Kal'tsit

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Medic MedicRhodes Island
Medic.png
Medic Medic.png
Rhodes Island
Kal'tsit icon.png
Kal'tsit Elite 2 icon.png
Kal'tsit Skin 1 icon.png
Rhodes Island Medical Department Officer-in-Charge, Kal'tsit.
She comes from the past. She belongs to the present.
Position Ranged
Tags Summon, Healing
Trait Restores the HP of allies
Availability Headhunting

Stats

Range

Base.pngElite 1.pngElite 2.png
  
  
  
 
 

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 865 1219 1469 1633 +400
ATK.png ATK 167 274 392 490
DEF.png DEF 94 137 172 215 +40
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 18 20
BLOCK.png Block count 1
ASPD.png Attack interval 2.85 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +25
Potential 5.png
Improves Non-Damaging Restructuring
Potential 6.png
DP cost -1
Total Cost
Kal'tsit's Token
5
OR
Royal Medic Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Command: Tactical Coordination.
  • Mon3tr improved.
  • Range extended.
Prerequisites
Raise Kal'tsit to Level 50.
LMD
30K
Medic Chip
5
Sugar
8
Polyketon
5
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Non-Damaging Restructuring.
  • New skill: Command: Meltdown.
  • Mon3tr improved.
  • Range extended.
  • Operator Modules available.
Prerequisites
Raise Kal'tsit to Elite 1 Level 80.
LMD
180K
Medic Dualchip
4
Crystalline Electronic Unit
4
Optimized Device
4

Talents

Mon3tr
Base.png Can use and heal Mon3tr, and Mon3tr has a 35 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
Elite 1.png Can use and heal Mon3tr, and Mon3tr has a 30 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
Elite 2.png Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
Non-Damaging Restructuring
Elite 2.png When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage
Elite 2.pngPotential 5.png When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage
Range
  
  
  

