
★★★★
Ambriel |
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![]() Ambriel, Sniper Operator of Rhodes Island, has her sights on your back from somewhere you cannot see. A well-rounded and capable sniper, as long as she doesn't doze off. | |
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Branch | ![]() | |
Faction | ![]() | |
Position | Ranged | |
Tags | DPS, Slow | |
Trait | Prioritizes attacking the enemy with lowest DEF within range first | |
How to obtain | Headhunting; Recruitment |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
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785 | 1020 | 1276 | 1595 | – |
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437 | 608 | 801 | 977 | +75 |
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60 | 80 | 100 | 122 | – |
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0 | N/A | |||
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70 seconds | ||||
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18 | 20 | |||
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1 | ||||
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2.7 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | ASPD +6 |
![]() | Improves Precise Strike |
![]() | DP cost -1 |
Total Cost | |
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Precise Strike | |
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Has a 25% chance to Stun target for 2 seconds when attacking an enemy outside this unit's normal Attack Range |
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Has a 28% (+3%) chance to Stun target for 2 seconds when attacking an enemy outside this unit's normal Attack Range |
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Snaring Shell Auto Recovery Manual 26–36 seconds |
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Click to show/hide the information for Snaring Shell |
Lv. | Description | ![]() |
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Attack Range +1 tiles, and attacks Slow the target for 0.6 seconds | 10 | 35 | 26 |
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Attack Range +1 tiles, and attacks Slow the target for 0.6 seconds | 10 | 34 | 26 |
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Attack Range +1 tiles, and attacks Slow the target for 0.6 seconds | 10 | 33 | 26 |
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Attack Range +1 tiles, and attacks Slow the target for 0.7 seconds | 10 | 32 | 28 |
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Attack Range +1 tiles, and attacks Slow the target for 0.7 seconds | 10 | 31 | 28 |
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Attack Range +1 tiles, and attacks Slow the target for 0.7 seconds | 10 | 30 | 28 |
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Attack Range +1 tiles, and attacks Slow the target for 0.8 seconds | 10 | 29 | 30 |
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Attack Range +1 tiles, and attacks Slow the target for 0.8 seconds | 10 | 28 | 32 |
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Attack Range +1 tiles, and attacks Slow the target for 1 seconds | 10 | 27 | 34 |
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Attack Range +1 tiles, and attacks Slow the target for 1.2 seconds | 10 | 25 | 36 |
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Radar Sweep Auto Recovery Manual 26–40 seconds |
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Click to show/hide the information for Radar Sweep |
Lv. | Description | ![]() |
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ATK +40%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range. | 10 | 25 | 26 |
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ATK +40%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range. | 10 | 25 | 27 |
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ATK +40%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range. | 10 | 25 | 28 |
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ATK +50%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range. | 10 | 25 | 30 |
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ATK +50%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range. | 10 | 25 | 31 |
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ATK +50%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range. | 10 | 25 | 32 |
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ATK +60%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range. | 10 | 25 | 34 |
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ATK +70%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range. | 10 | 25 | 36 |
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ATK +80%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range. | 10 | 25 | 38 |
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ATK +100%, Attack Range becomes global, but Attack Interval increases a bit, and attack wind-up takes longer when attacking an enemy outside of this unit's original range. | 10 | 25 | 40 |
Additional information | ||||
Radar Sweep increases Ambriel's attack interval by 0.9 seconds. |
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Laziness | ![]() |
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When this Operator is assigned to a Dormitory, self Morale recovered per hour -0.1, but restores +0.2 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place) |
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Order Distribution β | ![]() |
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When this Operator is assigned to a Trading Post, order acquisition efficiency +30% |
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Operator Ambriel has demonstrated a remarkable aptitude for defeating enemies from long range. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Sniper Operator during field operations to exercise Deadeye responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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HP +65 ATK +55 |
New trait: The further away the enemy, the higher the damage dealt (up to an increase of 15%) |
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HP +80 ATK +68 |
Precise Strike improved: Has a 33% chance to Stun for 2.5 seconds when attacking an enemy outside this unit's normal Attack Range | |
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HP +95 ATK +81 |
Precise Strike improved: Has a 33% chance to Stun for 3 seconds when attacking an enemy outside this unit's normal Attack Range |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Ambriel. | |||||
![]() | Have at least 100% Trust with Ambriel. |
Description |
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Ambriel received a mission today. A mission it might be, but in reality, it's more like a small request. Of course, as the request came from Beanstalk, the reward was enough to make anyone's heart waver: an exquisitely-crafted wooden music box bearing a flowering tree. As soon as she saw that music box, Ambriel thought to herself, there's nobody in this world who wouldn't be charmed by it. "Please help me! While I was transporting the little metal crabs, two of them got lost! They're very important to me, so please, I'm begging you!" When Ambriel went to the location indicated by Beanstalk and set up her equipment, she couldn't help but to think to herself, she never imagined she'd be out in the wilderness trying to catch metal crabs. "What the heck even is my job..." ....... Well, whatever. Catching crabs might even be fun. All the infected wild metal crabs I've seen in the past were ugly and troublesome, but I've never seen Miss Beanstalk's crabs before. Maybe they're cute. Inexplicable thoughts ran through Ambriel's head. But the cute little crabs were not today's main agenda. Ambriel activated the equipment around her – the sooner she finished the mission, the sooner she'd get her hands on that wonderful music box. She switched on the power, flipped the switch, adjusted the angle, entered the data, and confirmed her target's information... But there was a problem. The radar appeared to be broken. Be it the gibberish on the data output display or the smoking battery, everything was telling her the same bad news. If she had to go back to repair the radar, then she definitely would not be able to complete the mission today, and the music box... She definitely didn't want that... ...... "Ohhhh! I have spare parts here!" Ambriel's sudden yelp echoed through the wilderness as she excitedly opened a pack of equipment. Her mood was so good she even broke out into a little hum, finishing the repairs in no time at all and returning to her original mental state. After re-adjusting the equipment, Ambriel would set up the transceiver and begin releasing her Originium Arts–– "Hmm... This reminds me of tracking down those classmates when they were playing hooky. Now, little crabs, where are you......" ...... A few hours later, the pink-haired Sankta returned to Beanstalk with a breeder box, two little metal crabs rolled up into balls inside. In a box behind her were three fowlbeast eggs of different colors. Beanstalk got her metal crabs back, and Ambriel received the exquisite music box, so beautiful that one dared not handle it with anything more than the gentlest of touches. "I can't believe it." Ambriel thought to herself while joyfully looking at the music box. "I can't believe all that equipment ended up being so useful even off the battlefield.~" "Um, excuse me, were you planning on hatching those?" Beanstalk pointed to the fowlbeast eggs. "If you want to hatch fowlbeast eggs, you'll need an incubator, and you'll have to turn them over frequently..." "Is it that complicated?!" "P-Please don't just throw them out though! You can ask Miss Vanilla... She'll be able to teach you!" |
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