Executor

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Not to be confused with the Specialist branch.
Spreadshooter SniperLaterano
Sniper.png
Spreadshooter Sniper.png
Laterano

Executor icon.png

Executor Elite 2 icon.png

Executor Skin 1 icon.png

Executor, a professional undertaker sent from the Laterano Embassy, is glad to fulfill any and all contracts.
Be careful what you wish for, because he really can accomplish things that border on absurdity or impossibility.
Position Ranged
Tags AoE
Trait Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.
How to obtain Headhunting; Recruitment
Alternate Executor the Ex Foedere
The names of Executor's Operator Modules are tentative translations which may not represent the official English localization and will be updated when the Modules are released in the Global server of Arknights.

Stats

Range

Base.pngElite 1.png
    
  
    
   
  
   
The red squares mark the tiles where Executor's attacks deal increased damage due to his trait.

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1035 1380 1747 2330
ATK.png ATK 327 468 604 720 +65
DEF.png DEF 100 131 166 185
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 28 31
BLOCK.png Block count 1
ASPD.png Attack interval 2.3 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +29
Potential 5.png
Improves Final Modification
Potential 6.png
DP cost -1
Total Cost
Executor's Token.png
5
OR
Epic Sniper Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +3.
  • New talent: Final Modification.
  • New skill: Final Journey.
  • Range extended.
Prerequisites
Raise Executor to Level 50.
LMD.png
20K
Sniper Chip.png
4
Sugar.png
5
Device.png
2
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Final Modification improved.
  • Operator Modules available.
Prerequisites
Raise Executor to Elite 1 Level 70.
LMD.png
120K
Sniper Dualchip.png
3
Manganese Trihydrate.png
8
Grindstone.png
9

Talent

Final Modification
Elite 1.png Attacks ignore 80 DEF
Elite 1.pngPotential 5.png Attacks ignore 95 (+15) DEF
Elite 2.png Attacks ignore 160 DEF
Elite 2.pngPotential 5.png Attacks ignore 175 (+15) DEF

Skills

Skill-Executor1.png
Muzzle's Elegy
Auto Recovery
Manual
25–35 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +20%, attacks apply this unit's Trait effect to all enemies within range. 11 45 25s
Rank 2.png
ATK +25%, attacks apply this unit's Trait effect to all enemies within range. 12 45 26s
Rank 3.png
ATK +30%, attacks apply this unit's Trait effect to all enemies within range. 13 45 27s
Rank 4.png
ATK +35%, attacks apply this unit's Trait effect to all enemies within range. 15 45 28s
Rank 5.png
ATK +40%, attacks apply this unit's Trait effect to all enemies within range. 16 45 29s
Rank 6.png
ATK +45%, attacks apply this unit's Trait effect to all enemies within range. 17 45 30s
Rank 7.png
ATK +50%, attacks apply this unit's Trait effect to all enemies within range. 19 45 31s
Rank 8.png
ATK +55%, attacks apply this unit's Trait effect to all enemies within range. 21 45 32s
Rank 9.png
ATK +60%, attacks apply this unit's Trait effect to all enemies within range. 23 45 33s
Rank 10.png
ATK +70%, attacks apply this unit's Trait effect to all enemies within range. 25 45 35s
Skill-Executor2.png
Final Journey
Auto Recovery
Manual
15–20 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Normal attacks strike twice, and the attack interval is slightly shortened 21 80 15s
Rank 2.png
Normal attacks strike twice, and the attack interval is slightly shortened 22 79 15s
Rank 3.png
Normal attacks strike twice, and the attack interval is slightly shortened 23 78 15s
Rank 4.png
Normal attacks strike twice, and the attack interval is shortened by a small amount 25 77 16s
Rank 5.png
Normal attacks strike twice, and the attack interval is shortened by a small amount 26 76 16s
Rank 6.png
Normal attacks strike twice, and the attack interval is shortened by a small amount 27 75 16s
Rank 7.png
Normal attacks strike twice, and the attack interval is moderately shortened 29 74 17s
Rank 8.png
Normal attacks strike twice, and the attack interval is moderately shortened 31 73 18s
Rank 9.png
Normal attacks strike twice, and the attack interval is significantly shortened 33 72 19s
Rank 10.png
Normal attacks strike twice, and the attack interval is significantly shortened 35 70 20s
Addendum
Final Journey reduces Executor's attack interval by 0.2/0.2/0.2/0.5/0.5/0.5/0.7/0.7/0.9/0.9 seconds.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Sugar Substitute.png
7
Rank 4.png
Skill Summary Volume 2.png
6
Polyester.png
3
Rank 5.png
Skill Summary Volume 2.png
6
Oriron.png
4
Rank 6.png
Skill Summary Volume 2.png
6
Orirock Cluster.png
5
Rank 7.png
Skill Summary Volume 3.png
6
Sugar Pack.png
3
Oriron Cluster.png
3
Rank 8.png
Muzzle's Elegy
Skill Summary Volume 3.png
5
Oriron Block.png
3
Sugar Pack.png
1
Final Journey
Skill Summary Volume 3.png
5
Keton Colloid.png
3
Polyester Pack.png
3
Rank 9.png
Muzzle's Elegy
Skill Summary Volume 3.png
6
Optimized Device.png
2
Oriron Block.png
5
Final Journey
Skill Summary Volume 3.png
6
White Horse Kohl.png
3
Keton Colloid.png
5
Rank 10.png
Muzzle's Elegy
Skill Summary Volume 3.png
10
Bipolar Nanoflake.png
4
Grindstone Pentahydrate.png
4
Final Journey
Skill Summary Volume 3.png
10
D32 Steel.png
4
Optimized Device.png
3