Skills

Skill-Kal'tsit1.png
Command: Structural Fortification
Auto Recovery
Manual
30 ~ 40 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
This unit and Mon3tr gains +60% DEF. This unit also gains 20% Physical resist 0 30 30s
Rank 2.png
This unit and Mon3tr gains +70% DEF. This unit also gains 20% Physical resist 1 29 31s
Rank 3.png
This unit and Mon3tr gains +80% DEF. This unit also gains 20% Physical resist 2 28 32s
Rank 4.png
This unit and Mon3tr gains +90% DEF. This unit also gains 30% Physical resist 3 27 33s
Rank 5.png
This unit and Mon3tr gains +100% DEF. This unit also gains 30% Physical resist 4 26 34s
Rank 6.png
This unit and Mon3tr gains +110% DEF. This unit also gains 30% Physical resist 5 25 35s
Rank 7.png
This unit and Mon3tr gains +120% DEF. This unit also gains 40% Physical resist 6 24 36s
Rank 8.png
This unit and Mon3tr gains +130% DEF. This unit also gains 40% Physical resist 7 23 37s
Rank 9.png
This unit and Mon3tr gains +140% DEF. This unit also gains 40% Physical resist 8 22 38s
Rank 10.png
This unit and Mon3tr gains +150% DEF. This unit also gains 50% Physical resist 10 20 40s
Skill-Kal'tsit2.png
Command: Tactical Coordination
Auto Recovery
Manual
15 ~ 20 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
This unit gains +30 ASPD; Mon3tr gains ATK +20% and attacks all blocked enemies
This skill is Tied to Mon3tr
0 14 15s
Rank 2.png
This unit gains +35 ASPD; Mon3tr gains ATK +25% and attacks all blocked enemies
This skill is Tied to Mon3tr
0 14 15s
Rank 3.png
This unit gains +40 ASPD; Mon3tr gains ATK +30% and attacks all blocked enemies
This skill is Tied to Mon3tr
0 14 15s
Rank 4.png
This unit gains +45 ASPD; Mon3tr gains ATK +35% and attacks all blocked enemies
This skill is Tied to Mon3tr
0 13 16s
Rank 5.png
This unit gains +50 ASPD; Mon3tr gains ATK +40% and attacks all blocked enemies
This skill is Tied to Mon3tr
0 13 16s
Rank 6.png
This unit gains +55 ASPD; Mon3tr gains ATK +45% and attacks all blocked enemies
This skill is Tied to Mon3tr
0 13 16s
Rank 7.png
This unit gains +60 ASPD; Mon3tr gains ATK +50% and attacks all blocked enemies
This skill is Tied to Mon3tr
0 12 17s
Rank 8.png
This unit gains +70 ASPD; Mon3tr gains ATK +60% and attacks all blocked enemies
This skill is Tied to Mon3tr
0 11 18s
Rank 9.png
This unit gains +80 ASPD; Mon3tr gains ATK +75% and attacks all blocked enemies
This skill is Tied to Mon3tr
0 10 19s
Rank 10.png
This unit gains +100 ASPD; Mon3tr gains ATK +90% and attacks all blocked enemies
This skill is Tied to Mon3tr
0 8 20s
Additional information
Contrary to the wording, Mon3tr does not need to block the enemies for its attacks with Command: Tactical Coordination to hit them. Rather, the attacks hit multiple targets in range equal to Mon3tr's block count.
Skill-Kal'tsit3.png
Command: Meltdown
Auto Recovery
Manual
18 ~ 20 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Mon3tr gains DEF +100%, ATK +130% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr 0 25 18s
Rank 2.png
Mon3tr gains DEF +100%, ATK +140% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr 0 24 18s
Rank 3.png
Mon3tr gains DEF +100%, ATK +150% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr 0 23 18s
Rank 4.png
Mon3tr gains DEF +120%, ATK +160% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr 0 22 18s
Rank 5.png
Mon3tr gains DEF +120%, ATK +170% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr 0 21 18s
Rank 6.png
Mon3tr gains DEF +120%, ATK +180% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr 0 20 18s
Rank 7.png
Mon3tr gains DEF +140%, ATK +190% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr 0 19 18s
Rank 8.png
Mon3tr gains DEF +160%, ATK +210% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr 0 18 18s
Rank 9.png
Mon3tr gains DEF +180%, ATK +230% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr 0 17 19s
Rank 10.png
Mon3tr gains DEF +200%, ATK +260% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr 0 15 20s
Additional information
  • The ATK buff's is actually divided into 18 to 20 stacks based on the skill duration with one stack consumed every second, thus each stack effectively increases Mon3tr's ATK by 7.2%/7.8%/8.3%/8.9%/9.4%/10%/10.5%/11.6%/12.1%/13%.
  • The HP loss can defeat Mon3tr.

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Damaged Device
4
Ester
4
Rank 4.png
Skill Summary - 2
8
Orirock Cube
7
Rank 5.png
Skill Summary - 2
8
Sugar
4
Polyketon
4
Rank 6.png
Skill Summary - 2
8
Oriron Cluster
6
Rank 7.png
Skill Summary - 3
8
Aketon
3
Loxic Kohl
6
Rank 8.png
Command: Structural Fortification
Skill Summary - 3
8
Keton Colloid
4
Coagulating Gel
4
Command: Tactical Coordination
Skill Summary - 3
8
Optimized Device
3
Oriron Cluster
4
Command: Meltdown
Skill Summary - 3
8
White Horse Kohl
4
Aketon
8
Rank 9.png
Command: Structural Fortification
Skill Summary - 3
12
Grindstone Pentahydrate
4
White Horse Kohl
9
Command: Tactical Coordination
Skill Summary - 3
12
RMA70-24
4
Manganese Trihydrate
7
Command: Meltdown
Skill Summary - 3
12
Crystalline Circuit
4
Polymerized Gel
8
Rank 10.png
Command: Structural Fortification
Skill Summary - 3
15
Polymerization Preparation
6
Oriron Block
5
Command: Tactical Coordination
Skill Summary - 3
15
D32 Steel
6
Keton Colloid
5
Command: Meltdown
Skill Summary - 3
15
Crystalline Electronic Unit
6
Grindstone Pentahydrate
4

Base skills

Skill-ws p5.png Unknown Technology
Base.png
Workshop.png
When this Operator is assigned to a Workshop to process any material, the production rate of byproduct increases by 70%
Skill-ctrl p spd.png Highest Authority
Elite 2.png
Control Center.png
When this Operator is assigned to the Control Center, all Factories' productivity +2% (only the most effective one will take effect when assigned Operators have the same skill effect)

