Ch'en the Holungday

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★★★★★★
Ch'en the Holungday
She's definitely changed somewhat, but you're still best off not needlessly provoking her.
Class Sniper.png Sniper
Branch Spreadshooter Sniper.png Spreadshooter
Faction Rhodes Island.png Rhodes Island
Position Ranged
Tags DPS, AoE
Trait Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.
How to obtain Carnival Limited Headhunting
Original Ch'en
Ch'en the Holungday
Base
Elite 2
Ten Thousand Mountains
Ch'en the Holungday.png
Ch'en the Holungday Elite 2.png
Ch'en the Holungday Skin 1.png
Full name
Ch'en Hui-chieh
  • SCN: 陈晖洁
  • TCN: 陳暉潔
  • JP: チェン・フェイゼ
  • KR: 첸 훼이지에
Other names
Internal name
char_1013_chen2
Etymology
A pun of English holiday with "Lung" in place of "li"
In Other Languages
Simplified Chinese
假日威龙陈
Traditional Chinese
假日威龍陳
Japanese
ゆうりゅうチェン
Korean
첸 더 홀룽데이
Character Information
File no.
R112
Operator Records
Paradox Simulation
Illustrator
Japanese CV
Shizuka Ishigami
Mandarin CV
Jen Zhang
Cantonese CV
Bao Shaoye (credited as "Sunny So" in EN)
English CV
Amy Lennox
Korean CV
Chung Yu-joung
Basic Info
Gender
Female
Combat Experience
5 years
Place of Birth
Date of Birth
July 7th
Race
Height
168 cm
Infection Status
Confirmed Infected by medical examination.
Physical Exam
Physical Strength
Excellent
Mobility
Standard
Endurance
Excellent
Tactical Acumen
Excellent
Combat Skill
Excellent
Originium Arts Assimilation
Standard
Other Information
Affiliation
Rank
Senior Superintendent (formerly)
Family and relatives

Stats[edit]

Range

Base.pngElite 1.png
    
  
    
   
  
   
The red squares mark the tiles where Ch'en the Holungday's attacks deal increased damage due to her trait.

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1110 1481 1875 2501
ATK.png ATK 351 502 649 773 +80
DEF.png DEF 110 143 182 203
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 29 32
BLOCK.png Block count 1
ASPD.png Attack interval 2.3 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +33
Potential 5.png
Improves Frugality
Potential 6.png
DP cost -1
Total Cost
Ch'en the Holungday's Token.png
5
OR
Royal Sniper Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +3.
  • New talent: Frugality.
  • New skill: "Night of Violet".
  • Range extended.

Raise Ch'en the Holungday to Level 50.
LMD.png
30K
Sniper Chip.png
5
Polyester.png
8
Sugar.png
6
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Vestiges of Vacation.
  • New skill: "Holiday Storm".
  • Frugality improved.
  • Operator Modules available.

Raise Ch'en the Holungday to Elite 1 Level 80.
LMD.png
180K
Sniper Dualchip.png
4
Bipolar Nanoflake.png
4
Incandescent Alloy Block.png
6

Talents[edit]

Frugality
Elite 1.png When deployed, Ch'en's ammo-based skills have a 15% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have a 20% chance instead[note 2] (only the highest effect of this type will be applied)
Elite 1.pngPotential 5.png When deployed, Ch'en's ammo-based skills have a 17% (+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have a 20% chance instead[note 2] (only the highest effect of this type will be applied)
Elite 2.png When deployed, Ch'en's ammo-based skills have a 20% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have a 20%[note 3] chance instead (only the highest effect of this type will be applied)
Elite 2.pngPotential 5.png When deployed, Ch'en's ammo-based skills have a 22% (+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have a 20%[note 3] chance instead (only the highest effect of this type will be applied)
Vestiges of Vacation
Elite 2.png ASPD +8, when there is a water terrain on the battlefield, the effect becomes ASPD +12
Additional information
Operations with water tiles in the Global server as of January 2024: All operations with Deep Water Zone or High Tide; OF-1, OF-2, OF-3, OF-4, OF-5, OF-6, OF-7, OF-F1, OF-F2, OF-F3, OF-EX1, OF-EX3, OF-EX4, TC-5, Flooded Seashore, and all So Long, Adele operations

Skills[edit]

