Executor

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Not to be confused with the Specialist branch.
Spreadshooter SniperLaterano
Sniper.png
Spreadshooter Sniper.png
Laterano
Executor icon.png
Executor Elite 2 icon.png
Executor Skin 1 icon.png
Executor, a professional undertaker sent from the Laterano Embassy, is glad to fulfill any and all contracts.
Be careful what you wish for, because he really can accomplish things that border on absurdity or impossibility.
Position Ranged
Tags AoE
Trait Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.
Availability Headhunting; Recruitment

Stats

Range

Base.pngElite 1.png
    
  
    
   
  
   
The red squares mark the tiles where Executor's attacks deal increased damage due to his trait.

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1035 1380 1747 2330
ATK.png ATK 327 468 604 720 +65
DEF.png DEF 100 131 166 185
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 28 31
BLOCK.png Block count 1
ASPD.png Attack interval 2.3 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +29
Potential 5.png
Improves Final Modification
Potential 6.png
DP cost -1
Total Cost
Executor's Token
5
OR
Epic Sniper Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +3.
  • New talent: Final Modification.
  • New skill: Final Journey.
  • Range extended.
Prerequisites
Raise Executor to Level 50.
LMD
20K
Sniper Chip
4
Sugar
5
Device
2
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Final Modification improved.
Prerequisites
Raise Executor to Elite 1 Level 70.
LMD
120K
Sniper Dualchip
3
Manganese Trihydrate
8
Grindstone
9

Talent

Final Modification
Elite 1.png Attacks ignore 80 DEF
Elite 1.pngPotential 5.png Attacks ignore 95 (+15) DEF
Elite 2.png Attacks ignore 160 DEF
Elite 2.pngPotential 5.png Attacks ignore 175 (+15) DEF

Skills

Skill-Executor1.png
Muzzle's Elegy
Auto Recovery
Manual
25 ~ 35 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +20%, attacks apply this unit's Trait effect to all enemies within range. 11 45 25s
Rank 2.png
ATK +25%, attacks apply this unit's Trait effect to all enemies within range. 12 45 26s
Rank 3.png
ATK +30%, attacks apply this unit's Trait effect to all enemies within range. 13 45 27s
Rank 4.png
ATK +35%, attacks apply this unit's Trait effect to all enemies within range. 15 45 28s
Rank 5.png
ATK +40%, attacks apply this unit's Trait effect to all enemies within range. 16 45 29s
Rank 6.png
ATK +45%, attacks apply this unit's Trait effect to all enemies within range. 17 45 30s
Rank 7.png
ATK +50%, attacks apply this unit's Trait effect to all enemies within range. 19 45 31s
Rank 8.png
ATK +55%, attacks apply this unit's Trait effect to all enemies within range. 21 45 32s
Rank 9.png
ATK +60%, attacks apply this unit's Trait effect to all enemies within range. 23 45 33s
Rank 10.png
ATK +70%, attacks apply this unit's Trait effect to all enemies within range. 25 45 35s
Skill-Executor2.png
Final Journey
Auto Recovery
Manual
15 ~ 20 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Normal attacks strike twice, and the attack interval is slightly shortened 21 80 15s
Rank 2.png
Normal attacks strike twice, and the attack interval is slightly shortened 22 79 15s
Rank 3.png
Normal attacks strike twice, and the attack interval is slightly shortened 23 78 15s
Rank 4.png
Normal attacks strike twice, and the attack interval is shortened by a small amount 25 77 16s
Rank 5.png
Normal attacks strike twice, and the attack interval is shortened by a small amount 26 76 16s
Rank 6.png
Normal attacks strike twice, and the attack interval is shortened by a small amount 27 75 16s
Rank 7.png
Normal attacks strike twice, and the attack interval is moderately shortened 29 74 17s
Rank 8.png
Normal attacks strike twice, and the attack interval is moderately shortened 31 73 18s
Rank 9.png
Normal attacks strike twice, and the attack interval is significantly shortened 33 72 19s
Rank 10.png
Normal attacks strike twice, and the attack interval is significantly shortened 35 70 20s
Additional information
Final Journey reduces Executor's attack interval by 0.2/0.2/0.2/0.5/0.5/0.5/0.7/0.7/0.9/0.9 seconds.

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Sugar Substitute
7
Rank 4.png
Skill Summary - 2
6
Polyester
3
Rank 5.png
Skill Summary - 2
6
Oriron
4
Rank 6.png
Skill Summary - 2
6
Orirock Cluster
5
Rank 7.png
Skill Summary - 3
6
Sugar Pack
3
Oriron Cluster
3
Rank 8.png
Muzzle's Elegy
Skill Summary - 3
5
Oriron Block
3
Sugar Pack
1
Final Journey
Skill Summary - 3
5
Keton Colloid
3
Polyester Pack
3
Rank 9.png
Muzzle's Elegy
Skill Summary - 3
6
Optimized Device
2
Oriron Block
5
Final Journey
Skill Summary - 3
6
White Horse Kohl
3
Keton Colloid
5
Rank 10.png
Muzzle's Elegy
Skill Summary - 3
10
Bipolar Nanoflake
4
Grindstone Pentahydrate
4
Final Journey
Skill Summary - 3
10
D32 Steel
4
Optimized Device
3

Base skills

Skill-train sniper1.png Sniper Expert α
Base.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%
Skill-ctrl cost.png Cleaning Agreement
Elite 2.png
Control Center.png
When this Operator is assigned to the Control Center, increases Morale of all Operators in the Control Center by -0.05 per hour.

Changelog

References