
★★★★★★
Kal'tsit |
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![]() Rhodes Island Medical Department Officer-in-Charge, Kal'tsit. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Ranged | |
Tags | Summon, Healing | |
Trait | Restores the HP of allies | |
Summon | ![]() | |
How to obtain | Kernel Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
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865 | 1219 | 1469 | 1633 | +400 |
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167 | 274 | 392 | 490 | – |
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94 | 137 | 172 | 215 | +40 |
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0 | N/A | |||
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70 seconds | ||||
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18 | 20 | |||
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1 | ||||
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2.85 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | ATK +25 |
![]() | Improves Non-Damaging Restructuring |
![]() | DP cost -1 |
Total Cost | |
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Mon3tr | |
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Can use and heal Mon3tr, and Mon3tr has a 35 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0 |
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Can use and heal Mon3tr, and Mon3tr has a 30 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0 |
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Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0 |
Non-Damaging Restructuring | |
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When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage |
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When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage |
Range | |
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Command: Structural Fortification Auto Recovery Manual 30–40 seconds |
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Click to show/hide the information for Command: Structural Fortification |
Lv. | Description | ![]() |
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This unit and Mon3tr gains +60% DEF. This unit also gains 20% Physical resist | 0 | 30 | 30 |
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This unit and Mon3tr gains +70% DEF. This unit also gains 20% Physical resist | 1 | 29 | 31 |
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This unit and Mon3tr gains +80% DEF. This unit also gains 20% Physical resist | 2 | 28 | 32 |
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This unit and Mon3tr gains +90% DEF. This unit also gains 30% Physical resist | 3 | 27 | 33 |
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This unit and Mon3tr gains +100% DEF. This unit also gains 30% Physical resist | 4 | 26 | 34 |
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This unit and Mon3tr gains +110% DEF. This unit also gains 30% Physical resist | 5 | 25 | 35 |
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This unit and Mon3tr gains +120% DEF. This unit also gains 40% Physical resist | 6 | 24 | 36 |
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This unit and Mon3tr gains +130% DEF. This unit also gains 40% Physical resist | 7 | 23 | 37 |
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This unit and Mon3tr gains +140% DEF. This unit also gains 40% Physical resist | 8 | 22 | 38 |
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This unit and Mon3tr gains +150% DEF. This unit also gains 50% Physical resist | 10 | 20 | 40 |
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Command: Tactical Coordination Auto Recovery Manual 15–20 seconds |
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Click to show/hide the information for Command: Tactical Coordination |
Lv. | Description | ![]() |
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This unit gains +30 ASPD; Mon3tr gains ATK +20% and attacks all blocked enemies This skill is Tied to Mon3tr |
0 | 14 | 15 |
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This unit gains +35 ASPD; Mon3tr gains ATK +25% and attacks all blocked enemies This skill is Tied to Mon3tr |
0 | 14 | 15 |
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This unit gains +40 ASPD; Mon3tr gains ATK +30% and attacks all blocked enemies This skill is Tied to Mon3tr |
0 | 14 | 15 |
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This unit gains +45 ASPD; Mon3tr gains ATK +35% and attacks all blocked enemies This skill is Tied to Mon3tr |
0 | 13 | 16 |
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This unit gains +50 ASPD; Mon3tr gains ATK +40% and attacks all blocked enemies This skill is Tied to Mon3tr |
0 | 13 | 16 |
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This unit gains +55 ASPD; Mon3tr gains ATK +45% and attacks all blocked enemies This skill is Tied to Mon3tr |
0 | 13 | 16 |
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This unit gains +60 ASPD; Mon3tr gains ATK +50% and attacks all blocked enemies This skill is Tied to Mon3tr |
0 | 12 | 17 |
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This unit gains +70 ASPD; Mon3tr gains ATK +60% and attacks all blocked enemies This skill is Tied to Mon3tr |
0 | 11 | 18 |
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This unit gains +80 ASPD; Mon3tr gains ATK +75% and attacks all blocked enemies This skill is Tied to Mon3tr |
0 | 10 | 19 |
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This unit gains +100 ASPD; Mon3tr gains ATK +90% and attacks all blocked enemies This skill is Tied to Mon3tr |
0 | 8 | 20 |
Additional information | ||||
Contrary to the wording, Mon3tr does not need to block the enemies for its attacks with Command: Tactical Coordination to hit them. Rather, the attacks hit multiple targets in range equal to Mon3tr's block count. |
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Command: Meltdown Auto Recovery Manual 18–20 seconds |
