Thorns

From Arknights Terra Wiki
Jump to navigation Jump to search
Thorns, Guard Operator of Rhodes Island, wastes not an ounce of energy, calculating each strike meticulously.
He'll cooperate according to his own interpretation of the commands.
Class Guard.png Guard
Branch Lord Guard.png Lord
Faction Iberia.png Iberia
Position Melee
Tags DPS, Defense
Trait Can launch Ranged Attacks that deal 80% of normal ATK
How to obtain Kernel Headhunting; Recruitment
Alternate [CN] Thorns the Lodestar
Thorns
Base
Elite 2
Cómodo
Blade-cleaved Tides
Thorns.png
Thorns Elite 2.png
Thorns Skin 1.png
Thorns Skin 2.png
Real name
Isidor[1]
Internal name
char_293_thorns
In Other Languages
Chinese
棘刺
Japanese
ソーンズ
Korean
쏜즈
Character Information
File no.
II01
Operator Record
Paradox Simulation
Illustrator
Japanese CV
Kaito Ishikawa
Chinese CV
Xu Xiang (credited as "Ethan" in EN)
English CV
Javier Bañas
Korean CV
Hong Bum-ki
Basic Info
Gender
Male
Combat Experience
5 years
Place of Birth
Date of Birth
March 17th
Race
Height
177 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Excellent
Mobility
Standard
Endurance
Standard
Tactical Acumen
Standard
Combat Skill
Excellent
Originium Arts Assimilation
Standard
Other Information
Affiliation
Occupation
Alchemist
Family and relatives
Unnamed parents

Thorns is a 6★ Iberian Lord Guard Operator in Arknights. He is introduced in Heart of Surging Flame Rerun.

Thorns has an alternate version, Thorns the Lodestar, introduced in Exodus from the Pale Sea.

Stats[edit]

Range

Base.pngElite 1.png
   
  
   
    
  
    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1096 1567 2063 2612
ATK.png ATK 296 442 575 711 +30
DEF.png DEF 191 263 333 402 +70
RES.png RES 5 10 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 18 20
BLOCK.png Block count 2
ASPD.png Attack interval 1.3 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Improves Echoes of Ancestral Waves
Potential 4.png
ATK +26
Potential 5.png
Improves Nerve Corrosion
Potential 6.png
DP cost -1
Total Cost
Thorns's Token.png
5
OR
Royal Guard Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum atributes increased.
  • DP cost +2.
  • New talent: Nerve Corrosion.
  • New skill: Protective Spikes.
  • Range extended.

Raise Thorns to Level 50.
LMD.png
30K
Guard Chip.png
5
Oriron.png
8
Polyketon.png
3
Elite 2.png Elite 2
  • Maximum atributes increased.
  • New talent: Echoes of Ancestral Waves.
  • New skill: Destreza.
  • Nerve Corrosion improved.

Raise Thorns to Elite 1 Level 80.
LMD.png
180K
Guard Dualchip.png
4
Polymerization Preparation.png
4
Oriron Block.png
6

Talents[edit]

Nerve Corrosion
Elite 1.png Poisons the targets when attacking, dealing 65 Arts Damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)
Elite 1.pngPotential 5.png Poisons the targets when attacking, dealing 80 (+15) Arts Damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)
Elite 2.png Poisons the targets when attacking, dealing 125 Arts Damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)
Elite 2.pngPotential 5.png Poisons the targets when attacking, dealing 140 (+15) Arts Damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)
Echoes of Ancestral Waves
Elite 2.png If this unit hasn't attacked for the last 2 seconds, restores 3.5% max HP every second
Elite 2.pngPotential 3.png If this unit hasn't attacked for the last 2 seconds, restores 4% (+0.5%) max HP every second
Additional information
Echoes of Ancestral Waves' HP regeneration is unaffected by healing effect modifiers and can still heal Thorns even if he becomes unable to be healed.

