Phantom

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Executor SpecialistVictoria
Specialist.png
Executor Specialist.png
Victoria
Phantom icon.png
Phantom Elite 2 icon.png
Phantom Skin 1 icon.png
Phantom Skin 2 icon.png
Phantom, Rhodes Island Operator, melts into the night like a shadow.
If you're in a hurry, try calling his code name – he just might appear behind you.
Position Melee
Tags Fast-Redeploy, Crowd-Control, DPS
Trait Significantly reduced Redeployment Time
Availability Headhunting; Recruitment

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 769 1026 1283 1645
ATK.png ATK 215 317 435 558 +90
DEF.png DEF 144 207 270 322
RES.png RES 0 N/A
RDP.png Redeployment time 18 seconds
COST.png DP cost 8 10
BLOCK.png Block count 1
ASPD.png Attack interval 0.93 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
ATK +22
Potential 4.png
Redeployment time -2 seconds
Potential 5.png
Max HP +130
Potential 6.png
DP cost -1
Total Cost
Phantom's Token
5
OR
Royal Specialist Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Bloody Opus.
  • New talent: Phantom in the Mirror.
Prerequisites
Raise Phantom to Level 50.
LMD
30K
Specialist Chip
5
Polyketon
7
Orirock Cube
7
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New skill: Night Raid.
  • New talent: Phantom Mastery.
  • Phantom in the Mirror improved.
  • Operator Modules available.
Prerequisites
Raise Phantom to Elite 1 Level 80.
LMD
180K
Specialist Dualchip
4
Polymerization Preparation
4
Polymerized Gel
9

Skills

Skill-Phantom1.png
Phantom of the Night
Passive
Level Effect Initial SP SP cost Duration
Rank 1.png
After deployment, immediately gains 20% Physical Dodge and a Barrier that can absorb Physical Damage equal to 20% of this unit's Max HP, lasting for 10 seconds
Rank 2.png
After deployment, immediately gains 20% Physical Dodge and a Barrier that can absorb Physical Damage equal to 25% of this unit's Max HP, lasting for 10 seconds
Rank 3.png
After deployment, immediately gains 20% Physical Dodge and a Barrier that can absorb Physical Damage equal to 30% of this unit's Max HP, lasting for 10 seconds
Rank 4.png
After deployment, immediately gains 30% Physical Dodge and a Barrier that can absorb Physical Damage equal to 35% of this unit's Max HP, lasting for 10 seconds
Rank 5.png
After deployment, immediately gains 30% Physical Dodge and a Barrier that can absorb Physical Damage equal to 40% of this unit's Max HP, lasting for 10 seconds
Rank 6.png
After deployment, immediately gains 30% Physical Dodge and a Barrier that can absorb Physical Damage equal to 45% of this unit's Max HP, lasting for 10 seconds
Rank 7.png
After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical Damage equal to 50% of this unit's Max HP, lasting for 10 seconds
Rank 8.png
After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical Damage equal to 60% of this unit's Max HP, lasting for 10 seconds
Rank 9.png
After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical Damage equal to 70% of this unit's Max HP, lasting for 10 seconds
Rank 10.png
After deployment, immediately gains 50% Physical Dodge and a Barrier that can absorb Physical Damage equal to 80% of this unit's Max HP, lasting for 10 seconds
Skill-Phantom2.png
Bloody Opus
Passive
Level Effect Initial SP SP cost Duration
Rank 1.png
Upon deployment, immediately gains 7 charges of a stacking +10% ATK buff (each attack consumes one charge)
Rank 2.png
Upon deployment, immediately gains 7 charges of a stacking +11% ATK buff (each attack consumes one charge)
Rank 3.png
Upon deployment, immediately gains 7 charges of a stacking +12% ATK buff (each attack consumes one charge)
Rank 4.png
Upon deployment, immediately gains 8 charges of a stacking +13% ATK buff (each attack consumes one charge)
Rank 5.png
Upon deployment, immediately gains 8 charges of a stacking +14% ATK buff (each attack consumes one charge)
Rank 6.png
Upon deployment, immediately gains 8 charges of a stacking +15% ATK buff (each attack consumes one charge)
Rank 7.png
Upon deployment, immediately gains 9 charges of a stacking +16% ATK buff (each attack consumes one charge)
Rank 8.png
Upon deployment, immediately gains 9 charges of a stacking +17% ATK buff (each attack consumes one charge)
Rank 9.png
Upon deployment, immediately gains 9 charges of a stacking +18% ATK buff (each attack consumes one charge)
Rank 10.png
Upon deployment, immediately gains 10 charges of a stacking +20% ATK buff (each attack consumes one charge)
Additional information
The ATK buff stack is consumed when the attack deals damage.
Skill-Phantom3.png
Night Raid
Passive
  
  
  
