
★★★★★★
Phantom |
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![]() Phantom, Rhodes Island Operator, melts into the night like a shadow. If you're in a hurry, try calling his code name — he just might appear behind you. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | Fast-Redeploy, Crowd-Control, DPS | |
Trait | Significantly reduced Redeployment Time | |
Summon | ![]() | |
How to obtain | Kernel Headhunting; Recruitment |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
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769 | 1026 | 1283 | 1645 | – |
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215 | 317 | 435 | 558 | +90 |
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144 | 207 | 270 | 322 | – |
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0 | N/A | |||
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18 seconds | ||||
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8 | 10 | |||
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1 | ||||
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0.93 seconds |
![]() | DP cost -1 |
![]() | ATK +22 |
![]() | Redeployment time -2 seconds |
![]() | Max HP +130 |
![]() | DP cost -1 |
Total Cost | |
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Phantom in the Mirror | |
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Can summon a clone with the same abilities as Phantom, but has its own redeployment time |
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Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time |
Phantom Mastery | |
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Redeployment time of clone is reduced by 10 seconds |
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Phantom of the Night Passive |
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Click to show/hide the information for Phantom of the Night |
Lv. | Description | ![]() |
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After deployment, immediately gains 20% Physical Dodge and a Barrier that can absorb Physical Damage equal to 20% of this unit's Max HP, lasting for 10 seconds | – | – | – |
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After deployment, immediately gains 20% Physical Dodge and a Barrier that can absorb Physical Damage equal to 25% of this unit's Max HP, lasting for 10 seconds | – | – | – |
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After deployment, immediately gains 20% Physical Dodge and a Barrier that can absorb Physical Damage equal to 30% of this unit's Max HP, lasting for 10 seconds | – | – | – |
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After deployment, immediately gains 30% Physical Dodge and a Barrier that can absorb Physical Damage equal to 35% of this unit's Max HP, lasting for 10 seconds | – | – | – |
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After deployment, immediately gains 30% Physical Dodge and a Barrier that can absorb Physical Damage equal to 40% of this unit's Max HP, lasting for 10 seconds | – | – | – |
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After deployment, immediately gains 30% Physical Dodge and a Barrier that can absorb Physical Damage equal to 45% of this unit's Max HP, lasting for 10 seconds | – | – | – |
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After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical Damage equal to 50% of this unit's Max HP, lasting for 10 seconds | – | – | – |
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After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical Damage equal to 60% of this unit's Max HP, lasting for 10 seconds | – | – | – |
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After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical Damage equal to 70% of this unit's Max HP, lasting for 10 seconds | – | – | – |
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After deployment, immediately gains 50% Physical Dodge and a Barrier that can absorb Physical Damage equal to 80% of this unit's Max HP, lasting for 10 seconds | – | – | – |
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Bloody Opus Passive |
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Click to show/hide the information for Bloody Opus |
Lv. | Description | ![]() |
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Upon deployment, immediately gains 7 charges of a stacking +10% ATK buff (each attack consumes one charge) | – | – | – |
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Upon deployment, immediately gains 7 charges of a stacking +11% ATK buff (each attack consumes one charge) | – | – | – |
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Upon deployment, immediately gains 7 charges of a stacking +12% ATK buff (each attack consumes one charge) | – | – | – |
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Upon deployment, immediately gains 8 charges of a stacking +13% ATK buff (each attack consumes one charge) | – | – | – |
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Upon deployment, immediately gains 8 charges of a stacking +14% ATK buff (each attack consumes one charge) | – | – | – |
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Upon deployment, immediately gains 8 charges of a stacking +15% ATK buff (each attack consumes one charge) | – | – | – |
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Upon deployment, immediately gains 9 charges of a stacking +16% ATK buff (each attack consumes one charge) | – | – | – |
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Upon deployment, immediately gains 9 charges of a stacking +17% ATK buff (each attack consumes one charge) | – | – | – |
