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Ines

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Ines's past is unimportant. Anyway, she wishes to say, "It's been a while."
Always keep an eye on the shadow beneath you. Don't let it expose what's on your mind.
Class Vanguard.png Vanguard
Branch Agent Vanguard.png Agent
Faction Babel.png Babel
Position Melee
Tags DP-Recovery Fast-Redeploy
Trait Has reduced Redeployment Time, can use ranged attacks
How to obtain Standard Headhunting
Ines
Base
Elite 2
Under the Flaming Dome
Melodic Flutter
Ines.png
Ines Elite 2.png
Ines Skin 1.png
Ines Skin 2.png
Pronunciation
Etymology
Inèz/Inès from Huis Clos
Internal name
char_4087_ines
In Other Languages
Simplified Chinese
伊内丝
Traditional Chinese
伊內絲
Japanese
イネス
Korean
이네스
Character Information
File no.
B215
Illustrator
  • Liduke (original design)
  • 板板 (Operator art)
Character Voices
Japanese
Ayumi Tsunematsu
Chinese
Zhang Ruoyu
English
Erica Lindbeck
Korean
Shin Na-ri
Basic Info
Gender
Female
Combat Experience
19 years
Place of Birth
Date of Birth
February 19th
Race
Undisclosed
Height
168 cm
Infection Status
Confirmed Infected by medical examination.
Physical Exam
Physical Strength
Standard
Mobility
Excellent
Endurance
Excellent
Tactical Acumen
Standard
Combat Skill
Standard
Originium Arts Assimilation
Excellent

Ines is a 6★ Babelite Agent Vanguard Operator in Arknights, introduced in All Quiet Under the Thunder after previously appearing in Darknights Memoir and Episodes 10 and 11.

Stats[edit]

Range

  

Attributes

Base.png Elite 1.png Elite 2.png Trust.png
HP.png HP 1000 1390 13901760 17602121
ATK.png ATK 256 366 366482 482589 +50
DEF.png DEF 106 175 175241 241281 +30
RES.png RES 0 0 0
RDP.png Redeployment Time 35 seconds
COST.png DP Cost 9 / 11
BLOCK.png Block 1
ASPD.png Attack Interval 1 second

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ASPD +8
Potential 5.png
Improves Shadow Weaver
Potential 6.png
DP cost -1
Total Cost
Ines's Token.png
5
OR
Royal Vanguard Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Shadow Weaver.
  • New skill: Murky Night.

Raise Ines to Level 50.
LMD.png
30K
Vanguard Chip.png
5
Orirock Cube.png
12
Device.png
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Shadow Sentry.
  • New skill: Solitary Return.
  • Shadow Weaver improved.

Raise Ines to Elite 1 Level 80.
LMD.png
180K
Vanguard Dualchip.png
4
Polymerization Preparation.png
4
Crystalline Circuit.png
4

Talents[edit]

Shadow Weaver
Elite 1
The first hit on each enemy Binds the target for 3 seconds and Steals 50 ATK (effect expires when enemy is defeated or Ines retreats)
Elite 1
Potential 5
The first hit on each enemy Binds the target for 3 seconds and Steals 60 (+10) ATK (effect expires when enemy is defeated or Ines retreats)
Elite 2
The first hit on each enemy Binds the target for 5 seconds and Steals 90 ATK (effect expires when enemy is defeated or Ines retreats)
Elite 2
Potential 5
The first hit on each enemy Binds the target for 5 seconds and Steals 100 (+10) ATK (effect expires when enemy is defeated or Ines retreats)

Shadow Sentry
Elite 2
Enemies within attack range lose Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)
Additional information
  • The Shadow Sentry faces the same direction as Ines when she leaves the map; the speed reduction and detection is applied within the two tiles ahead of the Sentry (matching Ines' range) and can affect aerial enemies, and lasts for 3600 seconds.
  • Contrary to the in-game description, the Shadow Sentry will be spawned when Ines is knocked out as well.

Skills[edit]

Skill-Ines1.png
Shadow Raid
Offensive RecoveryAuto
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
The next attack deals 25% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP 0 5

Rank 2.png
The next attack deals 30% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP 0 5

Rank 3.png
The next attack deals 35% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP 0 5

Rank 4.png
The next attack deals 40% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP 0 4

Rank 5.png
The next attack deals 45% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP 0 4

Rank 6.png
The next attack deals 50% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP 0 4

Rank 7.png
The next attack deals 55% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP 0 3

Rank 8.png
The next attack deals 65% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP 1 3

Rank 9.png
The next attack deals 70% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP 2 3

Rank 10.png
The next attack deals 80% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP 3 3

Skill-Ines2.png
Murky Night
Auto RecoveryManual12 seconds
    
  
    
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Attack range expands, gains +40% ATK and Invisibility, each attack grants 1 DP, and Steals 4 ASPD from the target (Caps at 40, lasts until skill ends or Ines is retreated) 5 30 12

Rank 2.png
Attack range expands, gains +45% ATK and Invisibility, each attack grants 1 DP, and Steals 4 ASPD from the target (Caps at 40, lasts until skill ends or Ines is retreated) 5 29 12

