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Silence the Paradigmatic
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淬 羽 サイレンス
★★★★★★
Silence the Paradigmatic |
||
| Class | ||
| Branch | ||
| Faction | ||
| Position | Ranged | |
| Tags | Support Survival Healing | |
| Trait | Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)
| |
| Summon | ||
| How to obtain | Lone Trail – Instruction Catalogue; Record Restoration | |
| Original | Silence | |
| Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Silence the Paradigmatic
EP
Internal name
char_1031_slent2
In Other Languages
Chinese
淬羽赫默
Japanese
Korean
사일런스 더 패러디그매틱
Basic Info
Gender
Female
Combat Experience
None
Place of Birth
Date of Birth
May 18th
Height
154 cm
Infection Status
Crystals have appeared on her body. Infection confirmed by medical examination.
Physical Exam
Physical Strength
Normal
Mobility
Standard
Endurance
Normal
Tactical Acumen
Excellent
Combat Skill
Standard
Originium Arts Assimilation
Excellent
Silence the Paradigmatic is a 6★ Rhine Lab Abjurer Supporter Operator in Arknights. She is an alternate version of Silence introduced in Lone Trail.
Stats[edit]
Range
□□□□
□■□□
□□□□ | □□
□□□□
□■□□
□□□□
□□ |
Attributes
| 737 – 1054 | 1054 – 1445 | 1445 – 1927 | +350 | |
| 185 – 290 | 290 – 387 | 387 – 467 | +55 | |
| 73 – 110 | 110 – 147 | 147 – 184 | – | |
| 15 | 20 | 25 | – |
| 80 seconds | |
| 13 / 15 | |
| 1 | |
| 1.6 seconds |
Potential
DP cost -1 |
Redeployment time -10 seconds |
DP cost -1 |
Improves Plumes of Plenty |
DP cost -1 |
| Total Cost |
|---|
Promotion
| |
|
Talents[edit]
| Silent Sentinel | |
|---|---|
| Applies 8% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum of 15% Sanctuary when below 30% HP) | |
| Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum of 24% Sanctuary when below 30% HP) | |
| Plumes of Plenty | |
|---|---|
| Allies with less than 50% HP within this unit's Attack Range heals HP equal to 5% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators | |
| Allies with less than 50% HP within this unit's Attack Range heals HP equal to 6% (+1%) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators | |
Skills[edit]
Go-Getter Auto RecoveryManual25 seconds |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| ATK +20% | 5 | 40 | 25
| |
| ATK +25% | 5 | 40 | 25
| |
| ATK +30% | 5 | 40 | 25
| |
| ATK +35% | 10 | 35 | 25
| |
| ATK +40% | 10 | 35 | 25
| |
| ATK +45% | 10 | 35 | 25
| |
| ATK +50% | 10 | 30 | 25
| |
| ATK +60% | 15 | 30 | 25
| |
| ATK +70% | 15 | 30 | 25
| |
| ATK +80% | 15 | 30 | 25
|
Overlooking Vision Auto RecoveryManual12 seconds |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Gains +10 ASPD; while skill is active, can deploy a Support Drone After deployment, allies near the Drone gains 1.8 times the effect of Talent 1; self-destructs when skill ends or Silence the Paradigmatic retreats |
0 | 36 | 12
| |
| Gains +10 ASPD; while skill is active, can deploy a Support Drone After deployment, allies near the Drone gains 1.9 times the effect of Talent 1; self-destructs when skill ends or Silence the Paradigmatic retreats |
0 | 35 | 12
| |
| Gains +10 ASPD; while skill is active, can deploy a Support Drone After deployment, allies near the Drone gains 2 times the effect of Talent 1; self-destructs when skill ends or Silence the Paradigmatic retreats |
0 | 34 | 12
| |
| Gains +20 ASPD; while skill is active, can deploy a Support Drone After deployment, allies near the Drone gains 2.1 times the effect of Talent 1; self-destructs when skill ends or Silence the Paradigmatic retreats |
4 | 33 | 12
| |
| Gains +20 ASPD; while skill is active, can deploy a Support Drone After deployment, allies near the Drone gains 2.2 times the effect of Talent 1; self-destructs when skill ends or Silence the Paradigmatic retreats |
4 | 32 | 12
| |
| Gains +20 ASPD; while skill is active, can deploy a Support Drone After deployment, allies near the Drone gains 2.3 times the effect of Talent 1; self-destructs when skill ends or Silence the Paradigmatic retreats |
4 | 31 | 12
| |
| Gains +30 ASPD; while skill is active, can deploy a Support Drone After deployment, allies near the Drone gains 2.4 times the effect of Talent 1; self-destructs when skill ends or Silence the Paradigmatic retreats |
8 | 30 | 12
| |
| Gains +40 ASPD; while skill is active, can deploy a Support Drone After deployment, allies near the Drone gains 2.6 times the effect of Talent 1; self-destructs when skill ends or Silence the Paradigmatic retreats |
10 | 28 | 12
| |
| Gains +50 ASPD; while skill is active, can deploy a Support Drone After deployment, allies near the Drone gains 2.8 times the effect of Talent 1; self-destructs when skill ends or Silence the Paradigmatic retreats |
12 | 26 | 12
| |
| Gains +60 ASPD; while skill is active, can deploy a Support Drone After deployment, allies near the Drone gains 3 times the effect of Talent 1; self-destructs when skill ends or Silence the Paradigmatic retreats |
14 | 24 | 12
|
Dreadnought Protocol Auto RecoveryManual60 seconds |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Gains +10% ATK, and the effect of this unit's Talent 1 increases to 1.2 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 5 seconds Can be used up to 2 times within the same battle (can manually deactivate skill) |
20 | 50 | 60
| |
| Gains +10% ATK, and the effect of this unit's Talent 1 increases to 1.3 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 5 seconds Can be used up to 2 times within the same battle (can manually deactivate skill) |
20 | 50 | 60
| |
