Virtuosa
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★★★★★★ Virtuosa
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Operator Virtuosa visits Rhodes Island, waiting for the performance to begin. For whom does the anthem sing? For whom does the music sound? | |||||||
Position | Ranged | |||||||
Tags | Elemental, Support | |||||||
Trait | Attacks deal Arts damage, and can inflict Elemental Damage | |||||||
Availability | Headhunting (Celebration limited) |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats
Range
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Attributes
MAX | MAX | MAX | |||
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HP | 484 | 702 | 936 | 1201 | +300 |
ATK | 231 | 371 | 407 | 485 | +40 |
DEF | 48 | 70 | 93 | 109 | – |
RES | 5 | 10 | 15 | N/A | |
Redeployment time | 70 seconds | ||||
DP cost | 14 | 16 | |||
Block count | 1 | ||||
Attack interval | 1.6 seconds |
Potential
DP cost -1 | |
Redeployment time -6 seconds | |
ATK +23 | |
Improves Mental Inversion | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Virtuosa to Level 50. |
Elite 2 |
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Prerequisites |
Raise Virtuosa to Elite 1 Level 80. |
Talents
Wordless Elegy | |
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Enemies within attack range take 6% ATK as Necrosis damage per second | |
Enemies within attack range take 8% ATK as Necrosis damage per second, and are Slowed for 0.2s | |
Enemies within attack range take 10% ATK as Necrosis damage per second, and are Slowed for 0.2s |
Mental Inversion | |
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Enemies within attack range take 20% more Necrosis damage | |
Enemies within attack range take 22% more Necrosis damage (+2%) |
Skills
"Golden Ecstasy" Auto Recovery Auto |
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Level | Effect | |||
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Deal 180% ATK as Arts damage, and an additional 75% ATK as Necrosis damage if the enemy is not under the burst effect Can store 1 charge and cannot use normal attacks when skill is inactive |
0 | 7 | – | |
Deal 190% ATK as Arts damage, and an additional 75% ATK as Necrosis damage if the enemy is not under the burst effect Can store 1 charge and cannot use normal attacks when skill is inactive |
2 | 7 | – | |
Deal 200% ATK as Arts damage, and an additional 75% ATK as Necrosis damage if the enemy is not under the burst effect Can store 1 charge and cannot use normal attacks when skill is inactive |
4 | 7 | – | |
Deal 210% ATK as Arts damage, and an additional 85% ATK as Necrosis damage if the enemy is not under the burst effect Can store 2 charges and cannot use normal attacks when skill is inactive |
6 | 7 | – | |
Deal 220% ATK as Arts damage, and an additional 85% ATK as Necrosis damage if the enemy is not under the burst effect Can store 2 charges and cannot use normal attacks when skill is inactive |
8 | 7 | – | |
Deal 230% ATK as Arts damage, and an additional 85% ATK as Necrosis damage if the enemy is not under the burst effect Can store 2 charges and cannot use normal attacks when skill is inactive |
10 | 7 | – | |
Deal 240% ATK as Arts damage, and an additional 95% ATK as Necrosis damage if the enemy is not under the burst effect Can store 2 charges and cannot use normal attacks when skill is inactive |
12 | 6 | – | |
Deal 260% ATK as Arts damage, and an additional 100% ATK as Necrosis damage if the enemy is not under the burst effect Can store 3 charges and cannot use normal attacks when skill is inactive |
14 | 6 | – | |
Deal 280% ATK as Arts damage, and an additional 105% ATK as Necrosis damage if the enemy is not under the burst effect Can store 3 charges and cannot use normal attacks when skill is inactive |
16 | 6 | – | |
Deal 300% ATK as Arts damage, and an additional 110% ATK as Necrosis damage if the enemy is not under the burst effect Can store 3 charges and cannot use normal attacks when skill is inactive |
18 | 6 | – |
"Requiem Mass" Auto Recovery Manual 20 seconds |
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Level | Effect | |||
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ASPD +15, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 10% ATK as Necrosis damage | 0 | 38 | 20s | |
ASPD +20, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 10% ATK as Necrosis damage | 2 | 37 | 20s | |
ASPD +25, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 10% ATK as Necrosis damage | 4 | 36 | 20s | |
ASPD +30, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 15% ATK as Necrosis damage | 7 | 34 | 20s | |