Skill-Holungday1.png
High-Pressure Splash
Offensive Recovery
Auto
Toggled
Click to show/hide the information for High-Pressure Splash
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
ATK +40%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 7
Rank 2.png
ATK +45%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 7
Rank 3.png
ATK +50%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 7
Rank 4.png
ATK +55%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 6
Rank 5.png
ATK +60%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 6
Rank 6.png
ATK +65%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 6
Rank 7.png
ATK +70%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 5
Rank 8.png
ATK +80%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 5
Rank 9.png
ATK +90%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 5
Rank 10.png
ATK +100%, attacks apply this unit's Trait effect to all enemies within range
Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 5
Skill-Holungday2.png
"Night of Violet"
Auto Recovery
Manual
Toggled
Click to show/hide the information for "Night of Violet"
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
ATK +35%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -10% and DEF -50 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 30
Rank 2.png
ATK +40%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -10% and DEF -50 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 29
Rank 3.png
ATK +45%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -10% and DEF -50 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
0 28
Rank 4.png
ATK +50%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
5 27
Rank 5.png
ATK +55%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
5 26
Rank 6.png
ATK +60%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
5 25
Rank 7.png
ATK +65%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
10 24
Rank 8.png
ATK +70%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
11 23
Rank 9.png
ATK +75%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -35% and DEF -170 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
11 22
Rank 10.png
ATK +80%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -35% and DEF -170 (Does not stack). Charged effect: Changes to 20 ammo
Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)
12 20
Additional information
The goos can affect invisible and invulnerable (speed debuff only) enemies.
Skill-Holungday3.png
"Holiday Storm"
Auto Recovery
Manual
Toggled
    
   
  
   
    
Click to show/hide the information for "Holiday Storm"
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Attack Range expands, ATK +40%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
15 70
Rank 2.png
Attack Range expands, ATK +45%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
15 70
Rank 3.png
Attack Range expands, ATK +50%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
15 70
Rank 4.png
Attack Range expands, ATK +55%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
20 65
Rank 5.png
Attack Range expands, ATK +60%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
20 65
Rank 6.png
Attack Range expands, ATK +65%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
20 65
Rank 7.png
Attack Range expands, ATK +70%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -40% and DEF -200 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
25 60
Rank 8.png
Attack Range expands, ATK +80%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
27 58
Rank 9.png
Attack Range expands, ATK +90%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
29 56
Rank 10.png
Attack Range expands, ATK +100%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack).
Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)
30 55
Additional information
The goos can affect invisible and invulnerable (speed debuff only) enemies.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Oriron Shard.png
5
Sugar Substitute.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Polyketon.png
4
Rank 5.png
Skill Summary Volume 2.png
8
Device.png
3
Polyester.png
3
Rank 6.png
Skill Summary Volume 2.png
8
Manganese Ore.png
6
Rank 7.png
Skill Summary Volume 3.png
8
Grindstone.png
4
Orirock Cluster.png
5
Rank 8.png
High-Pressure Splash
Skill Summary Volume 3.png
8
Optimized Device.png
3
Oriron Cluster.png
4
"Night of Violet"
Skill Summary Volume 3.png
8
White Horse Kohl.png
4
Aketon.png
8
"Holiday Storm"
Skill Summary Volume 3.png
8
Manganese Trihydrate.png
4
Integrated Device.png
4
Rank 9.png
High-Pressure Splash
Skill Summary Volume 3.png
12
RMA70-24.png
4
White Horse Kohl.png
8
"Night of Violet"
Skill Summary Volume 3.png
12
Crystalline Circuit.png
4
Polymerized Gel.png
8
"Holiday Storm"
Skill Summary Volume 3.png
12
Orirock Concentration.png
4
Grindstone Pentahydrate.png
9
Rank 10.png
High-Pressure Splash
Skill Summary Volume 3.png
15
Polymerization Preparation.png
6
Manganese Trihydrate.png
6
"Night of Violet"
Skill Summary Volume 3.png
15
D32 Steel.png
6
Grindstone Pentahydrate.png
6
"Holiday Storm"
Skill Summary Volume 3.png
15
Crystalline Electronic Unit.png
6
Optimized Device.png
4

Base skills[edit]

Skill-train sniper1.png Sniper Expert α
Base.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%
Skill-train1 sniper2.png Leading by Example
Replaces Sniper Expert α
Elite 2.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 1, training speed will be further increased by +65%
Skill-train chen.png Workaholic
Elite 2.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour is increased by +1 when training a Sniper Operator's skill to Specialization Level 1

Alternate Operator Missions[edit]

Alternate Operator Missions have been removed on June 23, 2023 in the Global server.
The following missions are available when the player has both Ch'en and Ch'en the Holungday in their roster.
Mission Rewards
Raise Ch'en the Holungday to Elite 1 Level 1.
Guard Chip.png
3
Skill Summary Volume 1.png
10
Tactical Battle Record.png
50
LMD.png
50K
Raise Ch'en the Holungday to Elite 2 Level 1.
Guard Chip Pack.png
2
Polymerization Preparation.png
1
White Horse Kohl.png
2
Skill Summary Volume 2.png
10
Tactical Battle Record.png
100
LMD.png
100K

