
★★★★★★
Ch'en the Holungday |
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![]() She's definitely changed somewhat, but you're still best off not needlessly provoking her. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Ranged | |
Tags | DPS, AoE | |
Trait | Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit. | |
How to obtain | Carnival Limited Headhunting | |
Original | Ch'en |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
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1110 | 1481 | 1875 | 2501 | – |
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351 | 502 | 649 | 773 | +80 |
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110 | 143 | 182 | 203 | – |
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0 | N/A | |||
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70 seconds | ||||
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29 | 32 | |||
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1 | ||||
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2.3 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | ATK +33 |
![]() | Improves Frugality |
![]() | DP cost -1 |
Total Cost | |
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Frugality | |
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When deployed, Ch'en's ammo-based skills have a 15% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have a 20% chance instead[note 2] (only the highest effect of this type will be applied) |
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When deployed, Ch'en's ammo-based skills have a 17% (+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have a 20% chance instead[note 2] (only the highest effect of this type will be applied) |
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When deployed, Ch'en's ammo-based skills have a 20% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have a 20%[note 3] chance instead (only the highest effect of this type will be applied) |
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When deployed, Ch'en's ammo-based skills have a 22% (+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have a 20%[note 3] chance instead (only the highest effect of this type will be applied) |
Vestiges of Vacation | |
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ASPD +8, when there is a water terrain on the battlefield, the effect becomes ASPD +12 |
Additional information | |
Operations with water tiles in the Global server as of January 2024: All operations with Deep Water Zone or High Tide; OF-1, OF-2, OF-3, OF-4, OF-5, OF-6, OF-7, OF-F1, OF-F2, OF-F3, OF-EX1, OF-EX3, OF-EX4, TC-5, Flooded Seashore, and all So Long, Adele operations |
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High-Pressure Splash Offensive Recovery Auto Toggled |
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Click to show/hide the information for High-Pressure Splash |
Lv. | Description | ![]() |
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ATK +40%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 7 | – |
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ATK +45%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 7 | – |
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ATK +50%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 7 | – |
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ATK +55%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 6 | – |
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ATK +60%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 6 | – |
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ATK +65%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 6 | – |
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ATK +70%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 5 | – |
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ATK +80%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 5 | – |
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ATK +90%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 5 | – |
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ATK +100%, attacks apply this unit's Trait effect to all enemies within range Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 5 | – |
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"Night of Violet" Auto Recovery Manual Toggled |
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Click to show/hide the information for "Night of Violet" |
Lv. | Description | ![]() |
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ATK +35%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -10% and DEF -50 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 30 | – |
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ATK +40%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -10% and DEF -50 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 29 | – |
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ATK +45%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -10% and DEF -50 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
0 | 28 | – |
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ATK +50%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
5 | 27 | – |
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ATK +55%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
5 | 26 | – |
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ATK +60%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
5 | 25 | – |
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ATK +65%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
10 | 24 | – |
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ATK +70%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
11 | 23 | – |
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ATK +75%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -35% and DEF -170 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
11 | 22 | – |
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ATK +80%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -35% and DEF -170 (Does not stack). Charged effect: Changes to 20 ammo Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill) |
12 | 20 | – |
Additional information | ||||
The goos can affect invisible and invulnerable (speed debuff only) enemies. |
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"Holiday Storm" Auto Recovery Manual Toggled |
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Lv. | Description | ![]() |
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Attack Range expands, ATK +40%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
15 | 70 | – |
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Attack Range expands, ATK +45%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
15 | 70 | – |
