
★★★★★★
Thorns |
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![]() Thorns, Guard Operator of Rhodes Island, wastes not an ounce of energy, calculating each strike meticulously. He'll cooperate according to his own interpretation of the commands. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | DPS, Defense | |
Trait | Can launch Ranged Attacks that deal 80% of normal ATK | |
How to obtain | Kernel Headhunting; Recruitment | |
Alternate | [CN] Thorns the Lodestar |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Thorns is a 6★ Iberian Lord Guard Operator in Arknights. He is introduced in Heart of Surging Flame Rerun.
Thorns has an alternate version, Thorns the Lodestar, introduced in Exodus from the Pale Sea.
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1096 | 1567 | 2063 | 2612 | – |
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296 | 442 | 575 | 711 | +30 |
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191 | 263 | 333 | 402 | +70 |
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5 | 10 | N/A | ||
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70 seconds | ||||
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18 | 20 | |||
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2 | ||||
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1.3 seconds |
![]() | DP cost -1 |
![]() | Improves Echoes of Ancestral Waves |
![]() | ATK +26 |
![]() | Improves Nerve Corrosion |
![]() | DP cost -1 |
Total Cost | |
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Nerve Corrosion | |
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Poisons the targets when attacking, dealing 65 Arts Damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies) |
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Poisons the targets when attacking, dealing 80 (+15) Arts Damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies) |
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Poisons the targets when attacking, dealing 125 Arts Damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies) |
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Poisons the targets when attacking, dealing 140 (+15) Arts Damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies) |
Echoes of Ancestral Waves | |
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If this unit hasn't attacked for the last 2 seconds, restores 3.5% max HP every second |
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If this unit hasn't attacked for the last 2 seconds, restores 4% (+0.5%) max HP every second |
Additional information | |
Echoes of Ancestral Waves' HP regeneration is unaffected by healing effect modifiers and can still heal Thorns even if he becomes unable to be healed. |
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ATK Up γ Auto Recovery Manual 30 seconds |
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Click to show/hide the information for ATK Up γ |
Lv. | Description | ![]() |
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ATK +30% | 0 | 40 | 30 |
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ATK +35% | 0 | 40 | 30 |
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ATK +40% | 0 | 40 | 30 |
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ATK +45% | 5 | 37 | 30 |
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ATK +50% | 5 | 37 | 30 |
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ATK +55% | 5 | 37 | 30 |
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ATK +60% | 10 | 35 | 30 |
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ATK +75% | 10 | 34 | 30 |
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ATK +90% | 10 | 33 | 30 |
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ATK +100% | 15 | 30 | 30 |
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Protective Spikes Auto Recovery Manual 30–40 seconds |
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Click to show/hide the information for Protective Spikes |
Lv. | Description | ![]() |
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Stops attacking; ATK +30%, DEF +40%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown) | 10 | 35 | 30 |
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Stops attacking; ATK +30%, DEF +45%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown) | 10 | 34 | 31 |
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Stops attacking; ATK +30%, DEF +50%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown) | 10 | 33 | 32 |
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Stops attacking; ATK +30%, DEF +55%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown) | 10 | 31 | 33 |
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Stops attacking; ATK +30%, DEF +60%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown) | 10 | 30 | 34 |
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Stops attacking; ATK +30%, DEF +65%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown) | 10 | 29 | 35 |
