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Sniper

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This article is about the Operator class. For the enemy, see Sniper (enemy).
Sniper
Sniper.png
Roles
Damage dealer
No. of Operators
60
In Other Languages
Chinese
狙击

Sniper is one of the eight Operator classes in Arknights.

Overview[edit]

Snipers use ranged weaponry (usually crossbows/bows or firearms) to attack enemies from a long range, allowing them to dispatch enemies from a safe distance. Their DP cost is moderately low, between Vanguards and Guards, allowing Snipers to be deployed early in the game.

Snipers have less-than-stellar HP and DEF, so it is best to keep them away from ranged enemies who can easily harm them. They are also ineffective against enemies with high DEF because almost all their damage is physical (with a few exceptions of on-skill arts or mixed damage). In contrast, Snipers excel against enemies with low DEF, such as enemy Casters.

Branches[edit]

Icon Information

Marksman
Attacks aerial enemy first
Ranged attacker that targets aerial enemies over others; fast attack interval and low cost

Artilleryman
Deals AOE Physical damage
Long-ranged attacker dealing splash damage; skills typically involve burst splash damage; fairly high cost

Deadeye
Prioritizes attacking the enemy with lowest DEF within range first
Powerful long-ranged attacker that targets enemies with the lowest DEF over others; very high ATK but rather low attack speed

Heavyshooter
High-accuracy point-blank shot
Short-ranged attacker whose attacks are highly effective against targets on the direct frontal tile(s); specialize in fairly fast and high damage skills, but with relatively restrictive range

Spreadshooter
Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.
Close-ranged attacker that hits all targets within range and deals 1.5× damage against targets in the frontal row on each attack; extremely high cost

Besieger
Attacks the heaviest enemy first
Long-ranged attacker which targets enemies the highest weight over others; long range, and cannot attack at close range; typically possessing high damage

Flinger
Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)
Long-ranged ground attacker dealing area-of-effect/splash damage whose attacks unleash a half-strength shockwave

Hunter
Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 4/6/8)
Ranged attacker that only attacks while having ammunition which they generates over time when not engaging enemies with 1.2× damage

Loopshooter
Can only attack while holding a boomerang projectile (projectile takes time to return)
Long/wide-ranged attacker that uses a boomerang-like projectile to attack, but must wait until the projectile returns before being able to attack again; becomes the most effective the closer enemies are

Interactions[edit]

OperatorSubjectInteraction
Archetto
Landen Tactics Snipers whose skill has offensive SP recovery periodically generates 1 SP while Archetto is deployed.
  • Elite 1: Every 3 seconds
  • Elite 2: Every 2.5 seconds
  • MAR-X Stage 2: Every 2.3 seconds
  • MAR-X Stage 3: Every 2.2 seconds

Ch'en the Holungday
Frugality Snipers whose skill uses the ammunition mechanic has a 20% chance to not consume the ammo when attacking while Ch'en the Holungday is deployed.

Elysium
Sniper Support Increases the ASPD of Snipers while Elysium's skill is active and reduces their DP cost while Elysium is deployed.
  • Elite 1: 10 ASPD, -1 DP cost
  • Elite 2: 20 ASPD, -2 DP cost
  • BEA-X Stage 2: 23 ASPD, -2 DP cost
  • BEA-X Stage 3: 25 ASPD, -2 DP cost
  • Potential 5: +3 ASPD

Schwarz
Crossfire Increases the ATK of Snipers while Schwarz is deployed alongside at least one other Sniper. When Schwarz's ARC-X Operator Module is upgraded, Crossfire takes effect when Schwarz is present alongside at least one other Sniper in the squad.
  • Elite 2: 8%
  • ARC-X Stage 2: 11%
  • ARC-X Stage 3: 13%
  • Potential 6: +5%

Trivia[edit]

  • Sniper has the second most members out of all eight classes, just behind Guard.
    • With the release of Fiammetta but before the release of Irene, the amount of 6★ Guards and Snipers are tied at 10 Operators. Unlike Guards though, Snipers notably have not yet received a 6★ male Operator and Sniper is the only class with this distinction, whereas Guards already have a lot thus far.
    • Ironically, as a result of this, Snipers actually have more female 6★ Operators than Guards.
  • Sniper is the first class to have at least one Operator from all six grades.

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