Harold

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Medic Operator Harold, no less a dandy in the field.
If command duties fall to him in any situation, take it as a sign. A bad sign, that is. Dire, really.
Class Medic.png Medic
Branch Wandering Medic.png Wandering
Faction Victoria.png Victoria
Position Ranged
Tags Healing
Trait Restores the HP of allied units and recovers Elemental Injury by 50% of ATK (can recover Elemental Injury of unhurt allied units)
How to obtain The Rides to Lake Silberneherze – Tourists' To-Do List
Harold
Base
Elite 2
Inviting Snow
Harold.png
Harold Elite 2.png
Harold Skin 1.png
Full name
Harold Craigavon
  • CN: 哈洛德·克雷加文
  • JP: ハロルド・クレイガボン
  • KR: 해럴드 크레이개번
Internal name
char_4114_harold
Based on
Etymology
In Other Languages
Chinese
哈洛德
Japanese
ハロルド
Korean
해럴드
Character Information
File no.
VC27
Paradox Simulation
Illustrator
一千
Japanese CV
Takumi Yamazaki
Chinese CV
Dong Shengzhang
English CV
Greg Haiste
Korean CV
Seok Seung-hoon
Basic Info
Gender
Male
Combat Experience
41 years
Place of Birth
Date of Birth
September 21st
Race
Height
190 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Standard
Mobility
Standard
Endurance
Excellent
Tactical Acumen
Excellent
Combat Skill
Excellent
Originium Arts Assimilation
Excellent
Other Information
Affiliation
House Craigavon (subordinate to House Caster)
Occupation
Military surgeon (formerly)
Family and relatives
  • Michelle Craigavon (grandmother)
  • Unnamed father
  • Duke of Caster (distant relative)
  • Mrs. Craigavon (née Turnbottom, wife)
  • Olivia Craigavon (daughter)

Stats[edit]

Range

Base.pngElite 1.png
  
  
  
   
  
  
  
   

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 768 1011 1204 1400 +150
ATK.png ATK 134 221 308 385 +35
DEF.png DEF 44 64 80 100
RES.png RES 10 N/A
RDP.png Redeployment time 80 seconds
COST.png DP cost 15 17
BLOCK.png Block count 1
ASPD.png Attack interval 2.85 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -10 seconds
Potential 4.png
DP cost -1
Potential 5.png
Improves I Am the Camp
Potential 6.png
DP cost -1
Total Cost
Harold's Token.png
5
OR
Epic Medic Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: I Am the Camp.
  • New skill: Triage.
  • Range extended.

Raise Harold to Level 50.
LMD.png
20K
Medic Chip.png
4
Sugar.png
5
Device.png
2
Elite 2.png Elite 2
  • Maximum attributes increased.
  • I Am the Camp improved.

Raise Harold to Elite 1 Level 70.
LMD.png
120K
Medic Dualchip.png
3
Transmuted Salt Agglomerate.png
8
Orirock Cluster.png
14

Talent[edit]

I Am the Camp
Elite 1.png Targets within Attack Range that have taken more than 50% Elemental Injury take 12% less Elemental Injury
Elite 1.pngPotential 5.png Targets within Attack Range that have taken more than 50% Elemental Injury take 15% (+3%) less Elemental Injury
Elite 2.png Targets within Attack Range that have taken more than 50% Elemental Injury take 15% less Elemental Injury
Elite 2.pngPotential 5.png Targets within Attack Range that have taken more than 50% Elemental Injury take 18% (+3%) less Elemental Injury

Skills[edit]

Skill-M3.png
Healing Up γ
Auto Recovery
Manual
30 seconds
Click to show/hide the information for Healing Up γ
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
ATK +40% 20 40 30
Rank 2.png
ATK +45% 20 40 30
Rank 3.png
ATK +50% 20 40 30
Rank 4.png
ATK +55% 20 35 30
Rank 5.png
ATK +60% 20 35 30
Rank 6.png
ATK +65% 20 35 30
Rank 7.png
ATK +70% 20 32 30
Rank 8.png
ATK +75% 20 32 30
Rank 9.png
ATK +80% 20 32 30
Rank 10.png
ATK +90% 20 30 30
Skill-Harold2.png
Triage
Auto Recovery
Manual
25 seconds
Click to show/hide the information for Triage
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
ASPD +40, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 120% 10 40 25
Rank 2.png
ASPD +45, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 130% 10 40 25
Rank 3.png
ASPD +50, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 140% 10 40 25
Rank 4.png
ASPD +55, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 160% 13 37 25
Rank 5.png
ASPD +60, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 180% 13 37 25
Rank 6.png
ASPD +70, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 190% 13 37 25
Rank 7.png
ASPD +80, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 200% 15 35 25
Rank 8.png
ASPD +90, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 220% 15 34 25
Rank 9.png
ASPD +90, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 230% 15 32 25
Rank 10.png
ASPD +100, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 250% 18 30 25

