Reserve A1
Defender.png
Protector Defender.png
Op Reserve A1
Beagle icon.png
Beagle Skin 1 icon.png
Beagle, Defender Operator of Rhodes Island, will provide a solid defense for the squad.
Try to encourage her more.
Position Melee
Tags Defense
Trait Blocks 3 enemies
Availability Headhunting; Recruitment; TR-7

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1144 1526 2035 N/A
ATK.png ATK 184 236 295 N/A
DEF.png DEF 242 362 490 N/A +60
RES.png RES 0 N/A N/A
RDP.png Redeployment time 70 seconds N/A
COST.png DP cost 16 18 N/A
BLOCK.png Block count 3 N/A
ASPD.png Attack interval 1.2 seconds N/A

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
DEF +28
Potential 5.png
Redeployment time -6 seconds
Potential 6.png
DP cost -1
Total Cost
Beagle's Token
5

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: DEF Up.
Prerequisites
Raise Beagle to Level 40.
LMD
10K

Talent

DEF Up
Elite 1.png DEF +5%
Elite 1.png 55 DEF +10%

Skill

Skill-D1.png
DEF Up α
Auto Recovery
Manual
30 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
DEF +10% 0 50 30s
Rank 2.png
DEF +15% 0 50 30s
Rank 3.png
DEF +20% 0 50 30s
Rank 4.png
DEF +30% 0 45 30s
Rank 5.png
DEF +35% 0 45 30s
Rank 6.png
DEF +40% 0 45 30s
Rank 7.png
DEF +50% 0 40 30s

Skill upgrades

Rank 2.png
Skill Summary - 1
1
Rank 3.png
Skill Summary - 1
2
Diketon
1
Rank 4.png
Skill Summary - 2
1
Device
1
Rank 5.png
Skill Summary - 2
1
Orirock Cube
3
Rank 6.png
Skill Summary - 2
1
Manganese Ore
1
Rank 7.png
Skill Summary - 3
2
Grindstone
1

Base skills

Skill-man spd&limit1.png Warehouse Organization α
Base.png
Factory.png
When this Operator is assigned to a Factory, capacity limit +6 and productivity +10%
Skill-dorm single&one01.png Liveliness
Elite 1.png
Dormitory.png
When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.4

Note

Changelog