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Dodge

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Dodge is a gameplay mechanic in Arknights.

Overview[edit]

As the name suggests, Dodge allows the bearer to evade an attack directed at them, completely nullifying it in the process. However, dodging attacks does not prevent the bearer from being affected by anything triggered by hitting the target, such as Negative Statuses from certain attacks and Elemental Injuries; Operators with defensive SP recovery for their skills will still generate SP if the attack that would hit them is dodged. In addition, if the attack that would deal "critical" damage (the damage is shown in red) is dodged, the word "MISS" in orange will be shown instead; Flametail's Sport For All outfit is the only known case to change this word's font.

Multiple instances of Dodge stack multiplicatively with each other and as such, can never reach a full 100% as explained in detail here.

Currently all sources of Dodge only work against Physical and/or Arts attacks; there are no known ways to dodge attacks that deal True damage.

Sources[edit]

Operators[edit]

Operator Source Information

12F
Dodge Rate Up 50% Physical

Amiya (Guard)
Skill-GuardAmiya1.png
Ying Xiao - Fleeting Night
60% Arts while active

Asbestos
Skill-Asbestos1.png
Resilient Mode
The first instance of Arts damage received while Resilient Mode is active will be dodged.

Beehunter
Skill-Beehunter1.png
Flexibility
Physical
  • Level 1: 20%
  • Level 2: 23%
  • Level 3: 26%
  • Level 4: 30%
  • Level 5: 33%
  • Level 6: 36%
  • Level 7: 40%
  • Spec. 1: 45%
  • Spec. 2: 50%
  • Spec. 3: 60%

Ch'en
Blade Art 10% (+3% Pot. 5) Physical

Croissant
Miracle Field Physical/Arts; also applied to friendly units in the adjacent tiles to Croissant for half the effect.
  • Elite 1: 10%
  • Elite 2: 20%
  • PRO-Y Stage 2: 24%
  • PRO-Y Stage 3: 27%
  • Potential 5: +3%

Note: The in-game description states that Miracle Field gives a chance to resist Physical/Arts damage, which is incorrect.

Deepcolor
Skill-Deepcolor2.png
Visual Trap
Applied to friendly units within the extended attack range while active, Physical
   
  
  
  
   
  • Level 1-3: 25%
  • Level 4-6: 30%
  • Level 7: 35%
  • Spec. 1: 40%
  • Spec. 2: 45%
  • Spec. 3: 50%

Durin
Lucky Lass 50% Arts

FEater
Kung Fu Physical
  • Elite 1: 20%
  • Elite 2: 40%
  • PUS-Y Stage 2: 47%
  • PUS-Y Stage 3: 52%
  • Potential 5: +3%

Flametail
Skill-Flametail1.png
Quick Intuition
Guaranteed Physical after each activation (once only, does not stack)

Skill-Flametail2.png
"Pinus Sylvestris"
Applied to friendly units within the area-of-effect for 10 seconds, Physical
    
  
  
    
  • Level 1-3: 35%
  • Level 4-6: 40%
  • Level 7-Spec. 1: 45%
  • Spec. 2-3: 50%

Skill-Flametail3.png
Flameheart
While active
  • Level 1-6: 60%
  • Level 7-Spec. 3: 80%

Pinus Sylvestris Leader Applied to Kazimierz Operators while Flametail is deployed, Physical
  • Elite 2: 22%
  • SOL-X Stage 2: 27%
  • SOL-X Stage 3: 30%
  • Potential 5: +3%

Grani
Mounted Police Applied to all Vanguard Operators while Grani is deployed, Physical
  • Elite 1: 10%
  • Elite 2: 20%
  • CHG-X Stage 2: 25%
  • CHG-X Stage 3: 30%
  • Potential 5: +5%

Heavyrain
Striped Camouflage Applied to friendly ranged units within the area-of-effect, Physical
  
  
  
  • Elite 1: 10%
  • Elite 2: 20%
  • PRO-Y Stage 2: 23%
  • PRO-Y Stage 3: 25%
  • Potential 5: +3%

Hellagur
Skill-Hellagur2.png
Half Moon
75% Physical while active

Highmore
Skill-Highmore2.png
Evanescence from Paranoia
While active, Physical
  • Level 1-3: 40%
  • Level 4-6: 45%
  • Level 7: 50%
  • Spec. 1: 53%
  • Spec. 2: 56%
  • Spec. 3: 60%

Indra
Quick Fists Physical
  • Elite 1: 15%
  • Elite 2: 30%
  • Potential 5: +3%

