Aak

From Arknights Terra Wiki
Jump to navigation Jump to search
Geek SpecialistL.D.A.
Specialist.png
Geek Specialist.png
Lee's Detective Agency
Aak icon.png
Aak Elite 2 icon.png
Aak Skin 1 icon.png
Aak Skin 2 icon.png
Aak, Specialist Operator of Rhodes Island, will support other Operators from the rear.
You have the right to operate outside his support range.
Position Ranged
Tags Support, DPS
Trait Continually loses HP over time
Availability Headhunting; Recruitment

Stats

Range

Base.pngElite 1.png
   
  
   
  
  
  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 865 1236 1627 2034 +300
ATK.png ATK 247 413 583 703 +50
DEF.png DEF 58 90 121 152
RES.png RES 10 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 11 13
BLOCK.png Block count 1
ASPD.png Attack interval 1.3 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
Max HP +150
Potential 5.png
Improves Pharmaceutical Diffusion
Potential 6.png
DP cost -1
Total Cost
Aak's Token
5
OR
Royal Specialist Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Type-γ Stimpack.
  • Drug Cocktail Administration improved.
  • Range extended.
Prerequisites
Raise Aak to Level 50.
LMD
30K
Specialist Chip
5
Sugar
8
Oriron
5
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Pharmaceutical Diffusion.
  • New skill: Durian-Flavored Stimpack.
  • Drug Cocktail Administration improved.
  • Operator Modules available.
Prerequisites
Raise Aak to Elite 1 Level 80.
LMD
180K
Specialist Dualchip
4
D32 Steel
4
Polymerized Gel
7

Talents

Drug Cocktail Administration
Base.png Each attack will randomly trigger one of the following effects: Restores own HP by 13%, that attack deals 130% damage, Slows the enemy for 1 second, or Stuns the enemy for 0.6 seconds
Elite 1.png Each attack will randomly trigger one of the following effects: Restores own HP by 14%, that attack deals 140% damage, Slows the enemy for 1.2 second, or Stuns the enemy for 0.8 seconds
Elite 2.png Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, Slows the enemy for 1.4 second, or Stuns the enemy for 1 second
Pharmaceutical Diffusion
Elite 2.png Increases healing effects on this unit by 20%
Elite 2.pngPotential 5.png Increases healing effects on this unit by 25% (+5%)

Skills

Skill-Aak1.png
Rapid Fire
Auto Recovery
Manual
20 ~ 30 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ASPD +30 15 30 20s
Rank 2.png
ASPD +35 15 30 21s
Rank 3.png
ASPD +40 15 30 22s
Rank 4.png
ASPD +50 16 30 23s
Rank 5.png
ASPD +55 16 30 24s
Rank 6.png
ASPD +60 16 30 25s
Rank 7.png
ASPD +70 17 30 26s
Rank 8.png
ASPD +80 18 30 27s
Rank 9.png
ASPD +90 19 30 28s
Rank 10.png
ASPD +100 20 30 30s
Skill-Aak2.png
Type-γ Stimpack
Auto Recovery
Manual
30 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +30% for the remaining duration of this skill 20 40 30s
Rank 2.png
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +30% for the remaining duration of this skill 20 39 30s
Rank 3.png
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +30% for the remaining duration of this skill 20 38 30s
Rank 4.png
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +40% for the remaining duration of this skill 21 37 30s
Rank 5.png
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +40% for the remaining duration of this skill 21 36 30s
Rank 6.png
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +40% for the remaining duration of this skill 21 35 30s
Rank 7.png
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +50% for the remaining duration of this skill 22 34 30s
Rank 8.png
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +60% for the remaining duration of this skill 23 33 30s
Rank 9.png
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +70% for the remaining duration of this skill 24 32 30s
Rank 10.png
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +80% for the remaining duration of this skill 25 30 30s
Additional information
  • Type-γ Stimpack's target priority is as follows:
    • The one in the frontal row/column from the closest to the furthest, prioritizing those with the highest aggression level
    • The one in the side row/column from the closest to the furthest, regardless of aggression level
  • The maximum HP and DEF buff is applied after Aak finishes attacking the target.
  • The Type-γ Stimpack's attacks are neither flagged as melee nor ranged, but considered as both for the purpose of ability activation conditions.
Skill-Aak3.png
Durian-Flavored Stimpack
Auto Recovery
Manual
20 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +25% and ASPD by +25 of self and that unit for the remaining duration of this skill 25 47 20s
Rank 2.png
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +25% and ASPD by +25 of self and that unit for the remaining duration of this skill 25 46 20s
Rank 3.png
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +25% and ASPD by +25 of self and that unit for the remaining duration of this skill 25 45 20s
Rank 4.png
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +30% and ASPD by +30 of self and that unit for the remaining duration of this skill 26 44 20s
Rank 5.png
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +30% and ASPD by +30 of self and that unit for the remaining duration of this skill 26 43 20s
Rank 6.png
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +30% and ASPD by +30 of self and that unit for the remaining duration of this skill 26 42 20s
Rank 7.png
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +35% and ASPD by +35 of self and that unit for the remaining duration of this skill 27 41 20s
Rank 8.png
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +40% and ASPD by +40 of self and that unit for the remaining duration of this skill 28 39 20s
Rank 9.png
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +45% and ASPD by +45 of self and that unit for the remaining duration of this skill 29 37 20s
Rank 10.png
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +50% and ASPD by +50 of self and that unit for the remaining duration of this skill 30 35 20s
Additional information
  • Durian-Flavored Stimpack's target priority is as follows:
    • The one in the frontal row/column from the closest to the furthest, prioritizing those with the highest aggression level
    • The one in the side row/column from the closest to the furthest, regardless of aggression level
  • The ATK and ASPD buff is applied after Aak finishes attacking the target.
  • The Durian-Flavored Stimpack's attacks are neither flagged as melee nor ranged, but considered as both for the purpose of ability activation conditions.

