Ideal City: Self-Driving Cart
Ideal City features Self-Driving Carts or simply Carts, which is a modular three-wheeled bicycle used by the Zeruertzans to kill their time by racing across the sandy beach surrounding the Aquapit.
Overview
“ | Modular self-driving cart that is all the rage in Zeruertza. Upon colliding with an enemy unit, inflicts Physical damage that ignores Dodge and a brief Stun; can be equipped with components to gain additional effects. | ” |
—Unused tooltip |
Self-Driving Carts are technically allied units[note 1] and are spawned by Self-Driving Cart Launchpoints. Once spawned, the Cart will move straight ahead at a speed of 2 tiles/second, dealing 500 Physical damage that never procs Physical dodge to enemies it collides with and Stunning them for 1 second. If the Cart comes into contact with an Operator, a summon whose facing can be set, or a Self-Driving Cart One-Way Road, it will be diverted towards the direction the unit is facing, but each unit can only divert a single Cart once. The Cart will self-destruct upon colliding with a wall or Full Metal/Alloy Surfing Instructor, or on its own after 60 seconds.
Once IC-TR-1 is cleared, the player will be granted access to the Backyard Workshop where the Cart can be customized, which will be further explained below.
Gears
The player's Carts can be customized with various Gears to modify their functionality, done in the Power Lab section of the Backyard Workshop.
The Cart have six Gear slots: Roof, Front, two Trunks, and two Expansion Chips (α and β), with each slot can only having one Gear equipped at a time; a single Trunk and Expansion Chip can be equipped in both slots. If the operation is runned through Auto Deploy, the Gear setting used when the setup is saved will be applied.
Gears come in three rarities, denoted by their color: Green, Blue, and Gold; a fourth rarity also exists, Red, which is exclusive to "Simplification Solution", "Paradoxical Explosion", and "Infinite Fist". The rarer the Gear, the more powerful its effect(s).
Gears are obtained from the Gear Trading Center, where the player will be able to obtain a new Gear for every 80 Photocopies of "Stranger Things" obtained (40 in the rerun); the Gear obtained this way is chosen at random but never be "Simplification Solution", "Paradoxical Explosion", and "Infinite Fist". All Gears can be obtained in the Engine Club, which will be further explained below.
If the player possesses one copy of each Roof and Front, and two copies of each Trunk and Expansion Chip, any duplicates can be recycled for LMD depending on the respective Gear's rarity; "Simplification Solution", "Paradoxical Explosion", and "Infinite Fist" are treated as Gold gears.
![]() |
#1: Howling Amp <Self-Driving Cart> reduces enemy DEF by -40% on contact for 3sAn extremely oversensitive amplifier, Zeruertza's worst nightmare late at night. Slot: Roof Value: 200 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#2: Advanced Electromagnet <Self-Driving Cart> reduces enemy RES by -40% on contact for 3sCrane core from an active-service model. The number of coils has been adjusted to prevent the self-driving cart getting stuck on manholes. Slot: Roof Value: 200 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#3: Power Chiller <Self-Driving Cart> inflicts [Cold] on contact with enemy for 5sPowerful vehicle-mounted AC. Gets people to follow it looking for some cool air. Slot: Roof Value: 200 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#4: Sub-Rumble Amp <Self-Driving Cart> reduces enemy DEF by -25% on contact for 3sAmplifier that was so noisy it was repurposed for self-driving carts. Slot: Roof Value: 100 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#5: Industrial Electromagnet <Self-Driving Cart> reduces enemy RES by -25% on contact for 3sA retired crane core. Do not approach with metal objects. Slot: Roof Value: 100 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#6: External Chiller <Self-Driving Cart> inflicts [Cold] on contact with enemy for 3sStandard vehicle-mounted AC. Hot goes in, cold comes out. Slot: Roof Value: 100 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#7: See-Saw Ejection Seat <Self-Driving Cart> pushes enemies significantly in direction it is travelingA seat on a see-saw. Rumor has it that these see-saws were responsible for the cracking of the dome, though no evidence has surfaced. Yet. Slot: Front Value: 400 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#8: Tandem Spring Seat <Self-Driving Cart> pushes enemies moderately in direction it is travelingRetired tandem motorcycle seat. It only ejected one person, but it sure ejected them a long way. Slot: Front Value: 200 