Iris

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Mystic CasterVictoria
Caster.png
Mystic Caster.png
Victoria
Iris icon.png
Iris Elite 2 icon.png
Iris Skin 1 icon.png
Master of the Castle Iris, giving her utmost to grant all children sweet dreams.
As a spinner of dreams, perhaps she's the one who most believes.
Position Ranged
Tags DPS
Trait Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)
Availability Headhunting

Stats

Range

Base.pngElite 1.png
    
  
    
   
  
   

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 669 957 1243 1535
ATK.png ATK 548 784 1019 1259 +130
DEF.png DEF 48 81 112 125
RES.png RES 10 15 20 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 22 24
BLOCK.png Block count 1
ASPD.png Attack interval 3 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +45
Potential 5.png
Improves Sealed Treasure
Potential 6.png
DP cost -1
Total Cost
Iris's Token
5
OR
Epic Caster Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Sealed Treasure.
  • New skill: Dreamland's Cradle.
  • Range extended.
Prerequisites
Raise Iris to Level 50.
LMD
20K
Caster Chip
4
Oriron
4
Polyketon
2
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Sealed Treasure improved.
  • Operator Modules available.
Prerequisites
Raise Iris to Elite 1 Level 70.
LMD
120K
Caster Dualchip
3
Oriron Block
6
Integrated Device
11

Talent

Sealed Treasure
Elite 1.png Stored attacks deal 115% damage
Elite 1.pngPotential 5.png Stored attacks deal 119% (+4%) damage
Elite 2.png Stored attacks deal 130% damage
Elite 2.pngPotential 5.png Stored attacks deal 134% (+4%) damage

Skills

Skill-Iris1.png
Fairytale Guardian
Auto Recovery
Manual
5 seconds
  
Level Effect Initial SP SP cost Duration
Rank 1.png
Attack range changes, attack interval is significantly reduced, and each attack deals 30% ATK as Arts damage 5 25 5s
Rank 2.png
Attack range changes, attack interval is significantly reduced, and each attack deals 31% ATK as Arts damage 5 24 5s
Rank 3.png
Attack range changes, attack interval is significantly reduced, and each attack deals 32% ATK as Arts damage 5 23 5s
Rank 4.png
Attack range changes, attack interval is significantly reduced, and each attack deals 35% ATK as Arts damage 5 22 5s
Rank 5.png
Attack range changes, attack interval is significantly reduced, and each attack deals 36% ATK as Arts damage 5 21 5s
Rank 6.png
Attack range changes, attack interval is significantly reduced, and each attack deals 37% ATK as Arts damage 5 20 5s
Rank 7.png
Attack range changes, attack interval is significantly reduced, and each attack deals 40% ATK as Arts damage 5 19 5s
Rank 8.png
Attack range changes, attack interval is significantly reduced, and each attack deals 43% ATK as Arts damage 5 18 5s
Rank 9.png
Attack range changes, attack interval is significantly reduced, and each attack deals 46% ATK as Arts damage 5 17 5s
Rank 10.png
Attack range changes, attack interval is significantly reduced, and each attack deals 50% ATK as Arts damage 5 15 5s
Additional information
Fairytale Guardian multiplies Iris' attack interval by 0.2, lowering it to 0.6 seconds (before modifiers).
Skill-Iris2.png
Dreamland's Cradle
Auto Recovery
Manual
Level Effect Initial SP SP cost Duration
Rank 1.png
Immediately puts up to 2 enemies within Attack Range to Sleep for 7 seconds. Upon waking up, all enemies in their vicinity are dealt 170% ATK as Arts damage 10 40
Rank 2.png
Immediately puts up to 2 enemies within Attack Range to Sleep for 7 seconds. Upon waking up, all enemies in their vicinity are dealt 180% ATK as Arts damage 10 39
Rank 3.png
Immediately puts up to 2 enemies within Attack Range to Sleep for 7 seconds. Upon waking up, all enemies in their vicinity are dealt 190% ATK as Arts damage 10 38
Rank 4.png
Immediately puts up to 2 enemies within Attack Range to Sleep for 7 seconds. Upon waking up, all enemies in their vicinity are dealt 200% ATK as Arts damage 10 37
Rank 5.png
Immediately puts up to 2 enemies within Attack Range to Sleep for 7 seconds. Upon waking up, all enemies in their vicinity are dealt 210% ATK as Arts damage 10 36
Rank 6.png
Immediately puts up to 2 enemies within Attack Range to Sleep for 7 seconds. Upon waking up, all enemies in their vicinity are dealt 220% ATK as Arts damage 10 35
Rank 7.png
Immediately puts up to 2 enemies within Attack Range to Sleep for 7 seconds. Upon waking up, all enemies in their vicinity are dealt 230% ATK as Arts damage 10 34
Rank 8.png
Immediately puts up to 2 enemies within Attack Range to Sleep for 7 seconds. Upon waking up, all enemies in their vicinity are dealt 250% ATK as Arts damage 10 33
Rank 9.png
Immediately puts up to 2 enemies within Attack Range to Sleep for 7 seconds. Upon waking up, all enemies in their vicinity are dealt 270% ATK as Arts damage 10 32
Rank 10.png
Immediately puts up to 2 enemies within Attack Range to Sleep for 7 seconds. Upon waking up, all enemies in their vicinity are dealt 300% ATK as Arts damage 10 30
Additional information
  • Dreamland's Cradle will not target enemies that are immune to Sleep or being put to Sleep themselves.
  • The ending burst has a radius of 0.8 tiles.