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Stops attacking; ATK +40%, DEF +70%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.75-second cooldown) | 10 | 28 | 36 |
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Stops attacking; ATK +45%, DEF +80%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.7-second cooldown) | 10 | 27 | 37 |
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Stops attacking; ATK +50%, DEF +90%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.65-second cooldown) | 10 | 26 | 38 |
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Stops attacking; ATK +60%, DEF +110%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.6-second cooldown) | 10 | 25 | 40 |
Additional information | ||||
Protective Spikes' damage is affected by Thorns' trait. |
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Destreza Offensive Recovery Manual 30 seconds/Unlimited |
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Click to show/hide the information for Destreza |
Lv. | Description | ![]() |
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Attack Range expands, ATK +26%, ASPD +12, and ranged attacks no longer deal reduced damage Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount |
0 | 15 | 30/∞ |
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Attack Range expands, ATK +28%, ASPD +12, and ranged attacks no longer deal reduced damage Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount |
0 | 15 | 30/∞ |
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Attack Range expands, ATK +30%, ASPD +12, and ranged attacks no longer deal reduced damage Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount |
0 | 15 | 30/∞ |
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Attack Range expands, ATK +33%, ASPD +14, and ranged attacks no longer deal reduced damage Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount |
0 | 15 | 30/∞ |
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Attack Range expands, ATK +35%, ASPD +14, and ranged attacks no longer deal reduced damage Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount |
0 | 15 | 30/∞ |
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Attack Range expands, ATK +37%, ASPD +14, and ranged attacks no longer deal reduced damage Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount |
0 | 15 | 30/∞ |
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Attack Range expands, ATK +40%, ASPD +16, and ranged attacks no longer deal reduced damage Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount |
0 | 15 | 30/∞ |
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Attack Range expands, ATK +45%, ASPD +19, and ranged attacks no longer deal reduced damage Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount |
0 | 15 | 30/∞ |
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Attack Range expands, ATK +50%, ASPD +22, and ranged attacks no longer deal reduced damage Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount |
0 | 15 | 30/∞ |
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Attack Range expands, ATK +60%, ASPD +25, and ranged attacks no longer deal reduced damage Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount |
0 | 15 | 30/∞ |
Additional information | ||||
Destreza's activation count is reset when Thorns is redeployed. |
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When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50% |
![]() | "Explosion Arts" | ![]() |
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When this Operator is assigned to the Workshop to process any material, this Operator's Morale will be restored once for every 2 times no byproducts are produced during processing, equal to the Morale consumed for processing that corresponding formula one time (the final Morale total is calculated after processing is completed) |
Notice
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.
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Operator Thorns has demonstrated a remarkable aptitude for wide-range enemy suppression. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations to exercise Lord responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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HP +160 ATK +39 ASPD +5 |
New trait: Attacks deal an additional 10% ATK as Arts damage. |
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HP +215 ATK +48 ASPD +6 |
Nerve Corrosion improved: Attacks poison the target, dealing 125 Arts damage per second for 3 seconds and stacking up to 3 times (damage is doubled against ranged enemies). | |
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HP +260 ATK +55 ASPD +7 |
Nerve Corrosion improved: Attacks poison the target, dealing 135 Arts damage per second for 3 seconds and stacking up to 4 times (damage is doubled against ranged enemies). |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Thorns (the Lodestar). | |||||
