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Kal'tsit

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Class Medic.png Medic
Branch Medic Medic.png Medic
Faction Rhodes Island.png Rhodes Island
Position Ranged
Tags Summon Healing
Trait Restores the HP of allies
Summon Mon3tr summon.png Mon3tr
How to obtain Kernel Headhunting
Kal'tsit
Base
Elite 2
Remnant
The Remains of Time
Kal'tsit.png
Kal'tsit Elite 2.png
Kal'tsit Skin 1.png
Kal'tsit Skin 2.png
Pronunciation
Based on
Eurasian lynx (Lynx lynx)
Etymology
From Russian Кальцит (calcite)[1]
Internal name
char_003_kalts
In Other Languages
Simplified Chinese
凯尔希
Traditional Chinese
凱爾希
Japanese
ケルシー
Korean
켈시
Character Information
File no.
B003
Operator Record
Paradox Simulation
Illustrator
  • 海猫络合物 (original design)
  • 唯@W (Operator art)
    • 红色彗星 (Remnant)
    • 伍秋秋秋秋 (The Remains of Time)
Character Voices
Japanese
Yōko Hikasa
Chinese
English
Sura Siu
Korean
Han Chae-eon
Basic Info
Gender
Female
Combat Experience
3 years
Place of Birth
Date of Birth
Undisclosed
Race
Height
169 cm
Infection Status
Confirmed Infected by medical examination.
Physical Exam
Physical Strength
Normal
Mobility
Normal
Endurance
Normal
Tactical Acumen
■■
Combat Skill
Normal
Originium Arts Assimilation
Standard

Kal'tsit is a 6★ Rhodes Island Medical Medic Operator in Arknights and one of the main characters of the story, introduced as an Operator in Under Tides after previously appearing in the Main Theme and A Walk in the Dust.

Kal'tsit is also one of the possible mid-bosses of Sarkaz's Furnaceside Fables as herself or the stronger The Doomsday Prophet.

Stats[edit]

Range

Base.pngElite 1.pngElite 2.png
  
  
  
 
 

Attributes

Base.png Elite 1.png Elite 2.png Trust.png
HP.png HP 865 1219 12191469 14691633 +400
ATK.png ATK 167 274 274392 392490
DEF.png DEF 94 137 137172 172215 +40
RES.png RES 0 0 0
RDP.png Redeployment Time 70 seconds
COST.png DP Cost 18 / 20
BLOCK.png Block 1
ASPD.png Attack Interval 2.85 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +25
Potential 6.png
DP cost -1
Total Cost
Kal'tsit's Token.png
5
OR
Royal Medic Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Command: Tactical Coordination.
  • Mon3tr improved.
  • Range extended.

Raise Kal'tsit to Level 50.
LMD.png
30K
Medic Chip.png
5
Sugar.png
8
Polyketon.png
5
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Non-Damaging Restructuring.
  • New skill: Command: Meltdown.
  • Mon3tr improved.
  • Range extended.
  • Operator Modules available.

Raise Kal'tsit to Elite 1 Level 80.
LMD.png
180K
Medic Dualchip.png
4
Crystalline Electronic Unit.png
4
Optimized Device.png
4

Talents[edit]

Mon3tr
Base
Can use and heal Mon3tr, and Mon3tr has a 35 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
Elite 1
Can use and heal Mon3tr, and Mon3tr has a 30 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
Elite 2
Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
Additional information
  • Kal'tsit is capable of healing units that cannot be healed, but she cannot target those units except for Mon3tr.
  • Kal'tsit will also prioritize healing Mon3tr (the operator).

