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Swire

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Swire, Guard Operator from Lungmen, will provide professional police assistance and extra training for you.
Sure enough, the pride of Lungmen comes from the prosperity of its commerce, trades and capital flows!
Class Guard.png Guard
Branch Instructor Guard.png Instructor
Faction Lungmen Guard Department.png Lungmen Guard Department
Position Melee
Tags DPS Support
Trait Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 120%
How to obtain
Kernel Headhunting Recruitment
Alternate Swire the Elegant Wit
Swire
Base
Elite 2
Honor and Splendor
Swire.png
Swire Elite 2.png
Swire Skin 1.png
Based on
Tiger (Panthera tigris)
Etymology
Internal name
char_308_swire
In Other Languages
Simplified Chinese
诗怀雅
Traditional Chinese
詩懷雅
Japanese
スワイヤー
Korean
스와이어
Character Information
File no.
LM08
Operator Record
Paradox Simulation
Illustrator
Character Voices
Japanese
Sora Tokui
Mandarin
Ying Xie
Cantonese
Dong Dong (credited as "Qiantong Wu" in EN)
Korean
Kim Yul
Basic Info
Gender
Female
Combat Experience
3 years
Place of Birth
Date of Birth
July 1st
Race
Height
163 cm
Infection Status
Non-infected as confirmed by medical report.
Physical Exam
Physical Strength
Standard
Mobility
Standard
Endurance
Standard
Tactical Acumen
Excellent
Combat Skill
Standard
Originium Arts Assimilation
Standard

Swire is a 5★ L.G.D. Instructor Guard Operator in Arknights, introduced in Necessary Solutions.

Swire has an alternate version: Swire the Elegant Wit, introduced in So Long, Adele.

Stats[edit]

Range

  

Attributes

Base.png Elite 1.png Elite 2.png Trust.png
HP.png HP 774 1061 10611378 13781914
ATK.png ATK 289 413 413551 551656 +40
DEF.png DEF 193 273 273346 346413 +30
RES.png RES 0 0 0
RDP.png Redeployment Time 70 seconds
COST.png DP Cost 14 / 16
BLOCK.png Block 2
ASPD.png Attack Interval 1.05 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +26
Potential 6.png
DP cost -1
Total Cost
Swire's Token.png
5
OR
Epic Guard Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Cooperative Combat.
  • Melee Combat Guidance improved.

Raise Swire to Level 50.
LMD.png
20K
Guard Chip.png
4
Sugar.png
5
Device.png
2
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Melee Combat Guidance improved.
  • Operator Modules available.

Raise Swire to Elite 1 Level 70.
LMD.png
120K
Guard Dualchip.png
3
Sugar Lump.png
7
Polyester Pack.png
17

Talent[edit]

Melee Combat Guidance
Base
ATK of Melee allies in the 8 surrounding grids +3% when Swire is deployed
Base
Potential 5
ATK of Melee allies in the 8 surrounding grids +5% (+2%) when Swire is deployed
Elite 1
ATK of Melee allies in the 8 surrounding grids +6% when Swire is deployed
Elite 1
Potential 5
ATK of Melee allies in the 8 surrounding grids +8% (+2%) when Swire is deployed
Elite 2
ATK of Melee allies in the 8 surrounding grids +10% when Swire is deployed
Elite 2
Potential 5
ATK of Melee allies in the 8 surrounding grids +12% (+2%) when Swire is deployed
Range
  
  
  
Additional information
To clarify, Melee Combat Guidance specifically affects Operators tagged as Melee and summons deployed on melee tiles.

Skills[edit]

Skill-Swire1.png
Command and Dispatch
Auto RecoveryManual15–35 seconds

    
  
  
    

  
  

Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
The effect range of Talent expands and the Talent is 2 times as effective 20 60 15

Rank 2.png
The effect range of Talent expands and the Talent is 2 times as effective 20 59 17

Rank 3.png
The effect range of Talent expands and the Talent is 2 times as effective 20 58 19

Rank 4.png
The effect range of Talent expands and the Talent is 2 times as effective 20 55 21

Rank 5.png
The effect range of Talent expands and the Talent is 2 times as effective 20 54 23

Rank 6.png
The effect range of Talent expands and the Talent is 2 times as effective 20 53 25

Rank 7.png
The effect range of Talent expands significantly and the Talent is 2 times as effective 20 50 27

