Stultifera Navis Action Logs: Nameless Ocean

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A list of Action Logs of Nameless Ocean in Stultifera Navis' Inquisition Minute.

The prefix of the nodes' names denote their storyline order in descending order, where the first number denotes the objective and the second number denotes the action. Therefore, 5-1 means that the node is part of the fifth objective and the first action.

  • If A or B is added after the action, it denotes multiple choices.
  • If the same node is listed more than once, it must be entered multiple times to proceed.
The logs are quoted verbatim from the game and should be kept pristine. Edits and updates should be placed on other pages related to the same subject.

Defeating the Seaborn

16-1: Main Deck

On the main deck, the nethersea brand is spreading. It mercilessly engulfs everything, irreversibly. This is how it survives, able to heal wounds left even by the passage of time.

16-2: Mooring Winch

Around the mooring winch, a large number of Sea Terrors are gathered, curling up and degenerating, turning themselves into masses of nutrient-rich muscle fiber to offer up to their kin.

16-3: Mooring Winch

How would sociologists analyze the social constructs of the Sea Terrors and the Seaborn? No, the scholars would only be able to throw their hands up in defeat. Because human society is built on selfishness, morality, cowardice, and bravery. Our ugliness has built the foundation for these flashes of greatness. However, these creatures' understanding of kinship is beyond our comprehension. Humans extol martyrdom because it symbolizes morality, and because it is so rare. But Sea Terrors may well never see it from such an angle, labeling their choices neither virtue nor vice. They have only one goal. All of their actions are in service of that singular goal. They have no castes, no individual interests. They seek only to reach the endpoint of evolution.
That is precisely why humans must fight them to the bitter end.

16-4: Deck Room

Just as the hunt is about to draw to an end, Amaia intervenes and stops Specter. The Seaborn successfully returns to the ocean and awaits evolution, and Kal'tsit and Carmen, who just embarked on their journey, do not know whether they'll make it in time.

Hunting down the wounded Seaborn

17-1: Signal Light Array

Beside the signal light array, the Sea Terrors gather. Where they slither, the shadows grow longer.

17-2: Starboard Deck

On the starboard deck, the injured Seaborn seeks to flee for its life. It feeds on its kin, amassing itself. It can feel that it has arrived before a broken-through door.

17-3: Starboard Deck

The Sea Terrors sense the imminence of evolution. They swarm forth, their flesh clogging the way, using death to hold back their enemies. The Seaborn is fleeing into their midst. It still needs more time.

17-4: Bow Deck

On the bow deck, the injured Seaborn is looking for an escape route. It needs nutrients, it needs direction. It can feel that it is but a step away from the answer it has always sought.

17-5: Bow Deck

The Sea Terrors sense a hope for the future. They swarm forth, their blood congealing into a bastion, using death to erect a mighty wall. The Seaborn is fleeing into their midst. It still needs more time.

17-6: Port Deck

On the port deck, dense swarms of Sea Terrors squeeze into one place, slowly shifting, squeezing, multiplying. Something is hidden amidst them–the injured Seaborn may well be here, rejuvenating its strength.

17-7: Port Deck

The lumbering mass crawling around amidst the swarm is just another Sea Terror that has grown massive. Was this an unconscious coincidence, or an astute ruse? There's no time to think too deeply about this–the injured Seaborn must be located.

17-8: Port Deck

On the port deck, the injured Seaborn stops moving. It is thinking, it is realizing. It can feel that it has questions that cannot be answered, and needs to find a way to resolve that.

17-9: Port Deck

The Seaborn looks out at the sea, towards where it was born, towards where it will end up. It cannot comprehend what has transpired within this floating box. It cannot comprehend the strangers and kin that have tried to hurt it. It lingers, brooding. It feels as if the answer is within its grasp, yet has no way to describe it.

17-10: Bow Deck

On the bow deck, a strange sound is coming from somewhere, a murmur that is not human, like the babbling of a baby. It is the Seaborn's voice. Find it and put an end to this overly long farce.

17-11: Bow Deck

Without a doubt, the streaks of blood leading to the starboard deck came from the injured Seaborn. Head to the Starboard Deck and continue to track down the Seaborn–it must be taken care of before it grows too strong.

17-12: Starboard Deck

The Seaborn is once more on the starboard deck. It still preys on its own kin, amassing itself. It continues to linger in front of the broken gate.

17-13: Starboard Deck

Its kind senses the imminence of evolution. They swarm forth, their flesh clogging the way, using death to hold back their enemies. The Seaborn is fleeing into their midst. It still needs more time.

