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Dodge
Dodge is a gameplay mechanic in Arknights.
Overview[edit]
As the name suggests, Dodge allows the bearer to evade an attack directed at them, completely nullifying it in the process. However, dodging attacks does not prevent the bearer from being affected by anything triggered by hitting the target, such as Negative Statuses from certain attacks and Elemental Injuries; Operators with defensive SP recovery for their skills will still generate SP if the attack that would hit them is dodged. In addition, if the attack that would deal "critical" damage (the damage is shown in red) is dodged, the word "MISS" in orange will be shown instead; Flametail's Sport For All outfit is the only known case to change this word's font.
Multiple instances of Dodge stack multiplicatively with each other and as such, can never reach a full 100% as explained in detail here.
Currently all sources of Dodge only work against Physical and/or Arts attacks; there are no known ways to dodge attacks that deal True damage.
Sources[edit]
Operators[edit]
- Mirages summoned by Nightingale's Fleeting Phantom talent have 30% Physical dodge.
- Ambusher Specialists have an innate 50% dodge that increases to 65% with their AMB-Y Operator Module.
| Operator | Source | Information
|
|---|---|---|
| Dodge Rate Up | 50% Physical
| |
Ying Xiao - Fleeting Night |
60% Arts while active
| |
Resilient Mode |
The first instance of Arts damage received while Resilient Mode is active will be dodged.
| |
Flexibility |
Physical
| |
| Blade Art | 10% (+3% Pot. 5) Physical
| |
| Miracle Field | Physical/Arts; also applied to friendly units in the adjacent tiles to Croissant for half the effect.
Note: The in-game description states that Miracle Field gives a chance to resist Physical/Arts damage, which is incorrect. | |
Visual Trap |
Applied to friendly units within the extended attack range while active, Physical □□□
□□□□
■□□□
□□□□
□□□
| |
| Lucky Lass | 50% Arts
| |
| Kung Fu | Physical
| |
Quick Intuition |
Guaranteed Physical after each activation (once only, does not stack)
| |
"Pinus Sylvestris" |
Applied to friendly units within the area-of-effect for 10 seconds, Physical □
□□□
□□■□□
□□□
□
| |
Flameheart |
While active
| |
| Pinus Sylvestris Leader | Applied to Kazimierz Operators while Flametail is deployed, Physical
| |
| Mounted Police | Applied to all Vanguard Operators while Grani is deployed, Physical
| |
| Striped Camouflage | Applied to friendly ranged units within the area-of-effect, Physical □□□
□■□
□□□
| |
Half Moon |
75% Physical while active
| |
Evanescence from Paranoia |
While active, Physical
| |
| Quick Fists | Physical
| |
Pay Close Attention! |
While active, Physical
| |
| Extreme Evasion | Physical
| |
Smokescreen |
75% while active
| |
Covered Defense |
75% while active
| |
Sundial |
Once active, Physical
Note: The in-game description states that Sundial gives Lappland a chance to resist Physical damage, which is incorrect. | |
Honored Guest |
From enemies outside Lee's extended attack range while active □□□
□■□
□□□
| |
Tail Afterimage |
While active, Physical
| |
Bionic Device |
Applied to all Robotters (and friendly units adjacent to them from Sp1) □
□■□
□
| |
| Sturdy Constitution | Physical
| |
Wax and Wane |
While active, Physical
| |
| Graceful Shadow |
| |
| Dual Personality | While using
| |
Sanctuary |
Applied to friendly units in the extended healing range while active, Arts □□□
□□□□
□■□□□
□□□□
□□□
| |
Phantom of the Night |
Lasts for 10 seconds, Physical
| |
Execution Mode |
Lasts for 10 seconds
| |
| Auditory Training | Physical
| |
| Clear Mind | 70% Physical for 15/17 (SOL-Y Stage 2)/18 (SOL-Y Stage 3) seconds after Saga's HP falls below 50% for the first time in each deployment
| |
| Invisible Blade | Physical
| |
| Smoke Installation | Applied to friendlies healed with
| |
Without a Trace |
Applied to friendly units within attack range while active
| |
| Self-Defense | (E2) 25% (+5% Pot. 5) Physical Melee while Vulcan's skill is active
| |
| Ambush | 10 seconds after deployment
|
Enemies[edit]
| Enemy | Information
|
|---|---|
| While inside a Sandstorm, the Redmark (Elite) Infiltrator has 40% Physical/Arts dodge.
| |
| Has 40% Physical dodge while not blocked.
| |
| Has 40% Physical/Arts dodge while not blocked.
| |
| Andoain's Lights Unto Sufferers, created on his position when his HP falls below 50% (75%, 50%, and 25% HP on the Second Form) and covers a radius of 2, gives 50% Physical/Arts dodge to enemies inside (including Andoain himself; does not stack if an enemy is inside multiple Lights Unto Sufferers).
| |
| Military Training gives Manfred 80% Physical/Arts dodge that will be disabled for 30 seconds when he is struck by the Londinium Secondary Defense Artillery.
| |
| Has 80% (90% for Nourished Predators) Physical/Arts dodge that will be disabled while the Predator is being Stunned, Frozen, put to Sleep, Levitated, Bound, or Silenced.
| |
| If the Endspeaker Consumes a Predator's Tombstone before entering the next form, it gains 50% Physical/Arts dodge while not being Stunned, Frozen, put to Sleep, Levitated, or Bound on said form.
| |
| Has 100% Physical dodge for 20 (Alcohol Lover)/30 (Alcohol Association Member) seconds after spawning.
| |
| Has 100% Physical dodge for 10 (Volunteer)/20 (Lifeguard) seconds after their HP falls below 50%.
| |
| Has 40% Physical dodge that will be lost after coming into contact with a Stabilizer Chain.
| |
| Has 40% Physical/Arts dodge that will be lost while in contact with a Stabilizer Chain.
|
Interactions[edit]
- Heavyshooter Snipers' ARC-Y Operator Module causes their attacks against targets on the tile right in front of them to ignore Physical dodge.
- In Ideal City, the damage dealt by Self-Driving Carts' collision ignores Physical dodge.
| Operator | Subject | Interaction |
|---|---|---|
Descent |
While active, Ascalon restores HP whenever an attack directed against her misses including if she dodged it.
| |
Auto Defense |
Increases the proc chance of Miracle Field's dodge.
| |
| Stilled Breath | Fartooth's attacks while her skill is active ignores the target's Physical dodge.
| |
| Vanguard Swordsmanship | Upon dodging a Physical attack, the next attack deals two hits and (E2) hits multiple enemies within Flametail's range equal to her block count.
| |
| Quick Fists | Upon dodging a Physical attack, the next attack has its ATK increased.
| |
Pay Close Attention! |
Upon dodging a Physical attack, launches a stronger counter-attack to an enemy within range, but Jackie can only launch counter-attacks once every a period based on her attack interval.
| |
| Extreme Evasion | Upon dodging a Physical attack, increases ASPD for 5 seconds. Every successful dodge will refresh the duration.
| |
Honesta Missio |
Attack ignore dodge when attacking Wanted targets.
| |
Unerring Proficiency |
Attack cannot be dodged while skill is active.
|