
★★★★★★
Ines |
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![]() Ines's past is unimportant. Anyway, she wishes to say, "It's been a while." Always keep an eye on the shadow beneath you. Don't let it expose what's on your mind. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | DP-Recovery, Fast-Redeploy | |
Trait | Has reduced Redeployment Time, can use ranged attacks | |
How to obtain | Standard Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Ines is a 6★ Babelite⁎ Agent Vanguard Operator in Arknights. She appears in Darknights Memoir and Episode 10 before being introduced in Episode 12: All Quiet Under the Thunder.
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1000 | 1390 | 1760 | 2121 | – |
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256 | 366 | 482 | 589 | +50 |
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106 | 175 | 241 | 281 | +30 |
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0 | N/A | |||
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35 seconds | ||||
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9 | 11 | |||
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1 | ||||
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1 second |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | ASPD +8 |
![]() | Improves Shadow Weaver |
![]() | DP cost -1 |
Total Cost | |
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Shadow Weaver | |
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The first hit on each enemy Binds the target for 3 seconds and Steals 50 ATK (effect expires when enemy is defeated or Ines retreats) |
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The first hit on each enemy Binds the target for 3 seconds and Steals 60 (+10) ATK (effect expires when enemy is defeated or Ines retreats) |
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The first hit on each enemy Binds the target for 5 seconds and Steals 90 ATK (effect expires when enemy is defeated or Ines retreats) |
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The first hit on each enemy Binds the target for 5 seconds and Steals 100 (+10) ATK (effect expires when enemy is defeated or Ines retreats) |
Shadow Sentry | |
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Enemies within attack range lose Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1) |
Additional information | |
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Shadow Raid Offensive Recovery Auto |
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Click to show/hide the information for Shadow Raid |
Lv. | Description | ![]() |
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The next attack deals 25% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 0 | 5 | – |
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The next attack deals 30% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 0 | 5 | – |
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The next attack deals 35% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 0 | 5 | – |
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The next attack deals 40% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 0 | 4 | – |
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The next attack deals 45% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 0 | 4 | – |
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The next attack deals 50% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 0 | 4 | – |
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The next attack deals 55% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 0 | 3 | – |
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The next attack deals 65% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 1 | 3 | – |
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The next attack deals 70% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 2 | 3 | – |
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The next attack deals 80% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 3 | 3 | – |
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Murky Night Auto Recovery Manual 12 seconds |
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Click to show/hide the information for Murky Night |
Lv. | Description | ![]() |
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Attack range expands, gains +40% ATK and Invisibility, each attack grants 1 DP, and Steals 4 ASPD from the target (Caps at 40, lasts until skill ends or Ines is retreated) | 5 | 30 | 12 |
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Attack range expands, gains +45% ATK and Invisibility, each attack grants 1 DP, and Steals 4 ASPD from the target (Caps at 40, lasts until skill ends or Ines is retreated) | 5 | 29 | 12 |
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Attack range expands, gains +50% ATK and Invisibility, each attack grants 1 DP, and Steals 4 ASPD from the target (Caps at 40, lasts until skill ends or Ines is retreated) | 5 | 28 | 12 |
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Attack range expands, gains +60% ATK and Invisibility, each attack grants 1 DP, and Steals 5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated) | 10 | 27 | 12 |
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Attack range expands, gains +65% ATK and Invisibility, each attack grants 1 DP, and Steals 5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated) | 10 | 26 | 12 |
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Attack range expands, gains +70% ATK and Invisibility, each attack grants 1 DP, and Steals 5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated) | 10 | 25 | 12 |
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Attack range expands, gains +80% ATK and Invisibility, each attack grants 1 DP, and Steals 6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated) | 15 | 24 | 12 |
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Attack range expands, gains +90% ATK and Invisibility, each attack grants 1 DP, and Steals 6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated) | 15 | 23 | 12 |
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Attack range expands, gains +100% ATK and Invisibility, each attack grants 1 DP, and Steals 6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated) | 15 | 22 | 12 |
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Attack range expands, gains +110% ATK and Invisibility, each attack grants 1 DP, and Steals 7 ASPD from the target (Caps at 70, lasts until skill ends or Ines is retreated) | 15 | 20 | 12 |
Additional information | ||||
The invisibility applied by Murky Night is considered a buff. |
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Solitary Return Passive 9–16 seconds |
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Click to show/hide the information for Solitary Return |
Lv. | Description | ![]() |
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The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +60% ATK, immediately retrieves the Shadow Sentry, and deals 80% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 9 |
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The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +70% ATK, immediately retrieves the Shadow Sentry, and deals 90% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 9 |
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The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +80% ATK, immediately retrieves the Shadow Sentry, and deals 100% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 9 |
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The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +90% ATK, immediately retrieves the Shadow Sentry, and deals 110% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 11 |
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The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +100% ATK, immediately retrieves the Shadow Sentry, and deals 120% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 11 |
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The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +110% ATK, immediately retrieves the Shadow Sentry, and deals 130% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 11 |
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The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +120% ATK, immediately retrieves the Shadow Sentry, and deals 140% ATK as Physical damage to up to 5 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 13 |
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The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +140% ATK, immediately retrieves the Shadow Sentry, and deals 160% ATK as Physical damage to up to 5 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 14 |
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The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +150% ATK, immediately retrieves the Shadow Sentry, and deals 180% ATK as Physical damage to up to 5 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 15 |
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The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +160% ATK, immediately retrieves the Shadow Sentry, and deals 200% ATK as Physical damage to up to 6 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 16 |
Additional information | ||||
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![]() | Personnel Management β | ![]() |
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When this Operator is assigned to the HR Office, HR contacting speed +35% |
![]() | Shadow Gathering | ![]() |
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When this Operator is assigned to the Reception Room, Clue search speed increases by +20%, then by another +2% per hour, up to a maximum of +30% |
Notice
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.