Level Effect Initial SP SP cost Duration
Rank 1.png
Upon deployment, immediately deals 180% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2 seconds
Rank 2.png
Upon deployment, immediately deals 190% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2 seconds
Rank 3.png
Upon deployment, immediately deals 200% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2 seconds
Rank 4.png
Upon deployment, immediately deals 210% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2.5 seconds
Rank 5.png
Upon deployment, immediately deals 220% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2.5 seconds
Rank 6.png
Upon deployment, immediately deals 230% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2.5 seconds
Rank 7.png
Upon deployment, immediately deals 240% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 3 seconds
Rank 8.png
Upon deployment, immediately deals 260% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 3.5 seconds
Rank 9.png
Upon deployment, immediately deals 280% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 4 seconds
Rank 10.png
Upon deployment, immediately deals 300% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 4.5 seconds
Additional information
  • Night Raid does not affect aerial enemies.
  • The push has a force of 0.

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Orirock
6
Damaged Device
4
Rank 4.png
Skill Summary - 2
8
Sugar
5
Rank 5.png
Skill Summary - 2
8
Polyester
4
Oriron
4
Rank 6.png
Skill Summary - 2
8
Manganese Ore
6
Rank 7.png
Skill Summary - 3
8
Coagulating Gel
4
Oriron Cluster
4
Rank 8.png
Phantom of the Night
Skill Summary - 3
8
Orirock Concentration
4
Grindstone
7
Bloody Opus
Skill Summary - 3
8
Keton Colloid
4
Coagulating Gel
4
Night Raid
Skill Summary - 3
8
Optimized Device
3
Oriron Cluster
4
Rank 9.png
Phantom of the Night
Skill Summary - 3
12
White Horse Kohl
4
Keton Colloid
8
Bloody Opus
Skill Summary - 3
12
Manganese Trihydrate
4
Optimized Device
5
Night Raid
Skill Summary - 3
12
Grindstone Pentahydrate
4
White Horse Kohl
9
Rank 10.png
Phantom of the Night
Skill Summary - 3
15
D32 Steel
6
Incandescent Alloy Block
6
Bloody Opus
Skill Summary - 3
15
Polymerization Preparation
6
Incandescent Alloy Block
6
Night Raid
Skill Summary - 3
15
D32 Steel
6
Polymerized Gel
6

Talent(s)

Phantom in the Mirror
Elite 1.png Can summon a clone with the same abilities as Phantom, but has its own redeployment time
Elite 2.png Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time
Phantom Mastery
Elite 2.png Redeployment time of clone is reduced by 10 seconds

Base skills

Skill-train specialist1.png Specialist Expert α
Base.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +30%
Skill-train specialist3.png Masked Phantom
Replaces Specialist Expert α
Elite 2.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Specialist Operators' Specialization training speed +60%

Modules

Original

Original module.png Original: Phantom's Badge
Module Badge.png
Executor Specialist.png
Operator Phantom has demonstrated a remarkable aptitude in repeated battlefield penetration.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Specialist Operator during field operations to exercise Executor responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

EXE-X

EXE-X module.png EXE-X: Miss Christine's Felt
Miss Christine's Felt.png
Stage 1
HP +100
ATK +50
New trait:
Refunds a large portion of the current DP Cost when retreated
Stage 2
HP +125
ATK +62
Phantom Mastery improved:
Redeployment time of clone is reduced by 14 seconds
Stage 3
HP +140
ATK +73
Phantom Mastery improved:
Redeployment time of clone is reduced by 16 seconds
Module MissionsUnlock conditions
  1. Defeat a total of 70 enemies with Phantom (Phantom cannot be a Support Unit)
  2. Clear Main Theme 3-6 with a 3-star rating; You must deploy your own Phantom, and have Phantom defeat at least 6 Invisible Casters
  • Complete both of Phantom's EXE-X Module Missions.
  • Raise Phantom to Elite 2 Level 60.
  • Have at least 100% Trust with Phantom.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Polymerization Preparation
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
D32 Steel
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Crystalline Electronic Unit
4
LMD
120K
Description
The performer does always visit a certain street corner when evening descends.
On it there are few, and it is calm, and the shop of the corner has a canopy over its door, such that the twilight of the setting sun finds itself obstructed, but casts a deep, shallow warmth instead over the uneven cobble.
When work is over, and no rehearsal is upcoming, the performer avoids the gazes, and is in love with coming here these days.
He is a quiet one off the stage, fond of drinking floral teas. With cup cradled, he stares out at the emptiest street in gold, squints ever so slightly, and under the loop of his collar the crystals at his throat, grown distinct these recent evenings, faintly stings.
He remembers the ringleader, who rarely shows in person beyond giving him instruction, raising the matter with him not long ago.
Coming with praise, eager to see the day he truly joins.
Saying, I hope you reserve nothing for this play.
—It will be his stage alone.
At times, the performer feels a whisper of anxiety, source unknown. But beneath that unease pallid as the Victorian mist, it is clear to realize for him that he cannot hold back the feeling of joy.
This will be no ordinary play, a play like no other the traveling troupe has hitherto performed, unlike any stage he has trodden before.
This will be his play, and his entire life, his kismet...

