Harold

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This article pertains to a subject that is not yet released in the Global server of Arknights.
Wandering MedicVictoria
Medic.png
Wandering Medic.png
Victoria
Harold icon.png
Harold Elite 2 icon.png
Medic Operator Harold, is out of shape even on the field.
If he's the one commanding everyone, then something must've gone horribly wrong.
Position Ranged
Tags Healing
Trait Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)
Availability [CN] The Rides to Lake Silberneherze (Tourists' To-Do List)
The names and descriptions of Harold's talent(s), skill(s), and base skills are tentative translations which may not represent the official English localization and will be updated when the Operator is announced or released in the Global server of Arknights.

Stats

Range

Base.pngElite 1.png
  
  
  
   
  
  
  
   

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 768 1011 1204 1400 +150
ATK.png ATK 134 221 308 385 +35
DEF.png DEF 44 64 80 100
RES.png RES 10 N/A
RDP.png Redeployment time 80 seconds
COST.png DP cost 15 17
BLOCK.png Block count 1
ASPD.png Attack interval 2.85 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -10 seconds
Potential 4.png
DP cost -1
Potential 5.png
Improves One Man Army
Potential 6.png
DP cost -1
Total Cost
Harold's Token
5
OR
Epic Medic Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: One Man Army.
  • New skill: Sickness Priority.
  • Range extended.
Prerequisites
Raise Harold to Level 50.
LMD
20K
Medic Chip
4
Sugar
5
Device
2
Elite 2.png Elite 2
  • Maximum attributes increased.
  • One Man Army improved.
Prerequisites
Raise Harold to Elite 1 Level 70.
LMD
120K
Medic Dualchip
3
Transmuted Salt Agglomerate
8
Orirock Cluster
14

Talent

One Man Army
Elite 1.png Allies within Attack Range with more than 50% Elemental Damage accumulation takes -12% Elemental Damage
Elite 1.pngPotential 5.png Allies within Attack Range with more than 50% Elemental Damage accumulation takes -15% (+3%) Elemental Damage
Elite 2.png Allies within Attack Range with more than 50% Elemental Damage accumulation takes -15% Elemental Damage
Elite 2.pngPotential 5.png Allies within Attack Range with more than 50% Elemental Damage accumulation takes -18% (+3%) Elemental Damage

Skills

Skill-M3.png
Healing Up γ
Auto Recovery
Manual
30 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +40% 20 40 30s
Rank 2.png
ATK +45% 20 40 30s
Rank 3.png
ATK +50% 20 40 30s
Rank 4.png
ATK +55% 20 35 30s
Rank 5.png
ATK +60% 20 35 30s
Rank 6.png
ATK +65% 20 35 30s
Rank 7.png
ATK +70% 20 32 30s
Rank 8.png
ATK +75% 20 32 30s
Rank 9.png
ATK +80% 20 32 30s
Rank 10.png
ATK +90% 20 30 30s
Skill-Harold2.png
Sickness Priority
Auto Recovery
Manual
25 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ASPD +40, prioritizes targets with the highest Elemental Damage accumulation. When healing targets with more than 50% Elemental Damage accumulation, increases Elemental Damage recovery to 120% 10 40 25s
Rank 2.png
ASPD +45, prioritizes targets with the highest Elemental Damage accumulation. When healing targets with more than 50% Elemental Damage accumulation, increases Elemental Damage recovery to 130% 10 40 25s
Rank 3.png
ASPD +50, prioritizes targets with the highest Elemental Damage accumulation. When healing targets with more than 50% Elemental Damage accumulation, increases Elemental Damage recovery to 140% 10 40 25s
Rank 4.png
ASPD +55, prioritizes targets with the highest Elemental Damage accumulation. When healing targets with more than 50% Elemental Damage accumulation, increases Elemental Damage recovery to 160% 13 37 25s
Rank 5.png
ASPD +60, prioritizes targets with the highest Elemental Damage accumulation. When healing targets with more than 50% Elemental Damage accumulation, increases Elemental Damage recovery to 180% 13 37 25s
Rank 6.png
ASPD +70, prioritizes targets with the highest Elemental Damage accumulation. When healing targets with more than 50% Elemental Damage accumulation, increases Elemental Damage recovery to 190% 13 37 25s
Rank 7.png
ASPD +80, prioritizes targets with the highest Elemental Damage accumulation. When healing targets with more than 50% Elemental Damage accumulation, increases Elemental Damage recovery to 200% 15 35 25s
Rank 8.png
ASPD +90, prioritizes targets with the highest Elemental Damage accumulation. When healing targets with more than 50% Elemental Damage accumulation, increases Elemental Damage recovery to 220% 15 34 25s
Rank 9.png
ASPD +90, prioritizes targets with the highest Elemental Damage accumulation. When healing targets with more than 50% Elemental Damage accumulation, increases Elemental Damage recovery to 230% 15 32 25s
Rank 10.png
ASPD +100, prioritizes targets with the highest Elemental Damage accumulation. When healing targets with more than 50% Elemental Damage accumulation, increases Elemental Damage recovery to 250% 18 30 25s

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Oriron Shard
5
Rank 4.png
Skill Summary - 2
6
Polyketon
3
Rank 5.png
Skill Summary - 2
6
Device
3
Rank 6.png
Skill Summary - 2
6
Aggregate Cyclicene
3
Rank 7.png
Skill Summary - 3
6
Incandescent Alloy
3
Aketon
3
Rank 8.png
Healing Up γ
Skill Summary - 3
5
Cutting Fluid Solution
3
Integrated Device
3
Sickness Priority
Skill Summary - 3
5
Keton Colloid
3
Crystalline Component
2
Rank 9.png
Healing Up γ
Skill Summary - 3
6
Orirock Concentration
3
Refined Solvent
6
Sickness Priority
Skill Summary - 3
6
Incandescent Alloy Block
3
Cyclicene Prefab
5
Rank 10.png
Healing Up γ
Skill Summary - 3
10
Crystalline Electronic Unit
4
RMA70-24
3
Sickness Priority
Skill Summary - 3
10
Nucleic Crystal Sinter
4
Oriron Block
2

Base skills

Skill-meet spd1.png Clue Search α
Base.png
Reception Room.png
When this Operator is assigned to the Reception Room, Clue search speed increases by 10%
Skill-meet team&char.png Making Friends
Elite 2.png
Reception Room.png
When this Operator is assigned to the Reception Room, further increases the likelihood of obtaining clues of the faction which the other Operator belongs to (if there is no other Operator in the Reception Room, no improvement applies)

Changelog