Skills[edit]

Skill-A3.png
ATK Up γ
Auto Recovery
Manual
30 seconds
Click to show/hide the information for ATK Up γ
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
ATK +30% 0 40 30
Rank 2.png
ATK +35% 0 40 30
Rank 3.png
ATK +40% 0 40 30
Rank 4.png
ATK +45% 5 37 30
Rank 5.png
ATK +50% 5 37 30
Rank 6.png
ATK +55% 5 37 30
Rank 7.png
ATK +60% 10 35 30
Rank 8.png
ATK +75% 10 34 30
Rank 9.png
ATK +90% 10 33 30
Rank 10.png
ATK +100% 15 30 30
Skill-Thorns1.png
Protective Spikes
Auto Recovery
Manual
30–40 seconds
   
  
   
Click to show/hide the information for Protective Spikes
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Stops attacking; ATK +30%, DEF +40%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown) 10 35 30
Rank 2.png
Stops attacking; ATK +30%, DEF +45%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown) 10 34 31
Rank 3.png
Stops attacking; ATK +30%, DEF +50%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown) 10 33 32
Rank 4.png
Stops attacking; ATK +30%, DEF +55%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown) 10 31 33
Rank 5.png
Stops attacking; ATK +30%, DEF +60%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown) 10 30 34
Rank 6.png
Stops attacking; ATK +30%, DEF +65%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown) 10 29 35
Rank 7.png
Stops attacking; ATK +40%, DEF +70%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.75-second cooldown) 10 28 36
Rank 8.png
Stops attacking; ATK +45%, DEF +80%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.7-second cooldown) 10 27 37
Rank 9.png
Stops attacking; ATK +50%, DEF +90%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.65-second cooldown) 10 26 38
Rank 10.png
Stops attacking; ATK +60%, DEF +110%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.6-second cooldown) 10 25 40
Additional information
Protective Spikes' damage is affected by Thorns' trait.
Skill-Thorns2.png
Destreza
Offensive Recovery
Manual
30 seconds/Unlimited
  
  
  
Click to show/hide the information for Destreza
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Attack Range expands, ATK +26%, ASPD +12, and ranged attacks no longer deal reduced damage
Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
0 15 30/∞
Rank 2.png
Attack Range expands, ATK +28%, ASPD +12, and ranged attacks no longer deal reduced damage
Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
0 15 30/∞
Rank 3.png
Attack Range expands, ATK +30%, ASPD +12, and ranged attacks no longer deal reduced damage
Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
0 15 30/∞
Rank 4.png
Attack Range expands, ATK +33%, ASPD +14, and ranged attacks no longer deal reduced damage
Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
0 15 30/∞
Rank 5.png
Attack Range expands, ATK +35%, ASPD +14, and ranged attacks no longer deal reduced damage
Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
0 15 30/∞
Rank 6.png
Attack Range expands, ATK +37%, ASPD +14, and ranged attacks no longer deal reduced damage
Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
0 15 30/∞
Rank 7.png
Attack Range expands, ATK +40%, ASPD +16, and ranged attacks no longer deal reduced damage
Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
0 15 30/∞
Rank 8.png
Attack Range expands, ATK +45%, ASPD +19, and ranged attacks no longer deal reduced damage
Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
0 15 30/∞
Rank 9.png
Attack Range expands, ATK +50%, ASPD +22, and ranged attacks no longer deal reduced damage
Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
0 15 30/∞
Rank 10.png
Attack Range expands, ATK +60%, ASPD +25, and ranged attacks no longer deal reduced damage
Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount
0 15 30/∞
Additional information
Destreza's activation count is reset when Thorns is redeployed.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Oriron Shard.png
5
Sugar Substitute.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Polyketon.png
4
Rank 5.png
Skill Summary Volume 2.png
8
Device.png
3
Polyester.png
3
Rank 6.png
Skill Summary Volume 2.png
8
Orirock Cluster.png
8
Rank 7.png
Skill Summary Volume 3.png
8
Aketon.png
3
Loxic Kohl.png
6
Rank 8.png
ATK Up γ
Skill Summary Volume 3.png
6
Keton Colloid.png
4
Coagulating Gel.png
4
Protective Spikes
Skill Summary Volume 3.png
6
White Horse Kohl.png
4
Aketon.png
8
Destreza
Skill Summary Volume 3.png
6
Grindstone Pentahydrate.png
4
Loxic Kohl.png
7
Rank 9.png
ATK Up γ
Skill Summary Volume 3.png
12
Incandescent Alloy Block.png
4
RMA70-24.png
8
Protective Spikes
Skill Summary Volume 3.png
12
Optimized Device.png
3
Oriron Block.png
6
Destreza
Skill Summary Volume 3.png
12
White Horse Kohl.png
4
Keton Colloid.png
8
Rank 10.png
ATK Up γ
Skill Summary Volume 3.png
15
Polymerization Preparation.png
6
Manganese Trihydrate.png
6
Protective Spikes
Skill Summary Volume 3.png
15
Bipolar Nanoflake.png
6
Keton Colloid.png
5
Destreza
Skill Summary Volume 3.png
15
Bipolar Nanoflake.png
6
RMA70-24.png
5

