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Meteorite
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★★★★★
Meteorite |
She will fulfill her duties as long as she still has a weapon in her hands. | |
| Class | ||
| Branch | ||
| Faction | ||
| Position | Ranged | |
| Tags | AoE Debuff | |
| Trait | Deals AOE Physical damage | |
| How to obtain | Kernel Headhunting; Recruitment | |
| Operator | File | Story | Overview | Dialogue | Gallery |
Meteorite
Internal name
char_219_meteo
In Other Languages
Simplified Chinese
陨星
Traditional Chinese
隕星
Japanese
メテオリーテ
Korean
메테오라이트
Character Information
File no.
ST03
Operator Record
Paradox Simulation
Illustrator
Character Voices
Japanese
Risa Taneda
Chinese
Ke Zhong
English
Hollie Taylor
Korean
Kim So-young
Basic Info
Gender
Female
Combat Experience
6 years
Place of Birth
Date of Birth
August 30th
Race
Height
170 cm
Infection Status
Infection confirmed by medical examination.
Physical Exam
Physical Strength
Excellent
Mobility
Standard
Endurance
Standard
Tactical Acumen
Standard
Combat Skill
Excellent
Originium Arts Assimilation
Standard
Meteorite is a 5★ Rhodes Island Artilleryman Sniper Operator in Arknights.
Stats[edit]
Range
□□□□
■□□□
□□□□ | □□□□
■□□□□
□□□□ | □□□□□
■□□□□
□□□□□ |
Attributes
| 770 – 963 | 963 – 1204 | 1204 – 1505 | – | |
| 377 – 539 | 539 – 674 | 674 – 865 | +85 | |
| 59 – 77 | 77 – 98 | 98 – 116 | – | |
| 0 | 0 | 0 | – |
| 70 seconds | |
| 24 / 26 / 28 | |
| 1 | |
| 2.8 seconds |
Potential
DP cost -1 |
Redeployment time -4 seconds |
ATK +35 |
Redeployment time -6 seconds |
DP cost -1 |
| Total Cost |
|---|
Promotion
| |
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Talent[edit]
| Blast Attachment Refit | |
|---|---|
| Has a 15% chance to increase the ATK of the current attack by 60% when using Normal Attacks and skills | |
| Has a 30% chance to increase the ATK of the current attack by 60% when using Normal Attacks and skills | |
Skills[edit]
Buckshot Offensive RecoveryAuto |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Attack AoE expands for the next attack, dealing 135% of ATK Physical damage | 0 | 5 | –
| |
| Attack AoE expands for the next attack, dealing 140% of ATK Physical damage | 0 | 5 | –
| |
| Attack AoE expands for the next attack, dealing 145% of ATK Physical damage | 0 | 5 | –
| |
| Attack AoE expands for the next attack, dealing 150% of ATK Physical damage | 0 | 4 | –
| |
| Attack AoE expands for the next attack, dealing 155% of ATK Physical damage | 0 | 4 | –
| |
| Attack AoE expands for the next attack, dealing 160% of ATK Physical damage | 0 | 4 | –
| |
| Attack AoE expands for the next attack, dealing 170% of ATK Physical damage | 0 | 4 | –
| |
| Attack AoE expands for the next attack, dealing 185% of ATK Physical damage | 0 | 4 | –
| |
| Attack AoE expands for the next attack, dealing 200% of ATK Physical damage | 0 | 4 | –
| |
| Attack AoE expands for the next attack, dealing 215% of ATK Physical damage | 0 | 3 | –
| |
| Additional information | ||||
| Buckshot extends the area-of-effect of the attack that triggers it to 2 tiles. | ||||
High-Explosive Shell Auto RecoveryManual |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Immediately launches a firebomb, dealing 180% of ATK Physical damage to all hit targets within range and their DEF -130 for 10 seconds | 0 | 25 | –
| |
| Immediately launches a firebomb, dealing 190% of ATK Physical damage to all hit targets within range and their DEF -130 for 10 seconds | 0 | 25 | –
| |
| Immediately launches a firebomb, dealing 200% of ATK Physical damage to all hit targets within range and their DEF -130 for 10 seconds | 0 | 25 | –
| |
| Immediately launches a firebomb, dealing 210% of ATK Physical damage to all hit targets within range and their DEF -170 for 10 seconds | 0 | 24 | –
| |
| Immediately launches a firebomb, dealing 220% of ATK Physical damage to all hit targets within range and their DEF -170 for 10 seconds | 0 | 24 | –
| |
| Immediately launches a firebomb, dealing 230% of ATK Physical damage to all hit targets within range and their DEF -170 for 10 seconds | 0 | 24 | –
| |
