Vermeil

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Marksman SniperSiracusa
Sniper.png
Marksman Sniper.png
Siracusa
Vermeil icon.png
Vermeil Elite 2 icon.png
Vermeil, Siracusan hunter, will identify the direction of the prey in the wilderness.
When hunting, please remember to remind your teammates about where the traps are hidden.
Position Ranged
Tags DPS
Trait Attacks aerial enemies first
Availability Headhunting; Recruitment

Stats

Range

Base.pngElite 1.png
   
  
   
  
  
  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 550 786 1008 1230
ATK.png ATK 166 277 397 485 +65
DEF.png DEF 57 95 136 162
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 10 12
BLOCK.png Block count 1
ASPD.png Attack interval 1 second

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +24
Potential 5.png
Redeployment time -6 seconds
Potential 6.png
DP cost -1
Total Cost
Vermeil's Token
5
OR
Rare Sniper Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Hunter's Wisdom.
  • New skill: Double Shot.
  • Range extended.
Prerequisites
Raise Vermeil to Level 45.
LMD
15K
Sniper Chip
3
Polyester
1
Polyketon
1
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Hunter's Wisdom improved.
  • Operator Modules available.
Prerequisites
Raise Vermeil to Elite 1 Level 60.
LMD
60K
Sniper Chip Pack
5
Polyester Pack
18
Sugar Pack
12

Talent

Hunter's Wisdom
Elite 1.png Improves own Skill Point recovery rate by +0.15/second
Elite 2.png Improves own Skill Point recovery rate by +0.3/second

Skills

Skill-A2.png
ATK Up β
Auto Recovery
Manual
25 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +20% 0 40 25s
Rank 2.png
ATK +25% 0 40 25s
Rank 3.png
ATK +30% 0 40 25s
Rank 4.png
ATK +35% 0 37 25s
Rank 5.png
ATK +40% 0 37 25s
Rank 6.png
ATK +45% 0 37 25s
Rank 7.png
ATK +50% 5 37 25s
Rank 8.png
ATK +60% 5 37 25s
Rank 9.png
ATK +70% 5 37 25s
Rank 10.png
ATK +80% 10 35 25s
Skill-Vermeil1.png
Double Shot
Auto Recovery
Manual
15 ~ 20 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +10%, each attack hits 1 additional target 0 30 15s
Rank 2.png
ATK +10%, each attack hits 1 additional target 1 29 15s
Rank 3.png
ATK +10%, each attack hits 1 additional target 2 28 15s
Rank 4.png
ATK +20%, each attack hits 1 additional target 3 27 16s
Rank 5.png
ATK +20%, each attack hits 1 additional target 4 26 16s
Rank 6.png
ATK +20%, each attack hits 1 additional target 5 25 16s
Rank 7.png
ATK +30%, each attack hits 1 additional target 6 24 17s
Rank 8.png
ATK +35%, each attack hits 1 additional target 7 23 18s
Rank 9.png
ATK +40%, each attack hits 1 additional target 8 22 19s
Rank 10.png
ATK +45%, each attack hits 1 additional target 10 20 20s

Skill upgrades

Rank 2.png
Skill Summary - 1
2
Rank 3.png
Skill Summary - 1
2
Ester
4
Rank 4.png
Skill Summary - 2
3
Oriron
2
Rank 5.png
Skill Summary - 2
3
Polyketon
2
Rank 6.png
Skill Summary - 2
3
Integrated Device
2
Rank 7.png
Skill Summary - 3
4
Loxic Kohl
3
Rank 8.png
ATK Up β
Skill Summary - 3
2
Grindstone Pentahydrate
1
Loxic Kohl
2
Double Shot
Skill Summary - 3
2
RMA70-24
1
Manganese Ore
3
Rank 9.png
ATK Up β
Skill Summary - 3
4
Orirock Concentration
2
Grindstone Pentahydrate
3
Double Shot
Skill Summary - 3
4
Sugar Lump
2
RMA70-24
2
Rank 10.png
ATK Up β
Skill Summary - 3
6
D32 Steel
2
Orirock Concentration
3
Double Shot
Skill Summary - 3
6
Polymerization Preparation
2
White Horse Kohl
2