Rank 8.png
The effect range of Talent expands significantly and the Talent is 2 times as effective 20 47 29

Rank 9.png
The effect range of Talent expands significantly and the Talent is 2 times as effective 20 44 31

Rank 10.png
The effect range of Talent expands significantly and the Talent is 2 times as effective 20 40 35

Skill-Swire2.png
Cooperative Combat
Offensive RecoveryManual15–30 seconds
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
ATK +30%; The Talent is 2.1 times as effective 20 60 15

Rank 2.png
ATK +30%; The Talent is 2.2 times as effective 20 59 15

Rank 3.png
ATK +30%; The Talent is 2.3 times as effective 20 58 15

Rank 4.png
ATK +40%; The Talent is 2.4 times as effective 20 55 18

Rank 5.png
ATK +40%; The Talent is 2.5 times as effective 20 54 18

Rank 6.png
ATK +40%; The Talent is 2.6 times as effective 20 53 18

Rank 7.png
ATK +50%; The Talent is 2.7 times as effective 20 50 21

Rank 8.png
ATK +60%; The Talent is 2.8 times as effective 20 49 23

Rank 9.png
ATK +70%; The Talent is 2.9 times as effective 20 48 26

Rank 10.png
ATK +80%; The Talent is 3 times as effective 20 45 30

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Ester.png
7
Rank 4.png
Skill Summary Volume 2.png
6
Oriron.png
3
Rank 5.png
Skill Summary Volume 2.png
6
Polyketon.png
4
Rank 6.png
Skill Summary Volume 2.png
6
Integrated Device.png
3
Rank 7.png
Skill Summary Volume 3.png
6
Loxic Kohl.png
3
Aketon.png
3
Rank 8.png
Command and Dispatch
Skill Summary Volume 3.png
5
Manganese Trihydrate.png
3
Integrated Device.png
2
Cooperative Combat
Skill Summary Volume 3.png
5
Grindstone Pentahydrate.png
3
Loxic Kohl.png
4
Rank 9.png
Command and Dispatch
Skill Summary Volume 3.png
6
RMA70-24.png
3
Manganese Trihydrate.png
5
Cooperative Combat
Skill Summary Volume 3.png
6
Orirock Concentration.png
3
Grindstone Pentahydrate.png
6
Rank 10.png
Command and Dispatch
Skill Summary Volume 3.png
10
Bipolar Nanoflake.png
4
Sugar Lump.png
4
Cooperative Combat
Skill Summary Volume 3.png
10
D32 Steel.png
4
Orirock Concentration.png
5

Operator Modules[edit]

Original module.png Original: Swire's Badge
Module Badge.png
Instructor Guard.png

