Underflow

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Defender Underflow, a bulwark against the tide.
Who will preserve the last vestiges of her humanity, as she watches over the last vestiges of civilization?
Class Defender.png Defender
Branch Sentry Protector Defender.png Sentry Protector
Faction Aegir.png Ægir
Position Melee
Tags Defense, DPS, Slow
Trait Blocks 3 enemies and attacks from long range.
How to obtain Path of Life – Conundra of the Sophontheatrum
Underflow
Base
Elite 2
Underflow.png
Underflow Elite 2.png
Real name
Secunda
  • CN: 西昆妲
Internal name
char_4137_udflow
Based on
Lionfish (Pterois sp.)
Etymology
See Trivia
In Other Languages
Chinese
深巡
Japanese
アンダーフロー
Character Information
File no.
AE03
Illustrator
〇亻
Japanese CV
Kayo Ishida
Chinese CV
Jing Liu
English CV
Kelsey Jaffer
Korean CV
Lee Mi-na
Basic Info
Gender
Female
Combat Experience
8 years
Place of Birth
Date of Birth
August 1st
Race
Height
170 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Standard
Mobility
Standard
Endurance
Excellent
Tactical Acumen
Excellent
Combat Skill
Standard
Originium Arts Assimilation
Flawed
Other Information
Affiliation
Milliarium's Sea Patrol
Rank
Praefecta

Underflow is a 5★ Ægirian Sentry Protector Defender Operator in Arknights. She is introduced in Path of Life as a major character.

Stats[edit]

Range

  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1312 1750 2334 3253
ATK.png ATK 226 291 364 439 +45
DEF.png DEF 251 375 508 696 +45
RES.png RES 0 N/A
RDP.png Redeployment time 80 seconds
COST.png DP cost 20 22 24
BLOCK.png Block count 3
ASPD.png Attack interval 1.2 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -10 seconds
Potential 4.png
DP cost -1
Potential 5.png
Improves Cell Activity Suppressant
Potential 6.png
DP cost -1
Total Cost
Underflow's Token.png
5
OR
Epic Defender Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Pinning Maneuver.
  • New talent: Cell Activity Suppressant.

Raise Underflow to Level 50.
LMD.png
20K
Defender Chip.png
4
Polyester.png
5
Polyketon.png
2
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • Cell Activity Suppressant improved.
  • Operator Modules available.

Raise Underflow to Elite 1 Level 70.
LMD.png
120K
Defender Dualchip.png
3
Incandescent Alloy Block.png
8
Fuscous Fiber.png
9

Talent[edit]

Cell Activity Suppressant
Elite 1.png Deals 40 Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)
Elite 1.pngPotential 5.png Deals 50 (+10) Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)
Elite 2.png Deals 80 Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)
Elite 2.pngPotential 5.png Deals 90 (+10) Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)

Skills[edit]

Skill-Underflow1.png
Invasion Response
Auto Recovery
Manual
30 seconds
Click to show/hide the information for Invasion Response
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
ATK +25%, DEF +25% 0 40 30
Rank 2.png
ATK +27%, DEF +27% 0 40 30
Rank 3.png
ATK +29%, DEF +29% 0 40 30
Rank 4.png
ATK +32%, DEF +32% 5 37 30
Rank 5.png
ATK +34%, DEF +34% 5 37 30
Rank 6.png
ATK +36%, DEF +36% 5 37 30
Rank 7.png
ATK +39%, DEF +39% 10 35 30
Rank 8.png
ATK +42%, DEF +42% 10 34 30
Rank 9.png
ATK +45%, DEF +45% 10 33 30
Rank 10.png
ATK +50%, DEF +50% 15 30 30
Skill-Underflow2.png
Pinning Maneuver
Auto Recovery
Manual
15 seconds
  
Click to show/hide the information for Pinning Maneuver
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Attack Range increases, ATK +20%, ASPD +20. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second 20 42 15
Rank 2.png
Attack Range increases, ATK +23%, ASPD +20. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second 20 41 15
Rank 3.png
Attack Range increases, ATK +26%, ASPD +20. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second 20 40 15
Rank 4.png
Attack Range increases, ATK +30%, ASPD +25. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second 21 39 15
Rank 5.png
Attack Range increases, ATK +33%, ASPD +25. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second 21 38 15
Rank 6.png
Attack Range increases, ATK +36%, ASPD +25. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second 21 37 15
Rank 7.png
Attack Range increases, ATK +40%, ASPD +30. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second 22 36 15
Rank 8.png
Attack Range increases, ATK +43%, ASPD +36. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second 23 35 15
Rank 9.png
Attack Range increases, ATK +46%, ASPD +43. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second 24 34 15
Rank 10.png
Attack Range increases, ATK +50%, ASPD +50. Attacks become toxic finspines that fire directly ahead, piercing through up to 4 enemies and inflicting Slow for 1 second 25 32 15