Non-Damaging Restructuring
Elite 2
When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage
Elite 2
Potential 5
When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage
Range
  
  
  

Skills[edit]

Skill-Kal'tsit1.png
Command: Structural Fortification
Auto RecoveryManual30–40 seconds
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
This unit and Mon3tr gains +60% DEF. This unit also gains 20% Physical resist 0 30 30

Rank 2.png
This unit and Mon3tr gains +70% DEF. This unit also gains 20% Physical resist 1 29 31

Rank 3.png
This unit and Mon3tr gains +80% DEF. This unit also gains 20% Physical resist 2 28 32

Rank 4.png
This unit and Mon3tr gains +90% DEF. This unit also gains 30% Physical resist 3 27 33

Rank 5.png
This unit and Mon3tr gains +100% DEF. This unit also gains 30% Physical resist 4 26 34

Rank 6.png
This unit and Mon3tr gains +110% DEF. This unit also gains 30% Physical resist 5 25 35

Rank 7.png
This unit and Mon3tr gains +120% DEF. This unit also gains 40% Physical resist 6 24 36

Rank 8.png
This unit and Mon3tr gains +130% DEF. This unit also gains 40% Physical resist 7 23 37

Rank 9.png
This unit and Mon3tr gains +140% DEF. This unit also gains 40% Physical resist 8 22 38

Rank 10.png
This unit and Mon3tr gains +150% DEF. This unit also gains 50% Physical resist 10 20 40

Skill-Kal'tsit2.png
Command: Tactical Coordination
Auto RecoveryManual15–20 seconds
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
This unit gains +30 ASPD; Mon3tr gains ATK +20% and attacks all blocked enemies
This skill is Tied to Mon3tr
0 14 15

Rank 2.png
This unit gains +35 ASPD; Mon3tr gains ATK +25% and attacks all blocked enemies
This skill is Tied to Mon3tr
0 14 15

Rank 3.png
This unit gains +40 ASPD; Mon3tr gains ATK +30% and attacks all blocked enemies
This skill is Tied to Mon3tr
0 14 15

Rank 4.png
This unit gains +45 ASPD; Mon3tr gains ATK +35% and attacks all blocked enemies
This skill is Tied to Mon3tr
0 13 16

Rank 5.png
This unit gains +50 ASPD; Mon3tr gains ATK +40% and attacks all blocked enemies
This skill is Tied to Mon3tr
0 13 16

Rank 6.png
This unit gains +55 ASPD; Mon3tr gains ATK +45% and attacks all blocked enemies
This skill is Tied to Mon3tr
0 13 16

Rank 7.png
This unit gains +60 ASPD; Mon3tr gains ATK +50% and attacks all blocked enemies
This skill is Tied to Mon3tr
0 12 17

Rank 8.png
This unit gains +70 ASPD; Mon3tr gains ATK +60% and attacks all blocked enemies
This skill is Tied to Mon3tr
0 11 18

Rank 9.png
This unit gains +80 ASPD; Mon3tr gains ATK +75% and attacks all blocked enemies
This skill is Tied to Mon3tr
0 10 19

Rank 10.png
This unit gains +100 ASPD; Mon3tr gains ATK +90% and attacks all blocked enemies
This skill is Tied to Mon3tr
0 8 20

Additional information
Contrary to the wording, Mon3tr does not need to block the enemies for its attacks with Command: Tactical Coordination to hit them. Rather, the attacks hit multiple targets in range equal to Mon3tr's block count.
Skill-Kal'tsit3.png
Command: Meltdown
Auto RecoveryManual18–20 seconds
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Mon3tr gains DEF +100%, ATK +130% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr 0 25 18

Rank 2.png
Mon3tr gains DEF +100%, ATK +140% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr 0 24 18

Rank 3.png
Mon3tr gains DEF +100%, ATK +150% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr 0 23 18

Rank 4.png
Mon3tr gains DEF +120%, ATK +160% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr 0 22 18

Rank 5.png
Mon3tr gains DEF +120%, ATK +170% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr 0 21 18

Rank 6.png
Mon3tr gains DEF +120%, ATK +180% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr 0 20 18

Rank 7.png
Mon3tr gains DEF +140%, ATK +190% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr 0 19 18

Rank 8.png
Mon3tr gains DEF +160%, ATK +210% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr 0 18 18

Rank 9.png
Mon3tr gains DEF +180%, ATK +230% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr 0 17 19

Rank 10.png
Mon3tr gains DEF +200%, ATK +260% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr 0 15 20

