Ines
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★★★★★★ Ines
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Ines's past is unimportant. Anyway, she wishes to say, "It's been a while." Always keep an eye on the shadow beneath you. Don't let it expose what's on your mind. | |||||||
Position | Melee | |||||||
Tags | DP-Recovery, Fast-Redeploy | |||||||
Trait | Has reduced Redeployment Time, can use ranged attacks | |||||||
Availability | Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats
Range
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Attributes
MAX | MAX | MAX | |||
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HP | 1000 | 1390 | 1760 | 2121 | – |
ATK | 256 | 366 | 482 | 589 | +50 |
DEF | 106 | 175 | 241 | 281 | +30 |
RES | 0 | N/A | |||
Redeployment time | 35 seconds | ||||
DP cost | 9 | 11 | |||
Block count | 1 | ||||
Attack interval | 1 second |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
ASPD +8 | |
Improves Shadow Weaver | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Ines to Level 50. |
Elite 2 |
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Prerequisites |
Raise Ines to Elite 1 Level 80. |
Talents
Shadow Weaver | |
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The first hit on each enemy Binds the target for 3 seconds and Steals 50 ATK (effect expires when enemy is defeated or Ines retreats) | |
The first hit on each enemy Binds the target for 3 seconds and Steals 60 (+10) ATK (effect expires when enemy is defeated or Ines retreats) | |
The first hit on each enemy Binds the target for 5 seconds and Steals 90 ATK (effect expires when enemy is defeated or Ines retreats) | |
The first hit on each enemy Binds the target for 5 seconds and Steals 100 (+10) ATK (effect expires when enemy is defeated or Ines retreats) |
Shadow Sentry | |
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Enemies within attack range lose Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1) | |
Additional information | |
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Skills
Shadow Raid Offensive Recovery Auto |
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Level | Effect | |||
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The next attack deals 25% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 0 | 5 | – | |
The next attack deals 30% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 0 | 5 | – | |
The next attack deals 35% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 0 | 5 | – | |
The next attack deals 40% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 0 | 4 | – | |
The next attack deals 45% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 0 | 4 | – | |
The next attack deals 50% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 0 | 4 | – | |
The next attack deals 55% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 0 | 3 | – | |
The next attack deals 65% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 1 | 3 | – | |
The next attack deals 70% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 2 | 3 | – | |
The next attack deals 80% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP | 3 | 3 | – |
Murky Night Auto Recovery Manual 12 seconds |
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Level | Effect | |||
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Attack range expands, gains +40% ATK and Invisibility, each attack grants 1 DP, and Steals 4 ASPD from the target (Caps at 40, lasts until skill ends or Ines is retreated) | 5 | 30 | 12s | |
Attack range expands, gains +45% ATK and Invisibility, each attack grants 1 DP, and Steals 4 ASPD from the target (Caps at 40, lasts until skill ends or Ines is retreated) | 5 | 29 | 12s | |
Attack range expands, gains +50% ATK and Invisibility, each attack grants 1 DP, and Steals 4 ASPD from the target (Caps at 40, lasts until skill ends or Ines is retreated) | 5 | 28 | 12s | |
Attack range expands, gains +60% ATK and Invisibility, each attack grants 1 DP, and Steals 5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated) | 10 | 27 | 12s | |
Attack range expands, gains +65% ATK and Invisibility, each attack grants 1 DP, and Steals 5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated) | 10 | 26 | 12s | |
Attack range expands, gains +70% ATK and Invisibility, each attack grants 1 DP, and Steals 5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated) | 10 | 25 | 12s | |
Attack range expands, gains +80% ATK and Invisibility, each attack grants 1 DP, and Steals 6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated) | 15 | 24 | 12s | |
Attack range expands, gains +90% ATK and Invisibility, each attack grants 1 DP, and Steals 6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated) | 15 | 23 | 12s | |
Attack range expands, gains +100% ATK and Invisibility, each attack grants 1 DP, and Steals 6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated) | 15 | 22 | 12s | |
Attack range expands, gains +110% ATK and Invisibility, each attack grants 1 DP, and Steals 7 ASPD from the target (Caps at 70, lasts until skill ends or Ines is retreated) | 15 | 20 | 12s | |
Additional information | ||||
The invisibility applied by Murky Night is considered a buff. |
Solitary Return Passive 9 ~ 16 seconds |
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Level | Effect | |||
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The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +60% ATK, immediately retrieves the Shadow Sentry, and deals 80% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 9s | |
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +70% ATK, immediately retrieves the Shadow Sentry, and deals 90% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 9s | |
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +80% ATK, immediately retrieves the Shadow Sentry, and deals 100% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 9s | |
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +90% ATK, immediately retrieves the Shadow Sentry, and deals 110% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 11s | |
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +100% ATK, immediately retrieves the Shadow Sentry, and deals 120% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 11s | |
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +110% ATK, immediately retrieves the Shadow Sentry, and deals 130% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 11s | |
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +120% ATK, immediately retrieves the Shadow Sentry, and deals 140% ATK as Physical damage to up to 5 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 13s | |
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +140% ATK, immediately retrieves the Shadow Sentry, and deals 160% ATK as Physical damage to up to 5 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 14s | |
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +150% ATK, immediately retrieves the Shadow Sentry, and deals 180% ATK as Physical damage to up to 5 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 15s | |
The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time After deployment, +160% ATK, immediately retrieves the Shadow Sentry, and deals 200% ATK as Physical damage to up to 6 enemies it passes through; while active, gains 1 DP for each attack on an enemy |
0 | 0 | 16s | |
Additional information | ||||
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Skill upgrades
Base skills
Personnel Management β | ||
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When this Operator is assigned to the HR Office, HR contacting speed +35% |
Shadow Gathering | ||
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When this Operator is assigned to the Reception Room, Clue search speed increases by +20%, then by another +2% per hour, up to a maximum of +30% |
Changelog
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