| Immediately launches a firebomb, dealing 240% of ATK Physical damage to all hit targets within range and their DEF -210 for 10 seconds | 0 | 23 | –
| |
| Immediately launches a firebomb, dealing 260% of ATK Physical damage to all hit targets within range and their DEF -250 for 10 seconds | 0 | 22 | –
| |
| Immediately launches a firebomb, dealing 280% of ATK Physical damage to all hit targets within range and their DEF -290 for 10 seconds | 0 | 21 | –
| |
| Immediately launches a firebomb, dealing 300% of ATK Physical damage to all hit targets within range and their DEF -330 for 10 seconds | 0 | 20 | –
| |
| Additional information | ||||
| ||||
Operator Modules[edit]
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Operator Meteorite has demonstrated a remarkable aptitude for inflicting physical casualties on multitudes of enemies. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Sniper Operator during field operations to exercise Artilleryman responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
|---|
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Attributes increased: HP +100, ATK +37 New trait: Attacks ignore 100 DEF | |
|---|---|---|
Attributes increased: HP +150, ATK +52 Blast Attachment Refit improved: Normal attacks and skills have a 40% chance to deal +60% damage | ||
Attributes increased: HP +180, ATK +65 Blast Attachment Refit improved: Normal attacks and skills have a 50% chance to deal +60% damage |
| Module Missions |
|
|---|
| Prerequisites |
| ||
|---|---|---|---|
| Have at least 50% Trust with Meteorite. | |||
| Have at least 100% Trust with Meteorite. |
| Description |
|---|
| ID tag #1, code name "Blunt Wedge". This was her first time receiving a commission as a mercenary. The mission: the most ordinary caravan escort. The journey was estimated at five days, and on the evening of day 2, she picked up on another group of mercenaries targeting the caravan. In the dark, she readied her defenses. Early morning on day 3, she noticed the single mercenary squad tracking them had become two, and a plan to flee with her life began to form in her head. On the night of day 4, the two squads launched simultaneous raids, but took each other as enemies and initiated a firefight, in the end taking everyone down. No survivors. ...... ID tag #10, code name "Heavy Arrow". The mission: escort refugees to a neighboring town. Mixed in with them was likely a military spy, but that had nothing to do with her. All she had to do was hold off a different mercenary group who had come for their lives. Aiming to rescue a Sarkaz child who had drifted away from the group, she spent three days and nights in a confrontation with an enemy sniper, in the end shooting them dead. When she located their position, she found the sniper she had shot was a Sarkaz too–and not much older than the child she was saving. After that, she left Kazdel. ...... ID tag #17, code name "Meteorite". The final tag. She was hired by some organized militia in Kazimierz to take part in guerilla combat against the Ursus Army. Unlike her former missions, the guerilla squad was as close as family. They also didn't treat her in any particular way for being an outsider, a Sarkaz mercenary. She even made a friend among them. Never do good things last forever though, and due to a defector, the guerillas took a devastating attack. When she clawed her way out of that sea of flames by the skin of her teeth, she saw her friend at her side throw a disgusted, furious look her way. ...... At present, this string of tags has been handed over to Rhodes Island along with a list of names. The "Meteorite" tag is a very unusual one, with no blood type on it, nor any squad affiliation. Just the code name, engraved in its center. On the back, a phrase is etched in the Sarkaz language. "May the Sarkaz never suffer again." |
Base skills[edit]
| When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75% |
Blasting Materiology β Replaces Blasting Materiology α |
|---|
| When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% |
Changelog[edit]
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