Additional information
  • The ATK buff is actually divided into 18 to 20 stacks based on the skill duration with one stack consumed every second, thus each stack effectively increases Mon3tr's ATK by 7.2%/7.8%/8.3%/8.9%/9.4%/10%/10.5%/11.6%/12.1%/13%.
  • The HP loss can defeat Mon3tr.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Damaged Device.png
4
Ester.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Orirock Cube.png
7
Rank 5.png
Skill Summary Volume 2.png
8
Sugar.png
4
Polyketon.png
4
Rank 6.png
Skill Summary Volume 2.png
8
Oriron Cluster.png
6
Rank 7.png
Skill Summary Volume 3.png
8
Aketon.png
3
Loxic Kohl.png
6
Rank 8.png
Command: Structural Fortification
Skill Summary Volume 3.png
8
Keton Colloid.png
4
Coagulating Gel.png
4
Command: Tactical Coordination
Skill Summary Volume 3.png
8
Optimized Device.png
3
Oriron Cluster.png
4
Command: Meltdown
Skill Summary Volume 3.png
8
White Horse Kohl.png
4
Aketon.png
8
Rank 9.png
Command: Structural Fortification
Skill Summary Volume 3.png
12
Grindstone Pentahydrate.png
4
White Horse Kohl.png
9
Command: Tactical Coordination
Skill Summary Volume 3.png
12
RMA70-24.png
4
Manganese Trihydrate.png
7
Command: Meltdown
Skill Summary Volume 3.png
12
Crystalline Circuit.png
4
Polymerized Gel.png
8
Rank 10.png
Command: Structural Fortification
Skill Summary Volume 3.png
15
Polymerization Preparation.png
6
Oriron Block.png
5
Command: Tactical Coordination
Skill Summary Volume 3.png
15
D32 Steel.png
6
Keton Colloid.png
5
Command: Meltdown
Skill Summary Volume 3.png
15
Crystalline Electronic Unit.png
6
Grindstone Pentahydrate.png
4

Operator Modules[edit]

