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Cantabile

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A woman who grew up in the midst of disorder, with hopes of seeking a new direction here.
If the past is beyond change, then she will turn to decide her own future.
Class Vanguard.png Vanguard
Branch Agent Vanguard.png Agent
Faction Rhodes Island.png Rhodes Island
Sub-faction Bolívar.png Bolívar
Position Melee
Tags DP-Recovery Fast-Redeploy
Trait Has reduced Redeployment Time, can use ranged attacks
How to obtain Standard Headhunting
Cantabile
Base
Elite 2
Illumination That of Daylights
Bard by the Lake
Cantabile.png
Cantabile Elite 2.png
Cantabile Skin 1.png
Cantabile Skin 2.png
Pronunciation
Based on
Superb lyrebird (Menura novaehollandiae)
Etymology
Italian for "performing a song in a smooth style"[1]
Internal name
char_497_ctable
In Other Languages
Simplified Chinese
晓歌
Traditional Chinese
曉歌
Japanese
カンタービレ
Korean
칸타빌레
Character Voices
Yuka Saito
Ruo Wu (credited as "Luttefair" in EN)
Frankie Kevich
Moon Sun-hee
Basic Info
Gender
Female
Combat Experience
6 years
Place of Birth
Date of Birth
April 7th
Height
169 cm
Infection Status
Originium crystals distributed across surface of body, confirmed Infected by medical examination.
Physical Exam
Physical Strength
Standard
Mobility
Normal
Endurance
Standard
Tactical Acumen
Standard
Combat Skill
Standard
Originium Arts Assimilation
Standard

Cantabile is a 5★ Rhodes Island Agent Vanguard Operator in Arknights, introduced in Ideal City.

Stats[edit]

Range

  

Attributes

Base.png Elite 1.png Elite 2.png Trust.png
HP.png HP 857 1225 12251571 15711917
ATK.png ATK 236 348 348459 459560 +30
DEF.png DEF 94 157 157225 225267 +30
RES.png RES 0 0 0
RDP.png Redeployment Time 35 seconds
COST.png DP Cost 8 / 10
BLOCK.png Block 1
ASPD.png Attack Interval 1 second

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ASPD +5
Potential 5.png
Improves Protean
Potential 6.png
DP cost -1
Total Cost
Cantabile's Token.png
5
OR
Epic Vanguard Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Protean.
  • New skill: Specular Reflection.

Raise Cantabile to Level 50.
LMD.png
20K
Vanguard Chip.png
4
Polyketon.png
4
Polyester.png
3
Elite 2.png Elite 2
Raise Cantabile to Elite 1 Level 70.
LMD.png
120K
Vanguard Dualchip.png
3
Incandescent Alloy Block.png
7
Loxic Kohl.png
18

Talent[edit]

Protean
Elite 1
ASPD +6 when not blocking an enemy, ATK +6% when blocking an enemy
Elite 1
Potential 5
ASPD +8 (+2) when not blocking an enemy, ATK +8% (+2%) when blocking an enemy
Elite 2
ASPD +12 when not blocking an enemy, ATK +12% when blocking an enemy
Elite 2
Potential 5
ASPD +14 (+2) when not blocking an enemy, ATK +14% (+2%) when blocking an enemy

Skills[edit]

Skill-Cantabile1.png
Penetrating Gaze
Passive13–20 seconds
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
After deployment, ATK +35%. Generates 1 DP after each attack 13

Rank 2.png
After deployment, ATK +40%. Generates 1 DP after each attack 13

Rank 3.png
After deployment, ATK +45%. Generates 1 DP after each attack 13

Rank 4.png
After deployment, ATK +50%. Generates 1 DP after each attack 14

Rank 5.png
After deployment, ATK +55%. Generates 1 DP after each attack 15

Rank 6.png
After deployment, ATK +60%. Generates 1 DP after each attack 16

Rank 7.png
After deployment, ATK +70%. Generates 1 DP after each attack 17

Rank 8.png
After deployment, ATK +80%. Generates 1 DP after each attack 18

Rank 9.png
After deployment, ATK +90%. Generates 1 DP after each attack 19

Rank 10.png
After deployment, ATK +100%. Generates 1 DP after each attack 20

Skill-Cantabile2.png
Specular Reflection
Auto RecoveryManualToggled
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
ATK +10%, ASPD +10, gains Camouflage. Generates 1 DP after each attack.
Skill activation grants 13 ammo and the skill ends when all ammo is used (can manually deactivate skill)
10 34