![]() | Have at least 100% Trust with Thorns (the Lodestar). |
Description |
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Once upon a time, salt was not of this land, just as sand was not of the sea. Back then, fanatical laws had not yet gripped the land, and a king still sat atop Iberia's royal throne. Back then, the king was the master of his domain, the mighty forces at his disposal conquering city-state after city-state. His bravery and renown outlived Catastrophe after Catastrophe, and his forts and outposts sprouted across increasingly remote frontiers. He erected palaces and great courts, and his cities were filled with statues bearing his image. But the king could never be sated, for he wished his name to be sung everywhere. And so, the King of Iberia decreed thusly to his hundred cities: "Gather all learned men to my royal city, so that I may know of the vastness of the land and sea." The first to seek an audience was a merchant, old and frail, yet bearing a treasure he wished to present. The king trusted in the wisdom afforded by time, and summoned the merchant to his hall. The merchant presented a burning-hot hourglass, proclaiming that the hottest desert marked the ends of the earth. "I have once reached the ends of the earth, where the wind scalds like flame and the sun blazes like a torch, and I bring to you the sand of that place!" The second to seek an audience was a fisherman, youthful and naive, yet bearing a treasure he wished to present. The king trusted in the wisdom innate to youth, and summoned the fisherman to his hall. The fisherman presented a flask of black seawater, claiming that the darkest water filled the ends of the sea. "I have once reached the ends of the sea, where the water is bottomless and the currents run relentless. I bring to you the brine of that place!" The next to seek an audience was an alchemist, shrouded from sight and of age unknown, yet bearing a treasure he wished to present. But before the king could decide whether or not to trust this figure, the alchemist appeared within his hall. He asked the king to give him the hourglass and the flask, and the king readily agreed, curious as to what he would do. The sand from the ends of the land melted into red liquid before his eyes. The brine from the ends of the sea crystallized into white sand before his eyes. The alchemist scattered them both nonchalantly, and they seemed to dissipate into thin air. As if responding to his will, a strong wind blew through the kingdom for three days and nights. "I know not how vast the land or the sea are, but regardless, neither are as vast as Iberia's boundless power." "From now on, the winds of the land and sea obey your will, O King of Iberia. Starting today, see to it that a fleet is built, and follow the direction of the wind." "Be it by land or sea, Iberia's fleet shall show the way." |
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HP +80 ATK +60 ASPD +5 |
New trait: When dealing damage, deals additional Nervous Impairment equal to 10% of damage dealt |
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HP +120 ATK +69 ASPD +6 |
Nerve Corrosion improved: Poisons the targets when attacking, dealing 200 Arts Damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies). If the enemy is under the effect of Nervous Impairment burst, the Arts damage per second will be 2 times more effective | |
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HP +150 ATK +75 ASPD +7 |
Nerve Corrosion improved: Poisons the targets when attacking, dealing 300 Arts Damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies). If the enemy is under the effect of Nervous Impairment burst, the Arts damage per second will be 2.5 times more effective and damage type is changed to Elemental |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Thorns (the Lodestar). | |||||
![]() | Have at least 100% Trust with Thorns (the Lodestar). |
Description |
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“我输了。”剑士收起剑,向断崖旁的男人低下头。 “你很厉害。”男人也收起剑,向剑士轻轻颔首,认可道:“几乎要逼迫我使出那一招了。” “那一招?哪一招?”剑士心生好奇,本想挥手作别的双手又抱在怀里。 男人面无表情,但说出来的话却令人震撼:“是我保命的一招,这些年来,凡是见过它的人,或是讨饶,或是逃跑......没有谁能坚持三个回合。 “这么厉害,是哪个流派的剑术?”剑士瞪大眼睛。 “没有流派,是我还跟着老师时学的。 “恩师是......?” “......没什么,只是一个普通的教士罢了。” “普通的教士?我可不信,你的剑招让我想起了一位故人,他的名字叫奥卢斯,数十年前我曾落败于他手下。”剑士感慨道,“如果是他教你的,那我心里有数。” “......不,那一招不是他教给我的。” “也是,你所学剑招颇杂,应该不止师承一位剑术大师。” “......那人并不会剑术。但就连老师在与他对峙时也会败下阵来。”男人摇摇头,陷入往日的回忆。 “连他也会输......不可能!那个人是谁?!”剑士的语气变得激动。 “他是老师请来照料学生们衣食住行的人,有点凶,不怎么爱和人交际,大家都怕他。只要有人捣乱,他便会挥舞手中的拖把狠狠将对方教训一顿。”想起那人凶巴巴的模样,男人轻轻一颤。 “一把拖把而已,有什么好怕的。” “不,那把拖把上总有一股刺鼻的消毒水味,极其难闻,甚至甩出来的水滴还有腐蚀性。”男人脸上诡异地露出了一抹赞赏的神色,“受他启发,我也在长剑上安装了储液管,里面是改良过配方的消毒液,腐蚀性更强,也更加难闻。” “我开始好奇了,到底有多难闻?” “你确定要闻吗?” “......是,我要闻。” 男人叹了口气,拔开连接长剑的软管,凑到剑士面前。 剑士深吸一口气,随后他的面色迅速从白转红再到紫,最后整个人竟直直栽倒在地。 男人迅速将软管插了回去,蹲在剑士身旁,发现他已经两眼翻白,不省人事,沉默片刻,才终于吐出一句话—— “呼......怎么憋了那么久的气......气味还是没散干净......” |
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