Jackie
Skill-Jackie2.png
Pay Close Attention!
While active, Physical
  • Level 1-3: 40%
  • Level 4-6: 50%
  • Level 7-Spec. 2: 60%
  • Spec. 3: 70%

Extreme Evasion Physical
  • Elite 1: 15%
  • Elite 2: 30%
  • Potential 5: +3%

Jessica
Skill-Jessica1.png
Smokescreen
75% while active

Jessica the Liberated
Skill-TheLiberated2.png
Covered Defense
75% while active

Lappland
Skill-Lappland1.png
Sundial
Once active, Physical
  • Level 1-3: 20%
  • Level 4-6: 25%
  • Level 7: 30%
  • Spec. 1: 33%
  • Spec. 2: 36%
  • Spec. 3: 40%

Note: The in-game description states that Sundial gives Lappland a chance to resist Physical damage, which is incorrect.

Lee
Skill-Lee3.png
Honored Guest
From enemies outside Lee's extended attack range while active
  
  
  
  • Level 1-3: 50%
  • Level 4-6: 55%
  • Level 7-Spec. 2: 60%
  • Spec. 3: 70%

Luo Xiaohei
Skill-LuoXiaohei1.png
Tail Afterimage
While active, Physical
  • Level 1: 20%
  • Level 2: 25%
  • Level 3-6: 30%
  • Level 7-Spec. 2: 35%
  • Spec. 3: 45%

Mayer
Skill-Mayer1.png
Bionic Device
Applied to all Robotters (and friendly units adjacent to them from Sp1)
    
  
    
  • Level 1: 10%
  • Level 2: 13%
  • Level 3: 15%
  • Level 4: 18%
  • Level 5: 20%
  • Level 6: 22%
  • Level 7-Spec. 1: 25%
  • Spec. 2: 30%
  • Spec. 3: 35%

Mountain
Sturdy Constitution Physical
  • Elite 2: 15%
  • FGT-X Stage 2: 20%
  • FGT-X Stage 3: 25%

Mr. Nothing
Skill-MrNothing2.png
Wax and Wane
While active, Physical
  • Level 1-3: 30%
  • Level 4-6: 35%
  • Level 7: 40%
  • Spec. 1-2: 45%
  • Spec. 3: 50%

Narantuya
Graceful Shadow
  • Elite 2: 35%
  • Potential 3: +3%

Nightmare
Dual Personality While using Skill-Nightmare1.png Drain Soul
  • Elite 1: 20%
  • Elite 2: 40%
  • CCR-Y Stage 2: 45%
  • CCR-Y Stage 3: 50%
  • Potential 5: +5%

Nightingale
Skill-Nightingale2.png
Sanctuary
Applied to friendly units in the extended healing range while active, Arts
   
  
  
  
   
  • Level 1-3: 10%
  • Level 4-6: 15%
  • Level 7-Spec. 2: 20%
  • Spec. 3: 25%

Phantom
Skill-Phantom1.png
Phantom of the Night
Lasts for 10 seconds, Physical
  • Level 1-3: 20%
  • Level 4-6: 30%
  • Level 7-Spec. 2: 40%
  • Spec. 3: 50%

Projekt Red
Skill-ProjektRed1.png
Execution Mode
Lasts for 10 seconds
  • Level 1-3: 20%
  • Level 4-6: 30%
  • Level 7-Spec. 2: 40%
  • Spec. 3: 50%

Rope
Auditory Training Physical
  • Elite 1: 15%
  • Elite 2: 30%
  • HOK-X Stage 2: 35%
  • HOK-X Stage 4: 40%
  • Potential 5: +4%

Saga
Clear Mind 70% Physical for 15/17 (SOL-Y Stage 2)/18 (SOL-Y Stage 3) seconds after Saga's HP falls below 50% for the first time in each deployment

Sharp
Invisible Blade Physical
  • Elite 1: 20%
  • Elite 2: 30%

Spot
Smoke Installation Applied to friendlies healed with Skill-Spot1.png Secondary Healing Mode for 3 seconds, Physical
  • Elite 1: 10%
  • Elite 1 Level 55: 20%

Tsukinogi
Skill-Tsukinogi1.png
Without a Trace
Applied to friendly units within attack range while active
  • Level 1-3: 25%
  • Level 4-6: 28%
  • Level 7: 31%
  • Spec. 1: 32%
  • Spec. 2: 33%
  • Spec. 3: 35%

Vulcan
Self-Defense (E2) 25% (+5% Pot. 5) Physical Melee while Vulcan's skill is active

W
Ambush 10 seconds after deployment
  • Elite 1: 40%
  • Elite 2: 60%

Enemies[edit]

Enemy Information

"Redmark" Infiltrator
"Redmark" Elite Infiltrator
While inside a Sandstorm, the Redmark (Elite) Infiltrator has 40% Physical/Arts dodge.