Rank 3.png
Attack range expands, gains +50% ATK and Invisibility, each attack grants 1 DP, and Steals 4 ASPD from the target (Caps at 40, lasts until skill ends or Ines is retreated) 5 28 12

Rank 4.png
Attack range expands, gains +60% ATK and Invisibility, each attack grants 1 DP, and Steals 5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated) 10 27 12

Rank 5.png
Attack range expands, gains +65% ATK and Invisibility, each attack grants 1 DP, and Steals 5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated) 10 26 12

Rank 6.png
Attack range expands, gains +70% ATK and Invisibility, each attack grants 1 DP, and Steals 5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated) 10 25 12

Rank 7.png
Attack range expands, gains +80% ATK and Invisibility, each attack grants 1 DP, and Steals 6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated) 15 24 12

Rank 8.png
Attack range expands, gains +90% ATK and Invisibility, each attack grants 1 DP, and Steals 6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated) 15 23 12

Rank 9.png
Attack range expands, gains +100% ATK and Invisibility, each attack grants 1 DP, and Steals 6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated) 15 22 12

Rank 10.png
Attack range expands, gains +110% ATK and Invisibility, each attack grants 1 DP, and Steals 7 ASPD from the target (Caps at 70, lasts until skill ends or Ines is retreated) 15 20 12

Additional information
The invisibility applied by Murky Night is considered a buff.
Skill-Ines3.png
Solitary Return
Passive9–16 seconds
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +60% ATK, immediately retrieves the Shadow Sentry, and deals 80% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy
0 0 9

Rank 2.png
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +70% ATK, immediately retrieves the Shadow Sentry, and deals 90% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy
0 0 9

Rank 3.png
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +80% ATK, immediately retrieves the Shadow Sentry, and deals 100% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy
0 0 9

Rank 4.png
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +90% ATK, immediately retrieves the Shadow Sentry, and deals 110% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy
0 0 11

Rank 5.png
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +100% ATK, immediately retrieves the Shadow Sentry, and deals 120% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy
0 0 11

Rank 6.png
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +110% ATK, immediately retrieves the Shadow Sentry, and deals 130% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy
0 0 11

Rank 7.png
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +120% ATK, immediately retrieves the Shadow Sentry, and deals 140% ATK as Physical damage to up to 5 enemies it passes through; while active, gains 1 DP for each attack on an enemy
0 0 13

Rank 8.png
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +140% ATK, immediately retrieves the Shadow Sentry, and deals 160% ATK as Physical damage to up to 5 enemies it passes through; while active, gains 1 DP for each attack on an enemy
0 0 14

Rank 9.png
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +150% ATK, immediately retrieves the Shadow Sentry, and deals 180% ATK as Physical damage to up to 5 enemies it passes through; while active, gains 1 DP for each attack on an enemy
0 0 15

Rank 10.png
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time
After deployment, +160% ATK, immediately retrieves the Shadow Sentry, and deals 200% ATK as Physical damage to up to 6 enemies it passes through; while active, gains 1 DP for each attack on an enemy
0 0 16

Additional information
  • When Ines is retreated through the first effect of Solitary Return, her DP cost will not ramp up. However, the skill will not be triggered if Ines is retreated before it resolves.
  • When the Shadow Sentry is recalled, it will be launched as a projectile towards Ines at a speed of 10 tiles per second, applying the damage to enemies in a radius of 1.4 tiles centered on the Sentry which can affect invisible and aerial enemies.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Sugar Substitute.png
5
Diketon.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Polyester.png
5
Rank 5.png
Skill Summary Volume 2.png
8
Oriron.png
4
Sugar.png
3
Rank 6.png
Skill Summary Volume 2.png
8
Incandescent Alloy.png
6
Rank 7.png
Skill Summary Volume 3.png
8
Coagulating Gel.png
5
Polyester Pack.png
3
Rank 8.png
Shadow Raid
Skill Summary Volume 3.png
8
Refined Solvent.png
4
Integrated Device.png
5
Murky Night
Skill Summary Volume 3.png
8
Grindstone Pentahydrate.png
4
Crystalline Component.png
7
Solitary Return
Skill Summary Volume 3.png
8
Cutting Fluid Solution.png
4
Sugar Pack.png
8
Rank 9.png
Shadow Raid
Skill Summary Volume 3.png
12
Grindstone Pentahydrate.png
4
Manganese Trihydrate.png
8
Murky Night
Skill Summary Volume 3.png
12
Incandescent Alloy Block.png
4
Polymerized Gel.png
9
Solitary Return
Skill Summary Volume 3.png
12
Optimized Device.png
4
Oriron Block.png
5
Rank 10.png
Shadow Raid
Skill Summary Volume 3.png
15
Polymerization Preparation.png
6
Transmuted Salt Agglomerate.png
6
Murky Night
Skill Summary Volume 3.png
15
Bipolar Nanoflake.png
6
Keton Colloid.png
5
Solitary Return
Skill Summary Volume 3.png
15
D32 Steel.png
6
Refined Solvent.png
6

Operator Modules[edit]

