Artilleryman Sniper

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Deals AOE Physical damage.
—Trait description

Artilleryman Sniper, colloquially known as Area-of-Effect/AoE Sniper, is a branch of the Sniper class in Arknights.

Artilleryman Snipers deal splash damage over a radius of 1.1 tiles centered on the target in each attack with a range of 3×4 tiles with a 1-tile extension up front at Elite 1 or 3×5 tiles at Elite 2, and have high ATK at the expense of slow attack interval as well as high DP cost that increases in every promotion.



Operator Modules

Module Information
ART-X module.png
New trait:
Increases ATK to 110% when attacking blocked enemies
ART-Y module.png
New trait:
Attacks ignore 100 DEF


  • Artilleryman Snipers' long attack range allow them to be safely placed at the back of the formation, preventing them from most harm's reach.
  • Artilleryman Snipers' trait and high ATK mean they will shine at eliminating hordes of enemies, even to those with above-average DEF.


  • The ART-X Module allows the Artilleryman Sniper to synergize well with Defenders and Guards as they can block the enemies while the Artilleryman bombards them.
  • The ART-Y Module improves the damage output of the Artilleryman Sniper especially against high-DEF enemies.


  • Due to Artilleryman Snipers' high ATK but long attack interval, ATK and ASPD buff is recommended to increase their damage output.
  • Artilleryman Snipers' high DP cost means that Vanguards are essential to be able to deploy them earlier.
  • Defenders are recommended to group enemies together, so that Artilleryman Snipers can damage all of them together (especially with ART-X Operator Module).