Base skills

Skill-train sniper1.png Sniper Expert α
Base.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%
Skill-ctrl cost.png Cleaning Agreement
Elite 2.png
Control Center.png
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by -0.05 per hour.

Operator Modules

Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.

Original

Original module.png Original: Executor's Badge
Module Badge.png
Spreadshooter Sniper.png
Operator Executor has demonstrated a remarkable aptitude for close-range marksmanship and laying down suppressive fire on multiple enemies.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Spreadshooter Sniper responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

RPR-X

RPR-X module.png RPR-X: Executor's Satchel
Executor's Satchel.png
Stage 1
ATK +38
ASPD +3
Trait improved:
Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit.
Stage 2
ATK +46
ASPD +4
Final Modification improved:
Attacks ignore 190 DEF
Stage 3
ATK +52
ASPD +5
Final Modification improved:
Attacks ignore 210 DEF
Module MissionsUnlock conditions
  1. Deal a total of 80,000 damage with Executor (excluding Support Units)
  2. Clear Side Story IW-8 with a 3-star rating; You must deploy your own Executor, and have Executor defeat at least 30 enemies
  • Complete both of Executor's RPR-X Module Missions.
  • Raise Executor to Elite 2 Level 50.
  • Have at least 100% Trust with Executor (the Ex Foedere).
Materials
Stage 1Stage 2Stage 3
Module Data Block.png
2
Solidified Fiber Board.png
3
LMD.png
40K
Module Data Block.png
2
Data Supplement Stick.png
20
Polymerized Gel.png
4
LMD.png
50K
Module Data Block.png
2
Data Supplement Instrument.png
8
Grindstone Pentahydrate.png
5
LMD.png
60K
Description
“说真的,像这样翻费德里科前辈的包真的好吗?”
“我们是例行检查,趁着费德里科去参加仪式,帮他给随身装备查缺补漏罢了。”
“是你先好奇他的光环为什么长那样的,别告诉我这时候你又突然不好奇了。”
“好......好奇,我是很好奇啦,但是这样鬼鬼祟祟的感觉......”
“那要不你自己去摸摸看,回来再告诉我们他光环上那东西究竟是不是外设好了。”
“......算了,看着他那张冷冰冰的脸,我干不出来这种事。”
“所以我才猜那是情感增幅元件之类的东西嘛。”
“别傻了,你不会真的相信有人能往光环上挂东西吧?”
“我邻居说,他的表亲在医院精神科工作的同学说,往光环上挂东西是有可能的,是什么最新技术来着。”
“听起来就不靠谱——我前几天看了一本精神分析学的书,书里说你心里想着什么,律法就会让你的光环显现成什么样子。要我说,费德里科的潜意识里应该也很想和别人感同身受,但因为生理缺陷无法做到,所以光环上就有了这么一个助听器一样的结构。”
“如果真是这样,那这个助听器也不是很有效啊......”
“得了吧,比起别人的感情,费德里科更关心自己的铳里还有多少发子弹,他的光环是个弹药指示器,用来表示弹药余量的多寡。”
“怪不得费德里科前辈总是能记得子弹数量呢......”
“肯定不是,我从小就认识——呃,见过费德里科,那玩意在他当执行者之前就有了。”
“你们怕不是疯了,你们有见过其他人往自己的光环上挂东西吗?”
“好了好了,到底是不是外设,翻翻他的包不就知道了?吉安队长,你到底翻到了没有?”
“包里都是很常规的东西啊,弹夹、水,还有伞......难道他没把那东西放在包里?”
“我就说不是什么外设嘛!”
“多宝贝的东西,要当圣徒了都舍不得摘,难道要拿去见教宗阁下不成——”
“要拿什么来见我?”
“教宗阁下?!仪式结束了吗?您怎么在这里?”
“我倒是想问了,你们两个执行者一个戍卫队队长没在岗位上,带着公证所的见习生偷偷摸摸地在这里做什么呢?”
“我们只是想知道,费德里科前辈光环上的装置到底是干什么用的!”
“那个东西啊,把它当作身高标记就好。”
“身、身高标记?教宗阁下,您是怎么知道的?”
“我当然知道,这十多年来我都看着他呢,他长得越高,天线就越多嘛,最初只有一根,现在都有好几根天线了——瞧瞧,费德里科已经长这么高了。”
“十多年?难道律法在那个时候就选定费德里科成为圣徒了?!”
“什么圣徒不圣徒的,那个时候,就只有费德里科而已。”

Changelog

References