Ines

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Ines's past is unimportant. Anyway, she wishes to say, "It's been a while."
Always keep an eye on the shadow beneath you. Don't let it expose what's on your mind.
Class Vanguard.png Vanguard
Branch Agent Vanguard.png Agent
Faction Babel.png Babel
Position Melee
Tags DP-Recovery, Fast-Redeploy
Trait Has reduced Redeployment Time, can use ranged attacks
How to obtain Standard Headhunting
Ines
Base
Elite 2
Under the Flaming Dome
Melodic Flutter
Ines.png
Ines Elite 2.png
Ines Skin 1.png
Ines Skin 2.png
Pronunciation
Internal name
char_4087_ines
Etymology
Inèz/Inès from Huis Clos
In Other Languages
Simplified Chinese
伊内丝
Traditional Chinese
伊內絲
Japanese
イネス
Korean
이네스
Character Information
File no.
B215
Illustrator
  • Liduke (original design)
  • 板板 (Operator art)
Japanese CV
Ayumi Tsunematsu
Chinese CV
Zhang Ruoyu
English CV
Erica Lindbeck
Korean CV
Shin Na-ri
Basic Info
Gender
Female
Combat Experience
19 years
Place of Birth
Date of Birth
February 19th
Race
Undisclosed (Caprinae who trimmed her horns to appear like a Sarkaz)
Height
168 cm
Infection Status
Confirmed Infected by medical examination.
Physical Exam
Physical Strength
Standard
Mobility
Excellent
Endurance
Excellent
Tactical Acumen
Standard
Combat Skill
Standard
Originium Arts Assimilation
Excellent
Other Information
Affiliation
Occupation
  • Mercenary agent
  • Storeowner[1]

Ines is a 6★ Babelite Agent Vanguard Operator in Arknights. She appears in Darknights Memoir and Episode 10 before being introduced in Episode 12: All Quiet Under the Thunder.

Stats[edit]

Range

  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1000 1390 1760 2121
ATK.png ATK 256 366 482 589 +50
DEF.png DEF 106 175 241 281 +30
RES.png RES 0 N/A
RDP.png Redeployment time 35 seconds
COST.png DP cost 9 11
BLOCK.png Block count 1
ASPD.png Attack interval 1 second

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ASPD +8
Potential 5.png
Improves Shadow Weaver
Potential 6.png
DP cost -1
Total Cost
Ines's Token.png
5
OR
Royal Vanguard Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Shadow Weaver.
  • New skill: Murky Night.

Raise Ines to Level 50.
LMD.png
30K
Vanguard Chip.png
5
Orirock Cube.png
12
Device.png
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Shadow Sentry.
  • New skill: Solitary Return.
  • Shadow Weaver improved.

Raise Ines to Elite 1 Level 80.
LMD.png
180K
Vanguard Dualchip.png
4
Polymerization Preparation.png
4
Crystalline Circuit.png
4

Talents[edit]

Shadow Weaver
Elite 1.png The first hit on each enemy Binds the target for 3 seconds and Steals 50 ATK (effect expires when enemy is defeated or Ines retreats)
Elite 1.pngPotential 5.png The first hit on each enemy Binds the target for 3 seconds and Steals 60 (+10) ATK (effect expires when enemy is defeated or Ines retreats)
Elite 2.png The first hit on each enemy Binds the target for 5 seconds and Steals 90 ATK (effect expires when enemy is defeated or Ines retreats)
Elite 2.pngPotential 5.png The first hit on each enemy Binds the target for 5 seconds and Steals 100 (+10) ATK (effect expires when enemy is defeated or Ines retreats)
Shadow Sentry
Elite 2.png Enemies within attack range lose Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)
Additional information
  • The Shadow Sentry faces the same direction as Ines when she leaves the map; the speed reduction and detection is applied within the two tiles ahead of the Sentry (matching Ines' range) and can affect aerial enemies, and lasts for 3600 seconds.
  • Contrary to the in-game description, the Shadow Sentry will be spawned when Ines is knocked out as well.

