![Quartz icon.png](/images/thumb/b/b0/Quartz_icon.png/120px-Quartz_icon.png)
★★★★ Quartz
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![]() Quartz, mercenary. Here per the rules, reporting in. When on a mission with Quartz, you can be free from the torment of Rhodes Island standard rations. | |||||||
Position | Melee | |||||||
Tags | DPS | |||||||
Trait | Attacks all blocked enemies | |||||||
How to obtain | Purchase Certificate Store |
Operator | File | Overview | Dialogue | Gallery | Trivia |
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2229 | 3096 | 4074 | 5432 | +300 |
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620 | 886 | 1151 | 1387 | +50 |
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0 | – | |||
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0 | N/A | |||
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70 seconds | ||||
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18 | 22 | 22 | ||
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2 | ||||
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2.5 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | ATK +35 |
![]() | Improves Wilderness Wanderer |
![]() | DP cost -1 |
Total Cost | |
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OR |
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Prerequisites |
Raise Quartz to Level 45. |
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Prerequisites |
Raise Quartz to Elite 1 Level 60. |
Wilderness Wanderer | |
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HP +4%, ATK +4% |
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HP +5% (+1%), ATK +5% (+1%) |
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HP +8%, ATK +8% |
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HP +9% (+1%), ATK +9% (+1%) |
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ATK Up β Auto Recovery Manual 25 seconds |
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Level | Effect | ![]() |
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ATK +20% | 0 | 40 | 25s |
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ATK +25% | 0 | 40 | 25s |
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ATK +30% | 0 | 40 | 25s |
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ATK +35% | 0 | 37 | 25s |
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ATK +40% | 0 | 37 | 25s |
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ATK +45% | 0 | 37 | 25s |
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ATK +50% | 5 | 37 | 25s |
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ATK +60% | 5 | 37 | 25s |
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ATK +70% | 5 | 37 | 25s |
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ATK +80% | 10 | 35 | 25s |
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All-Out Clash Auto Recovery Manual 20 seconds |
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Level | Effect | ![]() |
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Increases damage taken by 25%, ASPD +35, each attack deals 80% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds | 10 | 55 | 20s |
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Increases damage taken by 25%, ASPD +40, each attack deals 80% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds | 10 | 55 | 20s |
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Increases damage taken by 25%, ASPD +45, each attack deals 80% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds | 10 | 55 | 20s |
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Increases damage taken by 25%, ASPD +50, each attack deals 90% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds | 15 | 50 | 20s |
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Increases damage taken by 25%, ASPD +55, each attack deals 90% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds | 15 | 50 | 20s |
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Increases damage taken by 25%, ASPD +60, each attack deals 90% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds | 15 | 50 | 20s |
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Increases damage taken by 25%, ASPD +65, each attack deals 100% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds | 20 | 45 | 20s |
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Increases damage taken by 25%, ASPD +70, each attack deals 100% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds | 20 | 45 | 20s |
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Increases damage taken by 25%, ASPD +75, each attack deals 100% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds | 20 | 45 | 20s |
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Increases damage taken by 25%, ASPD +80, each attack deals 120% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds | 20 | 40 | 20s |
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Standardization α | ![]() |
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When this Operator is assigned to a Factory, productivity +15% |
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Precise Scheduling | ![]() |
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When this Operator is assigned to a Trading Post, order aqcuisition efficiency +30%, and for every 1 recipe type being processed at Factories, additional order acquisition efficiency +2% |
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