"Mew."
A black kitten appears on the street corner. Few have seen a being beautiful as it, as if a certain legend where at times they show before others as they please, a legend as if the black cat here now.
The performer's train of thought is broken. The uncanny fervor in his eyes dissipates, and his look relaxes, watching the cat delicately pace towards him, and he lets out a smile unawares.
He is in love with coming to this little town's street corner these days. On it there are few, and it is calm, and the tea is not exceptional, but a black cat does always patron it, placing golden sunsets underfoot with its perfect composure, on its leisurely stroll.
"Meow."
Its tail elegantly sways, approaches his side.
The performer tries to reach a hand out to the black cat, and it gives an askance look, its ears shake a shiver, but it does not show immediate refusal. Thus he carefully strokes its finely sheened fur, the sunset that lingers on this kitten soaking into his fingertips.
His smile supplants all other mood in his vision; the performer has long since had a fine name in mind for his unusual new friend, and merely has not given it yet.
He has decided, if this black cat keep coming forevermore, he will ask her: would you like to walk with me?

EXE-Y

EXE-Y module.png EXE-Y: "Think of Me"
Think of Me.png
Stage 1
ATK +40
DEF +24
New trait:
When there are no allied units in the four adjacent tiles, ATK +10%
Stage 2
ATK +60
DEF +28
Phantom in the Mirror improved:
Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time; while both Phantom and the clone are present, both have +10% ATK
Stage 3
ATK +75
DEF +30
Phantom in the Mirror improved:
Can summon an even stronger[note 1] clone with the same abilities as Phantom, but has its own redeployment time; while both Phantom and the clone are present, both have +10% ATK
Module MissionsUnlock conditions
  1. Complete a total of 5 battles; In each battle, you must deploy your own Phantom at least 2 times
  2. Clear Intermezzo DM-5 with a 3-star rating; You must deploy your own Phantom, and have Phantom defeat at least 2 Sarkaz Sentinels
  • Complete both of Phantom's EXE-Y Module Missions.
  • Raise Phantom to Elite 2 Level 60.
  • Have at least 100% Trust with Phantom.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
D32 Steel
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Polymerization Preparation
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Bipolar Nanoflake
4
LMD
120K
Description
What is death?
The teachers described it thus: dramatic, unexpected, shrouded.
A character's death was artistic, and by and large the play's climax.
A heartracing, fascinating thing.
The audience hoped for it so—sensuously, madly, excitedly, rapturously...
They were drunk, doped on the stories that lead up to those deaths.
Art, all for art.
So he was taught; so he held.
As he witnessed with his own eyes his teachers demonstrate to him such artistic deaths, one after another, so too did he experience the emotions behind those deaths.
He was a child of art. He knew himself, believed himself, and considered himself born unto the stage.
And yet. Yet—
The moment he truly took the stage as the star, the moment he ushered in the very first production he owned, the moment he could truly exhibit the technique cut into every bone of his body, the moment the sharpened edge would play with grace across the artery—
He came to realize with open eyes his own opinion—death was simply death, no more.
It held no artistry. It bore no hope. Its only meaning was the passing of a life.
In that moment, everything changed.
The art once held aloft was lofty no longer. The hopes once shouldered became barbs upon his back. His teachers were no teachers now, but murderers.
Ah, indeed. Mere murderers.
And he, a mere murderer too.
The performers upon the stage, the spectators off it, all simply murderers.
But in every story, murderers should receive their just desert in the end.
The familiar weight upon his shoulders stops his racing mind. It is the black cat. He tilts his head, and she stares right back.
Ever since they met, she has frequented his side. At times, even he knows not how the black cat manages to slip close to him.
To him, tonight is a night of utmost importance. And so, he asks the question.
"Would you walk with me?"
The black cat licks at her paws, yawns, and seems to entirely lack interest in the question.
"How would the name... Christine strike you?"
"Meow."
The black cat—no—Miss Christine now seems much more enthused.
With a few short hops she descends from the windowsill, and turns back to glance at him. Oddly, the notion strikes him that Miss Christine is concerned for him.
"Don't worry."
Yes. Do not worry.
His decision has been ever resolute.
The curtain slowly opens, the spotlights hang above center stage, the seats below are packed, and all await the play with high hopes.
To center stage, he paces.
For murderers, a trial at times comes from a place of righteous anger, and at others from introspective guilty, but all are equal in their exit from the stage.
He clears his throat.
Tonight, death will come equal.

Notes

  1. +100 HP, +60 ATK, +40 DEF

Changelog