Meteorite

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Artilleryman SniperRhodes Island
Sniper.png
Artilleryman Sniper.png
Rhodes Island
Meteorite icon.png
Meteorite Elite 2 icon.png
Meteorite Skin 1 icon.png
Meteorite, Sniper Operator of Rhodes Island, is ready to pound enemies with her barrage.
She will fulfill her duties as long as she still has a weapon in her hands.
Position Ranged
Tags AoE, Debuff
Trait Deals AOE Physical damage
Availability Headhunting; Recruitment

Stats

Range

Base.pngElite 1.pngElite 2.png
  
  
  
 
 

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 770 963 1204 1505
ATK.png ATK 377 539 674 865 +85
DEF.png DEF 59 77 98 116
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 24 26 28
BLOCK.png Block count 1
ASPD.png Attack interval 2.8 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +35
Potential 5.png
Redeployment time -6 seconds
Potential 6.png
DP cost -1
Total Cost
Meteorite's Token
5
OR
Epic Sniper Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Blast Attachment Refit.
  • New skill: High-Explosive Shell.
  • Range extended.
Prerequisites
Raise Meteorite to Level 50.
LMD
20K
Sniper Chip
4
Polyketon
4
Polyester
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • Blast Attachment Refit improved.
  • Operator Modules available.
  • Range extended.
Prerequisites
Raise Meteorite to Elite 1 Level 70.
LMD
120K
Sniper Dualchip
3
RMA70-24
7
Manganese Ore
14

Talent

Blast Attachment Refit
Elite 1.png Has a 15% chance to increase the ATK of the current attack by 60% when using Normal Attacks and skills
Elite 2.png Has a 30% chance to increase the ATK of the current attack by 60% when using Normal Attacks and skills

Skills

Skill-Meteorite1.png
Buckshot
Offensive Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
Attack AoE expands for the next attack, dealing 135% of ATK Physical damage 0 5
Rank 2.png
Attack AoE expands for the next attack, dealing 140% of ATK Physical damage 0 5
Rank 3.png
Attack AoE expands for the next attack, dealing 145% of ATK Physical damage 0 5
Rank 4.png
Attack AoE expands for the next attack, dealing 150% of ATK Physical damage 0 4
Rank 5.png
Attack AoE expands for the next attack, dealing 155% of ATK Physical damage 0 4
Rank 6.png
Attack AoE expands for the next attack, dealing 160% of ATK Physical damage 0 4
Rank 7.png
Attack AoE expands for the next attack, dealing 170% of ATK Physical damage 0 4
Rank 8.png
Attack AoE expands for the next attack, dealing 185% of ATK Physical damage 0 4
Rank 9.png
Attack AoE expands for the next attack, dealing 200% of ATK Physical damage 0 4
Rank 10.png
Attack AoE expands for the next attack, dealing 215% of ATK Physical damage 0 3
Additional information
Buckshot extends the area-of-effect of the attack that triggers it to 2 tiles.
Skill-Meteorite2.png
High-Explosive Shell
Auto Recovery
Manual
Level Effect Initial SP SP cost Duration
Rank 1.png
Immediately launches a firebomb, dealing 180% of ATK Physical damage to all hit targets within range and their DEF -130 for 10 seconds 0 25
Rank 2.png
Immediately launches a firebomb, dealing 190% of ATK Physical damage to all hit targets within range and their DEF -130 for 10 seconds 0 25
Rank 3.png
Immediately launches a firebomb, dealing 200% of ATK Physical damage to all hit targets within range and their DEF -130 for 10 seconds 0 25
Rank 4.png
Immediately launches a firebomb, dealing 210% of ATK Physical damage to all hit targets within range and their DEF -170 for 10 seconds 0 24
Rank 5.png
Immediately launches a firebomb, dealing 220% of ATK Physical damage to all hit targets within range and their DEF -170 for 10 seconds 0 24
Rank 6.png
Immediately launches a firebomb, dealing 230% of ATK Physical damage to all hit targets within range and their DEF -170 for 10 seconds 0 24
Rank 7.png
Immediately launches a firebomb, dealing 240% of ATK Physical damage to all hit targets within range and their DEF -210 for 10 seconds 0 23
Rank 8.png
Immediately launches a firebomb, dealing 260% of ATK Physical damage to all hit targets within range and their DEF -250 for 10 seconds 0 22
Rank 9.png
Immediately launches a firebomb, dealing 280% of ATK Physical damage to all hit targets within range and their DEF -290 for 10 seconds 0 21
Rank 10.png
Immediately launches a firebomb, dealing 300% of ATK Physical damage to all hit targets within range and their DEF -330 for 10 seconds 0 20
Additional information
  • High-Explosive Shell can only be used when there is at least one enemy in Meteorite's attack range.
  • High-Explosive Shell targets aerial enemies over ground ones.

