![Ch'en the Holungday icon.png](/images/thumb/a/a6/Ch%27en_the_Holungday_icon.png/120px-Ch%27en_the_Holungday_icon.png)
★★★★★★ Ch'en the Holungday
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![]() She's definitely changed somewhat, but you're still best off not needlessly provoking her. | |||||||
Position | Ranged | |||||||
Tags | DPS, AoE | |||||||
Trait | Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit. | |||||||
How to obtain | Headhunting (Carnival limited) | |||||||
Original | Ch'en |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
The names of Ch'en the Holungday's Operator Modules are tentative translations which may not represent the official English localization and will be updated when the Modules are released in the Global server of Arknights. |
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1110 | 1481 | 1875 | 2501 | – |
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351 | 502 | 649 | 773 | +80 |
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110 | 143 | 182 | 203 | – |
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0 | N/A | |||
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70 seconds | ||||
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29 | 32 | |||
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1 | ||||
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2.3 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | ATK +33 |
![]() | Improves Frugality |
![]() | DP cost -1 |
Total Cost | |
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OR |
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Prerequisites |
Raise Ch'en the Holungday to Level 50. |
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Prerequisites |
Raise Ch'en the Holungday to Elite 1 Level 80. |
Frugality | |
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When deployed, Ch'en's ammo-based skills have a 15% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have a 20% chance instead[note 1] (only the highest effect of this type will be applied) |
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When deployed, Ch'en's ammo-based skills have a 17% (+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have a 20% chance instead[note 1] (only the highest effect of this type will be applied) |
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When deployed, Ch'en's ammo-based skills have a 20% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have a 20%[note 2] chance instead (only the highest effect of this type will be applied) |
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When deployed, Ch'en's ammo-based skills have a 22% (+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have a 20%[note 2] chance instead (only the highest effect of this type will be applied) |
Vestiges of Vacation | |
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ASPD +8, when there is a water terrain on the battlefield, the effect becomes ASPD +12 |
Addendum | |
Operations with water tiles in the Global server as of January 2024: All operations with Deep Water Zone or High Tide; OF-1, OF-2, OF-3, OF-4, OF-5, OF-6, OF-7, OF-F1, OF-F2, OF-F3, OF-EX1, OF-EX3, OF-EX4, TC-5, Flooded Seashore, and all So Long, Adele operations |
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High-Pressure Splash Offensive Recovery Auto Toggled |
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Level | Effect | ![]() |
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ATK +40%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 7 | – |
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ATK +45%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 7 | – |
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ATK +50%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 7 | – |
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ATK +55%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 6 | – |
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ATK +60%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 6 | – |
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ATK +65%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 6 | – |
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ATK +70%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 5 | – |
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ATK +80%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 5 | – |
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ATK +90%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 5 | – |
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ATK +100%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 5 | – |
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"Night of Violet" Auto Recovery Manual Toggled |
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Level | Effect | ![]() |
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ATK +35%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -10% and DEF -50 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 30 | – |
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ATK +40%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -10% and DEF -50 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 29 | – |
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ATK +45%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -10% and DEF -50 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 28 | – |
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ATK +50%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
5 | 27 | – |
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ATK +55%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
5 | 26 | – |
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ATK +60%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
5 | 25 | – |
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ATK +65%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