Base skills[edit]

Skill-ws p2.png"Alchemy"
Base.png
Workshop.png
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50%
Skill-ws recovery.png"Explosion Arts"
Elite 2.png
Workshop.png
When this Operator is assigned to the Workshop to process any material, this Operator's Morale will be restored once for every 2 times no byproducts are produced during processing, equal to the Morale consumed for processing that corresponding formula one time (the final Morale total is calculated after processing is completed)

Operator Modules[edit]

Notice

Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.

Original module.png Original: Thorns's Badge (click to show/hide the information)
Module Badge.png
Lord Guard.png
Operator Thorns has demonstrated a remarkable aptitude for wide-range enemy suppression.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations to exercise Lord responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
LOR-X module.png LOR-X: The Salt and the Sand (click to show/hide the information)
The Salt and the Sand.png
Stage 1
HP +160
ATK +39
ASPD +5
New trait:
Attacks deal an additional 10% ATK as Arts damage.
Stage 2
HP +215
ATK +48
ASPD +6
Nerve Corrosion improved:
Attacks poison the target, dealing 125 Arts damage per second for 3 seconds and stacking up to 3 times (damage is doubled against ranged enemies).
Stage 3
HP +260
ATK +55
ASPD +7
Nerve Corrosion improved:
Attacks poison the target, dealing 135 Arts damage per second for 3 seconds and stacking up to 4 times (damage is doubled against ranged enemies).
Module Missions
  1. Deal a total of 100,000 damage with your own Thorns
  2. Clear Intermezzo SV-6 with a 3-star rating; You must deploy your own Thorns, and have Thorns defeat at least 20 enemies
PrerequisitesStage 1
  • Complete both of Thorns's LOR-X Module Missions.
  • Raise Thorns to Elite 2 Level 60.
Module Data Block.png
4
Nucleic Crystal Sinter.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Thorns (the Lodestar).
Module Data Block.png
4
Data Supplement Stick.png
60
D32 Steel.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Thorns (the Lodestar).
Module Data Block.png
4
Data Supplement Instrument.png
20
Crystalline Electronic Unit.png
4
LMD.png
120K
Description
Once upon a time, salt was not of this land, just as sand was not of the sea.
Back then, fanatical laws had not yet gripped the land, and a king still sat atop Iberia's royal throne.
Back then, the king was the master of his domain, the mighty forces at his disposal conquering city-state after city-state.
His bravery and renown outlived Catastrophe after Catastrophe, and his forts and outposts sprouted across increasingly remote frontiers.
He erected palaces and great courts, and his cities were filled with statues bearing his image.
But the king could never be sated, for he wished his name to be sung everywhere.
And so, the King of Iberia decreed thusly to his hundred cities:
"Gather all learned men to my royal city, so that I may know of the vastness of the land and sea."
The first to seek an audience was a merchant, old and frail, yet bearing a treasure he wished to present.
The king trusted in the wisdom afforded by time, and summoned the merchant to his hall.
The merchant presented a burning-hot hourglass, proclaiming that the hottest desert marked the ends of the earth.
"I have once reached the ends of the earth, where the wind scalds like flame and the sun blazes like a torch, and I bring to you the sand of that place!"
The second to seek an audience was a fisherman, youthful and naive, yet bearing a treasure he wished to present.
The king trusted in the wisdom innate to youth, and summoned the fisherman to his hall.