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Diketon
5
Rank 4.png
Skill Summary - 2
6
Device
2
Rank 5.png
Skill Summary - 2
6
Orirock Cube
8
Rank 6.png
Skill Summary - 2
6
Manganese Ore
4
Rank 7.png
Skill Summary - 3
6
Grindstone
2
Orirock Cluster
4
Rank 8.png
Fairytale Guardian
Skill Summary - 3
5
Incandescent Alloy Block
3
Aketon
Expression error: Unrecognized punctuation character "'".
Dreamland
Skill Summary - 3
5
Oriron Block
3
Incandescent Alloy
1
Rank 9.png
Fairytale Guardian
Skill Summary - 3
6
White Horse Kohl
3
RMA70-24
Expression error: Unrecognized punctuation character "'".
Dreamland
Skill Summary - 3
6
Manganese Trihydrate
3
Optimized Device
4
Rank 10.png
Fairytale Guardian
Skill Summary - 3
10
D32 Steel
4
Keton Colloid
Expression error: Unrecognized punctuation character "'".
Dreamland
Skill Summary - 3
10
Crystalline Electronic Unit
4
Grindstone Pentahydrate
3

Base skills

Skill-dorm all&bd n1 n2.png Bedtime Story
Base.png
Dormitory.png
When this Operator is assigned to a Dormitory, restores +0.1 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place). Additionally, for every level of the current Dormitory, 1 level of Dreamland
Skill-dorm all&bd n1.png Sleep Talking
Elite 2.png
Dormitory.png
When this Operator is assigned to a Dormitory, every 1 level(s) of Dreamland is converted into 1 point(s) of Perception Information

Operator Modules

Original

Original module.png Original: Iris's Badge
Module Badge.png
Mystic Caster.png
Operator Iris has demonstrated a perennial commitment to Originium Arts.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Caster Operator during field operations to exercise Mystic Caster responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

MSC-X

MSC-X module.png MSC-X: Castle Pop-Up Book
Castle Pop-Up Book.png
Stage 1
ATK +50
ASPD +3
Trait improved:
Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)
Stage 2
ATK +68
ASPD +4
Sealed Treasure improved:
Stored attacks deal 135% damage
Stage 3
ATK +82
ASPD +4
Sealed Treasure improved:
Stored attacks deal 138% damage
Module MissionsUnlock conditions
  1. Defeat a total of 30 enemies with Iris (excluding Support Units)
  2. Clear Main Theme 2-2 with a 3-star rating; You must deploy your own Iris, and have Iris defeat at least 2 Heavy Defenders
  • Complete both of Iris's MSC-X Module Missions.
  • Raise Iris to Elite 2 Level 50.
  • Have at least 100% Trust with Iris.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Oriron Block
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Cutting Fluid Solution
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
RMA70-24
5
LMD
60K
Description
"Miss Iris, I... don't believe in your job."
While helping transport the children's keepsakes to Iris's dormitory, Joaquin is unable to stop himself. The instant he says it, he regrets it. But Iris isn't upset in the slightest, but instead conscientiously asks: "Why is that?"
"I heard a fairytale, growing up in Victoria. About a witch wandering the land, filching children's most precious things, locking them away in a castle in the woods... Of course, never to return. The collection fills the witch's empty heart, but the children carry their regret and resentment into adulthood.
It scared me like you wouldn't believe. All night I clutched the necklace my mother made for me for my birthday, a beautiful little pentagram. The witch never took that though. Instead, she took my mum, my dad, my entire village... Catastrophes from nowhere, flames of war that never went out... Miss Iris, there's no castle like you say, not in Victoria, not even in fairytales."
Finally, Joaquin asks: "Miss Iris, did you leave anything of yours to the castle, when you were young?"
It's a difficult question to answer, and Joaquin knows it. It's like asking a magician if their head really does come off from their body. If little creatures really do come out of their hat. Those who create Dreamland exist detached outside of it, they don't believe in it. She could easily lie, of course, and tell you she believes.
"It was the castle itself," Iris says with almost no hesitation. "I dreamt of it when I was quite young. It was grand, full of different rooms, each one filled with towering cupboards, all specially made. They could lock away time itself, and nothing would ever rot or fall apart inside... And because of that, I'd never lose anything beloved to me ever again. After I awoke, Grandmother made that castle I dreamt of into a pop-up book, and I kept it safe. Later on, she took me to the castle, and shockingly, it was exactly as both my dream and the book. And that book went into the very first shelf of the very first room. It was then that she asked me, you know, if I'd be willing to serve as the castle's master, and bring help to all the children."
Joaquin is sure Iris isn't lying; he's confident in his observations after being with Rhodes Island for so long. Even if what she says is so... unimaginable. She doesn't think herself a cheap conjurer–she *is* the creature in the magic trick, dwelling in the realm of fairytales. Joaquin supposes that's why the children aboard all trust her. As he speaks, his hands are still busy helping her stow away the sweetie boxes and toy models by size.
"Sorry for bringing up something so pointless, Miss Iris."
"Your necklace there..."
Joaquin looks down at the silver star nestled in his chest, now tarnished into an entirely different color over the years.
"Mr. Joaquin, you are your own Castle."

Changelog