"Operator Swire has demonstrated a remarkable aptitude in rallying her nearby Melee operators.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations to exercise Instructor responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named."
INS-X module.png INS-X: Self-defense Lipstick
Self-defense Lipstick.png
Stage 1
Attributes increased: HP +120, ATK +50
Trait improved:
Can attack enemies from range; When attacking enemies not blocked by self, increase ATK to 130%
Stage 2
Attributes increased: HP +145, ATK +65
New talent: Keeping Pace
When there are Melee allies in the 8 surrounding tiles, recover 1 SP every 4 seconds
Stage 3
Attributes increased: HP +170, ATK +75
Keeping Pace improved:
When there are Melee allies in the 8 surrounding tiles, recover 1 SP every 3 seconds
Module Missions
  1. Clear 5 operations with Swire (Swire cannot be a Support Unit); only Guard operators are allowed for the remaining units
  2. Clear S2-3 with a 3-star rating using a squad of at most 2 units (including Support Units); a non-Support Swire must be deployed during the operation and only Melee operators are allowed for the remaining units
PrerequisitesStage 1
  • Complete both of Swire's INS-X Module Missions.
  • Raise Swire to Elite 2 Level 50.
Module Data Block.png
2
Oriron Block.png
3
LMD.png
40K
Stage 2Have at least 50% Trust with Swire (the Elegant Wit).
Module Data Block.png
2
Data Supplement Stick.png
20
RMA70-24.png
4
LMD.png
50K
Stage 3Have at least 100% Trust with Swire (the Elegant Wit).
Module Data Block.png
2
Data Supplement Instrument.png
8
Keton Colloid.png
5
LMD.png
60K
Description
"Swire, Senior Superintendent of the Lungmen Police Department[sic], is off work today, so, just as always, she goes shopping at Paci Plaza.
After a six-hour shopping spree across the entire mall, she is just getting ready to go home with eight big bags in her hands and a big smile on her face. That is, until she turns the corner to a Swire branded lipstick counter.
'The usual. Five #38 Bullets. Thanks,' Swire masterfully asks the salesperson for her favorite lipstick.
The #38 Bullet has been her lipstick of choice for the past ten years. Naturally, the price is of no concern to her.
'Of course, Miss Swire. Right away,' says the salesperson, who seems to be familiar with this process herself. She asks a coworker to take over at the counter and disappears into the storeroom to look for the lipsticks the princess personally requested. Before long, she returns with a wooden carton and hands it over to Swire.
'Please confirm this is the correct amount.'
Without opening the box to check its contents, Swire merely acknowledges the salesperson and looks down to fish for something in her handbag.
After a good while, she takes out a mini bag. To everyone else, this probably looks more like a petite handbag.
She unbuckles her bag, revealing five black velvet slots inside.
In each of those slots is a used up #38 Bullet lipstick.
Swire removes her used lipsticks and places them on the counter before inserting four of her newly purchased lipsticks in the slots, with the fifth one going into her pocket instead.
When she notices Swire placing her bags back on her shoulders again, the salesperson's heart begins to race.
'Miss, would you like someone to help carry your bags?'
'Oh? No need. They are hardly heavy at all.'
'Frightfully sorry, but are you sure...?'
'Yes, I'm sure,' Swire answers as she walks away from the counter. It seems she really needs no help with her bags.
She may not need any help, but there are others who need hers.
Not a moment after she steps out of the shopping mall's front doors, Swire hears a loud scream for help. She turns to the scream's direction to find a thief dashing away with a woman's handbag in his hands.
It so happens she is running right toward a superintendent of the L.G.D.
'What a coincidence,' Swire thinks to herself.
By chance, she does not have her flail with her.
It so happens she just bought new lipstick today.
What's more, there is one right in her pocket right now.
She decides to teach the thief a lesson he will never forget.
Swire sets her shopping bags down, takes out her lipstick and removes the cap, breaking the seal, and waits for the thief to come closer.
A few seconds later, everyone in the vicinity hears a thud, followed by the thief's wail as he stumbles to the ground under the L.G.D. patrol officer's roar.

Several minutes later...
'Good work, Missy. You're off duty, and you still caught a thief for us.' Hoshiguma, here to oversee the arrest of the thief, forces a smile as she greets Swire, the brave good Samaritan.
Normally, Swire would personally take the man in herself for interrogation.
However, she has the day off. This case isn't hers to deal with.
'This fellow has got to have some real rotten luck to run into me today.'
'It's not every day someone bumps into an off duty inspector when they go to snatch something.'
'Hmph, whatever. You take him in. I'm going home. I'll deal with the case tomorrow.'
'If you say so, Missy.'
'Before you go, I have a question for you.'
'What is it?'
Swire turns around to find Hoshiguma writing something on her case report.
'What should I write for how the suspect was taken down?'
Swire can tell that Hoshiguma is asking for her opinion.
'Just write down that it was lipstick. There is no need to pull punches for someone like him.'
'Ahaha, okay then,' says Hoshiguma as she cheerfully scribbles on her report, 'The suspect was taken down by lipstick.'
'I don't even want to head straight home anymore. Why don't you hurry and finish up with work? We'll get dinner together.'
'Would you like me to escort you home and carry your bags for you, Missy? Haha.'
'Oh, enough questions. Hurry up already.'
'Okay, give me a second. I'll give the report to somebody else, then we can get dinner.'
'Be sure to tell me how amazing this lipstick of yours is.'
'Certainly.'

'Why don't you carry my bags for me now? My hands are getting sore.'
'Okay, okay. Be right with you.'"

Base skills[edit]

Skill-ctrl t spd.png
Base.png
Control Center.png
When this Operator is assigned to the Control Center, all Trading Posts' order efficiency +7% (only the most effective one will take effect when assigned Operators have the same skill effect)
Skill-train all.png
Elite 2.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Operators' Specialization training speed +25%

Changelog[edit]

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