Ch'en the Holungday

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★★★★★★
Ch'en the Holungday
Spreadshooter SniperRhodes Island
Sniper.png
Spreadshooter Sniper.png
Rhodes Island

Ch'en the Holungday icon.png

Ch'en the Holungday Elite 2 icon.png

Ch'en the Holungday Skin 1 icon.png

She's definitely changed somewhat, but you're still best off not needlessly provoking her.
Position Ranged
Tags DPS, AoE
Trait Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.
How to obtain Headhunting (Carnival limited)
Original Ch'en
The names of Ch'en the Holungday's Operator Modules are tentative translations which may not represent the official English localization and will be updated when the Modules are released in the Global server of Arknights.

Stats

Range

Base.pngElite 1.png
    
  
    
   
  
   
The red squares mark the tiles where Ch'en the Holungday's attacks deal increased damage due to her trait.

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1110 1481 1875 2501
ATK.png ATK 351 502 649 773 +80
DEF.png DEF 110 143 182 203
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 29 32
BLOCK.png Block count 1
ASPD.png Attack interval 2.3 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +33
Potential 5.png
Improves Frugality
Potential 6.png
DP cost -1
Total Cost
Ch'en the Holungday's Token.png
5
OR
Royal Sniper Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +3.
  • New talent: Frugality.
  • New skill: "Night of Violet".
  • Range extended.
Prerequisites
Raise Ch'en the Holungday to Level 50.
LMD.png
30K
Sniper Chip.png
5
Polyester.png
8
Sugar.png
6
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Vestiges of Vacation.
  • New skill: "Holiday Storm".
  • Frugality improved.
  • Operator Modules available.
Prerequisites
Raise Ch'en the Holungday to Elite 1 Level 80.
LMD.png
180K
Sniper Dualchip.png
4
Bipolar Nanoflake.png
4
Incandescent Alloy Block.png
6

Talents

Frugality
Elite 1.png When deployed, Ch'en's ammo-based skills have a 15% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have a 20% chance instead[note 1] (only the highest effect of this type will be applied)
Elite 1.pngPotential 5.png When deployed, Ch'en's ammo-based skills have a 17% (+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have a 20% chance instead[note 1] (only the highest effect of this type will be applied)
Elite 2.png When deployed, Ch'en's ammo-based skills have a 20% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have a 20%[note 2] chance instead (only the highest effect of this type will be applied)
Elite 2.pngPotential 5.png When deployed, Ch'en's ammo-based skills have a 22% (+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have a 20%[note 2] chance instead (only the highest effect of this type will be applied)
Vestiges of Vacation
Elite 2.png ASPD +8, when there is a water terrain on the battlefield, the effect becomes ASPD +12
Addendum
Operations with water tiles in the Global server as of January 2024: All operations with Deep Water Zone or High Tide; OF-1, OF-2, OF-3, OF-4, OF-5, OF-6, OF-7, OF-F1, OF-F2, OF-F3, OF-EX1, OF-EX3, OF-EX4, TC-5, Flooded Seashore, and all So Long, Adele operations

Skills

Skill-Holungday1.png
High-Pressure Splash
Offensive Recovery
Auto
Toggled
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +40%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 7
Rank 2.png
ATK +45%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 7
Rank 3.png
ATK +50%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 7
Rank 4.png
ATK +55%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 6
Rank 5.png
ATK +60%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 6
Rank 6.png
ATK +65%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 6
Rank 7.png
ATK +70%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 5
Rank 8.png
ATK +80%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 5
Rank 9.png
ATK +90%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 5
Rank 10.png
ATK +100%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 5
Skill-Holungday2.png
"Night of Violet"
Auto Recovery
Manual
Toggled
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +35%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -10% and DEF -50 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 30
Rank 2.png
ATK +40%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -10% and DEF -50 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 29
Rank 3.png
ATK +45%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -10% and DEF -50 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 28
Rank 4.png
ATK +50%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
5 27
Rank 5.png
ATK +55%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
5 26
Rank 6.png
ATK +60%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
5 25
Rank 7.png
ATK +65%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
10 24
Rank 8.png
ATK +70%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
11 23
Rank 9.png
ATK +75%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -35% and DEF -170 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
11 22
Rank 10.png
ATK +80%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -35% and DEF -170 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
12 20
Addendum
The goos can affect invisible and invulnerable (speed debuff only) enemies.
Skill-Holungday3.png
"Holiday Storm"
Auto Recovery
Manual
Toggled
    