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Oriron Shard.png
5
Rank 4.png
Skill Summary Volume 2.png
6
Polyketon.png
3
Rank 5.png
Skill Summary Volume 2.png
6
Device.png
3
Rank 6.png
Skill Summary Volume 2.png
6
Aggregate Cyclicene.png
3
Rank 7.png
Skill Summary Volume 3.png
6
Incandescent Alloy.png
3
Aketon.png
3
Rank 8.png
Healing Up γ
Skill Summary Volume 3.png
5
Cutting Fluid Solution.png
3
Integrated Device.png
3
Triage
Skill Summary Volume 3.png
5
Keton Colloid.png
3
Crystalline Component.png
2
Rank 9.png
Healing Up γ
Skill Summary Volume 3.png
6
Orirock Concentration.png
3
Refined Solvent.png
6
Triage
Skill Summary Volume 3.png
6
Incandescent Alloy Block.png
3
Cyclicene Prefab.png
5
Rank 10.png
Healing Up γ
Skill Summary Volume 3.png
10
Crystalline Electronic Unit.png
4
RMA70-24.png
3
Triage
Skill Summary Volume 3.png
10
Nucleic Crystal Sinter.png
4
Oriron Block.png
2

Base skills[edit]

Skill-meet spd1.pngClue Search α
Base.png
Reception Room.png
When this Operator is assigned to the Reception Room, Clue search speed increases by 10%
Skill-meet team&char.pngMaking Friends
Elite 2.png
Reception Room.png
When this Operator is assigned to the Reception Room, increases the likelihood of finding clues related to the faction of the other Operator in Reception (no effect if there is no other Operator)

Operator Modules[edit]

Original module.png Original: Harold's Badge (click to show/hide the information)
Module Badge.png
Wandering Medic.png
Operator Harold has demonstrated a remarkable aptitude for wide-range healing in tandem with remedying Operators of their accrued elemental damages.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Medic Operator during field operations to exercise Wandering responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
WDM-X module.png WDM-X: Legs Care Kit (click to show/hide the information)
Legs Care Kit.png
Stage 1
HP +70
ATK +20
Trait improved:
Restores the HP of allied units and recovers Elemental Injury by 60% of ATK (can recover Elemental Injury of unhurt allied units)
Stage 2
HP +80
ATK +27
I Am the Camp improved:
Targets within Attack Range that have taken more than 50% Elemental Injury take 20% less Elemental Injury
Stage 3
HP +90
ATK +32
I Am the Camp improved:
Targets within Attack Range that have taken more than 50% Elemental Injury take 23% less Elemental Injury
Module Missions
  1. During battle, have Harold use Triage a total of 8 times (excluding Support Units)
  2. Clear Main Theme 9-13 with a 3-star rating under Standard Environment; You must deploy your own Harold, and allow no Operators to be defeated
PrerequisitesStage 1
  • Complete both of Harold's WDM-X Module Missions.
  • Raise Harold to Elite 2 Level 50.
Module Data Block.png
2
Crystalline Circuit.png
3
LMD.png
40K
Stage 2Have at least 50% Trust with Harold.
Module Data Block.png
2
Data Supplement Stick.png
20
Keton Colloid.png
4
LMD.png
50K
Stage 3Have at least 100% Trust with Harold.
Module Data Block.png
2
Data Supplement Instrument.png
8
Manganese Trihydrate.png
5
LMD.png
60K
Description
Lisburn,
I received the Legs Care Kit you so kindly sent my way. It works splendidly! This old soldier, with but one leg to his name, no longer must weather the winter's bite in agony. But I must admit, I was taken aback to learn it hails from the pharmaceutical venture recently founded by Freya's brother. Why, that poor lad was still dwelling in squalor when I was on assignment in Kjerag! It seems he's amassed quite a fortune from peddling his medicines to the Victorians, hasn't he? A new company and all its trappings!
However, upon scrutinizing the spray's formula, I couldn't help but notice its striking resemblance to the concoction I once used for mending fractures on burdenbeasts. Just a few additional herbs from Kjerag, and it performs like no other remedy I've encountered. Truly, you must be under Kjeragandr's divine protection.
Everything good with you and Freya? How is the burdenbeast rental business going? You mentioned plans to build an abode by the Lake Silberneherze—why have I not yet seen any photographs of this endeavor? I eagerly await the day I can pay a visit to you both. And some good news: I spoke with the Chief of the Silverash Family about you and Freya, and I am pleased to report he did not oppose your union. Live your lives well, my friend.
Speaking of which, I find it quite difficult to fathom the intricacies of a Kjerag wedding. Forgive my curiosity, but do you exchange your vows by the serene waters of Lake Silberneherze or in Engelshalle? Before the revered statue of Kjeragandr? Must the parents of the betrothed be present as well? Regardless, I wish you a joyous marriage. And should any of your burdenbeasts suffer a broken leg once more, simply let me know.
After all, when people's fortune in war is as grim as mine, we have no other choice but to help each other "replant legs", and carry on. I may be a noble, but a fancy hat does not change the nature of this hapless creature underneath. I may possess the knowledge to mend the limbs of burdenbeasts, yet I remain at a loss when it comes to mending my own, or those of others. Allow this old cripple to extend his pity to his "own kind"—Might you, through your pharmaceutical connections, explore whether there are other Victorian soldiers in need of their legs "replanted"?
I earnestly hope that, in the near future, everyone may walk on strong, healthy legs.
Harold

Changelog[edit]