Rank 2.png
ATK +13%, ASPD +14, gains Camouflage. Generates 1 DP after each attack.
Skill activation grants 13 ammo and the skill ends when all ammo is used (can manually deactivate skill)
10 33

Rank 3.png
ATK +16%, ASPD +18, gains Camouflage. Generates 1 DP after each attack.
Skill activation grants 13 ammo and the skill ends when all ammo is used (can manually deactivate skill)
10 32

Rank 4.png
ATK +19%, ASPD +22, gains Camouflage. Generates 1 DP after each attack.
Skill activation grants 14 ammo and the skill ends when all ammo is used (can manually deactivate skill)
15 31

Rank 5.png
ATK +22%, ASPD +26, gains Camouflage. Generates 1 DP after each attack.
Skill activation grants 14 ammo and the skill ends when all ammo is used (can manually deactivate skill)
15 30

Rank 6.png
ATK +25%, ASPD +30, gains Camouflage. Generates 1 DP after each attack.
Skill activation grants 14 ammo and the skill ends when all ammo is used (can manually deactivate skill)
15 29

Rank 7.png
ATK +28%, ASPD +34, gains Camouflage. Generates 1 DP after each attack.
Skill activation grants 15 ammo and the skill ends when all ammo is used (can manually deactivate skill)
20 28

Rank 8.png
ATK +32%, ASPD +38, gains Camouflage. Generates 1 DP after each attack.
Skill activation grants 16 ammo and the skill ends when all ammo is used (can manually deactivate skill)
20 27

Rank 9.png
ATK +36%, ASPD +44, gains Camouflage. Generates 1 DP after each attack.
Skill activation grants 17 ammo and the skill ends when all ammo is used (can manually deactivate skill)
20 26

Rank 10.png
ATK +40%, ASPD +50, gains Camouflage. Generates 1 DP after each attack.
Skill activation grants 18 ammo and the skill ends when all ammo is used (can manually deactivate skill)
20 25

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Orirock.png
10
Rank 4.png
Skill Summary Volume 2.png
6
Sugar.png
3
Rank 5.png
Skill Summary Volume 2.png
6
Polyester.png
5
Rank 6.png
Skill Summary Volume 2.png
6
Loxic Kohl.png
4
Rank 7.png
Skill Summary Volume 3.png
6
Manganese Ore.png
2
Compound Cutting Fluid.png
3
Rank 8.png
Penetrating Gaze
Skill Summary Volume 3.png
5
Keton Colloid.png
3
Coagulating Gel.png
2
Specular Reflection
Skill Summary Volume 3.png
5
Optimized Device.png
2
Oriron Cluster.png
3
Rank 9.png
Penetrating Gaze
Skill Summary Volume 3.png
6
Refined Solvent.png
3
Polymerized Gel.png
6
Specular Reflection
Skill Summary Volume 3.png
6
Orirock Concentration.png
2
Grindstone Pentahydrate.png
7
Rank 10.png
Penetrating Gaze
Skill Summary Volume 3.png
10
Crystalline Electronic Unit.png
4
Grindstone Pentahydrate.png
3
Specular Reflection
Skill Summary Volume 3.png
10
Bipolar Nanoflake.png
4
Manganese Trihydrate.png
3

Operator Modules[edit]

Original module.png Original: Cantabile's Badge
Module Badge.png
Agent Vanguard.png