17-14: Bow Deck

On the bow deck, the injured Seaborn is looking for an escape route. It needs nutrients, it needs direction. It can feel that it is but a step away from the answer it has always sought.

17-15: Bow Deck

The Sea Terrors sense a hope for the future. They swarm forth, their blood congealing into a bastion, using death to erect a mighty wall. The Seaborn is fleeing into their midst. It still needs more time.

17-16: Port Deck

On the port deck, the injured Seaborn stops moving. It is thinking, it is realizing. It can feel that it has questions that cannot be answered, and needs to find a way to resolve that.

17-17: Port Deck

The Seaborn looks out at the sea, towards where it was born, towards where it will end up. It cannot comprehend what has transpired within this floating box. It cannot comprehend the strangers and kin that have tried to hurt it. It lingers, brooding. It feels as if the answer is within its grasp, yet has no way to describe it.

17-18: Port Deck

A rough, heavy breathing comes from the shadows along the port deck. Something is lurking inside, perhaps the injured Seaborn? Find it, and kill it. This is a battle for survival.

17-19: Port Deck

The lumbering mass lurking in the shadows is just another Sea Terror that has grown massive. Was this an unconscious coincidence, or an astute ruse? There's no time to think too deeply about this–the injured Seaborn must be located.

17-20: Bow Deck

On the bow deck, a strange sound is coming from somewhere, a murmur that is not human, like the babbling of a baby. It is the Seaborn's voice. Find it and put an end to this overly long farce.

17-21: Bow Deck

Without a doubt, the streaks of blood leading to the starboard deck came from the injured Seaborn. Head to the Starboard Deck and continue to track down the Seaborn–it must be taken care of before it grows too strong.

17-22: Starboard Deck

On the starboard deck, the wounded Seaborn continues to linger, preying on its own kin, amassing itself. It is still searching for the gate's location.

17-23: Starboard Deck

Its kind senses the imminence of evolution. They swarm forth, their flesh clogging the way, using death to hold back their enemies. The Seaborn is fleeing into their midst. It still needs more time.

17-24: Bow Deck

On the bow deck, the injured Seaborn stops moving. It is thinking, it is realizing. It can feel that it has questions that cannot be answered, and needs to find a way to resolve that.

17-25: Bow Deck

The Seaborn looks out at the sea, towards where it was born, towards where it will end up. It cannot comprehend what has transpired within this floating box. It cannot comprehend the strangers and kin that have tried to hurt it. It lingers, brooding. It feels as if the answer is within its grasp, yet has no way to describe it.

17-26: Discarded Wooden Barrel

Nobody knows what this discarded barrel once held. Perhaps over six decades ago, it was filled with spirits that the crew would drink in celebration. Now only a few tattered relics sit at its bottom. Who was the desperate seaman who exchanged these things for the last sip of wine? These supplies can still come in handy.

17-27: Main Mast

While reminiscing with Specter, Amaia catches on to Ulpianus's actions. She must make a sacrifice before the Hunters and the ship's captain can finish off the Seaborn.

17-28: Hydrological Workstation

The unrecognizable equipment in the hydrological workstation regularly makes noises, but there is no longer anyone who can interpret them. A delicate device has been placed here, its underside labeled with a single line of Ægirian: "Mini Decontamination Kit." It seems to fit into one of the slots on "Little Handy."

The final battle

18-1: Ceremonial Plaza

Carmen and Kal'tsit, who arrive at the Eye of Iberia, see the hero who has fallen in battle. The Seaborn, having received an offering, spreads the Silence once more with its song.
The Stultifera sinks in the heat of battle, and a brand new expedition is crushed by the ocean. The extraordinarily ordinary Jordi manages to save the most lives of all, but no one comes to the rescue of Iberia and Ægir.

Escaping the Stultifera Navis

19-1: Nameless Ocean

This part of the ocean may have had a name once, but that no longer matters. The premise for a name to be born is that something needs to be distinguished. But now, the ocean is the ocean.

Returning to Gran Faro

20-1: Penal Battalion Supply Depot

From this supply station, the soldiers stare at the Iberian soil now swallowed by the ocean. The Penal Battalion shows no weakness. The Penal Battalion shall not yield. The Penal Battalion is Iberia's bastion, and even the terrible waves do nothing more than wash away any impurities. These supplies can still come in handy.

20-2: Gran Faro

As everything draws to an end, a useful truth is plucked from the wreckages of frustration. The truth is a building material, from which war will be constructed.

20-3: Crossroads

The curtains fall on this story, and people go their separate ways. No matter who they are, no matter how much time passes, they will find themselves standing before crossroads again and again, having to make a decision.