Original module.png Original: Kal'tsit's Badge
Module Badge.png
Medic Medic.png

Kal'tsit has demonstrated a remarkable aptitude for healing teammates in the field.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Medic Operator during field operations to exercise Medic responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
PHY-X module.png PHY-X: Mon2tr
Mon2tr.png
Stage 1
Attributes increased: ATK +35, DEF +15
New trait:
When healing allied units with less than 50% HP, increases heal amount by 15%
Stage 2
Attributes increased: ATK +50, DEF +20
Non-Damaging Restructuring improved:
When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage
Stage 3
Attributes increased: ATK +60, DEF +25
Non-Damaging Restructuring improved:
When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are Stunned for 3.5 seconds and receive 1500 True damage
Module Missions
  1. Deal a total of 150,000 damage with Kal'tsit (excluding Support Units)
  2. Clear Main Theme 5-10 with a 3-star rating; You must deploy your own Kal'tsit, and use Command: Meltdown 4 times
PrerequisitesStage 1
  • Complete both of Kal'tsit's PHY-X Module Missions.
  • Raise Kal'tsit to Elite 2 Level 60.
Module Data Block.png
4
D32 Steel.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Kal'tsit.
Module Data Block.png
4
Data Supplement Stick.png
60
Crystalline Electronic Unit.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Kal'tsit.
Module Data Block.png
4
Data Supplement Instrument.png
20
Polymerization Preparation.png
4
LMD.png
120K
Description
Sand circles above. In the rays of light, no longer can she trust anything before her.
Voices call to her. Souls lift her hide-wrought bag, turn her dazedness to weariness.
She sees a land without limit, a land rich with life. She feels something tightly grip her hand. She looks back, and in the haze of memory fumbles for her own name.
Kal'tsit.
She knows she was born into these ruins of civilization bearing a calling, but there is no one to shine a light on what is to come for her. Ultimately, she cannot live free from this calling. It is akin to taking a meal, or sleeping.
She begins to walk, walk upon the lost dust, carefully sorting through her myriad years of memories and knowledge. She sees a new nation rise from yet more ruins. She recalls how the result of her abandonment was deposed royalty. She sees fresh, novel flags howl atop the blood-soaked battlefield. She recalls how both sides of the war united against a common enemy in those ancient times.
She sees forests yet thinks of barrens, gazes on mountains yet recollects lakes–she walks through the river that is Time, picking up stones, while the eras surge, parting around her, rushing forward on.
But she is immutable. She has no past, and no future either.
It takes her a deal of Time before she has her thoughts reorganized. She remembers the last death. The years stretching long enough to see the form of life itself change. Still, she never thought death would be so fast; some things are changing at this very moment.
Lives flourish without rhyme or reason, and the land morphs and fluctuates. Man-made machines operate with a rumble, the radiance of Originium energy shining into the umbra. In the dark, the people struggle, yearning for the light, scorning shadow in an age of brilliance, on and on. Her countenance is concealed by the flurry of grit stirred by a nomadic city, and she feels anxious to the depths of her heart.
Does the will that hid the stars behind the false sky still watch the surface recur in its rise and fall? How long until the Terrans, so proud of their thriving civilizations, personally send those same civilizations into the ice-cold void, to join countless lost lives?
Time is running short. This is what Kal'tsit tells herself. She has fallen to blaming herself. She has wasted too much Time, and at so many moments barely averted the self-destruction of Terra, barely led them to a safe place to develop. It has exhausted her, drained her.
She is no omniscient, omnipotent being. And yet, she tasks herself with tending to the entire World.
Her calling was never a fair one.
She has to hurry. She has to do whatever it takes.
Her gaze comes to rest on a shattered Kazdel. It is far from the first time she's touched on the legend of the Lord of Fiends. In the boundless years, more than once she has thought of retrieving and exploiting this ancient force. She cannot help but stifle her memories of the Teekaz–to make an effort not to long for the bygone days where Originium had not yet molded life into its present form, and not to commemorate a possibility that has long since vanished.
Maybe this time, it's time she made up her mind.
......
...
"So this was your previous journey, Kal'tsit."
"It stretches longer than the fragment you've seen. Thousands and thousands of times longer, Theresa."
"But perhaps it's only now I've truly understood you... my enemy."
"...I feel the same, King of Sarkaz."
PHY-Y module.png PHY-Y: "Panacea"
Panacea.png
Stage 1
Attributes increased: HP +115, ASPD +5
New trait:
Healing increased by 15% when healing a ground unit
Stage 2
Attributes increased: HP +155, ASPD +6
Mon3tr improved:
Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; Mon3tr gains +12 ASPD and +15% DEF when in Kal'tsit's Attack Range; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
Stage 3
Attributes increased: HP +195, ASPD +7
Mon3tr improved:
Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; Mon3tr gains +20 ASPD and +20% DEF when in Kal'tsit's Attack Range; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
