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Ines
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★★★★★★
Ines |
Ines's past is unimportant. Anyway, she wishes to say, "It's been a while." Always keep an eye on the shadow beneath you. Don't let it expose what's on your mind. | |
| Class | ||
| Branch | ||
| Faction | ||
| Position | Melee | |
| Tags | DP-Recovery Fast-Redeploy | |
| Trait | Has reduced Redeployment Time, can use ranged attacks | |
| How to obtain | Standard Headhunting | |
| Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Ines
Etymology
Inèz/Inès from Huis Clos
Internal name
char_4087_ines
In Other Languages
Simplified Chinese
伊内丝
Traditional Chinese
伊內絲
Japanese
イネス
Korean
이네스
Character Voices
Japanese
Ayumi Tsunematsu
Chinese
Zhang Ruoyu
English
Erica Lindbeck
Korean
Shin Na-ri
Basic Info
Gender
Female
Combat Experience
19 years
Place of Birth
Date of Birth
February 19th
Race
Undisclosed
Height
168 cm
Infection Status
Confirmed Infected by medical examination.
Physical Exam
Physical Strength
Standard
Mobility
Excellent
Endurance
Excellent
Tactical Acumen
Standard
Combat Skill
Standard
Originium Arts Assimilation
Excellent
Ines is a 6★ Babelite Agent Vanguard Operator in Arknights, introduced in All Quiet Under the Thunder after previously appearing in Darknights Memoir and Episodes 10 and 11.
Stats[edit]
Range
■□□ |
Attributes
| 1000 – 1390 | 1390 – 1760 | 1760 – 2121 | – | |
| 256 – 366 | 366 – 482 | 482 – 589 | +50 | |
| 106 – 175 | 175 – 241 | 241 – 281 | +30 | |
| 0 | 0 | 0 | – |
| 35 seconds | |
| 9 / 11 | |
| 1 | |
| 1 second |
Potential
DP cost -1 |
Redeployment time -4 seconds |
ASPD +8 |
Improves Shadow Weaver |
DP cost -1 |
| Total Cost |
|---|
Promotion
| |
|
Talents[edit]
| Shadow Weaver | |
|---|---|
| The first hit on each enemy Binds the target for 3 seconds and Steals 50 ATK (effect expires when enemy is defeated or Ines retreats) | |
| The first hit on each enemy Binds the target for 3 seconds and Steals 60 (+10) ATK (effect expires when enemy is defeated or Ines retreats) | |
| The first hit on each enemy Binds the target for 5 seconds and Steals 90 ATK (effect expires when enemy is defeated or Ines retreats) | |
| The first hit on each enemy Binds the target for 5 seconds and Steals 100 (+10) ATK (effect expires when enemy is defeated or Ines retreats) | |
| Shadow Sentry | |
|---|---|
| Enemies within attack range lose Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1) | |
| Additional information | |
| |
Skills[edit]
Shadow Raid Offensive RecoveryAuto |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| The next attack deals 25% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 0 | 5 | –
| |
| The next attack deals 30% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 0 | 5 | –
| |
| The next attack deals 35% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 0 | 5 | –
| |
| The next attack deals 40% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 0 | 4 | –
| |
| The next attack deals 45% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 0 | 4 | –
| |
| The next attack deals 50% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 0 | 4 | –
| |
| The next attack deals 55% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 0 | 3 | –
| |
| The next attack deals 65% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 1 | 3 | –
| |
| The next attack deals 70% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 2 | 3 | –
| |
| The next attack deals 80% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 3 | 3 | –
|
Murky Night Auto RecoveryManual12 seconds |
□□
■□□□
□□ |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Attack range expands, gains +40% ATK and Invisibility, each attack grants 1 DP, and Steals 4 ASPD from the target (Caps at 40, lasts until skill ends or Ines is retreated) | 5 | 30 | 12
| |
| Attack range expands, gains +45% ATK and Invisibility, each attack grants 1 DP, and Steals 4 ASPD from the target (Caps at 40, lasts until skill ends or Ines is retreated) | 5 | 29 | 12
| |
| Attack range expands, gains +50% ATK and Invisibility, each attack grants 1 DP, and Steals 4 ASPD from the target (Caps at 40, lasts until skill ends or Ines is retreated) | 5 | 28 | 12
| |
| Attack range expands, gains +60% ATK and Invisibility, each attack grants 1 DP, and Steals 5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated) | 10 | 27 | 12
| |
| Attack range expands, gains +65% ATK and Invisibility, each attack grants 1 DP, and Steals 5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated) | 10 | 26 | 12
| |
| Attack range expands, gains +70% ATK and Invisibility, each attack grants 1 DP, and Steals 5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated) | 10 | 25 | 12
| |
| Attack range expands, gains +80% ATK and Invisibility, each attack grants 1 DP, and Steals 6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated) | 15 | 24 | 12
| |
| Attack range expands, gains +90% ATK and Invisibility, each attack grants 1 DP, and Steals 6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated) | 15 | 23 | 12
| |
| Attack range expands, gains +100% ATK and Invisibility, each attack grants 1 DP, and Steals 6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated) | 15 | 22 | 12
| |
| Attack range expands, gains +110% ATK and Invisibility, each attack grants 1 DP, and Steals 7 ASPD from the target (Caps at 70, lasts until skill ends or Ines is retreated) | 15 | 20 | 12
| |
| Additional information | ||||
| The invisibility applied by Murky Night is considered a buff. | ||||
Solitary Return Passive9–16 seconds |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +60% ATK, immediately retrieves the Shadow Sentry, and deals 80% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 9
| |
| The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +70% ATK, immediately retrieves the Shadow Sentry, and deals 90% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 9
| |
| The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +80% ATK, immediately retrieves the Shadow Sentry, and deals 100% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 9
| |
| The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +90% ATK, immediately retrieves the Shadow Sentry, and deals 110% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 11
