Quartz
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★★★★ Quartz
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Quartz, mercenary. Here per the rules, reporting in. When on a mission with Quartz, you can be free from the torment of Rhodes Island standard rations. | |||||||
Position | Melee | |||||||
Tags | DPS | |||||||
Trait | Attacks all blocked enemies[note 1] | |||||||
Availability | Purchase Certificate Store |
Operator | File | Overview | Dialogue | Gallery | Trivia |
Stats
Range
■□ |
Attributes
MAX | MAX | MAX | |||
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HP | 2229 | 3096 | 4074 | 5432 | +300 |
ATK | 620 | 886 | 1151 | 1387 | +50 |
DEF | 0 | – | |||
RES | 0 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 18 | 22 | 22 | ||
Block count | 2 | ||||
Attack interval | 2.5 seconds |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
ATK +35 | |
Improves Wilderness Wanderer | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Quartz to Level 45. |
Elite 2 |
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Prerequisites |
Raise Quartz to Elite 1 Level 60. |
Talent
Wilderness Wanderer | |
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HP +4%, ATK +4% | |
HP +5% (+1%), ATK +5% (+1%) | |
HP +8%, ATK +8% | |
HP +9% (+1%), ATK +9% (+1%) |
Skills
ATK Up β Auto Recovery Manual 25 seconds |
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Level | Effect | |||
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ATK +20% | 0 | 40 | 25s | |
ATK +25% | 0 | 40 | 25s | |
ATK +30% | 0 | 40 | 25s | |
ATK +35% | 0 | 37 | 25s | |
ATK +40% | 0 | 37 | 25s | |
ATK +45% | 0 | 37 | 25s | |
ATK +50% | 5 | 37 | 25s | |
ATK +60% | 5 | 37 | 25s | |
ATK +70% | 5 | 37 | 25s | |
ATK +80% | 10 | 35 | 25s |
All-Out Clash Auto Recovery Manual 20 seconds |
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Level | Effect | |||
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Increases damage taken by 25%, ASPD +35, each attack deals 80% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds | 10 | 55 | 20s | |
Increases damage taken by 25%, ASPD +40, each attack deals 80% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds | 10 | 55 | 20s | |
Increases damage taken by 25%, ASPD +45, each attack deals 80% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds | 10 | 55 | 20s | |
Increases damage taken by 25%, ASPD +50, each attack deals 90% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds | 15 | 50 | 20s | |
Increases damage taken by 25%, ASPD +55, each attack deals 90% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds | 15 | 50 | 20s | |
Increases damage taken by 25%, ASPD +60, each attack deals 90% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds | 15 | 50 | 20s | |
Increases damage taken by 25%, ASPD +65, each attack deals 100% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds | 20 | 45 | 20s | |
Increases damage taken by 25%, ASPD +70, each attack deals 100% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds | 20 | 45 | 20s | |
Increases damage taken by 25%, ASPD +75, each attack deals 100% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds | 20 | 45 | 20s | |
Increases damage taken by 25%, ASPD +80, each attack deals 120% ATK as Physical damage and has a 25% chance to Stun the target for 2 seconds | 20 | 40 | 20s |
Skill upgrades
Base skills
Standardization α | ||
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When this Operator is assigned to a Factory, productivity +15% |
Precise Scheduling | ||
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When this Operator is assigned to a Trading Post, order aqcuisition efficiency +30%, and for every 1 recipe type being processed at Factories, additional order acquisition efficiency +2% |
Notes
- ↑ Contrary to the wording, Quartz does not actually need to block the enemies for her attacks to hit them. Rather, Quartz's attacks hit multiple targets within range equal to her block count.
Changelog
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