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Sugar Substitute
5
Diketon
4
Rank 4.png
Skill Summary - 2
8
Polyester
5
Rank 5.png
Skill Summary - 2
8
Oriron
4
Sugar
3
Rank 6.png
Skill Summary - 2
8
Incandescent Alloy
6
Rank 7.png
Skill Summary - 3
8
Aketon
3
Loxic Kohl
6
Rank 8.png
Rapid Fire
Skill Summary - 3
8
Polymerized Gel
4
Orirock Cluster
Expression error: Unrecognized punctuation character "γ".
Type
Skill Summary - 3
8
Oriron Block
4
Incandescent Alloy
Expression error: Unrecognized word "flavored".
Durian
Skill Summary - 3
8
Keton Colloid
4
Coagulating Gel
4
Rank 9.png
Rapid Fire
Skill Summary - 3
12
Grindstone Pentahydrate
4
White Horse Kohl
Expression error: Unrecognized punctuation character "γ".
Type
Skill Summary - 3
12
RMA70-24
4
Manganese Trihydrate
Expression error: Unrecognized word "flavored".
Durian
Skill Summary - 3
12
Incandescent Alloy Block
4
RMA70-24
8
Rank 10.png
Rapid Fire
Skill Summary - 3
15
Polymerization Preparation
6
Incandescent Alloy Block
Expression error: Unrecognized punctuation character "γ".
Type
Skill Summary - 3
15
D32 Steel
6
Polymerized Gel
Expression error: Unrecognized word "flavored".
Durian
Skill Summary - 3
15
Bipolar Nanoflake
6
Incandescent Alloy Block
5

Base skills

Skill-ctrl c wt.png Neuroticism
Base.png
Control Center.png
When this Operator is assigned to the Control Center, increases the likelihood of obtaining Clues corresponding to the factions of Operators assigned to the Reception Room, but greatly increases the Morale consumption of Operators assigned to the Control Center
Skill-train medic3.png Surgical Precision
Elite 2.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +60%

Operator Modules

Original

Original module.png Original: Aak's Badge
Module Badge.png
Geek Specialist.png
Operator Aak has demonstrated a remarkable aptitude for combat via entirely unconventional means.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Specialist Operator during field operations to exercise Geek responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