Operator Modules[edit]

Original module.png Original: Ch'en the Holungday's Badge (click to show/hide the information)
Module Badge.png
Spreadshooter Sniper.png
Operator Ch'en the Holungday has demonstrated a remarkable aptitude for closing distance whilst conducting suppressive fire against multitudes of enemies.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Spreadshooter responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
RPR-X module.png RPR-X: Beach Combat Suit (click to show/hide the information)
Beach Combat Suit.png
Stage 1
ATK +30
DEF +37
Trait improved:
Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit.
Stage 2
ATK +45
DEF +42
Frugality improved:
When deployed, Ch'en's ammo-based skills have 23% chance to not consume the corresponding ammo; other Sniper Operators' ammo-based skills have 20% chance instead, while other Ranged Operators have 8% chance (only the highest effect of this type will be applied)
Stage 3
ATK +60
DEF +45
Frugality improved:
When deployed, Ch'en's ammo-based skills have 25% chance to not consume the corresponding ammo; other Sniper Operators' ammo-based skills have 20% chance instead, while other Ranged Operators have 12% chance (only the highest effect of this type will be applied)
Module Missions
  1. Deal a total of 120,000 damage with your own Ch'en the Holungday
  2. Clear Main Theme 9-13 with a 3-star rating under Standard Environment; You must deploy your own Ch'en the Holungday and have her defeat at least 20 enemies
PrerequisitesStage 1
  • Complete both of Ch'en the Holungday's RPR-X Module Missions.
  • Raise Ch'en the Holungday to Elite 2 Level 60.
Module Data Block.png
4
Bipolar Nanoflake.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Ch'en (the Holungday).
Module Data Block.png
4
Data Supplement Stick.png
60
Nucleic Crystal Sinter.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Ch'en (the Holungday).
Module Data Block.png
4
Data Supplement Instrument.png
20
Crystalline Electronic Unit.png
4
LMD.png
120K
Description
Looking at the boy in front of her, Ch'en is somewhat taken aback.
"Your mother? Smuggling?"
"Yes. But she was forced into it by my dad."
"And you want me to save her?"
"My dad and his associates will be waiting for her in the square."
"How do you know that?"
"...I used to be the one helping him with this." The boy gritted his teeth. "My dad once promised that after making enough money, he'd take my mom and me on a cruise, and we could see a rainbow over the sea from there. But he never kept his word. He just kept chasing dirty money, forcing me to work with him, and now he wants to drag my mom down with him too. I can't stand it anymore."
Ch'en notices bruises on the boy's neck. With her years of experience, she instantly knew he was telling the truth.
"...Don't worry. If what you say is true, I'll make sure your father and his crew get the punishment they deserve."
At the word "punishment," the boy, who had kept his head down, suddenly looks up. "Does prison really change people?"
"...Why do you ask?"
"My dad wasn't like this before. Ever since we came to Dossoles, he's been obsessed with making money. I don't even know when he changed... maybe he's always been this way. But I can't forget the look in his eyes when he first told me he'd take me on a cruise to see a rainbow."
Looking at the boy, Ch'en is reminded of her past self. Back then, she had always wanted a certain someone to notice her sword. But at some point, she stopped hoping for that.
"This city is surrounded by water. Rainbows should be easy to find here. Haven't you seen enough of them?"
"...No. I have to see a rainbow with him, on a cruise; nothing else counts."
Yes, it only counts if he's there.
"Hah. And you still want that, even now?"
"Yeah." There is a faint glimmer of hope in the boy's eyes, but it quickly fades. "But I can't do it alone."
Ch'en is silent for a moment, then grabs her water gun and walks in the direction the boy had indicated. Before going, she leaves him with a final piece of advice.
"Then you'll have to find a way to make your father listen to you. Make him understand that you want him to change... At the very least, let him know what you're thinking."
That day, there was a sudden downpour in Dossoles. In the rain, Ch'en saved a woman from a group of criminals and subdued the culprits.
Strangely, just as the gang leader was about to fight back, a child suddenly stepped between him and Ch'en. The rain had stopped at some point, and a rainbow arched across the sky. Beneath it, the gang leader hesitated, and the child seemed to say something to him. Finally, the leader lowered his weapon.
Witnesses nearby reported that, although Ch'en had successfully resolved another smuggling case, she didn't seem happy. She simply looked off to the east, lost in thought.

Changelog[edit]

Notes[edit]

  1. Cantonese for "jerk/(son of a) b*tch" (仆街)
  2. 2.0 2.1 The second part is absent on the in-game text.
  3. 3.0 3.1 Incorrectly shown as 10% in-game.