Base skills

Skill-man limit&cost.png Junkman
Base.png
Factory.png
When this Operator is assigned to a Factory, capacity limit +8 and Morale consumed per hour -0.25
Skill-man spd variable11.png Recycling
Elite 1.png
Factory.png
When this Operator is assigned to a Factory, Operators assigned to the Factory increase all capacity limits, add 2% productivity.[note 1]

Operator Modules

Original

Original module.png Original: Vermeil's Badge
Module Badge.png
Marksman Sniper.png
Operator Vermeil has demonstrated a remarkable aptitude for maintaining distance whilst conducting suppressive fire against the enemy.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Marksman responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

MAR-X

MAR-X module.png MAR-X: "Still Alive"
Still Alive.png
Stage 1
HP +90
ATK +23
New trait:
Increases ATK to 110% when attacking aerial targets
Stage 2
HP +140
ATK +28
Hunter's Wisdom improved:
Improves own SP recovery rate by +0.35/second
Stage 3
HP +170
ATK +31
Hunter's Wisdom improved:
Improves own SP recovery rate by +0.4/second
Module MissionsUnlock conditions
  1. Deal a total of 60,000 damage with Vermeil (excluding Support Units)
  2. Clear Main Theme 3-1 with a 3-star rating; You must deploy your own Vermeil, and only Vanguard Operators are allowed for the remaining members
  • Complete both of Vermeil's MAR-X Module Missions.
  • Raise Vermeil to Elite 2 Level 40.
  • Have at least 100% Trust with Vermeil.
Materials
Stage 1Stage 2Stage 3
Module Data Block
1
Loxic Kohl
4
LMD
20K
Module Data Block
1
Data Supplement Stick
15
Crystalline Component
5
LMD
25K
Module Data Block
1
Data Supplement Instrument
5
Aketon
6
LMD
30K
Description
In the barrens stands a newly planted flag. No one knows who put it there, nor what settlement it belongs to. It's lifted by a crude pole stuck into the earth, wind sweeping up sand and flying the banner straight.
A passerby sees the design upon it and is struck by vague familiarity, but where he's seen it before totally escapes him. A cloth with the same design covers the grain pile back at his home, dust having long worn that special symbol away.
He sees the towering flag and pulls out his hatchet, thinking to cut the flagpole down. The fabric seems sturdy and strong, the pole suitable for firewood. Unwanted by anyone, he may as well chop it down and put it to better use. Just like how every settlement in this stretch of the wild fights one another over soil and resources, ultimately evolving into ever more brand-new civilizations.
The axe hacks into the pole, but cannot cut it. He puts a hand out to shake it, but the flag defiantly flies even straighter in greeting the sun. He hocks a glob of spit onto the ground, shifts away from the light, and squints his eyes as he looks up. The material's very new. Not yet stained by rain or dirt. The burlap flaunts its sheen.
A few days ago, a mechanical arm brushed aside the traps set all around its cabin home, picking flax from the long-forsaken waste, and weaving as its Mom and Dad once taught it. The hand so used to bows was somewhat clumsy, but the metal hand briskly rolled the flax into thread.
Suppose one said this arm used to be treasured for how it could draw a bow with greater force–now, it had its owner's full interest for how meticulously it could weave. But the mechanical arm understood none of this; it simply followed its master's will, making good on what she saw fit.
A few years ago, the arm's owner thankfully told the old man that installed it how she would use it to further her revenge. In time, she used the greater force within it to loose arrows into the bodies of mercenaries. She looked at the things they left behind, at the unfamiliar symbol on them–the story of her. Time stopped here, and not a soul remembers all that he was before. She pulled her cloak off, fixing it tight to the wound that almost saw her windpipe slit open. Revenge can easily wipe away a person's past. She didn't want to turn out the same way when her demise came.
So she returned to her home, wove this mantle, sought out a firm flagpole, and stuck it rigidly into the soil.
It is the final remaining symbol of this settlement in the wilds, and she used her vengeful arm to weave this memento of civilization. The flag rises, the steel arm's owner walks her new path, and those who pass by the banner will recall the pattern she wove.

Notes

  1. Each additional capacity of the Factory beyond its base value adds +2% productivity - as such, Vermeil herself gains +16%, and adds +2% for every additional capacity from other Operators in the same Factory.

Changelog