The Arknights Terra Wiki is a collaborative, community-maintained wiki. If you notice an issue, please consider making an edit, starting a discussion on the article's talk page, or reaching out via the Arknights Terra Wiki Discord.
Indra
Jump to navigation
Jump to search
★★★★★
Indra |
Indra, member of the Glasgow Gang, will gladly brawl with the big guys for you. She is good at negotiating with her fists. | |
| Class | ||
| Branch | ||
| Faction | ||
| Position | Melee | |
| Tags | DPS Survival | |
| Trait | Blocks 1 enemy | |
| How to obtain | Recruitment
| |
| Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Indra
In Other Languages
Simplified Chinese
因陀罗
Traditional Chinese
因陀羅
Japanese
インドラ
Korean
인드라
Character Information
File no.
GG03
Operator Record
Paradox Simulation
Illustrator
Infukun
Character Voices
Japanese
Yuko Hara
Chinese
Miao Yang (credited as "Mia Miao" in EN)
English
Polly Eachus
Korean
Lee Sae-byeok
Basic Info
Gender
Female
Combat Experience
7 years[note 1]
Place of Birth
Unknown
Date of Birth
April 15th
Race
Height
173 cm
Physical Exam
Physical Strength
Excellent
Mobility
Standard
Endurance
Standard
Tactical Acumen
Normal
Combat Skill
Excellent
Originium Arts Assimilation
Normal
| “ | You're dead meat! | ” |
Indra is a 5★ Fighter Guard Operator from Glasgow in Arknights.
Stats[edit]
Range
■□ |
Attributes
| 1213 – 1640 | 1640 – 2103 | 2103 – 2565 | – | |
| 218 – 321 | 321 – 429 | 429 – 530 | +75 | |
| 151 – 217 | 217 – 294 | 294 – 350 | – | |
| 0 | 0 | 0 | – |
| 70 seconds | |
| 8 / 10 | |
| 1 | |
| 0.78 seconds |
Potential
DP cost -1 |
Redeployment time -4 seconds |
ATK +23 |
Improves Quick Fists |
DP cost -1 |
| Total Cost |
|---|
Promotion
| |
|
Talent[edit]
| Quick Fists | |
|---|---|
| Has a 15% chance to Dodge the enemy's Physical Melee Attack. ATK +80% in the next attack if the Dodge is successful | |
| Has a 18% (+3%) chance to Dodge the enemy's Physical Melee Attack. ATK +80% in the next attack if the Dodge is successful | |
| Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK +100% in the next attack if the Dodge is successful | |
| Has a 33% (+3%) chance to Dodge the enemy's Physical Melee Attack. ATK +100% in the next attack if the Dodge is successful | |
| Additional information | |
| The ATK buff is given in instances, which can be stacked without a limit if Indra dodges melee Physical attacks while she has at least one instance of the buff. | |
Skills[edit]
Armorcrusher Offensive RecoveryAuto |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| The ATK of the next hit +50% and ignores 35% of the target's DEF | 0 | 4 | –
| |
| The ATK of the next hit +60% and ignores 35% of the target's DEF | 0 | 4 | –
| |
| The ATK of the next hit +70% and ignores 35% of the target's DEF | 0 | 4 | –
| |
| The ATK of the next hit +80% and ignores 40% of the target's DEF | 0 | 4 | –
| |
| The ATK of the next hit +90% and ignores 40% of the target's DEF | 0 | 4 | –
| |
| The ATK of the next hit +100% and ignores 40% of the target's DEF | 0 | 4 | –
| |
| The ATK of the next hit +110% and ignores 45% of the target's DEF | 0 | 4 | –
| |
| The ATK of the next hit +120% and ignores 50% of the target's DEF | 0 | 4 | –
| |
| The ATK of the next hit +130% and ignores 55% of the target's DEF | 0 | 4 | –
| |
| The ATK of the next hit +140% and ignores 60% of the target's DEF | 0 | 4 | –
|
Sundered Soul Auto RecoveryManual25 seconds |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| ATK +45%; Damage dealt turns into Arts Damage; Restores HP by 10% of damage dealt when attacking | 0 | 50 | 25
| |
| ATK +50%; Damage dealt turns into Arts Damage; Restores HP by 10% of damage dealt when attacking | 0 | 50 | 25
| |
| ATK +55%; Damage dealt turns into Arts Damage; Restores HP by 10% of damage dealt when attacking | 0 | 50 | 25
| |
| ATK +60%; Damage dealt turns into Arts Damage; Restores HP by 15% of damage dealt when attacking | 5 | 50 | 25
| |
| ATK +65%; Damage dealt turns into Arts Damage; Restores HP by 15% of damage dealt when attacking | 5 | 50 | 25
| |
| ATK +70%; Damage dealt turns into Arts Damage; Restores HP by 15% of damage dealt when attacking | 5 | 50 | 25
| |
| ATK +75%; Damage dealt turns into Arts Damage; Restores HP by 20% of damage dealt when attacking | 10 | 50 | 25
| |
| ATK +90%; Damage dealt turns into Arts Damage; Restores HP by 20% of damage dealt when attacking | 15 | 50 | 25
| |
| ATK +105%; Damage dealt turns into Arts Damage; Restores HP by 20% of damage dealt when attacking | 20 | 50 | 25
| |