Operator Cantabile has demonstrated a remarkable aptitude in repeated battlefield penetration and establishing advantageous situations for allies in the field.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Vanguard Operator during field operations to exercise Agent responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
AGE-Y module.png AGE-Y: The Voiceless
The Voiceless.png
Stage 1
Attributes increased: HP +130, ATK +18
New trait:
Redeployment Time -35% on first redeployment
Stage 2
Attributes increased: HP +180, ATK +28
Protean improved:
ASPD +15 when not blocking an enemy, ATK +15% when blocking an enemy
Stage 3
Attributes increased: HP +220, ATK +30
Protean improved:
ASPD +18 when not blocking an enemy, ATK +18% when blocking an enemy
Module Missions
  1. During battle, deploy your own Cantabile a total of 12 times
  2. Clear Main Theme 5-3 with a 3-star rating; You must deploy your own Cantabile and have her defeat at least 3 Spec Ops Casters or Spec Ops Caster Leaders
PrerequisitesStage 1
  • Complete both of Cantabile's AGE-Y Module Missions.
  • Raise Cantabile to Elite 2 Level 50.
Module Data Block.png
2
Incandescent Alloy Block.png
3
LMD.png
40K
Stage 2Have at least 50% Trust with Cantabile.
Module Data Block.png
2
Data Supplement Stick.png
20
Crystalline Circuit.png
4
LMD.png
50K
Stage 3Have at least 100% Trust with Cantabile.
Module Data Block.png
2
Data Supplement Instrument.png
8
Keton Colloid.png
5
LMD.png
60K
Description
Cantabile places the leather case she is carrying on the desk. This is the fifteenth time she has opened it since submitting her report to Rhodes Island. A fowlbeast curls up as it dozes on the corner of the desk, the miniature mountain of grains it piled up still by her hand.
'Number 01. First used in Dossoles. Target: the Ramirez couple... Husband and wife, both major founders of the Sacred Heart Welfare Foundation. Residence entered under the guise of a tutor. 8 hours, 22 minutes over schedule. Punishment was fasting for 25 hours.'
Cantabile senses her vocal cords quivering as she wipes the knife with a cloth.
'Number 02. First used in Dossoles. Target: 'Greenbeard', a representative of a local worker's federation. Participated in a union theater performance under the guise of a student. 2 hours, 10 minutes over schedule. Punishment was confinement for 6 hours.'
She cleans her weapons, over and over, summarizing her past missions as she does so. A habit etched into her by the sickening training she received during her days in darkness. She is unsure when it became the only way she can destress. She wants to change, but they followed her close.
'Number 03. First used in southern Bolívar. Target: Miguel Luis, police captain. Approached the target under the guise of a restaurant band member. Completed on schedule.
'Number 04. First used in southern Bolívar. Target: Luchi Luis, newspaper journalist. Residence entered under the guise of a new poet. During a poetry recital, the contents of Number 04 were dumped into his wine glass. Completed on schedule.
'...Yes, I got better at them as I went. I recited poetry, played instruments, even learned how to sing... I learned that all so that... so that those beautiful notes would conceal the sound of my footsteps as I approached...'
The Liberi woman loosens her vice grip. She closes her eyes. The awakened fowlbeast looks at her in puzzlement, its head askew.
'Number 05.' The longest of them, the broadest of them, the hardest of them to conceal. She has never forgotten its position. 'First used in Bunkerhill, Columbia. Target: the traitor 'Gold'. Hunt them down and strike fast. Make it painless...'
She retches. The knives lie there in their case, in voiceless silence.
Of course. They're dismantled now. They once lived in poem and song. They were always silent.
How would these kindhearted people look upon her? How would these saviors of men look upon a killer? How would the triplets in andante look upon a monstrous, bloodstained knife quivering point-down in the wood grain?
'Coo—coocoo—!'
The sound of the fowlbeast's flapping wings and melodic chirps mingle by her ear. She opens her eyes. It has thrown that familiar golden pendent into the case, scattering the neatly-arranged cold congregation. The little golden spot lets out a bright warmth on its own.
From the other side of the door, the gentle voice of a field operator is punctuated by a few raps on the door.
'Are you awake, Cantabile? I, err, if you'd like to talk about things... How about we go get something to eat at the cafeteria?'

Base skills[edit]

Skill-meet spdNotOwned1.png
Base.png
Reception Room.png
When this Operator is assigned to the Reception Room, increases the likelihood of obtaining clues that are not on the Clue Board.
Skill-meet spdNotOwned2.png
Overlook Nothing β
Replaces Overlook Nothing α
Elite 2.png
Reception Room.png
When this Operator is assigned to the Reception Room, Clue search speed increases by 10%, and increases the likelihood of obtaining clues that are not on the Clue Board.

Changelog[edit]

References[edit]

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