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Upon deployment, immediately gains 9 charges of a stacking +18% ATK buff (each attack consumes one charge) | – | – | – |
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Upon deployment, immediately gains 10 charges of a stacking +20% ATK buff (each attack consumes one charge) | – | – | – |
Additional information | ||||
The ATK buff stack is consumed when the attack deals damage. |
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Night Raid Passive |
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Click to show/hide the information for Night Raid |
Lv. | Description | ![]() |
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Upon deployment, immediately deals 180% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2 seconds | – | – | – |
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Upon deployment, immediately deals 190% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2 seconds | – | – | – |
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Upon deployment, immediately deals 200% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2 seconds | – | – | – |
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Upon deployment, immediately deals 210% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2.5 seconds | – | – | – |
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Upon deployment, immediately deals 220% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2.5 seconds | – | – | – |
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Upon deployment, immediately deals 230% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2.5 seconds | – | – | – |
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Upon deployment, immediately deals 240% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 3 seconds | – | – | – |
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Upon deployment, immediately deals 260% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 3.5 seconds | – | – | – |
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Upon deployment, immediately deals 280% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 4 seconds | – | – | – |
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Upon deployment, immediately deals 300% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 4.5 seconds | – | – | – |
Additional information | ||||
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Specialist Expert α | ![]() |
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When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +30% |
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Masked Phantom Replaces Specialist Expert α
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When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +60% |
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Operator Phantom has demonstrated a remarkable aptitude in repeated battlefield penetration. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Specialist Operator during field operations to exercise Executor responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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HP +100 ATK +50 |
New trait: Refunds a large portion of the current DP Cost when retreated |
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HP +125 ATK +62 |
Phantom Mastery improved: Redeployment time of clone is reduced by 14 seconds | |
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HP +140 ATK +73 |
Phantom Mastery improved: Redeployment time of clone is reduced by 16 seconds |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Phantom. | |||||
![]() | Have at least 100% Trust with Phantom. |
Description |
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The performer does always visit a certain street corner when evening descends. On it there are few, and it is calm, and the shop of the corner has a canopy over its door, such that the twilight of the setting sun finds itself obstructed, but casts a deep, shallow warmth instead over the uneven cobble. When work is over, and no rehearsal is upcoming, the performer avoids the gazes, and is in love with coming here these days. He is a quiet one off the stage, fond of drinking floral teas. With cup cradled, he stares out at the emptiest street in gold, squints ever so slightly, and under the loop of his collar the crystals at his throat, grown distinct these recent evenings, faintly stings. He remembers the ringleader, who rarely shows in person beyond giving him instruction, raising the matter with him not long ago. Coming with praise, eager to see the day he truly joins. Saying, I hope you reserve nothing for this play. —It will be his stage alone. At times, the performer feels a whisper of anxiety, source unknown. But beneath that unease pallid as the Victorian mist, it is clear to realize for him that he cannot hold back the feeling of joy. This will be no ordinary play, a play like no other the traveling troupe has hitherto performed, unlike any stage he has trodden before. This will be his play, and his entire life, his kismet... "Mew." A black kitten appears on the street corner. Few have seen a being beautiful as it, as if a certain legend where at times they show before others as they please, a legend as if the black cat here now. The performer's train of thought is broken. The uncanny fervor in his eyes dissipates, and his look relaxes, watching the cat delicately pace towards him, and he lets out a smile unawares. He is in love with coming to this little town's street corner these days. On it there are few, and it is calm, and the tea is not exceptional, but a black cat does always patron it, placing golden sunsets underfoot with its perfect composure, on its leisurely stroll. "Meow." Its tail elegantly sways, approaches his side. The performer tries to reach a hand out to the black cat, and it gives an askance look, its ears shake a shiver, but it does not show immediate refusal. Thus he carefully strokes its finely sheened fur, the sunset that lingers on this kitten soaking into his fingertips. His smile supplants all other mood in his vision; the performer has long since had a fine name in mind for his unusual new friend, and merely has not given it yet. He has decided, if this black cat keep coming forevermore, he will ask her: would you like to walk with me? |
