Harold

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Wandering MedicVictoria
Medic.png
Wandering Medic.png
Victoria

Harold icon.png

Harold Elite 2 icon.png

Medic Operator Harold, no less a dandy in the field.
If command duties fall to him in any situation, take it as a sign. A bad sign, that is. Dire, really.
Position Ranged
Tags Healing
Trait Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)
How to obtain The Rides to Lake Silberneherze (Tourists' To-Do List)

Stats

Range

Base.pngElite 1.png
  
  
  
   
  
  
  
   

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 768 1011 1204 1400 +150
ATK.png ATK 134 221 308 385 +35
DEF.png DEF 44 64 80 100
RES.png RES 10 N/A
RDP.png Redeployment time 80 seconds
COST.png DP cost 15 17
BLOCK.png Block count 1
ASPD.png Attack interval 2.85 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -10 seconds
Potential 4.png
DP cost -1
Potential 5.png
Improves I Am the Camp
Potential 6.png
DP cost -1
Total Cost
Harold's Token.png
5
OR
Epic Medic Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: I Am the Camp.
  • New skill: Triage.
  • Range extended.
Prerequisites
Raise Harold to Level 50.
LMD.png
20K
Medic Chip.png
4
Sugar.png
5
Device.png
2
Elite 2.png Elite 2
  • Maximum attributes increased.
  • I Am the Camp improved.
Prerequisites
Raise Harold to Elite 1 Level 70.
LMD.png
120K
Medic Dualchip.png
3
Transmuted Salt Agglomerate.png
8
Orirock Cluster.png
14

Talent

I Am the Camp
Elite 1.png Targets within Attack Range that have taken more than 50% Elemental Damage take 12% less Elemental Damage
Elite 1.pngPotential 5.png Targets within Attack Range that have taken more than 50% Elemental Damage take 15% (+3%) less Elemental Damage
Elite 2.png Targets within Attack Range that have taken more than 50% Elemental Damage take 15% less Elemental Damage
Elite 2.pngPotential 5.png Targets within Attack Range that have taken more than 50% Elemental Damage take 18% (+3%) less Elemental Damage

Skills

Skill-M3.png
Healing Up γ
Auto Recovery
Manual
30 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +40% 20 40 30s
Rank 2.png
ATK +45% 20 40 30s
Rank 3.png
ATK +50% 20 40 30s
Rank 4.png
ATK +55% 20 35 30s
Rank 5.png
ATK +60% 20 35 30s
Rank 6.png
ATK +65% 20 35 30s
Rank 7.png
ATK +70% 20 32 30s
Rank 8.png
ATK +75% 20 32 30s
Rank 9.png
ATK +80% 20 32 30s
Rank 10.png
ATK +90% 20 30 30s
Skill-Harold2.png
Triage
Auto Recovery
Manual
25 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ASPD +40, prioritize healing the target that has taken the most Elemental Damage. When healing targets with more than 50% Elemental Damage, Elemental Damage healed is increased to 120% 10 40 25s
Rank 2.png
ASPD +45, prioritize healing the target that has taken the most Elemental Damage. When healing targets with more than 50% Elemental Damage, Elemental Damage healed is increased to 130% 10 40 25s
Rank 3.png
ASPD +50, prioritize healing the target that has taken the most Elemental Damage. When healing targets with more than 50% Elemental Damage, Elemental Damage healed is increased to 140% 10 40 25s
Rank 4.png
ASPD +55, prioritize healing the target that has taken the most Elemental Damage. When healing targets with more than 50% Elemental Damage, Elemental Damage healed is increased to 160% 13 37 25s
Rank 5.png
ASPD +60, prioritize healing the target that has taken the most Elemental Damage. When healing targets with more than 50% Elemental Damage, Elemental Damage healed is increased to 180% 13 37 25s
Rank 6.png
ASPD +70, prioritize healing the target that has taken the most Elemental Damage. When healing targets with more than 50% Elemental Damage, Elemental Damage healed is increased to 190% 13 37 25s
Rank 7.png
ASPD +80, prioritize healing the target that has taken the most Elemental Damage. When healing targets with more than 50% Elemental Damage, Elemental Damage healed is increased to 200% 15 35 25s
Rank 8.png
ASPD +90, prioritize healing the target that has taken the most Elemental Damage. When healing targets with more than 50% Elemental Damage, Elemental Damage healed is increased to 220% 15 34 25s
Rank 9.png
ASPD +90, prioritize healing the target that has taken the most Elemental Damage. When healing targets with more than 50% Elemental Damage, Elemental Damage healed is increased to 230% 15 32 25s
Rank 10.png
ASPD +100, prioritize healing the target that has taken the most Elemental Damage. When healing targets with more than 50% Elemental Damage, Elemental Damage healed is increased to 250% 18 30 25s

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Oriron Shard.png
5
Rank 4.png
Skill Summary Volume 2.png
6
Polyketon.png
3
Rank 5.png
Skill Summary Volume 2.png
6
Device.png
3
Rank 6.png
Skill Summary Volume 2.png
6
Aggregate Cyclicene.png
3
Rank 7.png
Skill Summary Volume 3.png
6
Incandescent Alloy.png
3
Aketon.png
3
Rank 8.png
Healing Up γ
Skill Summary Volume 3.png
5
Cutting Fluid Solution.png
3
Integrated Device.png
3
Triage
Skill Summary Volume 3.png
5
Keton Colloid.png
3
Crystalline Component.png
2
Rank 9.png
Healing Up γ
Skill Summary Volume 3.png
6
Orirock Concentration.png
3
Refined Solvent.png
6
Triage
Skill Summary Volume 3.png
6
Incandescent Alloy Block.png
3
Cyclicene Prefab.png
5
Rank 10.png
Healing Up γ
Skill Summary Volume 3.png
10
Crystalline Electronic Unit.png
4
RMA70-24.png
3
Triage
Skill Summary Volume 3.png
10
Nucleic Crystal Sinter.png
4
Oriron Block.png
2

Base skills

Skill-meet spd1.png Clue Search α
Base.png
Reception Room.png
When this Operator is assigned to the Reception Room, Clue search speed increases by 10%
Skill-meet team&char.png Making Friends
Elite 2.png
Reception Room.png
When this Operator is assigned to the Reception Room, increases the likelihood of finding clues related to the faction of the other Operator in Reception (no effect if there is no other Operator)

Changelog