Delinquent
Delinquent Boss
Has 40% Physical dodge while not blocked.

Lucian, "Blood Diamond"
Ominous Apparition
Has 40% Physical/Arts dodge while not blocked.

Andoain, the "Martyr"
Andoain's Lights Unto Sufferers, created on his position when his HP falls below 50% (75%, 50%, and 25% HP on the Second Form) and covers a radius of 2, gives 50% Physical/Arts dodge to enemies inside (including Andoain himself; does not stack if an enemy is inside multiple Lights Unto Sufferers).

Manfred
Military Training gives Manfred 80% Physical/Arts dodge that will be disabled for 30 seconds when he is struck by the Londinium Secondary Defense Artillery.

Nethersea Predator
Nourished Predator
Regressed Predator
Has 80% (90% for Nourished Predators) Physical/Arts dodge that will be disabled while the Predator is being Stunned, Frozen, put to Sleep, Levitated, Bound, or Silenced.

The Endspeaker, Will of We Many
If the Endspeaker Consumes a Predator's Tombstone before entering the next form, it gains 50% Physical/Arts dodge while not being Stunned, Frozen, put to Sleep, Levitated, or Bound on said form.

Alcohol Lover
Alcohol Association Member
Has 100% Physical dodge for 20 (Alcohol Lover)/30 (Alcohol Association Member) seconds after spawning.

Lakeside Volunteer
Lakeside Lifeguard
Has 100% Physical dodge for 10 (Volunteer)/20 (Lifeguard) seconds after their HP falls below 50%.

"Flying Boots" Mercenary
"Flying Boots" Elite Mercenary
Has 40% Physical dodge that will be lost after coming into contact with a Stabilizer Chain.

Deathveil Assassin
Has 40% Physical/Arts dodge that will be lost while in contact with a Stabilizer Chain.

Interactions[edit]

OperatorSubjectInteraction
Ascalon
Skill-Ascalon3.png
Descent
While active, Ascalon restores HP whenever an attack directed against her misses including if she dodged it.
  • Level 1-3: 3% max. HP
  • Level 4-6: 4% max. HP
  • Level 7: 5% max. HP
  • Spec. 1: 6% max. HP
  • Spec. 2: 7% max. HP
  • Spec. 3: 8% max. HP

Croissant
Skill-Croissant1.png
Auto Defense
Increases the proc chance of Miracle Field's dodge.
  • Level 1: 1.1×
  • Level 2: 1.2×
  • Level 3: 1.3×
  • Level 4: 1.4×
  • Level 5: 1.5×
  • Level 6: 1.6×
  • Level 7: 1.7×
  • Spec. 1: 1.8×
  • Spec. 2: 1.9×
  • Spec. 3: 2×

Fartooth
Stilled Breath Fartooth's attacks while her skill is active ignores the target's Physical dodge.

Flametail
Vanguard Swordsmanship Upon dodging a Physical attack, the next attack deals two hits and (E2) hits multiple enemies within Flametail's range equal to her block count.
  • When Flametail's SOL-Y Operator Module is upgraded, the attack also deals 120% (Stage 2)/130% (Stage 3) damage.

Indra
Quick Fists Upon dodging a Physical attack, the next attack has its ATK increased.
  • Elite 1: 80%
  • Elite 2: 100%

Jackie
Skill-Jackie2.png
Pay Close Attention!
Upon dodging a Physical attack, launches a stronger counter-attack to an enemy within range, but Jackie can only launch counter-attacks once every a period based on her attack interval.
  • Damage (of ATK)
    • Level 1: 120%
    • Level 2: 125%
    • Level 3: 130%
    • Level 4: 135%
    • Level 5: 140%
    • Level 6: 145%
    • Level 7: 150%
    • Spec. 1: 155%
    • Spec. 2-3: 160%
  • Delay (of attack interval)
    • Level 1-3: 100%
    • Level 4-6: 80%
    • Level 7-Spec. 2: 60%
    • Spec. 3: 50%

Extreme Evasion Upon dodging a Physical attack, increases ASPD for 5 seconds. Every successful dodge will refresh the duration.
  • Elite 1: 6
  • Elite 2: 12

Lemuen
Skill-Lemuen2.png
Honesta Missio
Attack ignore dodge when attacking Wanted targets.

Windscoot
Skill-Windscoot2.png
Unerring Proficiency
Attack cannot be dodged while skill is active.

See also[edit]

Navigation