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ATK +40 DEF +24 |
New trait: When there are no allied units in the four adjacent tiles, ATK +10% |
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ATK +60 DEF +28 |
Phantom in the Mirror improved: Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time; while both Phantom and the clone are present, both have +10% ATK | |
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ATK +75 DEF +30 |
Phantom in the Mirror improved: Can summon an even stronger[note 1] clone with the same abilities as Phantom, but has its own redeployment time; while both Phantom and the clone are present, both have +10% ATK |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Phantom. | |||||
![]() | Have at least 100% Trust with Phantom. |
Description |
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What is death? The teachers described it thus: dramatic, unexpected, shrouded. A character's death was artistic, and by and large the play's climax. A heartracing, fascinating thing. The audience hoped for it so—sensuously, madly, excitedly, rapturously... They were drunk, doped on the stories that lead up to those deaths. Art, all for art. So he was taught; so he held. As he witnessed with his own eyes his teachers demonstrate to him such artistic deaths, one after another, so too did he experience the emotions behind those deaths. He was a child of art. He knew himself, believed himself, and considered himself born unto the stage. And yet. Yet— The moment he truly took the stage as the star, the moment he ushered in the very first production he owned, the moment he could truly exhibit the technique cut into every bone of his body, the moment the sharpened edge would play with grace across the artery— He came to realize with open eyes his own opinion—death was simply death, no more. It held no artistry. It bore no hope. Its only meaning was the passing of a life. In that moment, everything changed. The art once held aloft was lofty no longer. The hopes once shouldered became barbs upon his back. His teachers were no teachers now, but murderers. Ah, indeed. Mere murderers. And he, a mere murderer too. The performers upon the stage, the spectators off it, all simply murderers. But in every story, murderers should receive their just desert in the end. The familiar weight upon his shoulders stops his racing mind. It is the black cat. He tilts his head, and she stares right back. Ever since they met, she has frequented his side. At times, even he knows not how the black cat manages to slip close to him. To him, tonight is a night of utmost importance. And so, he asks the question. "Would you walk with me?" The black cat licks at her paws, yawns, and seems to entirely lack interest in the question. "How would the name... Christine strike you?" "Meow." The black cat—no—Miss Christine now seems much more enthused. With a few short hops she descends from the windowsill, and turns back to glance at him. Oddly, the notion strikes him that Miss Christine is concerned for him. "Don't worry." Yes. Do not worry. His decision has been ever resolute. The curtain slowly opens, the spotlights hang above center stage, the seats below are packed, and all await the play with high hopes. To center stage, he paces. For murderers, a trial at times comes from a place of righteous anger, and at others from introspective guilty, but all are equal in their exit from the stage. He clears his throat. Tonight, death will come equal. |
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ATK +37 ASPD +5 |
New trait: In Integrated Strategies, reduces the Redeployment Time (including that of his summons) by 1 second when attacking; this effect also applies to his summons |
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ATK +55 ASPD +6 |
Phantom in the Mirror improved: Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time; in Integrated Strategies, deploying the clone will refresh Phantom's skill (can stack skill effect up to 8 times) | |
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ATK +71 ASPD +7 |
Phantom in the Mirror improved: Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time; in Integrated Strategies, the clone does not take up a deployment slot, and deploying the clone will refresh Phantom's skill (can stack skill effect up to 8 times) |
Prerequisites | ![]() | Raise Phantom to Elite 2 Level 60. | |
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![]() | Have at least 50% Trust with Phantom. | ||
![]() | Have at least 100% Trust with Phantom. |
Description |
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In light of special permissions granted, the Field Operations Department has hence passed the following resolution with respect to Operator Phantom: Where the entailing mission would fall under Integrated Strategies scope, this operator shall be pursuant to tactics of a reinforced nature in meeting the enemy. In witness whereof, This badge is hereby conferred upon the above named. "We bid the night be sweet. Would any hand dare reach to lift the crimson curtain, sever it." |
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