Operator Modules

Original

Original module.png Original: Kal'tsit's Badge
Module Badge.png
Medic Medic.png
Kal'tsit has demonstrated a remarkable aptitude for healing teammates in the field.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Medic Operator during field operations to exercise Medic responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

PHY-X

PHY-X module.png PHY-X: Mon2tr
Mon2tr.png
Stage 1
ATK +35
DEF +15
New trait:
When healing allied units with less than 50% HP, increases heal amount by 15%
Stage 2
ATK +50
DEF +20
Non-Damaging Restructuring improved:
When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage
Stage 3
ATK +60
DEF +25
Non-Damaging Restructuring improved:
When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are Stunned for 3.5 seconds and receive 1500 True damage
Module MissionsUnlock conditions
  1. Deal a total of 150,000 damage with Kal'tsit (excluding Support Units)
  2. Clear Main Theme 5-10 with a 3-star rating; You must deploy your own Kal'tsit, and use Command: Meltdown 4 times
  • Complete both of Kal'tsit's PHY-X Module Missions.
  • Raise Kal'tsit to Elite 2 Level 60.
  • Have at least 100% Trust with Kal'tsit.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
D32 Steel
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Crystalline Electronic Unit
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Polymerization Preparation
4
LMD
120K
Description
Sand circles above. In the rays of light, no longer can she trust anything before her.
Voices call to her. Souls lift her hide-wrought bag, turn her dazedness to weariness.
She sees a land without limit, a land rich with life. She feels something tightly grip her hand. She looks back, and in the haze of memory fumbles for her own name.
Kal'tsit.
She knows she was born into these ruins of civilization bearing a calling, but there is no one to shine a light on what is to come for her. Ultimately, she cannot live free from this calling. It is akin to taking a meal, or sleeping.
She begins to walk, walk upon the lost dust, carefully sorting through her myriad years of memories and knowledge. She sees a new nation rise from yet more ruins. She recalls how the result of her abandonment was deposed royalty. She sees fresh, novel flags howl atop the blood-soaked battlefield. She recalls how both sides of the war united against a common enemy in those ancient times.
She sees forests yet thinks of barrens, gazes on mountains yet recollects lakes–she walks through the river that is Time, picking up stones, while the eras surge, parting around her, rushing forward on.
But she is immutable. She has no past, and no future either.
It takes her a deal of Time before she has her thoughts reorganized. She remembers the last death. The years stretching long enough to see the form of life itself change. Still, she never thought death would be so fast; some things are changing at this very moment.
Lives flourish without rhyme or reason, and the land morphs and fluctuates. Man-made machines operate with a rumble, the radiance of Originium energy shining into the umbra. In the dark, the people struggle, yearning for the light, scorning shadow in an age of brilliance, on and on. Her countenance is concealed by the flurry of grit stirred by a nomadic city, and she feels anxious to the depths of her heart.
Does the will that hid the stars behind the false sky still watch the surface recur in its rise and fall? How long until the Terrans, so proud of their thriving civilizations, personally send those same civilizations into the ice-cold void, to join countless lost lives?
Time is running short. This is what Kal'tsit tells herself. She has fallen to blaming herself. She has wasted too much Time, and at so many moments barely averted the self-destruction of Terra, barely led them to a safe place to develop. It has exhausted her, drained her.
She is no omniscient, omnipotent being. And yet, she tasks herself with tending to the entire World.
Her calling was never a fair one.
She has to hurry. She has to do whatever it takes.
Her gaze comes to rest on a shattered Kazdel. It is far from the first time she's touched on the legend of the Lord of Fiends. In the boundless years, more than once she has thought of retrieving and exploiting this ancient force. She cannot help but stifle her memories of the Teekaz–to make an effort not to long for the bygone days where Originium had not yet molded life into its present form, and not to commemorate a possibility that has long since vanished.
Maybe this time, it's time she made up her mind.
......
...
"So this was your previous journey, Kal'tsit."
"It stretches longer than the fragment you've seen. Thousands and thousands of times longer, Theresa."
"But perhaps it's only now I've truly understood you... my enemy."
"...I feel the same, King of Sarkaz."