Original module.png Original: Ines's Badge
Module Badge.png
Agent Vanguard.png

Operator Ines has demonstrated a remarkable aptitude in repeated battlefield penetration and establishing advantageous situations for allies in the field.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Vanguard Operator during field operations to exercise Agent responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
AGE-Y module.png AGE-Y: Horncare Set
Horncare Set.png
Stage 1
Attributes increased: HP +150, ATK +20
New trait:
Redeployment Time -35% on first redeployment
Stage 2
Attributes increased: HP +200, ATK +30
Shadow Weaver improved:
The first hit on each enemy Binds the target for 5 seconds and Steals 100 ATK (effect expires when enemy is defeated or Ines retreats)
Stage 3
Attributes increased: HP +300, ATK +35
Shadow Weaver improved:
The first hit on each enemy Binds the target for 5 seconds and Steals 110 ATK (effect expires when enemy is defeated or Ines retreats)
Module Missions
  1. During battle, deploy your own Ines a total of 12 times
  2. Clear Main Theme 12-12 with a 3-star rating under Standard Environment; You must deploy your own Ines and use Murky Night at least 3 times
PrerequisitesStage 1
  • Complete both of Ines's AGE-Y Module Missions.
  • Raise Ines to Elite 2 Level 60.
Module Data Block.png
4
Crystalline Electronic Unit.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Ines.
Module Data Block.png
4
Data Supplement Stick.png
60
Rephasic Enantiomer.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Ines.
Module Data Block.png
4
Data Supplement Instrument.png
20
Polymerization Preparation.png
4
LMD.png
120K
Description
Only three in the afternoon, and the sunlight has already stopped shining on the little store. In the gloom, Ines sweeps the last of the broken glass down the steps, then heads back into the shop to sit down. The general store is located halfway up a slope. Anyone who passes by will see it and its bizarre one-and-a-half-step stairs.
The place was chosen by Hoederer, who said it was prime real estate and that she'd make her money back quick, but she originally just wanted to go find a container out in the sheds that didn't leak, dump her 'goods' inside, and collect the money at the door, like back in the Scar Market days. But she didn't argue. The war was over, for now, and the people returning to Kazdel should also return to their former lives. A proper place to buy things was only the first step.
'You put the curtain away?' Hoederer had tried to lift it out of habit as he walked in.
A finger extends out of the shadows, pointing at the ornamental fin bowl on the counter. Multicolored beads from the curtain line its bottom, but there is no fin there, nor any water.
'...It's fine. As long as the beads are still here, I can string them back together.'
The finger retracts back into the shadows. Hoederer walks to the shelves, picking up the fallen Originium bomb samples one by one and placing them back into their box, then moves on to tidying up the knives. Everything else, he reorganizes by how dangerous they are and where they were imported from. Once done, he gives it all a once-over. A damp, sticky liquid remains on the floor, the result of someone giving up trying to clean it halfway through.
The man walks back to the counter and pulls out a very fortunate three-legged stool to sit on. From his pockets, he takes out a knife and a piece of wood the size of his hand. By the time Ines finally pulls herself out of her contemplation, he has carved it into an oval.
'What're you doing?'
'I call it the 'W-tato'. Doesn't it look like her?'
'Not in the slightest. And you know that's wood, right?'
'Right, because real potatoes should be for eating.'
'And real knives should be for killing.'
'Was that what you were thinking when you used that real knife of yours to carve your horns?'
Ines sinks back into silence. Hoederer blows away the wood shavings. To his surprise, there is a faint glimmer accompanying them as they flutter through the air.
'Alright, change of topic. What happened earlier?'
'Some people decided this place was their safehouse and storeroom. I corrected them, that's all.'
'And that liquid on the ground...?'
'Soda.'
'Did they repay you?'
The woman gives him a look that all but says 'Are you serious?'. Hoederer puts down the W-tato and gropes around in the drawer, pulling out the account book from its depths.
'Ones, tens, hundreds, thousands, ten thousands... That's a lot of zeros, Ines. You sure you wrote this down right?'
'Look where the decimal point is.'
'......
'I'll be honest, I don't think you should be keeping your accounts like this.'
'The numbers aren't wrong.'
'No, that's not... fine. At least the bowl didn't break, right? And no blood was shed. I think you can move the decimal point forward a spot—'
'It was just a bunch of kids who got duped into coming here. They couldn't even tell the bombs from the soda bottles. They just grab the box and ran.
'I tripped them up, but one of them knocked over a shelf, giving the other two a chance to escape.'
'You went easy on them.'
'I was busy saving the fin and its bowl.'
'You can always buy another fin... Going to open up shop tomorrow?'
Ines steps out of the darkness onto the damp spot, looking all around her.
'Of course, why wouldn't I?
'The shop's already here.'

Base skills[edit]

Skill-hire spd3.png
Base.png
Office.png
When this Operator is assigned to the HR Office, HR contacting speed +35%
Skill-meet spd hast1.png
Elite 2.png
Reception Room.png
When this Operator is assigned to the Reception Room, Clue search speed increases by 20%, then by another 2% per hour, up to a maximum of 30%

Changelog[edit]

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