10 | 24 | – |
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ATK +70%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
11 | 23 | – |
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ATK +75%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -35% and DEF -170 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
11 | 22 | – |
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ATK +80%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -35% and DEF -170 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
12 | 20 | – |
Addendum | ||||
The goos can affect invisible and invulnerable (speed debuff only) enemies. |
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"Holiday Storm" Auto Recovery Manual Toggled |
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Level | Effect | ![]() |
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Attack Range expands, ATK +40%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
15 | 70 | – |
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Attack Range expands, ATK +45%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
15 | 70 | – |
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Attack Range expands, ATK +50%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
15 | 70 | – |
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Attack Range expands, ATK +55%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
20 | 65 | – |
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Attack Range expands, ATK +60%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
20 | 65 | – |
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Attack Range expands, ATK +65%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
20 | 65 | – |
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Attack Range expands, ATK +70%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -40% and DEF -200 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
25 | 60 | – |
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Attack Range expands, ATK +80%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
27 | 58 | – |
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Attack Range expands, ATK +90%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
29 | 56 | – |
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Attack Range expands, ATK +100%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
30 | 55 | – |
Addendum | ||||
The goos can affect invisible and invulnerable (speed debuff only) enemies. |
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Sniper Expert α | ![]() |
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When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30% |
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Leading by Example Replaces Sniper Expert α
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When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 1, training speed will be further increased to +65% |
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Workaholic | ![]() |
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When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour is increased by +1 when training a Sniper Operator's skill to Specialization Level 1 |
Mission | Rewards |
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Raise Ch'en the Holungday to Elite 1 Level 1. | Item not found Item not found |
Raise Ch'en the Holungday to Elite 2 Level 1. |
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it. Please read the translation guidelines first before translating the section. |
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Operator Ch'en the Holungday has demonstrated a remarkable aptitude for close-range marksmanship and laying down suppressive fire on multiple enemies. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Sniper Operator during field operations to exercise Spreadshooter Sniper responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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ATK +30 DEF +37 |
Trait improved: Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit. |
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ATK +45 DEF +42 |
Frugality improved: When deployed, Ch'en's ammo-based skills have a 23% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have a 20% chance and other ranged Operators' ammo-based skills have a 8% chance instead (only the highest effect of this type will be applied) | |
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ATK +60 DEF +45 |
Frugality improved: When deployed, Ch'en's ammo-based skills have a 25% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have a 20% chance and other ranged Operators' ammo-based skills have a 12% chance instead (only the highest effect of this type will be applied) |
Module Missions | Unlock conditions |
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Description |
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看着眼前的男孩,陈有些错愕。 “你的母亲?走私?” “嗯。但她是被我爸逼的。” “你想让我救她?” “我爸和他的同伙会在广场接应她。” “你怎么知道?” “......因为以前这件事是我在做。”男孩有些咬牙切齿,“我爸曾经承诺过,赚钱之后会带我和我妈去游轮上看彩虹。但他一次都没有实现过这个诺言,只顾着赚他的脏钱,还逼我和他一起干。现在,又要把我妈拖下水,我受不了了。” 陈注意到男孩的脖子有些淤青,多年的经验让她立刻作出判断,男孩说的不假。 “......放心,如果情况属实,我会让你父亲和他的团伙受到应有的惩罚。” 听到“惩罚”两个字,之前一直低着头的男孩忽然抬起头,“进监狱会把一个人变好吗?” “......为什么这么问?” “他以前不这样,到多索雷斯后,他总是说着要赚大钱,不知道什么时候就变成这样了......说不定他本来就是这样。但是,我忘不了他第一次跟我说要带我去游轮上看彩虹时的样子。” 看着男孩,陈想起了曾经的自己,那个时候,她总想让那人看一看她的剑。但不知从什么时候开始,她不再期待这件事。 “这座城市里到处都是水,彩虹应该随处可见,没看够吗?” “......得是他带我去游轮上看的才行,其他的不算。” 是啊,得有他在才算。 “哈。那你现在还这么想吗?” “是。”男孩的眼中带着淡淡的期许,但旋即又黯淡了下去。“可我一个人做不到。” 陈沉默了一会儿,比划了一下自己的水铳,然后向男孩指明的方向走去。 走之前,她给男孩留下一句话。 “那你就得想办法,让你父亲听你的,让他知道,你想让他变好,至少,你得让他理解你的想法。” 那天,多索雷斯出现了局部降雨。在雨中,陈女侠从一群犯罪分子中救下了一名女性,并制服了这些犯罪分子。 令人啧啧称奇的是,就在对方的头目想要负隅顽抗时,一个孩子突然拦在头目的面前。雨不知何时停了,天边挂起了彩虹,彩虹之下,头目明显有些迟疑,而孩子对头目说了些什么。最终,头目放下了武器。 附近的目击者称,虽然又解决了一起走私案,但陈女侠似乎并不高兴,她只是看向东边,若有所思。 |
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