Skills[edit]

Skill-Ines1.png
Shadow Raid
Offensive Recovery
Auto
Click to show/hide the information for Shadow Raid
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
The next attack deals 25% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP 0 5
Rank 2.png
The next attack deals 30% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP 0 5
Rank 3.png
The next attack deals 35% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP 0 5
Rank 4.png
The next attack deals 40% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP 0 4
Rank 5.png
The next attack deals 45% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP 0 4
Rank 6.png
The next attack deals 50% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP 0 4
Rank 7.png
The next attack deals 55% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP 0 3
Rank 8.png
The next attack deals 65% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP 1 3
Rank 9.png
The next attack deals 70% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP 2 3
Rank 10.png
The next attack deals 80% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP 3 3
Skill-Ines2.png
Murky Night
Auto Recovery
Manual
12 seconds
    
  
    
Click to show/hide the information for Murky Night
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Attack range expands, gains +40% ATK and Invisibility, each attack grants 1 DP, and Steals 4 ASPD from the target (Caps at 40, lasts until skill ends or Ines is retreated) 5 30 12
Rank 2.png
Attack range expands, gains +45% ATK and Invisibility, each attack grants 1 DP, and Steals 4 ASPD from the target (Caps at 40, lasts until skill ends or Ines is retreated) 5 29 12
Rank 3.png
Attack range expands, gains +50% ATK and Invisibility, each attack grants 1 DP, and Steals 4 ASPD from the target (Caps at 40, lasts until skill ends or Ines is retreated) 5 28 12
Rank 4.png
Attack range expands, gains +60% ATK and Invisibility, each attack grants 1 DP, and Steals 5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated) 10 27 12
Rank 5.png
Attack range expands, gains +65% ATK and Invisibility, each attack grants 1 DP, and Steals 5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated) 10 26 12
Rank 6.png
Attack range expands, gains +70% ATK and Invisibility, each attack grants 1 DP, and Steals 5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated) 10 25 12
Rank 7.png
Attack range expands, gains +80% ATK and Invisibility, each attack grants 1 DP, and Steals 6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated) 15 24 12
Rank 8.png
Attack range expands, gains +90% ATK and Invisibility, each attack grants 1 DP, and Steals 6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated) 15 23 12
Rank 9.png
Attack range expands, gains +100% ATK and Invisibility, each attack grants 1 DP, and Steals 6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated) 15 22 12
Rank 10.png
Attack range expands, gains +110% ATK and Invisibility, each attack grants 1 DP, and Steals 7 ASPD from the target (Caps at 70, lasts until skill ends or Ines is retreated) 15 20 12
Additional information
The invisibility applied by Murky Night is considered a buff.
Skill-Ines3.png
Solitary Return
Passive
9–16 seconds
Click to show/hide the information for Solitary Return
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +60% ATK, immediately retrieves the Shadow Sentry, and deals 80% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy
0 0 9
Rank 2.png
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +70% ATK, immediately retrieves the Shadow Sentry, and deals 90% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy