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Diketon.png
5
Rank 4.png
Skill Summary Volume 2.png
6
Device.png
2
Rank 5.png
Skill Summary Volume 2.png
6
Orirock Cube.png
8
Rank 6.png
Skill Summary Volume 2.png
6
Compound Cutting Fluid.png
4
Rank 7.png
Skill Summary Volume 3.png
6
RMA70-12.png
3
Incandescent Alloy.png
2
Rank 8.png
Invasion Response
Skill Summary Volume 3.png
5
RMA70-24.png
3
Polyester Pack.png
3
Pinning Maneuver
Skill Summary Volume 3.png
5
Keton Colloid.png
3
Semi-Synthetic Solvent.png
2
Rank 9.png
Invasion Response
Skill Summary Volume 3.png
6
Optimized Device.png
3
Incandescent Alloy Block.png
4
Pinning Maneuver
Skill Summary Volume 3.png
6
Grindstone Pentahydrate.png
3
Manganese Trihydrate.png
5
Rank 10.png
Invasion Response
Skill Summary Volume 3.png
10
Polymerization Preparation.png
4
Keton Colloid.png
4
Pinning Maneuver
Skill Summary Volume 3.png
10
Nucleic Crystal Sinter.png
4
Cyclicene Prefab.png
1

Base skills[edit]

Skill-tra ord spd ext0.pngEnvoy To Land α
Base.png
Trading Post.png
When this Operator is assigned to a Trading Post, order acquisition efficiency +25%; When Ulpianus is in the Base (excluding Assistant), additional order acquisition efficiency +5%
Skill-tra ord spd ext1.pngEnvoy to Land β
Replaces Envoy to Land α
Elite 2.png
Trading Post.png
When this Operator is assigned to a Trading Post, order acquisition efficiency +30%; When Ulpianus is in the Base (excluding Assistant), additional order acquisition efficiency +10%

Operator Modules[edit]

Original module.png Original: Underflow's Badge (click to show/hide the information)
Module Badge.png
Sentry Protector Defender.png
Operator Underflow has demonstrated a remarkable aptitude for frontline preservation and blockading the enemy.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Defender Operator during field operations to exercise Sentry Protector responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
SPT-X module.png SPT-X: A Neural Stimulant Based on "Coffee" (click to show/hide the information)
A Neural Stimulation Based on Coffee.png
Stage 1
ATK +38
DEF +30
New trait:
Reveals Invisible enemies within range
Stage 2
ATK +47
DEF +38
Cell Activity Suppressant improved:
Deals 90 Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)
Stage 3
ATK +52
DEF +43
Cell Activity Suppressant improved:
Deals 100 Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)
Module Missions
  1. During battle, have Underflow use Pinning Maneuver a total of 8 times (excluding Support Units)
  2. Clear Intermezzi SN-5 with a 3-star rating; You must deploy your own Underflow, and can only include 4 other Operators as members
PrerequisitesStage 1
  • Complete both of Underflow's SPT-X Module Missions.
  • Raise Underflow to Elite 2 Level 50.
Module Data Block.png
2
Transmuted Salt Agglomerate.png
3
LMD.png
40K
Stage 2Have at least 50% Trust with Underflow.
Module Data Block.png
2
Data Supplement Stick.png
20
Cyclicene Prefab.png
4
LMD.png
50K
Stage 3Have at least 100% Trust with Underflow.
Module Data Block.png
2
Data Supplement Instrument.png
8
Oriron Block.png
5
LMD.png
60K
Description
Neural stimulants, whether taken orally, injected or inhaled, can temporarily increase one's perceptive and cognitive powers, but become a health risk with long-term usage.
Coffee serves a similar function to neural stimulants for landwalkers. The creation of coffee involves a complex process whereby the fruit of the coffee plant is processed multiple times using specific techniques, equipment, and procedures.
There are many detailed subcategories of coffee products by taste and quality, and the process of its usage is equally complex. Landwalkers consume coffee orally at specified times and occasions, with specific rules for how it is consumed.
Despite being more harmful than typical neural stimulants, coffee appears to be far less effective. No obvious stimulation effects were observed after consuming ten standard portions of Siracusan espresso. How could such complex manufacturing and usage procedures lead to such a mild effect?
...
Systematic research has revealed that the manufacturing and usage of coffee is a terrestrial ritual. The meaning behind the complex manufacturing process is manifested in the form of taste of quality, and perceived by the user when consumed orally. Emphasis on a specific time and place asserts the solemnity of the ritual, while rules about consumption increases the sense of participation. The user is subject to a form of psychic suggestion to stay awake, which compensates for any deficiencies in actual potency.
While the rituals involved are complex and difficult to comprehend, there may be lessons to be learned from the employment of psychic suggestion as a form of mental stimulation. Although the Institute of Development Planning will intervene in the event that an Ægir citizen overuses neural stimulations by rescheduling work or adjusting requirements, individual citizens, out of an obsession for their creative activities or personal values, may occasionally ignore the IDP's intervention and continue to administer neural stimulants in large quantities. While adjustive measures exist to deal with the circumstances of such citizens, there is a need for a less harmful form of neural stimulation to assist them during a creative fever. Progress has been made to reduce the side effects of neural stimulants through technological means, but perhaps we could also investigate the possibility of integrating terrestrial psychic suggestion into the use of neural stimulants, in order to achieve the same effect with a lower dosage...
We should leave some of the experiment results for him. He could use it... assuming we don't have to execute him when he comes back.

Changelog[edit]