Ch'en the Holungday

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★★★★★★
Ch'en the Holungday
Spreadshooter SniperRhodes Island
Sniper.png
Spreadshooter Sniper.png
Rhodes Island
Ch'en the Holungday icon.png
Ch'en the Holungday Elite 2 icon.png
Ch'en the Holungday Skin 1 icon.png
She's definitely changed somewhat, but you're still best off not needlessly provoking her.
Position Ranged
Tags DPS, AoE
Trait Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.
Availability Headhunting (Carnival limited)

Stats

Range

Base.pngElite 1.png
    
  
    
   
  
   
The red squares mark the tiles where Ch'en the Holungday's attacks deal increased damage due to her trait.

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1110 1481 1875 2501
ATK.png ATK 351 502 649 773 +80
DEF.png DEF 110 143 182 203
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 29 32
BLOCK.png Block count 1
ASPD.png Attack interval 2.3 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +33
Potential 5.png
Improves Frugality
Potential 6.png
DP cost -1
Total Cost
Ch'en the Holungday's Token
5
OR
Royal Sniper Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +3.
  • New talent: Frugality.
  • New skill: "Night of Violet".
  • Range extended.
Prerequisites
Raise Ch'en the Holungday to Level 50.
LMD
30K
Sniper Chip
5
Polyester
8
Sugar
6
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Vestiges of Vacation.
  • New skill: "Holiday Storm".
  • Frugality improved.
Prerequisites
Raise Ch'en the Holungday to Elite 1 Level 80.
LMD
180K
Sniper Dualchip
4
Bipolar Nanoflake
4
Incandescent Alloy Block
6

Talents

Frugality
Elite 1.png When deployed, Ch'en's ammo-based skills have a 15% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have a 20% chance instead[note 1] (only the highest effect of this type will be applied)
Elite 1.pngPotential 5.png When deployed, Ch'en's ammo-based skills have a 17% (+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have a 20% chance instead[note 1] (only the highest effect of this type will be applied)
Elite 2.png When deployed, Ch'en's ammo-based skills have a 20% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have a 20%[note 2] chance instead (only the highest effect of this type will be applied)
Elite 2.pngPotential 5.png When deployed, Ch'en's ammo-based skills have a 22% (+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have a 20%[note 2] chance instead (only the highest effect of this type will be applied)
Vestiges of Vacation
Elite 2.png ASPD +8, when there is a water terrain on the battlefield, the effect becomes ASPD +12
Additional information
Operations with water tiles in the Global server as of January 2024: All operations with Deep Water Zone or High Tide; OF-1, OF-2, OF-3, OF-4, OF-5, OF-6, OF-7, OF-F1, OF-F2, OF-F3, OF-EX1, OF-EX3, OF-EX4, TC-5, Flooded Seashore, and all So Long, Adele operations

Skills

Skill-Holungday1.png
High-Pressure Splash
Offensive Recovery
Auto
Toggled
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +40%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 7
Rank 2.png
ATK +45%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 7
Rank 3.png
ATK +50%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 7
Rank 4.png
ATK +55%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 6
Rank 5.png
ATK +60%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 6
Rank 6.png
ATK +65%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 6
Rank 7.png
ATK +70%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 5
Rank 8.png
ATK +80%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 5
Rank 9.png
ATK +90%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 5
Rank 10.png
ATK +100%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 5
Skill-Holungday2.png
"Night of Violet"
Auto Recovery
Manual
Toggled
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +35%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -10% and DEF -50 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 30
Rank 2.png
ATK +40%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -10% and DEF -50 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 29
Rank 3.png
ATK +45%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -10% and DEF -50 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 28
Rank 4.png
ATK +50%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
5 27
Rank 5.png
ATK +55%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
5 26
Rank 6.png
ATK +60%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
5 25
Rank 7.png
ATK +65%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
10 24
Rank 8.png
ATK +70%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
11 23
Rank 9.png
ATK +75%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -35% and DEF -170 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
11 22
Rank 10.png
ATK +80%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -35% and DEF -170 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
12 20
Additional information
The goos can affect invisible and invulnerable (speed debuff only) enemies.
Skill-Holungday3.png
"Holiday Storm"
Auto Recovery
Manual
Toggled
    
   
  
   
    
Level Effect Initial SP SP cost Duration
Rank 1.png
Attack Range expands, ATK +40%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
15 70
Rank 2.png
Attack Range expands, ATK +45%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
15 70
Rank 3.png
Attack Range expands, ATK +50%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
15 70
Rank 4.png
Attack Range expands, ATK +55%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
20 65
Rank 5.png
Attack Range expands, ATK +60%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
20 65
Rank 6.png
Attack Range expands, ATK +65%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
20 65
Rank 7.png
Attack Range expands, ATK +70%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -40% and DEF -200 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
25 60
Rank 8.png
Attack Range expands, ATK +80%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
27 58
Rank 9.png
Attack Range expands, ATK +90%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
29 56
Rank 10.png
Attack Range expands, ATK +100%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
30 55
Additional information
The goos can affect invisible and invulnerable (speed debuff only) enemies.

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Oriron Shard
5
Sugar Substitute
4
Rank 4.png
Skill Summary - 2
8
Polyketon
4
Rank 5.png
Skill Summary - 2
8
Device
3
Polyester
3
Rank 6.png
Skill Summary - 2
8
Manganese Ore
6
Rank 7.png
Skill Summary - 3
8
Grindstone
4
Orirock Cluster
5
Rank 8.png
High-Pressure Splash
Skill Summary - 3
8
Optimized Device
3
Oriron Cluster
4
"Night of Violet"
Skill Summary - 3
8
White Horse Kohl
4
Aketon
8
"Holiday Storm"
Skill Summary - 3
8
Manganese Trihydrate
4
Integrated Device
4
Rank 9.png
High-Pressure Splash
Skill Summary - 3
12
RMA70-24
4
White Horse Kohl
8
"Night of Violet"
Skill Summary - 3
12
Crystalline Circuit
4
Polymerized Gel
8
"Holiday Storm"
Skill Summary - 3
12
Orirock Concentration
4
Grindstone Pentahydrate
9
Rank 10.png
High-Pressure Splash
Skill Summary - 3
15
Polymerization Preparation
6
Manganese Trihydrate
6
"Night of Violet"
Skill Summary - 3
15
D32 Steel
6
Grindstone Pentahydrate
6
"Holiday Storm"
Skill Summary - 3
15
Crystalline Electronic Unit
6
Optimized Device
4

Base skills

Skill-train sniper1.png Sniper Expert α
Base.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%
Skill-train1 sniper2.png Leading by Example
Replaces Sniper Expert α
Elite 2.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 1, training speed will be further increased to +65%
Skill-train chen.png Workaholic
Elite 2.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour is increased by +1 when training a Sniper Operator's skill to Specialization Level 1

Alternate Operator Missions

Alternate Operator Missions have been removed on June 23, 2023 in the Global server.
The following missions are available when the player has both Ch'en and Ch'en the Holungday in their roster.
Mission Rewards
Raise Ch'en the Holungday to Elite 1 Level 1.
Guard Chip
3
Skill Summary - 1
10
Tactical Battle Record
50
LMD
50K
Raise Ch'en the Holungday to Elite 2 Level 1.
Guard Chip Pack
2
Polymerization Preparation
1
White Horse Kohl
2
Skill Summary - 2
10
Tactical Battle Record
100
LMD
100K

Notes

  1. 1.0 1.1 The second part is absent on the in-game text.
  2. 2.0 2.1 Incorrectly shown as 10% in-game.

Changelog