0 0 9
Rank 3.png
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +80% ATK, immediately retrieves the Shadow Sentry, and deals 100% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy
0 0 9
Rank 4.png
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +90% ATK, immediately retrieves the Shadow Sentry, and deals 110% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy
0 0 11
Rank 5.png
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +100% ATK, immediately retrieves the Shadow Sentry, and deals 120% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy
0 0 11
Rank 6.png
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +110% ATK, immediately retrieves the Shadow Sentry, and deals 130% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy
0 0 11
Rank 7.png
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +120% ATK, immediately retrieves the Shadow Sentry, and deals 140% ATK as Physical damage to up to 5 enemies it passes through; while active, gains 1 DP for each attack on an enemy
0 0 13
Rank 8.png
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +140% ATK, immediately retrieves the Shadow Sentry, and deals 160% ATK as Physical damage to up to 5 enemies it passes through; while active, gains 1 DP for each attack on an enemy
0 0 14
Rank 9.png
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +150% ATK, immediately retrieves the Shadow Sentry, and deals 180% ATK as Physical damage to up to 5 enemies it passes through; while active, gains 1 DP for each attack on an enemy
0 0 15
Rank 10.png
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +160% ATK, immediately retrieves the Shadow Sentry, and deals 200% ATK as Physical damage to up to 6 enemies it passes through; while active, gains 1 DP for each attack on an enemy
0 0 16
Additional information
  • When Ines is retreated through the first effect of Solitary Return, her DP cost will not ramp up. However, the skill will not be triggered if Ines is retreated before it resolves.
  • When the Shadow Sentry is recalled, it will be launched as a projectile towards Ines at a speed of 10 tiles per second, applying the damage to enemies in a radius of 1.4 tiles centered on the Sentry which can affect invisible and aerial enemies.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Sugar Substitute.png
5
Diketon.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Polyester.png
5
Rank 5.png
Skill Summary Volume 2.png
8
Oriron.png
4
Sugar.png
3
Rank 6.png
Skill Summary Volume 2.png
8
Incandescent Alloy.png
6
Rank 7.png
Skill Summary Volume 3.png
8
Coagulating Gel.png
5
Polyester Pack.png
3
Rank 8.png
Shadow Raid
Skill Summary Volume 3.png
8
Refined Solvent.png
4
Integrated Device.png
5
Murky Night
Skill Summary Volume 3.png
8
Grindstone Pentahydrate.png
4
Crystalline Component.png
7
Solitary Return
Skill Summary Volume 3.png
8
Cutting Fluid Solution.png
4
Sugar Pack.png
8
Rank 9.png
Shadow Raid
Skill Summary Volume 3.png
12
Grindstone Pentahydrate.png
4
Manganese Trihydrate.png
8
Murky Night
Skill Summary Volume 3.png
12
Incandescent Alloy Block.png
4
Polymerized Gel.png
9
Solitary Return
Skill Summary Volume 3.png
12
Optimized Device.png
4
Oriron Block.png
5
Rank 10.png
Shadow Raid
Skill Summary Volume 3.png
15
Polymerization Preparation.png
6
Transmuted Salt Agglomerate.png
6
Murky Night
Skill Summary Volume 3.png
15
Bipolar Nanoflake.png
6
Keton Colloid.png
5
Solitary Return
Skill Summary Volume 3.png
15
D32 Steel.png
6
Refined Solvent.png
6