| ATK +120%; Damage dealt turns into Arts Damage; Restores HP by 25% of damage dealt when attacking | 25 | 50 | 25
| |
| Additional information | ||||
| If the attack did not deal damage to the target (e.g. dodged), the HP recovery will be calculated with Indra's ATK instead of the damage dealt. | ||||
Skill upgrades
Operator Modules[edit]
![]() ![]()
|
Operator Indra has demonstrated a remarkable aptitude for asserting the advantage in close-quarters combat. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations to exercise Fighter responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
|---|
![]() |
Attributes increased: HP +120, ATK +35 New trait: Blocks 1 enemy; Gains +10 ASPD when above 50% HP | |
|---|---|---|
Attributes increased: HP +170, ATK +45 Quick Fists improved: Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK +110% in the next attack if the Dodge is successful | ||
Attributes increased: HP +200, ATK +50 Quick Fists improved: Has a 30% chance to Dodge the enemy's Physical Melee Attack. ATK +120% in the next attack if the Dodge is successful |
| Module Missions |
|
|---|
| Prerequisites |
| ||
|---|---|---|---|
| Have at least 50% Trust with Indra. | |||
| Have at least 100% Trust with Indra. |
| Description |
|---|
| Keep a steady form, and control your pace. This is what the leader of Norport Borough's gang would tell herself. Indra could barely keep herself conscious, but she used all her will to keep herself together and face the enemy head-on. Here, at the decisive moment, all she ought to need was one more jab. "You still want to go?" The calm voice of the opposing party was nearly drowned out by the sound of her own heavy gasps for air. Loose silver hairs drooped down across her forehead, blocking her vision and blurring out the golden figure standing firm before her, illuminated by a streetlamp. "Don't be so quick to call yourself the winner, you little shite! I ain't lost yet!" Indra adjusts her breathing and secretly shifts her center of gravity to behind her left hip, all while gathering her hair firmly behind her shoulders. She raises her fists and clenches her fingers, gripping her shabby brass knuckles even tighter than ever before. "I'll help you remember, outsider. This here street's mine—Indra of the Glasgow Gang!" As soon as the words were out of her mouth, the silver figure suddenly steps forward, pouncing upon her opponent faster than the eye could see. She lifts her left fist as if putting every last ounce of strength into this one strike, but then commands her body to turn and instead funnel all that strength into her right fist. Indra hears the golden-haired girl mutter in her ear: "I'll remember alright, Indra of the Glasgow Gang." A tranquil voice, as she always was. Indra still remembers that after, she lost her balance, she fully expected the cold embrace of the cement road, but that hard sensation looming large in her imagination never came. Through closed eyes, it was like she had... fallen onto a ball of sunshine. "Run? Run from what? Sorry Vina, I was daydreaming a bit, didn't hear ya." "How to Fight with the Glasgow Gang. This was your work, wasn't it? Rule Number Four, and this is the most important rule: When it comes time to run, remember to run." "Ah, yeah! Pretty much sums up every street fight I've gotten into over the years." "That night we first met, why didn't you run?" "Gonna have to have a think on that one." Indra lowers her head and contemplates for a moment. "Back then, whenever we ran from a fight, it was so we could survive. For scroungers on the street, nothing's more important'n staying alive. But..." "But?" Siege sits up, facing herself towards Indra. Indra raises her head, looking right back at Siege. Under the flickering lights of the boxing gym, two pairs of golden eyes face each other, and she sees herself reflected in the Aslan's eyes. "But there's no Feline who doesn't like some time under the sun, right?" Indra draws back the corners of her mouth, impishly baring an ivory grin. |
Base skills[edit]
| When this Operator is assigned to the Reception Room, Clue search speed increases by 10% |
Arraigner Replaces Clue Search α |
|---|
| When this Operator is assigned to the Reception Room, Clue search speed increases by 10% and it's easier to obtain the clues of Glasgow |
Changelog[edit]
|
Notes[edit]
- ↑ Prior to the release of Ending a Grand Overture, Indra's Combat Experience was listed as 5 years.
- ↑ Prior to the release of Ending a Grand Overture where she became Infected, Indra's Infection Status reads "No Originium detected, confirmed as Non-infected."