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#9: High-Speed Step Drill <Self-Driving Cart> Physical damage on contact with enemy increased to 300% ATKExtra high-speed step drill. Bzzz! Slot: Front Value: 200 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#10: Assault Bumper <Self-Driving Cart> stun duration on contact with enemy increased to 3sReinforced spiked bumper, a dangerous weapon. Slot: Front Value: 200 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#11: Motorcycle Spring Seat <Self-Driving Cart> pushes enemies slightly in direction it is travelingMotorcycle seat retired because it ejected the rider. Slot: Front Value: 100 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#12: Old Step Drill <Self-Driving Cart> Physical damage on contact with enemy increased to 200% ATKOld step drill retired due to wear and tear. Slot: Front Value: 100 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#13: Crash Bumper <Self-Driving Cart> stun duration on contact with enemy increased to 2sSpiked bumper, preventing crashes by making people avoid you. Slot: Front Value: 100 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#14: Sobering Elixir <Self-Driving Cart> restores 3 SP to an ally when it passes by themA single sniff will keep you sober for a week, but you will get spasms at night. Slot: Trunk Value: 400 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#15: Filter Coffee <Self-Driving Cart> restores 2 SP to an ally when it passes by themFiltered underground black coffee. Excellent stimulant. Replacement for sugar syrup. Slot: Trunk Value: 200 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#16: Condensed Mushroom Essence <Self-Driving Cart> heals nearby allies by 60% of the <Self-Driving Cart>'s ATK per second for 5s as it passes by an allyCondensed essence of giant mushrooms. A single drop fills the room with the scent of mushroom. Slot: Trunk Value: 200 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#17: Pure Peppermint Oil <Self-Driving Cart> gives nearby allies ASPD +40 for 5s as it passes by an allyA barrel of peppermint oil so strong that it burns your eyes before it is opened. Slot: Trunk Value: 200 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#18: Refined Coffee <Self-Driving Cart> restores 1 SP to an ally when it passes by themBlack coffee taken from an underground species. Very good stimulant, slightly sweet. Slot: Trunk Value: 100 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#19: Premium Mushroom Essence <Self-Driving Cart> heals nearby allies by 30% of the <Self-Driving Cart>'s ATK per second for 5s as it passes by an allyEssence of giant mushrooms. Good for health and increases flavor when cooking. Slot: Trunk Value: 100 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#20: Cool Peppermint Oil <Self-Driving Cart> gives nearby allies ASPD +20 for 5s as it passes by an allyA barrel of peppermint oil. Definitely wakes you up. Slot: Trunk Value: 100 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#21: "Simplification Solution" When <Self-Driving Cart> leaves, disable the special abilities of all nearby enemies for 5s; changes <Self-Driving Cart> color when equipped in Expansion Slot αJamming program inspired by Stitch's designs. Lock down the enemy's equipment and eliminate them. Slot: Expansion Chip Value: 400 ![]() Acquisition City Forum, Engine Club |
![]() |
#22: "Paradoxical Explosion" When <Self-Driving Cart> leaves, deal 600% ATK as Physical damage to all nearby enemies; changes <Self-Driving Cart> color when equipped in Expansion Slot αTimed self-destruct sequence inspired by Avdotya's creations. Knock the enemy out with a bang. Slot: Expansion Chip Value: 400 ![]() Acquisition City Forum, Engine Club |
![]() |
#23: "Infinite Fist" Automatically cycle launches after first manual launch of <Self-Driving Cart>; changes <Self-Driving Cart> color when equipped in Expansion Slot αAn auto-reset program inspired by Gavial's chain fists. Knock out the enemy with a series of heavy fists. Slot: Expansion Chip Value: 400 ![]() Acquisition City Forum, Engine Club |
![]() |
