Ch'en the Holungday
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★★★★★★ Ch'en the Holungday
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She's definitely changed somewhat, but you're still best off not needlessly provoking her. | |||||||
Position | Ranged | |||||||
Tags | DPS, AoE | |||||||
Trait | Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit. | |||||||
Availability | Headhunting (Carnival limited) |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats
Range
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The red squares mark the tiles where Ch'en the Holungday's attacks deal increased damage due to her trait.
Attributes
MAX | MAX | MAX | |||
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HP | 1110 | 1481 | 1875 | 2501 | – |
ATK | 351 | 502 | 649 | 773 | +80 |
DEF | 110 | 143 | 182 | 203 | – |
RES | 0 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 29 | 32 | |||
Block count | 1 | ||||
Attack interval | 2.3 seconds |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
ATK +33 | |
Improves Frugality | |
DP cost -1 | |
Total Cost | |
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Promotion
Elite 1 |
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Prerequisites |
Raise Ch'en the Holungday to Level 50. |
Elite 2 |
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Prerequisites |
Raise Ch'en the Holungday to Elite 1 Level 80. |
Talents
Frugality | |
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When deployed, Ch'en's ammo-based skills have a 15% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have a 20% chance instead[note 1] (only the highest effect of this type will be applied) | |
When deployed, Ch'en's ammo-based skills have a 17% (+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have a 20% chance instead[note 1] (only the highest effect of this type will be applied) | |
When deployed, Ch'en's ammo-based skills have a 20% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have a 20%[note 2] chance instead (only the highest effect of this type will be applied) | |
When deployed, Ch'en's ammo-based skills have a 22% (+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have a 20%[note 2] chance instead (only the highest effect of this type will be applied) |
Vestiges of Vacation | |
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ASPD +8, when there is a water terrain on the battlefield, the effect becomes ASPD +12 | |
Additional information | |
Operations with water tiles in the Global server as of January 2024: All operations with Deep Water Zone or High Tide; OF-1, OF-2, OF-3, OF-4, OF-5, OF-6, OF-7, OF-F1, OF-F2, OF-F3, OF-EX1, OF-EX3, OF-EX4, TC-5, Flooded Seashore, and all So Long, Adele operations |
Skills
High-Pressure Splash Offensive Recovery Auto Toggled |
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Level | Effect | |||
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ATK +40%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 7 | – | |
ATK +45%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 7 | – | |
ATK +50%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 7 | – | |
ATK +55%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 6 | – | |
ATK +60%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 6 | – | |
ATK +65%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 6 | – | |
ATK +70%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 5 | – | |
ATK +80%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 5 | – | |
ATK +90%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 5 | – | |
ATK +100%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 5 | – |
"Night of Violet" Auto Recovery Manual Toggled |
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Level | Effect | |||
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ATK +35%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -10% and DEF -50 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 30 | – | |
ATK +40%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -10% and DEF -50 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 29 | – | |
ATK +45%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -10% and DEF -50 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 28 | – | |
ATK +50%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
5 | 27 | – | |
ATK +55%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
5 | 26 | – | |
ATK +60%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
5 | 25 | – | |
ATK +65%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
10 | 24 | – | |
ATK +70%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
11 | 23 | – | |
ATK +75%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -35% and DEF -170 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
11 | 22 | – | |
ATK +80%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -35% and DEF -170 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
12 | 20 | – | |
Additional information | ||||
The goos can affect invisible and invulnerable (speed debuff only) enemies. |
"Holiday Storm" Auto Recovery Manual Toggled |
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Level | Effect | |||
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Attack Range expands, ATK +40%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
15 | 70 | – | |
Attack Range expands, ATK +45%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
15 | 70 | – | |
Attack Range expands, ATK +50%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
15 | 70 | – | |
Attack Range expands, ATK +55%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
20 | 65 | – | |
Attack Range expands, ATK +60%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
20 | 65 | – | |
Attack Range expands, ATK +65%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
20 | 65 | – | |
Attack Range expands, ATK +70%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -40% and DEF -200 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
25 | 60 | – | |
Attack Range expands, ATK +80%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
27 | 58 | – | |
Attack Range expands, ATK +90%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
29 | 56 | – | |
Attack Range expands, ATK +100%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
30 | 55 | – | |
Additional information | ||||
The goos can affect invisible and invulnerable (speed debuff only) enemies. |
Skill upgrades
Base skills
Sniper Expert α | ||
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When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30% |
Leading by Example Replaces Sniper Expert α
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When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 1, training speed will be further increased to +65% |
Workaholic | ||
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When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour is increased by +1 when training a Sniper Operator's skill to Specialization Level 1 |
Alternate Operator Missions
Alternate Operator Missions have been removed on June 23, 2023 in the Global server.
The following missions are available when the player has both Ch'en and Ch'en the Holungday in their roster.
Mission | Rewards |
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Raise Ch'en the Holungday to Elite 1 Level 1. | |
Raise Ch'en the Holungday to Elite 2 Level 1. |
Notes
Changelog
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