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Diketon
5
Rank 4.png
Skill Summary - 2
6
Device
2
Rank 5.png
Skill Summary - 2
6
Orirock Cube
8
Rank 6.png
Skill Summary - 2
6
Oriron Cluster
4
Rank 7.png
Skill Summary - 3
6
Aketon
2
Loxic Kohl
4
Rank 8.png
Buckshot
Skill Summary - 3
5
Optimized Device
2
Oriron Cluster
Expression error: Unrecognized word "explosive".
High
Skill Summary - 3
5
White Horse Kohl
3
Aketon
5
Rank 9.png
Buckshot
Skill Summary - 3
6
Manganese Trihydrate
3
Optimized Device
Expression error: Unrecognized word "explosive".
High
Skill Summary - 3
6
Grindstone Pentahydrate
3
White Horse Kohl
6
Rank 10.png
Buckshot
Skill Summary - 3
10
Bipolar Nanoflake
4
Sugar Lump
Expression error: Unrecognized word "explosive".
High
Skill Summary - 3
10
D32 Steel
4
Orirock Concentration
5

Base skills

Skill-ws evolve2.png Blasting Materiology α
Base.png
Workshop.png
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 75%
Skill-ws evolve3.png Blasting Materiology β
Replaces Blasting Materiology α
Elite 2.png
Workshop.png
When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80%

Operator Modules

Original

Original module.png Original: Meteorite's Badge
Module Badge.png
Artilleryman Sniper.png
Operator Meteorite has demonstrated a remarkable aptitude for inflicting physical casualties on multitudes of enemies.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Artilleryman responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

ART-Y

ART-Y module.png ART-Y: Tag of Nameless
Tag of Nameless.png
Stage 1
HP +100
ATK +37
New trait:
Attacks ignore 100 DEF
Stage 2
HP +150
ATK +52
Blast Attachment Refit improved:
Normal attacks and skills have a 40% chance to deal +60% damage
Stage 3
HP +180
ATK +65
Blast Attachment Refit improved:
Normal attacks and skills have a 50% chance to deal +60% damage
Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own Meteorite, and have Meteorite defeat at least 10 enemies
  2. Clear Main Theme 2-4 with a 3-star rating; You must deploy your own Meteorite and only Vanguard and Medic Operators are allowed for the remaining units
  • Complete both of Meteorite's ART-Y Module Missions.
  • Raise Meteorite to Elite 2 Level 50.
  • Have at least 100% Trust with Meteorite.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Optimized Device
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Sugar Lump
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
Manganese Trihydrate
5
LMD
60K
Description
ID tag #1, code name "Blunt Wedge".
This was her first time receiving a commission as a mercenary. The mission: the most ordinary caravan escort. The journey was estimated at five days, and on the evening of day 2, she picked up on another group of mercenaries targeting the caravan. In the dark, she readied her defenses. Early morning on day 3, she noticed the single mercenary squad tracking them had become two, and a plan to flee with her life began to form in her head. On the night of day 4, the two squads launched simultaneous raids, but took each other as enemies and initiated a firefight, in the end taking everyone down. No survivors.
......
ID tag #10, code name "Heavy Arrow".
The mission: escort refugees to a neighboring town. Mixed in with them was likely a military spy, but that had nothing to do with her. All she had to do was hold off a different mercenary group who had come for their lives. Aiming to rescue a Sarkaz child who had drifted away from the group, she spent three days and nights in a confrontation with an enemy sniper, in the end shooting them dead. When she located their position, she found the sniper she had shot was a Sarkaz too–and not much older than the child she was saving. After that, she left Kazdel.
......
ID tag #17, code name "Meteorite". The final tag.
She was hired by some organized militia in Kazimierz to take part in guerilla combat against the Ursus Army. Unlike her former missions, the guerilla squad was as close as family. They also didn't treat her in any particular way for being an outsider, a Sarkaz mercenary. She even made a friend among them. Never do good things last forever though, and due to a defector, the guerillas took a devastating attack. When she clawed her way out of that sea of flames by the skin of her teeth, she saw her friend at her side throw a disgusted, furious look her way.
......
At present, this string of tags has been handed over to Rhodes Island along with a list of names. The "Meteorite" tag is a very unusual one, with no blood type on it, nor any squad affiliation. Just the code name, engraved in its center. On the back, a phrase is etched in the Sarkaz language.
"May the Sarkaz never suffer again."

Changelog