Module Missions
  1. During battles, have Kal'tsit use Command: Meltdown a total of 10 times (excluding Support Units)
  2. Clear Main Theme 5-10 with a 3-star rating; You must deploy your own Kal'tsit, and have Kal'tsit defeat Mephisto
PrerequisitesStage 1
  • Complete both of Kal'tsit's PHY-Y Module Missions.
  • Raise Kal'tsit to Elite 2 Level 60.
Module Data Block.png
4
Crystalline Electronic Unit.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Kal'tsit.
Module Data Block.png
4
Data Supplement Stick.png
60
Polymerization Preparation.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Kal'tsit.
Module Data Block.png
4
Data Supplement Instrument.png
20
Bipolar Nanoflake.png
4
LMD.png
120K
Description
The wind and sand kissed the sky, and by an oasis pool in the distance, a wandering merchant rested.
Kal'tsit stayed silent for a long time, standing on the deck. Occasionally, she looked out into the distance, and sometimes down at her feet. It was as if the ship called Rhodes Island was hiding something from her. Until a young vampire stepped forward, holding a stack of documents. Hesitating slightly, Closure interrupted Kal'tsit's thoughts.
"Rhodes Island Pharmaceuticals Inc." Closure feigned a smile, swallowing her memories, and decided to continue, "The work on this side of Rim Billiton is already done. Whew, those rabbits are a pain, none of them're as cute as Amiya. They wasted so much of our time, insisting the ship was registered for ore hauling..."
Closure paused.
Fortunately, Kal'tsit snapped out of her reverie in time and gently responded in an almost soothing tone, "Thank you for your hard work."
"What's next?"
"Continuing the discussions we didn't finish in the last meeting."
"Are we going to lose more people?"
"More people will leave." Kal'tsit gazed into the distance where the wandering merchant had packed up, "They belong to Babel, not Rhodes Island. I just hope there won't be any more bloodshed between us."
"I understand, but–"
A voice interrupted the two.
"Dr. Kal'tsit? Closure?"
The moment she heard the voice, a gentle and caring look flashed in Kal'tsit's eyes, but she quickly composed herself. "Amiya, you should be resting."
"I'm fine. I just had another nightmare." Amiya tugged at her collar, the wind was strong, and she was small, "The trip to take the Doctor to Chernobog, and the days we spent in the wilderness... those Sarkaz warriors..."
Kal'tsit and Closure exchanged a quick glance. Closure understood what Kal'tsit meant; after all, both Ascalon and Ace visited Amiya often.
They didn't say anything; Amiya could sense it now as well.
"Yes. They chose to be our enemies."
"Why?"
"Because they live under the beautiful promise of Babel. They don't want to give up that illusion. And to them, we are deserters."
"Is Miss Theresa's promise an illusion?"
"To them, yes." Kal'tsit stood quietly beside Amiya and reached out to pat her head; she had grown a little taller. "But they believe that continuing the war will solve all their problems."
"They're not entirely wrong, though."
Kal'tsit was slightly surprised for a moment. She looked at Amiya, gazing at this tired and lost girl for a long time, until she finally felt a sense of relief. "You're right, Amiya. They're not entirely wrong."
"What about the Doctor? Is Ursus safe?" Amiya looked up at Kal'tsit. "I miss the Doctor a bit."
This innocent gesture made Kal'tsit slightly flustered. At that moment, Closure embraced Amiya from behind.
"Look, Amiya!"
Amiya looked and saw an unfamiliar Rim Billitonian merchant, kicking up dust in the distance. The sand-covered cart tied with packages appeared heavy, and somehow cute.
Closure playfully smiled and held Amiya even tighter.
"Rhodes Island's journey is just beginning. When the Doctor returns, we'll be Terra's greatest Oripathy experts!"
ISW-α module.png ISW-α: Kal'tsit's Specialized Badge
Kal'tsit's Specialized Badge.png
Stage 1
Attributes increased: ATK +24, ASPD +5
New trait:
In Integrated Strategies, heals 2 targets simultaneously
Stage 2
Attributes increased: ATK +38, ASPD +6
Mon3tr improved:
Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0; in Integrated Strategies, Mon3tr does not take up a deployment slot and has +25% Max HP and ATK
Stage 3
Attributes increased: ATK +50, ASPD +7
Mon3tr improved:
Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0; in Integrated Strategies, Mon3tr does not take up a deployment slot and has +50% Max HP and ATK, and receives 50% more healing
PrerequisitesStage 1Raise Kal'tsit to Elite 2 Level 60.
Module Data Block.png
1
Stage 2Have at least 50% Trust with Kal'tsit.
Module Data Block.png
1
Stage 3Have at least 100% Trust with Kal'tsit.
Module Data Block.png
1
Description
In light of special permissions granted, the Field Operations Department has hence passed the following resolution with respect to Kal'tsit:
Where the entailing mission would fall under Integrated Strategies scope, this operator shall be pursuant to tactics of a reinforced nature in meeting the enemy.
In witness whereof,
This badge is hereby conferred upon the above named.
"Strategy confirmed. Mon3tr, prepare to annihilate. Ensure none remain."

Base skills[edit]

Skill-ws p5.png
Base.png
Workshop.png
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 70%
Skill-ctrl p spd.png
Elite 2.png
Control Center.png
When this Operator is assigned to the Control Center, all Factories' productivity +2% (only the most effective one will take effect when assigned Operators have the same skill effect)

Changelog[edit]

References[edit]

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