Silence the Paradigmatic

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★★★★★★
Silence the Paradigmatic
Abjurer SupporterRhine Lab
Supporter.png
Abjurer Supporter.png
Rhine Lab
Silence the Paradigmatic icon.png
Silence the Paradigmatic Elite 2 icon.png
Supporter Operator Silence stands ready to provide everyone sanctuary.
Once, she'd always stood in the back, behind everyone else. Now, she stands in front of them.
Position Ranged
Tags Support, Survival, Healing
Trait Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)
Availability Lone Trail (Instruction Catalogue)

Stats

Range

Base.pngElite 1.png
  
  
  
    
  
  
  
    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 737 1054 1445 1927 +350
ATK.png ATK 185 290 387 467 +55
DEF.png DEF 73 110 147 184
RES.png RES 15 20 25 N/A
RDP.png Redeployment time 90 seconds
COST.png DP cost 13 15
BLOCK.png Block count 1
ASPD.png Attack interval 1.6 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -10 seconds
Potential 4.png
DP cost -1
Potential 5.png
Improves Plumes of Plenty
Potential 6.png
DP cost -1
Total Cost
Silence the Paradigmatic's Token
5
OR
Royal Supporter Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Silent Sentinel.
  • New skill: Overlooking Vision.
  • Range extended.
Prerequisites
Raise Silence the Paradigmatic to Level 50.
LMD
30K
Supporter Chip
5
Oriron
7
Polyester
4
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Plumes of Plenty.
  • New skill: Dreadnought Protocol.
  • Silent Mainstay improved.
  • Operator Modules available.
Prerequisites
Raise Silence the Paradigmatic to Elite 1 Level 80.
LMD
180K
Supporter Dualchip
4
Crystalline Electronic Unit
3
RMA70-24
6

Talents

Silent Sentinel
Elite 1.png Applies 8% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum of 15% Sanctuary when below 30% HP)
Elite 2.png Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum of 24% Sanctuary when below 30% HP)
Plumes of Plenty
Elite 2.png Allies with less than 50% HP within this unit's Attack Range heals HP equal to 5% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators
Elite 2.pngPotential 5.png Allies with less than 50% HP within this unit's Attack Range heals HP equal to 6% (+1%) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators

Skills

Skill-TheParadigmatic1.png
Go-Getter
Auto Recovery
Manual
25 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +20% 5 40 25s
Rank 2.png
ATK +25% 5 40 25s
Rank 3.png
ATK +30% 5 40 25s
Rank 4.png
ATK +35% 10 35 25s
Rank 5.png
ATK +40% 10 35 25s
Rank 6.png
ATK +45% 10 35 25s
Rank 7.png
ATK +50% 10 30 25s
Rank 8.png
ATK +60% 15 30 25s
Rank 9.png
ATK +70% 15 30 25s
Rank 10.png
ATK +80% 15 30 25s
Skill-TheParadigmatic2.png
Overlooking Vision
Auto Recovery
Manual
12 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Gains +10 ASPD; while skill is active, can deploy a Support Drone
After deployment, allies near the Drone gains 1.8 times the effect of Talent 1; self-destructs when skill ends or Silence the Paradigmatic retreats
0 36 12s
Rank 2.png
Gains +10 ASPD; while skill is active, can deploy a Support Drone
After deployment, allies near the Drone gains 1.9 times the effect of Talent 1; self-destructs when skill ends or Silence the Paradigmatic retreats
0 35 12s
Rank 3.png
Gains +10 ASPD; while skill is active, can deploy a Support Drone
After deployment, allies near the Drone gains 2 times the effect of Talent 1; self-destructs when skill ends or Silence the Paradigmatic retreats
0 34 12s
Rank 4.png
Gains +20 ASPD; while skill is active, can deploy a Support Drone
After deployment, allies near the Drone gains 2.1 times the effect of Talent 1; self-destructs when skill ends or Silence the Paradigmatic retreats
4 33 12s
Rank 5.png
Gains +20 ASPD; while skill is active, can deploy a Support Drone
After deployment, allies near the Drone gains 2.2 times the effect of Talent 1; self-destructs when skill ends or Silence the Paradigmatic retreats
4 32 12s
Rank 6.png
Gains +20 ASPD; while skill is active, can deploy a Support Drone
After deployment, allies near the Drone gains 2.3 times the effect of Talent 1; self-destructs when skill ends or Silence the Paradigmatic retreats
4 31 12s
Rank 7.png
Gains +30 ASPD; while skill is active, can deploy a Support Drone
After deployment, allies near the Drone gains 2.4 times the effect of Talent 1; self-destructs when skill ends or Silence the Paradigmatic retreats
8 30 12s
Rank 8.png
Gains +40 ASPD; while skill is active, can deploy a Support Drone
After deployment, allies near the Drone gains 2.6 times the effect of Talent 1; self-destructs when skill ends or Silence the Paradigmatic retreats
10 28 12s
Rank 9.png
Gains +50 ASPD; while skill is active, can deploy a Support Drone
After deployment, allies near the Drone gains 2.8 times the effect of Talent 1; self-destructs when skill ends or Silence the Paradigmatic retreats
12 26 12s
Rank 10.png
Gains +60 ASPD; while skill is active, can deploy a Support Drone
After deployment, allies near the Drone gains 3 times the effect of Talent 1; self-destructs when skill ends or Silence the Paradigmatic retreats
14 24 12s
Skill-TheParadigmatic3.png
Dreadnought Protocol
Auto Recovery
Manual
60 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Gains +10% ATK, and the effect of this unit's Talent 1 increases to 1.2 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 5 seconds
Can be used up to 2 times within the same battle (can manually deactivate skill)
20 50 60s
Rank 2.png
Gains +10% ATK, and the effect of this unit's Talent 1 increases to 1.3 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 5 seconds
Can be used up to 2 times within the same battle (can manually deactivate skill)
20 50 60s
Rank 3.png
Gains +10% ATK, and the effect of this unit's Talent 1 increases to 1.4 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 5 seconds
Can be used up to 2 times within the same battle (can manually deactivate skill)
20 50 60s
Rank 4.png
Gains +20% ATK, and the effect of this unit's Talent 1 increases to 1.5 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 6 seconds
Can be used up to 2 times within the same battle (can manually deactivate skill)
20 46 60s
Rank 5.png
Gains +20% ATK, and the effect of this unit's Talent 1 increases to 1.6 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 6 seconds
Can be used up to 2 times within the same battle (can manually deactivate skill)
20 46 60s
Rank 6.png
Gains +20% ATK, and the effect of this unit's Talent 1 increases to 1.7 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 6 seconds
Can be used up to 2 times within the same battle (can manually deactivate skill)
20 46 60s
Rank 7.png
Gains +30% ATK, and the effect of this unit's Talent 1 increases to 1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 7 seconds
Can be used up to 2 times within the same battle (can manually deactivate skill)
20 42 60s
Rank 8.png
Gains +30% ATK, and the effect of this unit's Talent 1 increases to 1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 8 seconds
Can be used up to 2 times within the same battle (can manually deactivate skill)
20 38 60s
Rank 9.png
Gains +30% ATK, and the effect of this unit's Talent 1 increases to 1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 9 seconds
Can be used up to 2 times within the same battle (can manually deactivate skill)
20 34 60s
Rank 10.png
Gains +30% ATK, and the effect of this unit's Talent 1 increases to 1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 10 seconds
Can be used up to 2 times within the same battle (can manually deactivate skill)
20 30 60s
Additional information
The lethal damage protection will only be applied if the Operator does not have similar effects, which overrides the one provided by Dreadnought Protocol, and persists if Silence the Paradigmatic leaves the map after it takes effect.

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Diketon
6
Orirock
4
Rank 4.png
Skill Summary - 2
8
Device
3
Rank 5.png
Skill Summary - 2
8
Orirock Cube
5
Device
3
Rank 6.png
Skill Summary - 2
8
Loxic Kohl
7
Rank 7.png
Skill Summary - 3
8
Polyester Pack
6
Semi-Synthetic Solvent
3
Rank 8.png
Go-Getter
Skill Summary - 3
8
Optimized Device
3
Crystalline Component
5
Overlooking Vision
Skill Summary - 3
8
Grindstone Pentahydrate
4
Semi-Synthetic Solvent
5
Dreadnought Protocol
Skill Summary - 3
8
Refined Solvent
4
Aketon
7
Rank 9.png
Go-Getter
Skill Summary - 3
12
Polymerized Gel
4
RMA70-24
8
Overlooking Vision
Skill Summary - 3
12
Keton Colloid
4
Incandescent Alloy Block
8
Dreadnought Protocol
Skill Summary - 3
12
Crystalline Circuit
4
Optimized Device
6
Rank 10.png
Go-Getter
Skill Summary - 3
15
Nucleic Crystal Sinter
6
Grindstone Pentahydrate
4
Overlooking Vision
Skill Summary - 3
15
Polymerization Preparation
6
Cutting Fluid Solution
6
Dreadnought Protocol
Skill Summary - 3
15
D32 Steel
6
Polymerized Gel
6

Base skills

Skill-hire spd4.png Phone's Always Ringing
Base.png
Office.png
When this Operator is assigned to the HR Office, HR contacting speed +40%
Skill-man spd3.png Rhine Tech γ
Elite 2.png
Factory.png
When this Operator is assigned to a Factory, productivity +30%