#24: Engine Overclocker <Self-Driving Cart> Movement Speed +80%Acceleration program written by experienced Durin hackers, leaving opponents in the dust. Slot: Expansion Chip Value: 200 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#25: Engine Berserker <Self-Driving Cart> Movement Speed +120%, launch DP cost +2Acceleration program written by expert Durin hackers. Better install a brake. Slot: Expansion Chip Value: 200 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#26: Engine Energy-Saver Launch DP cost -1, <Self-Driving Cart> Movement Speed -50%Energy-saver program written by Durin superhackers. Efficient and guaranteed free of backdoors. Slot: Expansion Chip Value: 200 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#27: High-Pressure Charging Algorithm Launch cooldown -50%, DP cost +2Greatly improves charging efficiency before launch. Reduces self-driving cart lifespan, but who cares? Slot: Expansion Chip Value: 200 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#28: Trickle Charging Algorithm DP cost -3, launch cooldown +100%Increases the lifespan of the self-driving cart's energy system. Useful, but got a flood of negative reviews as soon as it came out. Slot: Expansion Chip Value: 200 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#29: Steering Expansion Kit <Self-Driving Cart One-Way Road> +4A program that adapts the self-driving cart to even more steering systems. Not sure this is a good idea, even if there is no one inside. Slot: Expansion Chip Value: 200 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#30: Steering Driver v2 <Self-Driving Cart One-Way Road> DP -2, deployment cooldown -4sA new steering system driver. You are the only limit. Slot: Expansion Chip Value: 200 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#31: Engine Accelerator <Self-Driving Cart> Movement Speed +40%Acceleration program written by Durin hackers, putting you a step ahead. Slot: Expansion Chip Value: 100 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#32: Efficient Charging Algorithm Launch cooldown -20%Improves charging efficiency before launch. Classic, elegant, trustworthy. Slot: Expansion Chip Value: 100 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#33: Steering Expansion Tool <Self-Driving Cart One-Way Road> +2A program that adapts the self-driving cart to more steering systems. Good thing there is no one inside to get carsick. Slot: Expansion Chip Value: 100 ![]() Acquisition Gear Trading Center, Engine Club |
![]() |
#34: Steering Driver Update <Self-Driving Cart One-Way Road> DP -1, deployment cooldown -2sA driver update to the steering system that makes it deploy smoother and quicker. Slot: Expansion Chip Value: 100 ![]() Acquisition Gear Trading Center, Engine Club |
Additional information | |
---|---|
|
Engine Club
The Engine Club allows the player to share their Cart's design with that of other players; this particular design is independent from the player's design in the Power Lab.
Every day during the event, players have three chances to participate in Club Interaction where the player chooses one of two Cart designs shared by the player's friends or random players/Zeruertzans if the player have no or little friends, awarding either a Gear and 2000 or just the latter; the first chance is guaranteed to give a Gear that the player doesn't own yet unless if the player already obtained all Gears.
Racetrack
Unlocked by having 6 different Gears, Self-Driving Cart Racetrack operations are meant to test the player's skill in making use of Self-Driving Carts. They neither use up Sanity nor give out any rewards, thus are meant for fun only.
There are two Racetrack operations: IC-P-1 and IC-P-2; the former is available initially while the latter is available from Ideal City's second week. In both operations, there are multiple Launchpoints and several One-Way Roads available, but no Operators can be used and the DP generation is disabled (the player starts with a high amount of DP to make up for this), so the player must make their Carts count. In addition, the operation ends when the time (shown in place of the operation status display) runs out or all enemies are defeated, whichever comes first.
The goal of Racetracks is to earn as many score as possible by utilizing Carts in the most elaborate way possible, divided into three categories.
- Power Score: Based on the total damage dealt by Carts' collision.
- In IC-P-2, Alloy Surfing Instructors are present; if the Cart collides with them, the Power Score will actually be reduced!
- Trick Score: Based on the Gears equipped on the Cart; the Gears used in Racetrack operations matches with the player's current setup in the Power Lab.
- Speed Score: Based on the remaining time limit, the delay between Cart spawns, how long the Cart remains, and whether the Cart have Gears that boosts its speed or not.
Upon ending the Racetrack operation, the player will receive one of the four ratings based on their total score, from the lowest to the highest: B, A, S, and SS.
NOTE: In the rerun of Ideal City on the Global server, the game becomes unresponsive when the player tries to quit the Backyard Garage menu after clearing a Racetrack operation, possibly due to a glitch. This can be avoided by returning to the main menu through the Home button instead of the Back button.