| |
| The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +100% ATK, immediately retrieves the Shadow Sentry, and deals 120% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 11
| |
| The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +110% ATK, immediately retrieves the Shadow Sentry, and deals 130% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 11
| |
| The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +120% ATK, immediately retrieves the Shadow Sentry, and deals 140% ATK as Physical damage to up to 5 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 13
| |
| The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +140% ATK, immediately retrieves the Shadow Sentry, and deals 160% ATK as Physical damage to up to 5 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 14
| |
| The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +150% ATK, immediately retrieves the Shadow Sentry, and deals 180% ATK as Physical damage to up to 5 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 15
| |
| The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +160% ATK, immediately retrieves the Shadow Sentry, and deals 200% ATK as Physical damage to up to 6 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 16
| |
| Additional information | ||||
| ||||
Skill upgrades
Operator Modules[edit]
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Operator Ines has demonstrated a remarkable aptitude in repeated battlefield penetration and establishing advantageous situations for allies in the field. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Vanguard Operator during field operations to exercise Agent responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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Attributes increased: HP +150, ATK +20 New trait: Redeployment Time -35% on first redeployment | |
|---|---|---|
Attributes increased: HP +300, ATK +35 Shadow Weaver improved: The first hit on each enemy Binds the target for 5 seconds and Steals 110 ATK (effect expires when enemy is defeated or Ines retreats) |
| Module Missions |
|
|---|
| Prerequisites |
| ||
|---|---|---|---|
| Have at least 50% Trust with Ines. | |||
| Have at least 100% Trust with Ines. |
| Description |
|---|
| Only three in the afternoon, and the sunlight has already stopped shining on the little store. In the gloom, Ines sweeps the last of the broken glass down the steps, then heads back into the shop to sit down. The general store is located halfway up a slope. Anyone who passes by will see it and its bizarre one-and-a-half-step stairs. The place was chosen by Hoederer, who said it was prime real estate and that she'd make her money back quick, but she originally just wanted to go find a container out in the sheds that didn't leak, dump her 'goods' inside, and collect the money at the door, like back in the Scar Market days. But she didn't argue. The war was over, for now, and the people returning to Kazdel should also return to their former lives. A proper place to buy things was only the first step. 'You put the curtain away?' Hoederer had tried to lift it out of habit as he walked in. A finger extends out of the shadows, pointing at the ornamental fin bowl on the counter. Multicolored beads from the curtain line its bottom, but there is no fin there, nor any water. '...It's fine. As long as the beads are still here, I can string them back together.' The finger retracts back into the shadows. Hoederer walks to the shelves, picking up the fallen Originium bomb samples one by one and placing them back into their box, then moves on to tidying up the knives. Everything else, he reorganizes by how dangerous they are and where they were imported from. Once done, he gives it all a once-over. A damp, sticky liquid remains on the floor, the result of someone giving up trying to clean it halfway through. The man walks back to the counter and pulls out a very fortunate three-legged stool to sit on. From his pockets, he takes out a knife and a piece of wood the size of his hand. By the time Ines finally pulls herself out of her contemplation, he has carved it into an oval. 'What're you doing?' 'I call it the 'W-tato'. Doesn't it look like her?' 'Not in the slightest. And you know that's wood, right?' 'Right, because real potatoes should be for eating.' 'And real knives should be for killing.' 'Was that what you were thinking when you used that real knife of yours to carve your horns?' Ines sinks back into silence. Hoederer blows away the wood shavings. To his surprise, there is a faint glimmer accompanying them as they flutter through the air. 'Alright, change of topic. What happened earlier?' 'Some people decided this place was their safehouse and storeroom. I corrected them, that's all.' 'And that liquid on the ground...?' 'Soda.' 'Did they repay you?' The woman gives him a look that all but says 'Are you serious?'. Hoederer puts down the W-tato and gropes around in the drawer, pulling out the account book from its depths. 'Ones, tens, hundreds, thousands, ten thousands... That's a lot of zeros, Ines. You sure you wrote this down right?' 'Look where the decimal point is.' '...... 'I'll be honest, I don't think you should be keeping your accounts like this.' 'The numbers aren't wrong.' 'No, that's not... fine. At least the bowl didn't break, right? And no blood was shed. I think you can move the decimal point forward a spot—' 'It was just a bunch of kids who got duped into coming here. They couldn't even tell the bombs from the soda bottles. They just grab the box and ran. 'I tripped them up, but one of them knocked over a shelf, giving the other two a chance to escape.' 'You went easy on them.' 'I was busy saving the fin and its bowl.' 'You can always buy another fin... Going to open up shop tomorrow?' Ines steps out of the darkness onto the damp spot, looking all around her. 'Of course, why wouldn't I? 'The shop's already here.' |
Base skills[edit]
| When this Operator is assigned to the HR Office, HR contacting speed +35% |
| When this Operator is assigned to the Reception Room, Clue search speed increases by 20%, then by another 2% per hour, up to a maximum of 30% |
Changelog[edit]
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