Indigo

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Mystic CasterIberia
Caster.png
Mystic Caster.png
Iberia
Indigo icon.png
Indigo Elite 2 icon.png
Indigo Skin 1 icon.png
Caster Indigo, come bearing a light.
Don't ask for her opinions on Rhodes Island's current lighting systems, unless you're looking forward to a deck-wide lightshow.
Position Ranged
Tags DPS, Crowd-Control
Trait Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)
Availability Headhunting

Stats

Range

Base.pngElite 1.png
    
  
    
   
  
   

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 625 894 1162 1435
ATK.png ATK 486 695 903 1116 +100
DEF.png DEF 44 75 104 117
RES.png RES 20 20 20 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 21 23
BLOCK.png Block count 1
ASPD.png Attack interval 3 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +36
Potential 5.png
Improves Gentle Binding Gaze
Potential 6.png
DP cost -1
Total Cost
Indigo's Token
5
OR
Rare Caster Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Gentle Binding Gaze.
  • New skill: Labyrinth of Light.
  • Range extended.
Prerequisites
Raise Indigo to Level 45.
LMD
15K
Caster Chip
3
Device
1
Oriron
1
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Gentle Binding Gaze improved.
  • Operator Modules available.
Prerequisites
Raise Indigo to Elite 1 Level 60.
LMD
60K
Caster Chip Pack
5
Oriron Cluster
14
RMA70-12
7

Talent

Gentle Binding Gaze
Elite 1.png When attacking, has a 12% chance to Bind the target for 4 seconds. Will not target Bound enemies
Elite 1.pngPotential 5.png When attacking, has a 14% (+2%) chance to Bind the target for 4 seconds. Will not target Bound enemies
Elite 2.png When attacking, has a 18% chance to Bind the target for 4 seconds. Will not target Bound enemies
Elite 2.pngPotential 5.png When attacking, has a 20% (+2%) chance to Bind the target for 4 seconds. Will not target Bound enemies
Additional information
The proc chance is calculated separately for each attack in case Indigo stored at least one attack.