ASPD +35, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 15% ATK as Necrosis damage | 9 | 33 | 20s | |
ASPD +40, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 15% ATK as Necrosis damage | 11 | 32 | 20s | |
ASPD +45, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 20% ATK as Necrosis damage | 14 | 30 | 20s | |
ASPD +50, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 20% ATK as Necrosis damage | 14 | 28 | 20s | |
ASPD +55, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 20% ATK as Necrosis damage | 14 | 26 | 20s | |
ASPD +60, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 25% ATK as Necrosis damage | 14 | 24 | 20s |
"Liberal Tango" Auto Recovery Manual 30 ~ 40 seconds |
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Level | Effect | |||
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Stops attacking, Attack Range increases, ATK +70%, and 2nd Talent effect increases to 1.6x; when skill is active, for all other Operators within range, the one with the highest Max HP gains Max HP +15%, the one with the highest ATK gains ATK +15%, and the one with the highest DEF gains DEF +15% | 20 | 60 | 30s | |
Stops attacking, Attack Range increases, ATK +80%, and 2nd Talent effect increases to 1.7x; when skill is active, for all other Operators within range, the one with the highest Max HP gains Max HP +15%, the one with the highest ATK gains ATK +15%, and the one with the highest DEF gains DEF +15% | 22 | 60 | 30s | |
Stops attacking, Attack Range increases, ATK +90%, and 2nd Talent effect increases to 1.8x; when skill is active, for all other Operators within range, the one with the highest Max HP gains Max HP +15%, the one with the highest ATK gains ATK +15%, and the one with the highest DEF gains DEF +15% | 24 | 60 | 30s | |
Stops attacking, Attack Range increases, ATK +105%, and 2nd Talent effect increases to 1.9x; when skill is active, for all other Operators within range, the one with the highest Max HP gains Max HP +20%, the one with the highest ATK gains ATK +20%, and the one with the highest DEF gains DEF +20% | 26 | 60 | 32s | |
Stops attacking, Attack Range increases, ATK +115%, and 2nd Talent effect increases to 2x; when skill is active, for all other Operators within range, the one with the highest Max HP gains Max HP +20%, the one with the highest ATK gains ATK +20%, and the one with the highest DEF gains DEF +20% | 28 | 60 | 32s | |
Stops attacking, Attack Range increases, ATK +125%, and 2nd Talent effect increases to 2.1x; when skill is active, for all other Operators within range, the one with the highest Max HP gains Max HP +20%, the one with the highest ATK gains ATK +20%, and the one with the highest DEF gains DEF +20% | 30 | 60 | 32s | |
Stops attacking, Attack Range increases, ATK +140%, and 2nd Talent effect increases to 2.2x; when skill is active, for all other Operators within range, the one with the highest Max HP gains Max HP +25%, the one with the highest ATK gains ATK +25%, and the one with the highest DEF gains DEF +25% | 32 | 60 | 34s | |
Stops attacking, Attack Range increases, ATK +155%, and 2nd Talent effect increases to 2.3x; when skill is active, for all other Operators within range, the one with the highest Max HP gains Max HP +25%, the one with the highest ATK gains ATK +25%, and the one with the highest DEF gains DEF +25% | 35 | 60 | 36s | |
Stops attacking, Attack Range increases, ATK +165%, and 2nd Talent effect increases to 2.4x; when skill is active, for all other Operators within range, the one with the highest Max HP gains Max HP +25%, the one with the highest ATK gains ATK +25%, and the one with the highest DEF gains DEF +25% | 37 | 60 | 38s | |
Stops attacking, Attack Range increases, ATK +180%, and 2nd Talent effect increases to 2.5x; when skill is active, for all other Operators within range, the one with the highest Max HP gains Max HP +30%, the one with the highest ATK gains ATK +30%, and the one with the highest DEF gains DEF +30% | 40 | 60 | 40s |
Skill upgrades
Base skills
Soundless Resonance | ||
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When this Operator is assigned to a Dormitory, for every 1 Operators in that Dormitory, Soundless Resonance +1 |
Wordless Anthem | ||
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When this Operator is assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory, and for every 5 Soundless Resonance, restores an additional +0.01 Morale per hour to all Operators (Only the strongest effect of this type applies) |
Changelog
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