   
  
   
    
Level Effect Initial SP SP cost Duration
Rank 1.png
Attack Range expands, ATK +40%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
15 70
Rank 2.png
Attack Range expands, ATK +45%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
15 70
Rank 3.png
Attack Range expands, ATK +50%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
15 70
Rank 4.png
Attack Range expands, ATK +55%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
20 65
Rank 5.png
Attack Range expands, ATK +60%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
20 65
Rank 6.png
Attack Range expands, ATK +65%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
20 65
Rank 7.png
Attack Range expands, ATK +70%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -40% and DEF -200 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
25 60
Rank 8.png
Attack Range expands, ATK +80%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
27 58
Rank 9.png
Attack Range expands, ATK +90%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
29 56
Rank 10.png
Attack Range expands, ATK +100%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
30 55
Addendum
The goos can affect invisible and invulnerable (speed debuff only) enemies.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Oriron Shard.png
5
Sugar Substitute.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Polyketon.png
4
Rank 5.png
Skill Summary Volume 2.png
8
Device.png
3
Polyester.png
3
Rank 6.png
Skill Summary Volume 2.png
8
Manganese Ore.png
6
Rank 7.png
Skill Summary Volume 3.png
8
Grindstone.png
4
Orirock Cluster.png
5
Rank 8.png
High-Pressure Splash
Skill Summary Volume 3.png
8
Optimized Device.png
3
Oriron Cluster.png
4
"Night of Violet"
Skill Summary Volume 3.png
8
White Horse Kohl.png
4
Aketon.png
8
"Holiday Storm"
Skill Summary Volume 3.png
8
Manganese Trihydrate.png
4
Integrated Device.png
4
Rank 9.png
High-Pressure Splash
Skill Summary Volume 3.png
12
RMA70-24.png
4
White Horse Kohl.png
8
"Night of Violet"
Skill Summary Volume 3.png
12
Crystalline Circuit.png
4
Polymerized Gel.png
8
"Holiday Storm"
Skill Summary Volume 3.png
12
Orirock Concentration.png
4
Grindstone Pentahydrate.png
9
Rank 10.png
High-Pressure Splash
Skill Summary Volume 3.png
15
Polymerization Preparation.png
6
Manganese Trihydrate.png
6
"Night of Violet"
Skill Summary Volume 3.png
15
D32 Steel.png
6
Grindstone Pentahydrate.png
6
"Holiday Storm"
Skill Summary Volume 3.png
15
Crystalline Electronic Unit.png
6
Optimized Device.png
4

Base skills

Skill-train sniper1.png Sniper Expert α
Base.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%
Skill-train1 sniper2.png Leading by Example
Replaces Sniper Expert α
Elite 2.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 1, training speed will be further increased to +65%
Skill-train chen.png Workaholic
Elite 2.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour is increased by +1 when training a Sniper Operator's skill to Specialization Level 1

Alternate Operator Missions

Alternate Operator Missions have been removed on June 23, 2023 in the Global server.
The following missions are available when the player has both Ch'en and Ch'en the Holungday in their roster.
Mission Rewards
Raise Ch'en the Holungday to Elite 1 Level 1.
Guard Chip.png
3
Skill Summary Volume 1.png
10
Tactical Battle Record.png
50
LMD.png
50K
Item not found Item not found
Raise Ch'en the Holungday to Elite 2 Level 1.
Guard Chip Pack.png
2
Polymerization Preparation.png
1
White Horse Kohl.png
2
Skill Summary Volume 2.png
10
Tactical Battle Record.png
100
LMD.png
100K

Operator Modules

Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.

