Artilleryman Sniper

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Deals AOE Physical damage.
—Trait description

Artilleryman Sniper, colloquially known as Area-of-Effect/AoE Sniper, is a branch of the Sniper class in Arknights.

Artilleryman Snipers deal splash damage over a radius of 1.1 tiles centered on the target in each attack with a range of 3×4 tiles with a 1-tile extension up front at Elite 1 or 3×5 tiles at Elite 2, and have high ATK at the expense of slow attack interval as well as high DP cost that increases in every promotion.

Operators

6★
Fiammetta icon.png
W icon.png
5★
Jieyun icon.png
Meteorite icon.png
Sesa icon.png
4★
Shirayuki icon.png
3★
Catapult icon.png

Operator Modules

Module Information
ART-X module.png
ART-X
New trait:
Increases ATK to 110% when attacking blocked enemies
Fiammetta icon.png
Sesa icon.png
W icon.png
ART-Y module.png
ART-Y
New trait:
Attacks ignore 100 DEF
Fiammetta icon.png
Jieyun icon.png
Meteorite icon.png
Shirayuki icon.png
W icon.png

Strategies

  • Artilleryman Snipers' long attack range allow them to be safely placed at the back of the formation, preventing them from most harm's reach.
  • Artilleryman Snipers' trait and high ATK mean they will shine at eliminating hordes of enemies, even to those with above-average DEF.

Modules

  • The ART-X Module allows the Artilleryman Sniper to synergize well with Defenders and Guards as they can block the enemies while the Artilleryman bombards them.
  • The ART-Y Module improves the damage output of the Artilleryman Sniper especially against high-DEF enemies.

Tips

  • Due to Artilleryman Snipers' high ATK but long attack interval, ATK and ASPD buff is recommended to increase their damage output.
  • Artilleryman Snipers' high DP cost means that Vanguards are essential to be able to deploy them earlier.
  • Defenders are recommended to group enemies together, so that Artilleryman Snipers can damage all of them together (especially with ART-X Operator Module).