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Operator Ines has demonstrated a remarkable aptitude for holding the front with minimal support. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Vanguard Operator during field operations to exercise Agent responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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HP +150 ATK +20 |
New trait: Redeployment Time -35% on first redeployment |
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HP +200 ATK +30 |
Shadow Weaver improved: The first hit on each enemy Binds the target for 5 seconds and Steals 100 ATK (effect expires when enemy is defeated or Ines retreats) | |
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HP +300 ATK +35 |
Shadow Weaver improved: The first hit on each enemy Binds the target for 5 seconds and Steals 110 ATK (effect expires when enemy is defeated or Ines retreats) |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Ines. | |||||
![]() | Have at least 100% Trust with Ines. |
Description |
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下午三点,阳光就已经照不进小店。伊内丝在昏暗里把最后一点玻璃碎片扫下台阶,走回店铺最深处坐下。这间杂货店位于一道斜坡的中间地带,只要有人路过,就会看见它和它怪异的一级半台阶。 位置是赫德雷选的,声称是黄金地段,能很快回本,但伊内丝本来只想在棚屋区找一个不漏水的集装箱,把那些“货”都倒进去,然后坐在门口收钱,就像疤痕商场。不过她没有争辩,战争暂时结束了,所有回到卡兹戴尔的人也都应该回到生活中去,这是第一步。 “门帘怎么收起来了?”赫德雷从门口走进来时习惯性地抬手掀了一下。 伊内丝没有说话,一节手指从黑暗里伸出来,戳向收银台上的观赏鳞水缸。原本是门帘的五彩珠子都在里面,但鳞不见了,水也没有了。 “......没事。珠子还在就行,我串得起来。” 于是伸出来的手指也收了回去。赫德雷走到货架旁边,把掉到地上的源石炸弹样品一个一个捡起来放回箱子里,摆好刀具,并将剩下的东西按照危险程度和进口地区重新排列。结束之后他环视一圈,地上残留的液体潮湿而黏稠,是有人曾经努力清理又半途放弃的结果。 男人于是回到收银台附近,抽出一个幸运的三脚凳坐下,从口袋里摸出小刀和半块巴掌大的木头。等伊内丝终于从沉思中抽离,他手里的木头已经变成了椭圆形。 “你在做什么?” “土豆W。不像吗?” “可以说毫无关系。而且你用的是木头。” “对,因为真的土豆是用来吃的。” “真的刀也是用来杀人的。” “当初,你用真刀一遍遍磨自己的角时,也是这么想的吗?” 伊内丝再度沉默。赫德雷把木屑吹开,尘灰扑到空气中,竟然像在微微闪烁。 “好吧,不说这个。今天又发生什么了?” “有人把这里当成了安全屋和补给室,我纠正了他们,就这样。” “那地上的液体......?” “是汽水。” “他们赔钱了吗?” 女人刺过去一个“废话”的眼神。赫德雷放下“土豆W”,从抽屉里摸出账本来。 “个、十、百、千、万......伊内丝,这上面有很多零,你确定没写错吗?” “你再看一眼小数点在哪里。” “...... “我觉得你不能再这样记账了,说真的。” “我的方法没错。” “不......好吧。那至少今天水缸没有被打破,是不是?而且也没有发生流血冲突,你可以把小数点往前挪一位——” “那只是一群小孩,被骗过来,结果连源石炸弹和汽水都分不清,拿了箱子就跑。 “我把他们绊倒在地上 ,其中一个把货架拽下来,给剩下两个创造了逃跑的机会。” “你放水了。” “我在抢救那条鳞和它的水缸。” “鳞还可以再买......明天还开店吗?” 伊内丝从黑暗里站起来,走到水渍所在的位置,环视四周。 “当然要开,为什么不? “店已经在这里了。 |
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