| Gains +10% ATK, and the effect of this unit's Talent 1 increases to 1.4 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 5 seconds Can be used up to 2 times within the same battle (can manually deactivate skill) |
20 | 50 | 60
| |
| Gains +20% ATK, and the effect of this unit's Talent 1 increases to 1.5 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 6 seconds Can be used up to 2 times within the same battle (can manually deactivate skill) |
20 | 46 | 60
| |
| Gains +20% ATK, and the effect of this unit's Talent 1 increases to 1.6 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 6 seconds Can be used up to 2 times within the same battle (can manually deactivate skill) |
20 | 46 | 60
| |
| Gains +20% ATK, and the effect of this unit's Talent 1 increases to 1.7 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 6 seconds Can be used up to 2 times within the same battle (can manually deactivate skill) |
20 | 46 | 60
| |
| Gains +30% ATK, and the effect of this unit's Talent 1 increases to 1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 7 seconds Can be used up to 2 times within the same battle (can manually deactivate skill) |
20 | 42 | 60
| |
| Gains +30% ATK, and the effect of this unit's Talent 1 increases to 1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 8 seconds Can be used up to 2 times within the same battle (can manually deactivate skill) |
20 | 38 | 60
| |
| Gains +30% ATK, and the effect of this unit's Talent 1 increases to 1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 9 seconds Can be used up to 2 times within the same battle (can manually deactivate skill) |
20 | 34 | 60
| |
| Gains +30% ATK, and the effect of this unit's Talent 1 increases to 1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 10 seconds Can be used up to 2 times within the same battle (can manually deactivate skill) |
20 | 30 | 60
| |
| Additional information | ||||
| The lethal damage protection will only be applied if the Operator does not have similar effects, which overrides the one provided by Dreadnought Protocol, and persists if Silence the Paradigmatic leaves the map after it takes effect. | ||||
Skill upgrades
Operator Modules[edit]
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Operator Silence has demonstrated a remarkable aptitude for providing continuous protection to allies. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Supporter Operator during field operations to exercise Abjurer responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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Attributes increased: HP +100, ATK +45 Trait improved: Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK) | |
|---|---|---|
Attributes increased: HP +130, ATK +60 Plumes of Plenty improved: Increases the Max HP of allies within Attack Range by +6%; Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators | ||
Attributes increased: HP +150, ATK +70 Plumes of Plenty improved: Increases the Max HP of allies within Attack Range by +10%; Allies with less than 50% HP within this unit's Attack Range heal HP equal to 7% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators |
| Module Missions |
|
|---|
| Prerequisites |
| ||
|---|---|---|---|
| Have at least 50% Trust with Silence (the Paradigmatic). | |||
| Have at least 100% Trust with Silence (the Paradigmatic). |
| Description |
|---|
| In front of her is her new office. Two guards from Defense flank her while carrying her luggage, as is standard for a VIP escort. Yes. Now, she too is a Very Important Person. It's on the floor directly below Control's, sprawling with all manner of administrative and executive offices. Not that she's at all a stranger to this place, but today, it suddenly hits her that the AC is a little chilly, that her shoes are very loud against the floor, and that the looks the others give her... are harshly incisive. She involuntarily lets out a sigh. From behind, one of the Defense employees looks at her and sees someone who began worrying for the future of Rhine Lab the moment she assumed her post, and he can't help but feel a level of respect for her. At that precise moment, his terminal rings. It's a notice; he quietly says a few words in response and hangs up. "What's going on?" "It's nothing. Apparently someone sent something through Engineering's lines. My colleagues are tracing it down; no need for you to worry." In short order, they arrive at the office. The Defense personnel spend a few seconds operating the door like second nature, then give her the universal handsign for "go ahead." "Authenticated. Welcome, Components Control Executive Consultant Olivia Silence." She opens the door and enters. The Defense personnel place her luggage on the coffee table, then take their leave at her nod. She surveys her surroundings. A large, standard office, so empty that Ifrit could misbehave all she wants in here, with room to spare. Before she can let out an even deeper sigh, the door behind her opens then shuts again with no warning. "Was there anything el—" She's suddenly compelled to swallow what she was saying, for her visitor is not a person, but— "A Meeboo?!" Yes, in front of her, without a doubt, sits one of Mayer's proud works. It's carrying a bag on its back, containing a pouch of coffee beans, a mug, and an accompanying letter. She opens it. It's Mayer's handwriting. "Boy have I been wondering what kind of gift to get you. Joyce told me she was gonna go for coffee beans, and eureka! So I remodeled one of my Meeboos a little." "You left while I was still working on it, and I was gonna mail it to you, but then Components Control said you'd already had a mountain in your inbox, and just the ETA on inspection was half a month, and I'm not waiting that long, so