Original

Original module.png Original: Ch'en the Holungday's Badge
Module Badge.png
Spreadshooter Sniper.png
Operator Ch'en the Holungday has demonstrated a remarkable aptitude for close-range marksmanship and laying down suppressive fire on multiple enemies.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Spreadshooter Sniper responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

RPR-X

RPR-X module.png RPR-X: Beach Combat Suit
Beach Combat Suit.png
Stage 1
ATK +30
DEF +37
Trait improved:
Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit.
Stage 2
ATK +45
DEF +42
Frugality improved:
When deployed, Ch'en's ammo-based skills have a 23% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have a 20% chance and other ranged Operators' ammo-based skills have a 8% chance instead (only the highest effect of this type will be applied)
Stage 3
ATK +60
DEF +45
Frugality improved:
When deployed, Ch'en's ammo-based skills have a 25% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have a 20% chance and other ranged Operators' ammo-based skills have a 12% chance instead (only the highest effect of this type will be applied)
Module MissionsUnlock conditions
  1. Deal a total of 120,000 damage with Ch'en the Holungday (excluding Support Units)
  2. Clear Main Theme 9-13 with a 3-star rating under Standard Environment; You must deploy your own Ch'en the Holungday, and have Ch'en the Holungday defeat at least 20 enemies
  • Complete both of Ch'en the Holungday's RPR-X Module Missions.
  • Raise Ch'en the Holungday to Elite 2 Level 60.
  • Have at least 100% Trust with Ch'en (the Holungday).
Materials
Stage 1Stage 2Stage 3
Module Data Block.png
4
Bipolar Nanoflake.png
2
LMD.png
80K
Module Data Block.png
4
Data Supplement Stick.png
60
Nucleic Crystal Sinter.png
3
LMD.png
100K
Module Data Block.png
4
Data Supplement Instrument.png
20
Crystalline Electronic Unit.png
4
LMD.png
120K
Description
看着眼前的男孩,陈有些错愕。
“你的母亲?走私?”
“嗯。但她是被我爸逼的。”
“你想让我救她?”
“我爸和他的同伙会在广场接应她。”
“你怎么知道?”
“......因为以前这件事是我在做。”男孩有些咬牙切齿,“我爸曾经承诺过,赚钱之后会带我和我妈去游轮上看彩虹。但他一次都没有实现过这个诺言,只顾着赚他的脏钱,还逼我和他一起干。现在,又要把我妈拖下水,我受不了了。”
陈注意到男孩的脖子有些淤青,多年的经验让她立刻作出判断,男孩说的不假。
“......放心,如果情况属实,我会让你父亲和他的团伙受到应有的惩罚。”
听到“惩罚”两个字,之前一直低着头的男孩忽然抬起头,“进监狱会把一个人变好吗?”
“......为什么这么问?”
“他以前不这样,到多索雷斯后,他总是说着要赚大钱,不知道什么时候就变成这样了......说不定他本来就是这样。但是,我忘不了他第一次跟我说要带我去游轮上看彩虹时的样子。”
看着男孩,陈想起了曾经的自己,那个时候,她总想让那人看一看她的剑。但不知从什么时候开始,她不再期待这件事。
“这座城市里到处都是水,彩虹应该随处可见,没看够吗?”
“......得是他带我去游轮上看的才行,其他的不算。”
是啊,得有他在才算。
“哈。那你现在还这么想吗?”
“是。”男孩的眼中带着淡淡的期许,但旋即又黯淡了下去。“可我一个人做不到。”
陈沉默了一会儿,比划了一下自己的水铳,然后向男孩指明的方向走去。
走之前,她给男孩留下一句话。
“那你就得想办法,让你父亲听你的,让他知道,你想让他变好,至少,你得让他理解你的想法。”
那天,多索雷斯出现了局部降雨。在雨中,陈女侠从一群犯罪分子中救下了一名女性,并制服了这些犯罪分子。
令人啧啧称奇的是,就在对方的头目想要负隅顽抗时,一个孩子突然拦在头目的面前。雨不知何时停了,天边挂起了彩虹,彩虹之下,头目明显有些迟疑,而孩子对头目说了些什么。最终,头目放下了武器。
附近的目击者称,虽然又解决了一起走私案,但陈女侠似乎并不高兴,她只是看向东边,若有所思。

Notes

  1. 1.0 1.1 The second part is absent on the in-game text.
  2. 2.0 2.1 Incorrectly shown as 10% in-game.

Changelog