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Attack Range expands, ATK +50%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
15 | 70 | – |
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Attack Range expands, ATK +55%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
20 | 65 | – |
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Attack Range expands, ATK +60%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
20 | 65 | – |
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Attack Range expands, ATK +65%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
20 | 65 | – |
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Attack Range expands, ATK +70%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -40% and DEF -200 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
25 | 60 | – |
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Attack Range expands, ATK +80%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
27 | 58 | – |
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Attack Range expands, ATK +90%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
29 | 56 | – |
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Attack Range expands, ATK +100%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -45% and DEF -220 (Does not stack). Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill) |
30 | 55 | – |
Additional information | ||||
The goos can affect invisible and invulnerable (speed debuff only) enemies. |
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Sniper Expert α | ![]() |
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When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30% |
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Leading by Example Replaces Sniper Expert α
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When this Operator is assigned to be the Trainer in the Training Room, Sniper Operators' Specialization training speed +30%; if training this skill to Specialization Level 1, training speed will be further increased by +65% |
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Workaholic | ![]() |
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When this Operator is assigned to be the Trainer in the Training Room, Morale consumed per hour is increased by +1 when training a Sniper Operator's skill to Specialization Level 1 |
Mission | Rewards |
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Raise Ch'en the Holungday to Elite 1 Level 1. | |
Raise Ch'en the Holungday to Elite 2 Level 1. |
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Operator Ch'en the Holungday has demonstrated a remarkable aptitude for closing distance whilst conducting suppressive fire against multitudes of enemies. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Sniper Operator during field operations to exercise Spreadshooter responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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ATK +30 DEF +37 |
Trait improved: Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit. |
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ATK +45 DEF +42 |
Frugality improved: When deployed, Ch'en's ammo-based skills have 23% chance to not consume the corresponding ammo; other Sniper Operators' ammo-based skills have 20% chance instead, while other Ranged Operators have 8% chance (only the highest effect of this type will be applied) | |
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ATK +60 DEF +45 |
Frugality improved: When deployed, Ch'en's ammo-based skills have 25% chance to not consume the corresponding ammo; other Sniper Operators' ammo-based skills have 20% chance instead, while other Ranged Operators have 12% chance (only the highest effect of this type will be applied) |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Ch'en (the Holungday). | |||||
![]() | Have at least 100% Trust with Ch'en (the Holungday). |
Description |
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Looking at the boy in front of her, Ch'en is somewhat taken aback. "Your mother? Smuggling?" "Yes. But she was forced into it by my dad." "And you want me to save her?" "My dad and his associates will be waiting for her in the square." "How do you know that?" "...I used to be the one helping him with this." The boy gritted his teeth. "My dad once promised that after making enough money, he'd take my mom and me on a cruise, and we could see a rainbow over the sea from there. But he never kept his word. He just kept chasing dirty money, forcing me to work with him, and now he wants to drag my mom down with him too. I can't stand it anymore." Ch'en notices bruises on the boy's neck. With her years of experience, she instantly knew he was telling the truth. "...Don't worry. If what you say is true, I'll make sure your father and his crew get the punishment they deserve." At the word "punishment," the boy, who had kept his head down, suddenly looks up. "Does prison really change people?" "...Why do you ask?" "My dad wasn't like this before. Ever since we came to Dossoles, he's been obsessed with making money. I don't even know when he changed... maybe he's always been this way. But I can't forget the look in his eyes when he first told me he'd take me on a cruise to see a rainbow." Looking at the boy, Ch'en is reminded of her past self. Back then, she had always wanted a certain someone to notice her sword. But at some point, she stopped hoping for that. "This city is surrounded by water. Rainbows should be easy to find here. Haven't you seen enough of them?" "...No. I have to see a rainbow with him, on a cruise; nothing else counts." Yes, it only counts if he's there. "Hah. And you still want that, even now?" "Yeah." There is a faint glimmer of hope in the boy's eyes, but it quickly fades. "But I can't do it alone." Ch'en is silent for a moment, then grabs her water gun and walks in the direction the boy had indicated. Before going, she leaves him with a final piece of advice. "Then you'll have to find a way to make your father listen to you. Make him understand that you want him to change... At the very least, let him know what you're thinking." That day, there was a sudden downpour in Dossoles. In the rain, Ch'en saved a woman from a group of criminals and subdued the culprits. Strangely, just as the gang leader was about to fight back, a child suddenly stepped between him and Ch'en. The rain had stopped at some point, and a rainbow arched across the sky. Beneath it, the gang leader hesitated, and the child seemed to say something to him. Finally, the leader lowered his weapon. Witnesses nearby reported that, although Ch'en had successfully resolved another smuggling case, she didn't seem happy. She simply looked off to the east, lost in thought. |
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