I borrowed Engineering's lines a little." There's a knock at the door. Dammit, thinks Silence. If they find this Meeboo— She lifts her head and sees it jump onto her new desk and, through a series of elaborate transformations, morph into a coffee machine. The same Defense employee as before enters apologetically. "Sorry, Ms. Silence, whatever was sent through the pipeline apparently arrived here. Is there anything in your office that, uh, can I ask what—" "It's just a coffee machine," Silence replies, shooting from the hip. "But..." "It was a gift from my friend to celebrate my promotion. Is something the matter?" Silence says, picking up the beans and pouring them into the Meeboo, before attempting to pour herself a practiced cup of coffee—er, it should be this button, she imagines? Oh, wonderful, she got it right. "Understood. As long as there's nothing out of the ordinary. Excuse me." Suspicious no longer, the Defense employee turns and leaves. She lets out a third sigh, this time of relief. Hm. Right, the letter kept going. "I already told you at the farewell, but you know, might as well tell you one more time. Congrats on the promotion, Silence! I promise I'll swing by next time I'm back at HQ!" She feels herself relax a little. Some things have changed, that much is true, but other things feel like they'll never change at all. And with this coffee machine around, she shouldn't having trouble staying awake, at least. |
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Attributes increased: HP +150, ATK +40 Trait improved: Deals Arts damage to 2 targets; when skill is active, attacks instead restore the HP of 2 allies (heal amount is equal to 75% of ATK) | |
|---|---|---|
Attributes increased: HP +170, ATK +50 Plumes of Plenty improved: Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; the first time an Operator within range drops below 50% HP, grants that Operator a Barrier equal to 35% of this unit's Max HP; effect doubles for [Rhine Lab] Operators | ||
Attributes increased: HP +200, ATK +62 Plumes of Plenty improved: Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; the first time an Operator within range drops below 50% HP, grants that Operator a Barrier equal to 50% of this unit's Max HP; effect doubles for [Rhine Lab] Operators |
| Module Missions |
|
|---|
| Prerequisites |
| ||
|---|---|---|---|
| Have at least 50% Trust with Silence (the Paradigmatic). | |||
| Have at least 100% Trust with Silence (the Paradigmatic). |
| Description |
|---|
| By the time Silence returned from the committee office to Components Control, there was already a completed project plan outlining the construction of a new observation station and S.H.A.F.T. system in Kjerag on her desk. After the crisis that shocked everyone involved, after the expedition that drew all of Terra's attention, someone had once again proposed an invitation to the distant sky. This was bound to happen—Silence knew this day would come. After all, the stars are right there, and there was bound to be someone curious about her. Silence spots the sharp signature on the documents, made by the last person to handle them. One month ago, this project was just one among many proposed in the Directors' meeting. Afterwards, Components Control Acting Director Saria did not consult Silence on the project, choosing instead to proceed with it as usual. Silence is unsure which of these choices Saria would have found harder to make. Silence is well aware that the project costing tens of billions of Columbian gold certificates cannot truly begin without her own signature, not to mention the complex and innumerable procedures to follow. Such was the authority granted to her by the city and the country, the weight of which seems almost unreal. So, should she sign it? Kjerag, a name that is rarely brought up in Columbia, usually calls to mind the image of a snowy mountain, based on the data occasionally brought back by teams from the Scientific Investigation Section. Establishing an observation station there was bound to attract too many eyes to that country known for standing aloof from worldly affairs. But that aside, was the Rhine Lab of today even ready to take such a big step? Political games and military ambitions—who can say that a mere scientist wouldn't be dragged into the next maelstrom of disputes between the two? What can be done to ensure the situation does not slide into the abyss of violence? No matter how perfect the rules, loopholes are inevitable. Every step forward science takes is an arduous effort, but things other than science must also factor into the equation. There are too many factors to worry about. Only now does Silence understand that, with the power she holds, it is far more difficult to affirm than to reject. She has already come up with many reasons to delay or even outright refuse to green light the project, but there is only a single reason to approve it. Choosing to stand against radical ideas does not mean standing against science. More importantly, someone needs Silence by her side. Humanity is rightly entitled to venture towards the future, and there is no perfect solution to the structural conflicts between different groups of people. But she can only choose to place her hopes on individuals. Silence looks out the window. The skies of Trimounts are clear tonight, and she knows someone else is looking at the same sky. She signs her name on the document. |
Base skills[edit]
| When this Operator is assigned to the HR Office, HR contacting speed +40% |
| When this Operator is assigned to a Factory, productivity +30% |
Changelog[edit]
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