Operator Modules

Original

Original module.png Original: Silence the Paradigmatic's Badge
Module Badge.png
Abjurer Supporter.png
Operator Silence has demonstrated a remarkable aptitude for providing continuous protection to allies.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Supporter Operator during field operations to exercise Abjurer responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

BLS-X

BLS-X module.png BLS-X: Hard to Keep Awake
Hard to Keep Awake.png
Stage 1
HP +100
ATK +45
Trait improved:
Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)
Stage 2
HP +130
ATK +60
Plumes of Plenty improved:
Increases the Max HP of allies within Attack Range by +6%; Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators
Stage 3
HP +150
ATK +70
Plumes of Plenty improved:
Increases the Max HP of allies within Attack Range by +10%; Allies with less than 50% HP within this unit's Attack Range heal HP equal to 7% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators
Module MissionsUnlock conditions
  1. During battle, have Silence the Paradigmatic use Dreadnought Protocol a total of 8 times (excluding Support Units)
  2. Clear Main Theme 6-3 with a 3-star rating; You must deploy your own Silence the Paradigmatic, and allow no Operators to be defeated
  • Complete both of Silence the Paradigmatic's BLS-X Module Missions.
  • Raise Silence the Paradigmatic to Elite 2 Level 60.
  • Have at least 100% Trust with Silence (the Paradigmatic).
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
D32 Steel
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Bipolar Nanoflake
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Crystalline Electronic Unit
4
LMD
120K
Description
In front of her is her new office.
Two guards from Defense flank her while carrying her luggage, as is standard for a VIP escort.
Yes. Now, she too is a Very Important Person.
It's on the floor directly below Control's, sprawling with all manner of administrative and executive offices. Not that she's at all a stranger to this place, but today, it suddenly hits her that the AC is a little chilly, that her shoes are very loud against the floor, and that the looks the others give her... are harshly incisive.
She involuntarily lets out a sigh.
From behind, one of the Defense employees looks at her and sees someone who began worrying for the future of Rhine Lab the moment she assumed her post, and he can't help but feel a level of respect for her.
At that precise moment, his terminal rings. It's a notice; he quietly says a few words in response and hangs up.
"What's going on?"
"It's nothing. Apparently someone sent something through Engineering's lines. My colleagues are tracing it down; no need for you to worry."
In short order, they arrive at the office. The Defense personnel spend a few seconds operating the door like second nature, then give her the universal handsign for "go ahead."
"Authenticated. Welcome, Components Control Executive Consultant Olivia Silence."
She opens the door and enters.
The Defense personnel place her luggage on the coffee table, then take their leave at her nod.
She surveys her surroundings. A large, standard office, so empty that Ifrit could misbehave all she wants in here, with room to spare.
Before she can let out an even deeper sigh, the door behind her opens then shuts again with no warning.
"Was there anything el—" She's suddenly compelled to swallow what she was saying, for her visitor is not a person, but—
"A Meeboo?!" Yes, in front of her, without a doubt, sits one of Mayer's proud works.
It's carrying a bag on its back, containing a pouch of coffee beans, a mug, and an accompanying letter.
She opens it. It's Mayer's handwriting.
"Boy have I been wondering what kind of gift to get you. Joyce told me she was gonna go for coffee beans, and eureka! So I remodeled one of my Meeboos a little."
"You left while I was still working on it, and I was gonna mail it to you, but then Components Control said you'd already had a mountain in your inbox, and just the ETA on inspection was half a month, and I'm not waiting that long, so I borrowed Engineering's lines a little."
There's a knock at the door.
Dammit, thinks Silence. If they find this Meeboo—
She lifts her head and sees it jump onto her new desk and, through a series of elaborate transformations, morph into a coffee machine.
The same Defense employee as before enters apologetically. "Sorry, Ms. Silence, whatever was sent through the pipeline apparently arrived here. Is there anything in your office that, uh, can I ask what—"
"It's just a coffee machine," Silence replies, shooting from the hip.
"But..."
"It was a gift from my friend to celebrate my promotion. Is something the matter?" Silence says, picking up the beans and pouring them into the Meeboo, before attempting to pour herself a practiced cup of coffee—er, it should be this button, she imagines? Oh, wonderful, she got it right.
"Understood. As long as there's nothing out of the ordinary. Excuse me."
Suspicious no longer, the Defense employee turns and leaves.
She lets out a third sigh, this time of relief.
Hm. Right, the letter kept going.
"I already told you at the farewell, but you know, might as well tell you one more time. Congrats on the promotion, Silence! I promise I'll swing by next time I'm back at HQ!"
She feels herself relax a little. Some things have changed, that much is true, but other things feel like they'll never change at all.
And with this coffee machine around, she shouldn't having trouble staying awake, at least.

Changelog