GEE-X

GEE-X module.png GEE-X: Mixed-Fruit Medical Caddy
Mixed-Fruit Medical Caddy.png
Stage 1
HP +135
ATK +37
New trait:
Increases SP recovery rate by +0.25/second while above 80% HP
Stage 2
HP +190
ATK +47
Drug Cocktail Administration improved:
Each attack will randomly trigger one of the following effects: Restores own HP by 18%, that attack deals 160% damage, Slows the enemy for 1.5 seconds, or Stuns the enemy for 1.1 seconds; additionally has a 20% chance to activate all the above effects at once.
Stage 3
HP +240
ATK +57
Drug Cocktail Administration improved:
Each attack will randomly trigger one of the following effects: Restores own HP by 20%, that attack deals 165% damage, Slows the enemy for 1.6 seconds, or Stuns the enemy for 1.2 seconds; additionally has a 20% chance to activate all the above effects at once.
Module MissionsUnlock conditions
  1. During battle, have Aak use Durian-Flavored Stimpack a total of 10 times (excluding Support Units)
  2. Clear Main Theme 2-8 with a 3-star rating; You must deploy your own Aak, and cannot include any Sniper Operators as members
  • Complete both of Aak's GEE-X Module Missions.
  • Raise Aak to Elite 2 Level 60.
  • Have at least 100% Trust with Aak.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Polymerization Preparation
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
D32 Steel
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Crystalline Electronic Unit
4
LMD
120K
Description
Rain's lifted, but night's just in time to sweep in again. This makes how many times I've slammed the door and left?
Hung's some kind of insufferable dude, for real. Keeps dragging me into arguments over "the meaning of medicine" and "the right track" and "having a responsibility." Like all of that isn't just phony self-servicing junk.
The market ain't no peaceful place, but at least it ain't noise that cares about me. Besides, it's not like I'm a stranger to life here. Just reliving the good old days on the lam with the old sleazebag, am I right?
"Thief! C-Catch him!"
Man, every day they put on the same dull crap. I'll hand it to the tourist though, a guy with no strength in his right arm stealin' your bag's pretty hilarious. And hopeless.
Actually, check that out, I think the thief's a familiar face? That's the poor sucker who came to me for a detox in the middle of the night. He had his whole gang carryin' him around like a swollen eggplant hopped up on growth hormones.
Looks like I went a little too easy on him. Man, I knew letting the poison wreck his left arm more would've been a good idea.
I've said it before, medicine's not gonna stop harm at the source. If Hung thinks he's so smart...
"*sob* Grampa..."
Yo, hassle just keeps findin' me. Don't you dare look my way.
"D... Doctor? You have to save my grampa, he's my only family...
"Save how? The old man's practically counting the days. Maybe someone can lay him in a nice sandalwood coffin, give him a decent exit. Either way, that someone ain't me.
Think it was a night like this one too, just after the rain lifted. My pops was down for the count after takin' a stray bullet. He dragged me to hide in some street corner he found. Dude hoped I'd take on his mantle. Maybe relieve his pain, or... just straight up address it.
The way he went out was kinda ridiculous. Rememberin' how he loved to own the whole unlicensed doctor thing just makes it funnier.
"*sob*..."
Screw it, I gotta do somethin' to make this kid quit crying so ugly.
We'll take watermelon, lychee, and pineapple flavor, mix 'em up, squeeze out the bubbles, aaand... perfect, this med's gonna please the crowd like nothin' else.
C'mon, old timer, give your grandkid some peace of mind. Lemme jab you up nice and good.
"Huh? Grampa, are you awake? Grampa? Doctor, why is my grampa laughing so hard...? Grampa, stop laughing, you're gonna make me laugh too..."
Hey, a few side-effects comes with the territory. Also, never call me a doctor again, or I'll tell you straight to your face that even if he lasts the night, he–
Whatever, at least he can last the night.
......
"Cooking skills won't stop starvation at the source either. Are you saying that's pointless too?"
Weird. How come Hung preaching at me just flashed through my brain? Yeuch, guess I'm gettin' a little peckish, though...
Huh? The kitchen lights are still on... dude, Hung, did you not go to bed yet?
"Here, your midnight snack.
"After you're done, wash the dishes, then put them back in the cupboard. They're good habits to learn."
The hell? Here he goes again, educating people without asking.

Changelog