![Puzzle icon.png](/images/thumb/7/74/Puzzle_icon.png/120px-Puzzle_icon.png)
★★★★★ Puzzle
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![]() Victorian Intelligence Officer Puzzle, ne'er a detail that passes him by. His gaze is as sharp as the dagger he conceals. | |||||||
Position | Melee | |||||||
Tags | DP-Recovery, Fast-Redeploy | |||||||
Trait | Has reduced Redeployment Time, can use ranged attacks | |||||||
How to obtain | What the Firelight Casts (Search Warrant from the City Council) |
Operator | File | Story | Overview | Dialogue | Gallery |
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832 | 1189 | 1525 | 1860 | – |
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239 | 352 | 464 | 566 | +40 |
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85 | 143 | 205 | 244 | +20 |
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0 | N/A | |||
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35 seconds | ||||
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10 | 12 | |||
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1 | ||||
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1 second |
![]() | DP cost -1 |
![]() | Redeployment time -5 seconds |
![]() | DP cost -1 |
![]() | Improves Sequence |
![]() | DP cost -1 |
Total Cost | |
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OR |
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Prerequisites |
Raise Puzzle to Level 50. |
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Prerequisites |
Raise Puzzle to Elite 1 Level 70. |
Sequence | |
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ATK increased to 110% and recover 1 additional SP when hitting an enemy with full HP |
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ATK increased to 115% (+5%) and recover 1 additional SP when hitting an enemy with full HP |
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ATK increased to 120% and recover 2 additional SP when hitting an enemy with full HP |
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ATK increased to 125% (+5%) and recover 2 additional SP when hitting an enemy with full HP |
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Key Clue Offensive Recovery Auto |
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Level | Effect | ![]() |
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The next attack deals 170% ATK as Physical damage, and gains 3 DP | 0 | 7 | – |
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The next attack deals 180% ATK as Physical damage, and gains 3 DP | 0 | 7 | – |
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The next attack deals 190% ATK as Physical damage, and gains 3 DP | 0 | 7 | – |
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The next attack deals 200% ATK as Physical damage, and gains 3 DP | 0 | 6 | – |
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The next attack deals 210% ATK as Physical damage, and gains 3 DP | 0 | 6 | – |
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The next attack deals 220% ATK as Physical damage, and gains 3 DP | 0 | 6 | – |
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The next attack deals 230% ATK as Physical damage, and gains 3 DP | 0 | 5 | – |
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The next attack deals 250% ATK as Physical damage, and gains 3 DP | 2 | 5 | – |
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The next attack deals 270% ATK as Physical damage, and gains 3 DP | 2 | 5 | – |
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The next attack deals 300% ATK as Physical damage, and gains 3 DP | 2 | 5 | – |
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Follow a Lead Offensive Recovery Manual 8 seconds |
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Level | Effect | ![]() |
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ASPD +45, attacks deal 6% of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to 10 times; gains 1 DP per attack. | 8 | 34 | 8s |
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ASPD +47, attacks deal 7% of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to 10 times; gains 1 DP per attack. | 8 | 33 | 8s |
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ASPD +49, attacks deal 8% of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to 10 times; gains 1 DP per attack. | 8 | 32 | 8s |
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ASPD +52, attacks deal 9% of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to 10 times; gains 1 DP per attack. | 10 | 31 | 8s |
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ASPD +54, attacks deal 10% of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to 10 times; gains 1 DP per attack. | 10 | 30 | 8s |
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ASPD +56, attacks deal 11% of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to 10 times; gains 1 DP per attack. | 10 | 29 | 8s |
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ASPD +60, attacks deal 12% of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to 10 times; gains 1 DP per attack. | 12 | 28 | 8s |
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ASPD +63, attacks deal 13% of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to 10 times; gains 1 DP per attack. | 12 | 27 | 8s |
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ASPD +66, attacks deal 14% of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to 10 times; gains 1 DP per attack. | 13 | 27 | 8s |
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ASPD +70, attacks deal 15% of Puzzle's ATK as Arts damage per second for 16 seconds, stacking up to 10 times; gains 1 DP per attack. | 14 | 26 | 8s |
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Clue Search α | ![]() |
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When this Operator is assigned to the Reception Room, Clue search speed increases by +10% |
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Intel Analysis | ![]() |
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When this Operator is assigned to the Reception Room, increases the likelihood of obtaining clues that are not on the Clue Board. |
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