The fisherman presented a flask of black seawater, claiming that the darkest water filled the ends of the sea.
"I have once reached the ends of the sea, where the water is bottomless and the currents run relentless. I bring to you the brine of that place!"
The next to seek an audience was an alchemist, shrouded from sight and of age unknown, yet bearing a treasure he wished to present.
But before the king could decide whether or not to trust this figure, the alchemist appeared within his hall.
He asked the king to give him the hourglass and the flask, and the king readily agreed, curious as to what he would do.
The sand from the ends of the land melted into red liquid before his eyes.
The brine from the ends of the sea crystallized into white sand before his eyes.
The alchemist scattered them both nonchalantly, and they seemed to dissipate into thin air. As if responding to his will, a strong wind blew through the kingdom for three days and nights.
"I know not how vast the land or the sea are, but regardless, neither are as vast as Iberia's boundless power."
"From now on, the winds of the land and sea obey your will, O King of Iberia.
Starting today, see to it that a fleet is built, and follow the direction of the wind."
"Be it by land or sea, Iberia's fleet shall show the way."
LOR-Δ module.png LOR-Δ: Sand Corrosion (click to show/hide the information)
Sand Corrosion.png
Stage 1
HP +80
ATK +60
ASPD +5
New trait:
When dealing damage, deals additional Nervous Impairment equal to 10% of damage dealt
Stage 2
HP +120
ATK +69
ASPD +6
Nerve Corrosion improved:
Poisons the targets when attacking, dealing 200 Arts Damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies). If the enemy is under the effect of Nervous Impairment burst, the Arts damage per second will be 2 times more effective
Stage 3
HP +150
ATK +75
ASPD +7
Nerve Corrosion improved:
Poisons the targets when attacking, dealing 300 Arts Damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies). If the enemy is under the effect of Nervous Impairment burst, the Arts damage per second will be 2.5 times more effective and damage type is changed to Elemental
Module Missions
  1. During battle, have your own Thorns use Destreza a total of 8 times
  2. Clear Main Theme 7-2 with a 3-star rating; You must deploy your own Thorns and cannot include any other Guard Operators in the squad
PrerequisitesStage 1
  • Complete both of Thorns's LOR-Δ Module Missions.
  • Raise Thorns to Elite 2 Level 60.
Module Data Block.png
4
Nucleic Crystal Sinter.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Thorns (the Lodestar).
Module Data Block.png
4
Data Supplement Stick.png
Crystalline Electronic Unit.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Thorns (the Lodestar).
Module Data Block.png
4
Data Supplement Instrument.png
20
Biphasic Enantiomorphic Medium.png
4
LMD.png
120K
Description
“我输了。”剑士收起剑,向断崖旁的男人低下头。
“你很厉害。”男人也收起剑,向剑士轻轻颔首,认可道:“几乎要逼迫我使出那一招了。”
“那一招?哪一招?”剑士心生好奇,本想挥手作别的双手又抱在怀里。
男人面无表情,但说出来的话却令人震撼:“是我保命的一招,这些年来,凡是见过它的人,或是讨饶,或是逃跑......没有谁能坚持三个回合。
“这么厉害,是哪个流派的剑术?”剑士瞪大眼睛。
“没有流派,是我还跟着老师时学的。
“恩师是......?”
“......没什么,只是一个普通的教士罢了。”
“普通的教士?我可不信,你的剑招让我想起了一位故人,他的名字叫奥卢斯,数十年前我曾落败于他手下。”剑士感慨道,“如果是他教你的,那我心里有数。”
“......不,那一招不是他教给我的。”
“也是,你所学剑招颇杂,应该不止师承一位剑术大师。”
“......那人并不会剑术。但就连老师在与他对峙时也会败下阵来。”男人摇摇头,陷入往日的回忆。
“连他也会输......不可能!那个人是谁?!”剑士的语气变得激动。
“他是老师请来照料学生们衣食住行的人,有点凶,不怎么爱和人交际,大家都怕他。只要有人捣乱,他便会挥舞手中的拖把狠狠将对方教训一顿。”想起那人凶巴巴的模样,男人轻轻一颤。
“一把拖把而已,有什么好怕的。”
“不,那把拖把上总有一股刺鼻的消毒水味,极其难闻,甚至甩出来的水滴还有腐蚀性。”男人脸上诡异地露出了一抹赞赏的神色,“受他启发,我也在长剑上安装了储液管,里面是改良过配方的消毒液,腐蚀性更强,也更加难闻。”
“我开始好奇了,到底有多难闻?”
“你确定要闻吗?”
“......是,我要闻。”
男人叹了口气,拔开连接长剑的软管,凑到剑士面前。
剑士深吸一口气,随后他的面色迅速从白转红再到紫,最后整个人竟直直栽倒在地。
男人迅速将软管插了回去,蹲在剑士身旁,发现他已经两眼翻白,不省人事,沉默片刻,才终于吐出一句话——
“呼......怎么憋了那么久的气......气味还是没散干净......”

Changelog[edit]

References[edit]

  1. EP-ST-1