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Click to show/hide the information for Command: Meltdown |
Lv. | Description | ![]() |
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Mon3tr gains DEF +100%, ATK +130% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr | 0 | 25 | 18 |
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Mon3tr gains DEF +100%, ATK +140% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr | 0 | 24 | 18 |
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Mon3tr gains DEF +100%, ATK +150% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr | 0 | 23 | 18 |
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Mon3tr gains DEF +120%, ATK +160% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr | 0 | 22 | 18 |
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Mon3tr gains DEF +120%, ATK +170% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr | 0 | 21 | 18 |
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Mon3tr gains DEF +120%, ATK +180% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr | 0 | 20 | 18 |
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Mon3tr gains DEF +140%, ATK +190% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr | 0 | 19 | 18 |
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Mon3tr gains DEF +160%, ATK +210% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr | 0 | 18 | 18 |
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Mon3tr gains DEF +180%, ATK +230% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr | 0 | 17 | 19 |
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Mon3tr gains DEF +200%, ATK +260% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% of Max HP. This skill is Tied to Mon3tr | 0 | 15 | 20 |
Additional information | ||||
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When this Operator is assigned to a Workshop to process any material, the production rate of byproduct increases by 70% |
![]() | Highest Authority | ![]() |
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When this Operator is assigned to the Control Center, all Factories' productivity +2% (only the most effective one will take effect when assigned Operators have the same skill effect) |
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Kal'tsit has demonstrated a remarkable aptitude for healing teammates in the field. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Medic Operator during field operations to exercise Medic responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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ATK +35 DEF +15 |
New trait: When healing allied units with less than 50% HP, increases heal amount by 15% |
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ATK +50 DEF +20 |
Non-Damaging Restructuring improved: When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage | |
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ATK +60 DEF +25 |
Non-Damaging Restructuring improved: When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are Stunned for 3.5 seconds and receive 1500 True damage |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Kal'tsit. | |||||
![]() | Have at least 100% Trust with Kal'tsit. |
Description |
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Sand circles above. In the rays of light, no longer can she trust anything before her. Voices call to her. Souls lift her hide-wrought bag, turn her dazedness to weariness. She sees a land without limit, a land rich with life. She feels something tightly grip her hand. She looks back, and in the haze of memory fumbles for her own name. Kal'tsit. She knows she was born into these ruins of civilization bearing a calling, but there is no one to shine a light on what is to come for her. Ultimately, she cannot live free from this calling. It is akin to taking a meal, or sleeping. She begins to walk, walk upon the lost dust, carefully sorting through her myriad years of memories and knowledge. She sees a new nation rise from yet more ruins. She recalls how the result of her abandonment was deposed royalty. She sees fresh, novel flags howl atop the blood-soaked battlefield. She recalls how both sides of the war united against a common enemy in those ancient times. She sees forests yet thinks of barrens, gazes on mountains yet recollects lakes–she walks through the river that is Time, picking up stones, while the eras surge, parting around her, rushing forward on. But she is immutable. She has no past, and no future either. It takes her a deal of Time before she has her thoughts reorganized. She remembers the last death. The years stretching long enough to see the form of life itself change. Still, she never thought death would be so fast; some things are changing at this very moment. Lives flourish without rhyme or reason, and the land morphs and fluctuates. Man-made machines operate with a rumble, the radiance of Originium energy shining into the umbra. In the dark, the people struggle, yearning for the light, scorning shadow in an age of brilliance, on and on. Her countenance is concealed by the flurry of grit stirred by a nomadic city, and she feels anxious to the depths of her heart. Does the will that hid the stars behind the false sky still watch the surface recur in its rise and fall? How long until the Terrans, so proud of their thriving civilizations, personally send those same civilizations into the ice-cold void, to join countless lost lives? Time is running short. This is what Kal'tsit tells herself. She has fallen to blaming herself. She has wasted too much Time, and at so many moments barely averted the self-destruction of Terra, barely led them to a safe place to develop. It has exhausted her, drained her. She is no omniscient, omnipotent being. And yet, she tasks herself with tending to the entire World. Her calling was never a fair one. She has to hurry. She has to do whatever it takes. Her gaze comes to rest on a shattered Kazdel. It is far from the first time she's touched on the legend of the Lord of Fiends. In the boundless years, more than once she has thought of retrieving and exploiting this ancient force. She cannot help but stifle her memories of the Teekaz–to make an effort not to long for the bygone days where Originium had not yet molded life into its present form, and not to commemorate a possibility that has long since vanished. Maybe this time, it's time she made up her mind. ...... ... "So this was your previous journey, Kal'tsit." "It stretches longer than the fragment you've seen. Thousands and thousands of times longer, Theresa." "But perhaps it's only now I've truly understood you... my enemy." "...I feel the same, King of Sarkaz." |