Skills

Skill-Indigo1.png
Lighthouse Guardian
Auto Recovery
Manual
4 seconds
  
Level Effect Initial SP SP cost Duration
Rank 1.png
Attack range changes, attack interval is significantly reduced, and each attack deals 30% of ATK as Arts damage 5 25 4s
Rank 2.png
Attack range changes, attack interval is significantly reduced, and each attack deals 31% of ATK as Arts damage 5 24 4s
Rank 3.png
Attack range changes, attack interval is significantly reduced, and each attack deals 32% of ATK as Arts damage 5 23 4s
Rank 4.png
Attack range changes, attack interval is significantly reduced, and each attack deals 35% of ATK as Arts damage 5 22 4s
Rank 5.png
Attack range changes, attack interval is significantly reduced, and each attack deals 36% of ATK as Arts damage 5 21 4s
Rank 6.png
Attack range changes, attack interval is significantly reduced, and each attack deals 37% of ATK as Arts damage 5 20 4s
Rank 7.png
Attack range changes, attack interval is significantly reduced, and each attack deals 40% of ATK as Arts damage 5 19 4s
Rank 8.png
Attack range changes, attack interval is significantly reduced, and each attack deals 43% of ATK as Arts damage 5 18 4s
Rank 9.png
Attack range changes, attack interval is significantly reduced, and each attack deals 46% of ATK as Arts damage 5 17 4s
Rank 10.png
Attack range changes, attack interval is significantly reduced, and each attack deals 50% of ATK as Arts damage 5 15 4s
Additional information
Lighthouse Guardian reduces Indigo's attack interval by 80%, shortening it to 0.6 seconds (before modifiers).
Skill-Indigo2.png
Labyrinth of Light
Auto Recovery
Manual
20 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Attack Interval reduces a little and the activation rate of this unit's Talent increases to 1.5 times. Bound enemies within Attack Range receive Arts damage equal to 10% of Indigo's ATK every 0.5 seconds 10 50 20s
Rank 2.png
Attack Interval reduces a little and the activation rate of this unit's Talent increases to 1.5 times. Bound enemies within Attack Range receive Arts damage equal to 10% of Indigo's ATK every 0.5 seconds 10 49 20s
Rank 3.png
Attack Interval reduces a little and the activation rate of this unit's Talent increases to 1.5 times. Bound enemies within Attack Range receive Arts damage equal to 10% of Indigo's ATK every 0.5 seconds 10 48 20s
Rank 4.png
Attack Interval reduces slightly and the activation rate of this unit's Talent increases to 2 times. Bound enemies within Attack Range receive Arts damage equal to 12% of Indigo's ATK every 0.5 seconds 10 47 20s
Rank 5.png
Attack Interval reduces slightly and the activation rate of this unit's Talent increases to 2 times. Bound enemies within Attack Range receive Arts damage equal to 12% of Indigo's ATK every 0.5 seconds 10 46 20s
Rank 6.png
Attack Interval reduces slightly and the activation rate of this unit's Talent increases to 2 times. Bound enemies within Attack Range receive Arts damage equal to 12% of Indigo's ATK every 0.5 seconds 10 45 20s
Rank 7.png
Attack Interval reduces moderately and the activation rate of this unit's Talent increases to 2.5 times. Bound enemies within Attack Range receive Arts damage equal to 15% of Indigo's ATK every 0.5 seconds 15 44 20s
Rank 8.png
Attack Interval reduces moderately and the activation rate of this unit's Talent increases to 2.5 times. Bound enemies within Attack Range receive Arts damage equal to 17% of Indigo's ATK every 0.5 seconds 17 43 20s
Rank 9.png
Attack Interval reduces moderately and the activation rate of this unit's Talent increases to 3 times. Bound enemies within Attack Range receive Arts damage equal to 17% of Indigo's ATK every 0.5 seconds 18 42 20s
Rank 10.png
Attack Interval reduces and the activation rate of this unit's Talent increases to 3 times. Bound enemies within Attack Range receive Arts damage equal to 20% of Indigo's ATK every 0.5 seconds 29 40 20s
Additional information
  • Labyrinth of Light multiplies Indigo's attack interval by 0.8/0.8/0.8/0.7/0.7/0.7/0.65/0.65/0.65/0.6, reducing it to 2.4/2.4/2.4/2.1/2.1/2.1/1.95/1.95/1.95/1.8 seconds (before modifiers).
  • The Arts damage over time does not proc Gentle Binding Gaze.

Skill upgrades

Rank 2.png
Skill Summary - 1
2
Rank 3.png
Skill Summary - 1
2
Diketon
3
Rank 4.png
Skill Summary - 2
3
Device
1
Rank 5.png
Skill Summary - 2
3
Orirock Cube
4
Rank 6.png
Skill Summary - 2
3
Manganese Ore
2
Rank 7.png
Skill Summary - 3
4
Grindstone
2
Rank 8.png
Lighthouse Guardian
Skill Summary - 3
2
White Horse Kohl
1
Aketon
4
Labyrinth of Light
Skill Summary - 3
2
Manganese Trihydrate
1
Crystalline Component
4
Rank 9.png
Lighthouse Guardian
Skill Summary - 3
4
Optimized Device
1
Oriron Block
2
Labyrinth of Light
Skill Summary - 3
4
White Horse Kohl
2
Keton Colloid
2
Rank 10.png
Lighthouse Guardian
Skill Summary - 3
6
D32 Steel
2
Keton Colloid
2
Labyrinth of Light
Skill Summary - 3
6
Crystalline Electronic Unit
2
Grindstone Pentahydrate
2

