The Arknights Terra Wiki is a collaborative, community-maintained wiki. If you notice an issue, please consider making an edit, starting a discussion on the article's talk page, or reaching out via the Arknights Terra Wiki Discord.

Wandering Medic

From Arknights Terra Wiki
Jump to navigation Jump to search
Wandering Medic
Wandering Medic.png
Roles
Position
Ranged
No. of Operators
5
In Other Languages
Chinese
行医
Japanese
放浪医
Korean
방랑 메딕
General Information
HP
Low
ATK
Low
DEF
Low
RES
Low
Redeployment time
70 seconds
DP cost
Low
Block count
1
Attack interval
2.85 seconds
Restores the HP of allied units and recovers Elemental Injury by 50% of ATK (can recover Elemental Injury of unhurt allied units).
—Trait description

Wandering Medic is a branch of the Medic class in Arknights.

Wandering Medics are unique (and valuable) in which they are capable of removing Elemental Injuries from friendlies for half of their ATK; if the friendly with Elemental Injury is at full HP, the Wandering Medic will still heal them to remove the Elemental Injury. They have a healing range of 3×4 with 1×3 extensions to the sides ahead of them from Elite 1, but have low ATK and DP cost – the lowest of all Medics, the former of which giving Wandering Medics a low HP restoration output.

Chestnut
Eyjafjalla the Hvít Aska
Harold
Honeyberry
Mulberry

Operator Modules[edit]

Module Information
WDM-X module.png
WDM-X
Trait improved:
Restores the HP of allied units and recovers Elemental Injury by 60% of ATK (can recover Elemental Injury of unhurt allied units)
Chestnut
Eyjafjalla the Hvít Aska
Harold
Honeyberry
Mulberry

Strategies[edit]

  • Most event and Main Theme operations from Under Tides onwards often feature enemies that are capable of inflicting Elemental Injuries, thus it is highly recommended that the player builds at least one Wandering Medic to lessen the danger faced by Operators from them.
  • Due to their low ATK, Wandering Medics oftentimes cannot substitute as a proper healing Medic, and should be supported by other Medics instead of being used as the sole Medic.
  • Because Soloblade Guards, Reaper Guards, Juggernaut Defenders and summons cannot receive active healing, most Wandering Medics cannot remove Elemental Injury for them.

Navigation