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HP +115 ASPD +5 |
New trait: Healing increased by 15% when healing a ground unit |
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HP +155 ASPD +6 |
Mon3tr improved: Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; Mon3tr gains +12 ASPD and +15% DEF when in Kal'tsit's Attack Range; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0 | |
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HP +195 ASPD +7 |
Mon3tr improved: Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; Mon3tr gains +20 ASPD and +20% DEF when in Kal'tsit's Attack Range; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0 |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Kal'tsit. | |||||
![]() | Have at least 100% Trust with Kal'tsit. |
Description |
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The wind and sand kissed the sky, and by an oasis pool in the distance, a wandering merchant rested. Kal'tsit stayed silent for a long time, standing on the deck. Occasionally, she looked out into the distance, and sometimes down at her feet. It was as if the ship called Rhodes Island was hiding something from her. Until a young vampire stepped forward, holding a stack of documents. Hesitating slightly, Closure interrupted Kal'tsit's thoughts. "Rhodes Island Pharmaceuticals Inc." Closure feigned a smile, swallowing her memories, and decided to continue, "The work on this side of Rim Billiton is already done. Whew, those rabbits are a pain, none of them're as cute as Amiya. They wasted so much of our time, insisting the ship was registered for ore hauling..." Closure paused. Fortunately, Kal'tsit snapped out of her reverie in time and gently responded in an almost soothing tone, "Thank you for your hard work." "What's next?" "Continuing the discussions we didn't finish in the last meeting." "Are we going to lose more people?" "More people will leave." Kal'tsit gazed into the distance where the wandering merchant had packed up, "They belong to Babel, not Rhodes Island. I just hope there won't be any more bloodshed between us." "I understand, but–" A voice interrupted the two. "Dr. Kal'tsit? Closure?" The moment she heard the voice, a gentle and caring look flashed in Kal'tsit's eyes, but she quickly composed herself. "Amiya, you should be resting." "I'm fine. I just had another nightmare." Amiya tugged at her collar, the wind was strong, and she was small, "The trip to take the Doctor to Chernobog, and the days we spent in the wilderness... those Sarkaz warriors..." Kal'tsit and Closure exchanged a quick glance. Closure understood what Kal'tsit meant; after all, both Ascalon and Ace visited Amiya often. They didn't say anything; Amiya could sense it now as well. "Yes. They chose to be our enemies." "Why?" "Because they live under the beautiful promise of Babel. They don't want to give up that illusion. And to them, we are deserters." "Is Miss Theresa's promise an illusion?" "To them, yes." Kal'tsit stood quietly beside Amiya and reached out to pat her head; she had grown a little taller. "But they believe that continuing the war will solve all their problems." "They're not entirely wrong, though." Kal'tsit was slightly surprised for a moment. She looked at Amiya, gazing at this tired and lost girl for a long time, until she finally felt a sense of relief. "You're right, Amiya. They're not entirely wrong." "What about the Doctor? Is Ursus safe?" Amiya looked up at Kal'tsit. "I miss the Doctor a bit." This innocent gesture made Kal'tsit slightly flustered. At that moment, Closure embraced Amiya from behind. "Look, Amiya!" Amiya looked and saw an unfamiliar Rim Billitonian merchant, kicking up dust in the distance. The sand-covered cart tied with packages appeared heavy, and somehow cute. Closure playfully smiled and held Amiya even tighter. "Rhodes Island's journey is just beginning. When the Doctor returns, we'll be Terra's greatest Oripathy experts!" |
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ATK +24 ASPD +5 |
New trait: In Integrated Strategies, heals 2 targets simultaneously |
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ATK +38 ASPD +6 |
Mon3tr improved: Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0; in Integrated Strategies, Mon3tr does not take up a deployment slot and has +25% Max HP and ATK | |
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ATK +50 ASPD +7 |
Mon3tr improved: Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0; in Integrated Strategies, Mon3tr does not take up a deployment slot and has +50% Max HP and ATK, and receives 50% more healing |
Prerequisites | ![]() | Raise Kal'tsit to Elite 2 Level 60. | |
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![]() | Have at least 50% Trust with Kal'tsit. | ||
![]() | Have at least 100% Trust with Kal'tsit. |
Description |
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In light of special permissions granted, the Field Operations Department has hence passed the following resolution with respect to Kal'tsit: Where the entailing mission would fall under Integrated Strategies scope, this operator shall be pursuant to tactics of a reinforced nature in meeting the enemy. In witness whereof, This badge is hereby conferred upon the above named. "Strategy confirmed. Mon3tr, prepare to annihilate. Ensure none remain." |
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