Base skills

Skill-dorm single indigo.png Poisoner's Friend
Base.png
Dormitory.png
When this Operator is assigned to a Dormitory, restores +0.55 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); if the target is Blue Poison, further increases Morale restored by +0.45
Skill-pow spd1.png Heat Charge α
Base.png
Power Plant.png
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +10%
Skill-pow spd2.png Lighthouse Power Supply Module
Replaces Heat Charge α
Elite 1.png
Power Plant.png
When this Operator is assigned to a Power Plant, increases the drone recovery rate by +15%

Operator Modules

Original

Original module.png Original: Indigo's Badge
Module Badge.png
Mystic Caster.png
Operator Indigo has demonstrated a perennial commitment to Originium Arts.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Caster Operator during field operations to exercise Mystic Caster responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

MSC-X

MSC-X module.png MSC-X: Staff Maintainenance Kit
Staff Maintainenance Kit.png
Stage 1
ATK +45
ASPD +3
Trait improved:
Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)
Stage 2
ATK +59
ASPD +4
Gentle Binding Gaze improved:
When attacking, has a 23% chance to Bind the target for 4 seconds. Will not target Bound enemies
Stage 3
ATK +70
ASPD +4
Gentle Binding Gaze improved:
When attacking, has a 25% chance to Bind the target for 4 seconds. Will not target Bound enemies
Module MissionsUnlock conditions
  1. Deal a total of 60,000 damage with Indigo (excluding Support Units)
  2. Clear Intermezzi SV-5 with a 3-star rating; You must deploy your own Indigo, and use Labyrinth of Light 2 times
  • Complete both of Indigo's MSC-X Module Missions.
  • Raise Indigo to Elite 2 Level 40.
  • Have at least 100% Trust with Indigo.
Materials
Stage 1Stage 2Stage 3
Module Data Block
1
Oriron Cluster
4
LMD
20K
Module Data Block
1
Data Supplement Stick
15
Sugar Pack
5
LMD
25K
Module Data Block
1
Data Supplement Instrument
5
Semi-Synthetic Solvent
6
LMD
30K
Description
When Indigo was still newly arrived on Rhodes Island, we conducted a study on her staff. The unit at its head seemed to be the key to its function, but we could find no clear theory underpinning it. During further studies, new Operators Irene and Lumen–who had visited Engineering to undergo equipment certification–coincidentally passed by, and the latter took one look at Indigo's staff and very confidently told us that he had seen something similar in the "Eye of Iberia." The "Eye of Iberia" is a lighthouse... a series of lighthouses along Iberia's coastal towns, a grand project that once illuminated the whole nation, abandoned altogether after a disaster decades ago, and now a legacy of the age. Indigo's teacher was one of those very lighthouse keepers, and it was he who gave her the staff as she left home.
"The unit at her staff's head is a standard installation in Iberia's lighthouse systems." This much should be more or less accurate. The issue was that, based on her account, her teacher protected the Rocky Coast's lighthouse all his life, hoping it would one day shine anew. So why would he give her something so important and then allow her to leave?
Indigo herself had this to say: "I'm sure my teacher wanted me to gain some experience on the outside, unravel the secret of its technology, and let it come to life once again... He really was mindful!"
Meanwhile, Irene stated: "Will Iberia's lighthouses never shine again without those Ægir relics? Iberia's prosperity should be left up to the Iberians themselves this time."
Indigo and Irene's answers undoubtedly represent two different outlooks held by the modern Iberian on the nation's future, and deserve some consideration. However, once they had both left, Lumen raised an alternative, "small-minded" conjecture, more or less that before an old man sends his granddaughter off to the city, he stuffs the only valuable they own into her suitcase and hopes she'll never come back, or that he'll have passed by the time she does... or thereabouts.
"The elderly are like that. They like to decide everything for you while you're still clueless," Lumen added.
Speculating on an old man's intentions seemed unnecessary. Besides, having ascertained the history of her Arts unit, our investigation into Indigo was complete. And, of course, it would never have affected how welcome she is at Rhodes Island. But we will note that upon learning the staff's origins, Indigo went blank for a moment. As for what thoughts she had in that instant, and what decisions she made, we have no way of knowing.

Changelog