Base skills[edit]

Skill-hire spd3.pngPersonnel Management β
Base.png
Office.png
When this Operator is assigned to the HR Office, HR contacting speed +35%
Skill-meet spd hast1.pngShadow Gathering
Elite 2.png
Reception Room.png
When this Operator is assigned to the Reception Room, Clue search speed increases by +20%, then by another +2% per hour, up to a maximum of +30%

Operator Modules[edit]

Notice

Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.

Original module.png Original: Ines's Badge (click to show/hide the information)
Module Badge.png
Agent Vanguard.png
Operator Ines has demonstrated a remarkable aptitude for holding the front with minimal support.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Vanguard Operator during field operations to exercise Agent responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
AGE-Y module.png AGE-Y: Horncare Set (click to show/hide the information)
Horncare Set.png
Stage 1
HP +150
ATK +20
New trait:
Redeployment Time -35% on first redeployment
Stage 2
HP +200
ATK +30
Shadow Weaver improved:
The first hit on each enemy Binds the target for 5 seconds and Steals 100 ATK (effect expires when enemy is defeated or Ines retreats)
Stage 3
HP +300
ATK +35
Shadow Weaver improved:
The first hit on each enemy Binds the target for 5 seconds and Steals 110 ATK (effect expires when enemy is defeated or Ines retreats)
Module Missions
  1. During battle, deploy your own Ines a total of 12 times
  2. Clear Main Theme 12-12 with a 3-star rating under Standard Environment; You must deploy your own Ines and use Murky Night at least 3 times
PrerequisitesStage 1
  • Complete both of Ines's AGE-Y Module Missions.
  • Raise Ines to Elite 2 Level 60.
Module Data Block.png
4
Crystalline Electronic Unit.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Ines.
Module Data Block.png
4
Data Supplement Stick.png
60
Biphasic Enantiomorphic Medium.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Ines.
Module Data Block.png
4
Data Supplement Instrument.png
20
Polymerization Preparation.png
4
LMD.png
120K
Description
下午三点,阳光就已经照不进小店。伊内丝在昏暗里把最后一点玻璃碎片扫下台阶,走回店铺最深处坐下。这间杂货店位于一道斜坡的中间地带,只要有人路过,就会看见它和它怪异的一级半台阶。
位置是赫德雷选的,声称是黄金地段,能很快回本,但伊内丝本来只想在棚屋区找一个不漏水的集装箱,把那些“货”都倒进去,然后坐在门口收钱,就像疤痕商场。不过她没有争辩,战争暂时结束了,所有回到卡兹戴尔的人也都应该回到生活中去,这是第一步。
“门帘怎么收起来了?”赫德雷从门口走进来时习惯性地抬手掀了一下。
伊内丝没有说话,一节手指从黑暗里伸出来,戳向收银台上的观赏鳞水缸。原本是门帘的五彩珠子都在里面,但鳞不见了,水也没有了。
“......没事。珠子还在就行,我串得起来。”
于是伸出来的手指也收了回去。赫德雷走到货架旁边,把掉到地上的源石炸弹样品一个一个捡起来放回箱子里,摆好刀具,并将剩下的东西按照危险程度和进口地区重新排列。结束之后他环视一圈,地上残留的液体潮湿而黏稠,是有人曾经努力清理又半途放弃的结果。
男人于是回到收银台附近,抽出一个幸运的三脚凳坐下,从口袋里摸出小刀和半块巴掌大的木头。等伊内丝终于从沉思中抽离,他手里的木头已经变成了椭圆形。
“你在做什么?”
“土豆W。不像吗?”
“可以说毫无关系。而且你用的是木头。”
“对,因为真的土豆是用来吃的。”
“真的刀也是用来杀人的。”
“当初,你用真刀一遍遍磨自己的角时,也是这么想的吗?”
伊内丝再度沉默。赫德雷把木屑吹开,尘灰扑到空气中,竟然像在微微闪烁。
“好吧,不说这个。今天又发生什么了?”
“有人把这里当成了安全屋和补给室,我纠正了他们,就这样。”
“那地上的液体......?”
“是汽水。”
“他们赔钱了吗?”
女人刺过去一个“废话”的眼神。赫德雷放下“土豆W”,从抽屉里摸出账本来。
“个、十、百、千、万......伊内丝,这上面有很多零,你确定没写错吗?”
“你再看一眼小数点在哪里。”
“......
“我觉得你不能再这样记账了,说真的。”
“我的方法没错。”
“不......好吧。那至少今天水缸没有被打破,是不是?而且也没有发生流血冲突,你可以把小数点往前挪一位——”
“那只是一群小孩,被骗过来,结果连源石炸弹和汽水都分不清,拿了箱子就跑。
“我把他们绊倒在地上 ,其中一个把货架拽下来,给剩下两个创造了逃跑的机会。”
“你放水了。”
“我在抢救那条鳞和它的水缸。”
“鳞还可以再买......明天还开店吗?”
伊内丝从黑暗里站起来,走到水渍所在的位置,环视四周。
“当然要开,为什么不?
“店已经在这里了。

Changelog[edit]

  1. Ines' AGE-X module description