PHY-Y

PHY-Y module.png PHY-Y: "Panacea"
Panacea.png
Stage 1
HP +115
ASPD +5
New trait:
Healing increased by 15% when healing a ground unit
Stage 2
HP +155
ASPD +6
Mon3tr improved:
Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; Mon3tr gains +12 ASPD and +15% DEF when in Kal'tsit's Attack Range; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
Stage 3
HP +195
ASPD +7
Mon3tr improved:
Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; Mon3tr gains +20 ASPD and +20% DEF when in Kal'tsit's Attack Range; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0
Module MissionsUnlock conditions
  1. During battles, have Kal'tsit use Command: Meltdown a total of 10 times (excluding Support Units)
  2. Clear Main Theme 5-10 with a 3-star rating; You must deploy your own Kal'tsit, and have Kal'tsit defeat Mephisto
  • Complete both of Kal'tsit's PHY-Y Module Missions.
  • Raise Kal'tsit to Elite 2 Level 60.
  • Have at least 100% Trust with Kal'tsit.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Crystalline Electronic Unit
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Polymerization Preparation
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Bipolar Nanoflake
4
LMD
120K
Description
The wind and sand kissed the sky, and by an oasis pool in the distance, a wandering merchant rested.
Kal'tsit stayed silent for a long time, standing on the deck. Occasionally, she looked out into the distance, and sometimes down at her feet. It was as if the ship called Rhodes Island was hiding something from her. Until a young vampire stepped forward, holding a stack of documents. Hesitating slightly, Closure interrupted Kal'tsit's thoughts.
"Rhodes Island Pharmaceuticals Inc." Closure feigned a smile, swallowing her memories, and decided to continue, "The work on this side of Rim Billiton is already done. Whew, those rabbits are a pain, none of them're as cute as Amiya. They wasted so much of our time, insisting the ship was registered for ore hauling..."
Closure paused.
Fortunately, Kal'tsit snapped out of her reverie in time and gently responded in an almost soothing tone, "Thank you for your hard work."
"What's next?"
"Continuing the discussions we didn't finish in the last meeting."
"Are we going to lose more people?"
"More people will leave." Kal'tsit gazed into the distance where the wandering merchant had packed up, "They belong to Babel, not Rhodes Island. I just hope there won't be any more bloodshed between us."
"I understand, but–"
A voice interrupted the two.
"Dr. Kal'tsit? Closure?"
The moment she heard the voice, a gentle and caring look flashed in Kal'tsit's eyes, but she quickly composed herself. "Amiya, you should be resting."
"I'm fine. I just had another nightmare." Amiya tugged at her collar, the wind was strong, and she was small, "The trip to take the Doctor to Chernobog, and the days we spent in the wilderness... those Sarkaz warriors..."
Kal'tsit and Closure exchanged a quick glance. Closure understood what Kal'tsit meant; after all, both Ascalon and Ace visited Amiya often.
They didn't say anything; Amiya could sense it now as well.
"Yes. They chose to be our enemies."
"Why?"
"Because they live under the beautiful promise of Babel. They don't want to give up that illusion. And to them, we are deserters."
"Is Miss Theresa's promise an illusion?"
"To them, yes." Kal'tsit stood quietly beside Amiya and reached out to pat her head; she had grown a little taller. "But they believe that continuing the war will solve all their problems."
"They're not entirely wrong, though."
Kal'tsit was slightly surprised for a moment. She looked at Amiya, gazing at this tired and lost girl for a long time, until she finally felt a sense of relief. "You're right, Amiya. They're not entirely wrong."
"What about the Doctor? Is Ursus safe?" Amiya looked up at Kal'tsit. "I miss the Doctor a bit."
This innocent gesture made Kal'tsit slightly flustered. At that moment, Closure embraced Amiya from behind.
"Look, Amiya!"
Amiya looked and saw an unfamiliar Rim Billitonian merchant, kicking up dust in the distance. The sand-covered cart tied with packages appeared heavy, and somehow cute.
Closure playfully smiled and held Amiya even tighter.
"Rhodes Island's journey is just beginning. When the Doctor returns, we'll be Terra's greatest Oripathy experts!"

Changelog

References

  1. OF-EX6 After
  2. CW-8 After
  3. Kal'tsit's PHY-X Operator Module description