Aak
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★★★★★★ Aak
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You have the right to operate outside his support range. | |||||||
Position | Ranged | |||||||
Tags | Support, DPS | |||||||
Trait | Continually loses HP over time | |||||||
Availability | Headhunting; Recruitment |
Operator | File | Overview | Dialogue | Gallery | Trivia |
Stats
Range
□□□
■□□□
□□□ | □□□□
■□□□
□□□□ |
Attributes
MAX | MAX | MAX | |||
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HP | 865 | 1236 | 1627 | 2034 | +300 |
ATK | 247 | 413 | 583 | 703 | +50 |
DEF | 58 | 90 | 121 | 152 | – |
RES | 10 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 11 | 13 | |||
Block count | 1 | ||||
Attack interval | 1.3 seconds |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
Max HP +150 | |
Improves Pharmaceutical Diffusion | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Aak to Level 50. |
Elite 2 |
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Prerequisites |
Raise Aak to Elite 1 Level 80. |
Talents
Drug Cocktail Administration | |
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Each attack will randomly trigger one of the following effects: Restores own HP by 13%, that attack deals 130% damage, Slows the enemy for 1 second, or Stuns the enemy for 0.6 seconds | |
Each attack will randomly trigger one of the following effects: Restores own HP by 14%, that attack deals 140% damage, Slows the enemy for 1.2 second, or Stuns the enemy for 0.8 seconds | |
Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, Slows the enemy for 1.4 second, or Stuns the enemy for 1 second |
Pharmaceutical Diffusion | |
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Increases healing effects on this unit by 20% | |
Increases healing effects on this unit by 25% (+5%) |
Skills
Rapid Fire Auto Recovery Manual 20 ~ 30 seconds |
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Level | Effect | |||
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ASPD +30 | 15 | 30 | 20s | |
ASPD +35 | 15 | 30 | 21s | |
ASPD +40 | 15 | 30 | 22s | |
ASPD +50 | 16 | 30 | 23s | |
ASPD +55 | 16 | 30 | 24s | |
ASPD +60 | 16 | 30 | 25s | |
ASPD +70 | 17 | 30 | 26s | |
ASPD +80 | 18 | 30 | 27s | |
ASPD +90 | 19 | 30 | 28s | |
ASPD +100 | 20 | 30 | 30s |
Type-γ Stimpack Auto Recovery Manual 30 seconds |
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Level | Effect | |||
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Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +30% for the remaining duration of this skill | 20 | 40 | 30s | |
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +30% for the remaining duration of this skill | 20 | 39 | 30s | |
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +30% for the remaining duration of this skill | 20 | 38 | 30s | |
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +40% for the remaining duration of this skill | 21 | 37 | 30s | |
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +40% for the remaining duration of this skill | 21 | 36 | 30s | |
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +40% for the remaining duration of this skill | 21 | 35 | 30s | |
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +50% for the remaining duration of this skill | 22 | 34 | 30s | |
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +60% for the remaining duration of this skill | 23 | 33 | 30s | |
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +70% for the remaining duration of this skill | 24 | 32 | 30s | |
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases the Max HP and DEF of self and that unit by +80% for the remaining duration of this skill | 25 | 30 | 30s | |
Additional information | ||||
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Durian-Flavored Stimpack Auto Recovery Manual 20 seconds |
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Level | Effect | |||
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Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +25% and ASPD by +25 of self and that unit for the remaining duration of this skill | 25 | 47 | 20s | |
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +25% and ASPD by +25 of self and that unit for the remaining duration of this skill | 25 | 46 | 20s | |
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +25% and ASPD by +25 of self and that unit for the remaining duration of this skill | 25 | 45 | 20s | |
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +30% and ASPD by +30 of self and that unit for the remaining duration of this skill | 26 | 44 | 20s | |
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +30% and ASPD by +30 of self and that unit for the remaining duration of this skill | 26 | 43 | 20s | |
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +30% and ASPD by +30 of self and that unit for the remaining duration of this skill | 26 | 42 | 20s | |
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +35% and ASPD by +35 of self and that unit for the remaining duration of this skill | 27 | 41 | 20s | |
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +40% and ASPD by +40 of self and that unit for the remaining duration of this skill | 28 | 39 | 20s | |
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +45% and ASPD by +45 of self and that unit for the remaining duration of this skill | 29 | 37 | 20s | |
Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times with 500 ATK, and then increases ATK by +50% and ASPD by +50 of self and that unit for the remaining duration of this skill | 30 | 35 | 20s | |
Additional information | ||||
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Skill upgrades
Rapid Fire | Type | Durian | |
Rapid Fire | Type | Durian | |
Rapid Fire | Type | Durian |
Base skills
Neuroticism | ||
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When this Operator is assigned to the Control Center, increases the likelihood of obtaining Clues corresponding to the factions of Operators assigned to the Reception Room, but greatly increases the Morale consumption of Operators assigned to the Control Center |
Surgical Precision | ||
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When this Operator is assigned to be the Trainer in the Training Room, Medic Operators' Specialization training speed +60% |
Operator Modules
Original
Original: Aak's Badge | |
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Operator Aak has demonstrated a remarkable aptitude for combat via entirely unconventional means. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Specialist Operator during field operations to exercise Geek responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
GEE-X
GEE-X: Mixed-Fruit Medical Caddy | |||
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HP +135 ATK +37 |
New trait: Increases SP recovery rate by +0.25/second while above 80% HP | ||
HP +190 ATK +47 |
Drug Cocktail Administration improved: Each attack will randomly trigger one of the following effects: Restores own HP by 18%, that attack deals 160% damage, Slows the enemy for 1.5 seconds, or Stuns the enemy for 1.1 seconds; additionally has a 20% chance to activate all the above effects at once. | ||
HP +240 ATK +57 |
Drug Cocktail Administration improved: Each attack will randomly trigger one of the following effects: Restores own HP by 20%, that attack deals 165% damage, Slows the enemy for 1.6 seconds, or Stuns the enemy for 1.2 seconds; additionally has a 20% chance to activate all the above effects at once. |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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Rain's lifted, but night's just in time to sweep in again. This makes how many times I've slammed the door and left? Hung's some kind of insufferable dude, for real. Keeps dragging me into arguments over "the meaning of medicine" and "the right track" and "having a responsibility." Like all of that isn't just phony self-servicing junk. The market ain't no peaceful place, but at least it ain't noise that cares about me. Besides, it's not like I'm a stranger to life here. Just reliving the good old days on the lam with the old sleazebag, am I right? "Thief! C-Catch him!" Man, every day they put on the same dull crap. I'll hand it to the tourist though, a guy with no strength in his right arm stealin' your bag's pretty hilarious. And hopeless. Actually, check that out, I think the thief's a familiar face? That's the poor sucker who came to me for a detox in the middle of the night. He had his whole gang carryin' him around like a swollen eggplant hopped up on growth hormones. Looks like I went a little too easy on him. Man, I knew letting the poison wreck his left arm more would've been a good idea. I've said it before, medicine's not gonna stop harm at the source. If Hung thinks he's so smart... "*sob* Grampa..." Yo, hassle just keeps findin' me. Don't you dare look my way. "D... Doctor? You have to save my grampa, he's my only family... "Save how? The old man's practically counting the days. Maybe someone can lay him in a nice sandalwood coffin, give him a decent exit. Either way, that someone ain't me. Think it was a night like this one too, just after the rain lifted. My pops was down for the count after takin' a stray bullet. He dragged me to hide in some street corner he found. Dude hoped I'd take on his mantle. Maybe relieve his pain, or... just straight up address it. The way he went out was kinda ridiculous. Rememberin' how he loved to own the whole unlicensed doctor thing just makes it funnier. "*sob*..." Screw it, I gotta do somethin' to make this kid quit crying so ugly. We'll take watermelon, lychee, and pineapple flavor, mix 'em up, squeeze out the bubbles, aaand... perfect, this med's gonna please the crowd like nothin' else. C'mon, old timer, give your grandkid some peace of mind. Lemme jab you up nice and good. "Huh? Grampa, are you awake? Grampa? Doctor, why is my grampa laughing so hard...? Grampa, stop laughing, you're gonna make me laugh too..." Hey, a few side-effects comes with the territory. Also, never call me a doctor again, or I'll tell you straight to your face that even if he lasts the night, he– Whatever, at least he can last the night. ...... "Cooking skills won't stop starvation at the source either. Are you saying that's pointless too?" Weird. How come Hung preaching at me just flashed through my brain? Yeuch, guess I'm gettin' a little peckish, though... Huh? The kitchen lights are still on... dude, Hung, did you not go to bed yet? "Here, your midnight snack. "After you're done, wash the dishes, then put them back in the cupboard. They're good habits to learn." The hell? Here he goes again, educating people without asking. |
Changelog
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