Shu

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This article pertains to a subject that is not yet released in the Global server of Arknights.
Guardian DefenderSui
Defender.png
Guardian Defender.png
Sui
Shu icon.png
Shu Elite 2 icon.png
Yan's agrarian Tianshi Shu is always willing teach others about farming.
Is it possible to use the benefits of farming to educate the world?
Position Melee
Tags Defense, Healing, Support
Trait Can heal allies by using the skill
Availability [CN] Headhunting (Festival limited)
The names and descriptions of Shu's talent(s), skill(s), base skills, and Operator Modules are tentative translations which may not represent the official English localization and will be updated when the Operator is announced or released in the Global server of Arknights.

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1334 1804 2313 3213
ATK.png ATK 203 290 392 479 +50
DEF.png DEF 250 369 493 602 +60
RES.png RES 10 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 18 20 22
BLOCK.png Block count 2 3
ASPD.png Attack interval 1.2 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Max HP +200
Potential 4.png
ATK +25
Potential 5.png
Improves Evergreen Crops
Potential 6.png
DP cost -1
Total Cost
Shu's Token
5
OR
Royal Defender Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • Block count +1.
  • New talent: Evergreen Crops.
  • New skill: Brimming Grains.
Prerequisites
Raise Shu to Level 50.
LMD
30K
Defender Chip
5
Oriron
8
Polyketon
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Heavenly Four Seasons.
  • New skill: Wither and Prosper.
  • Evergreen Crops improved.
  • Operator Modules available.
Prerequisites
Raise Shu to Elite 1 Level 80.
LMD
180K
Defender Dualchip
4
Crystalline Electronic Unit
3
Cutting Fluid Solution
6

Talents

Evergreen Crops
Elite 1.png When healing an Operator, Sows the tile they are on and the four adjacent tiles with the following effect: Restores 40 HP every second and obtains 5% Sanctuary
Elite 1.pngPotential 5.png When healing an Operator, Sows the tile they are on and the four adjacent tiles with the following effect: Restores 45 (+5) HP every second and obtains 7% (+2%) Sanctuary
Elite 2.png When healing an Operator, Sows the tile they are on and the four adjacent tiles with the following effect: Restores 70 HP every second and obtains 10% Sanctuary
Elite 2.pngPotential 5.png When healing an Operator, Sows the tile they are on and the four adjacent tiles with the following effect: Restores 75 (+5) HP every second and obtains 12% (+2%) Sanctuary
Additional information
  • The Sowed tiles will remain until Shu leaves the map.
  • The HP regeneration is unaffected by healing effect modifiers but can unconditionally heal friendly units.
Heavenly Four Seasons
Elite 2.png When there are three Operators with different Job Branches on the field, all Operators obtain Max HP +12%. When there are three Operators of the same Job, all Operators obtain ASPD +12. When there are four [Sui] Operators in the squad, all Operators obtain ATK +12% and recovers 1 SP every 4 seconds
Additional information
The first and second effects only apply when Shu is deployed, while the third effect applies when Shu is in the squad regardless of whether she is a Support Unit or not.

Skills

Skill-Shu1.png
Teachings Unto Vegetation
Auto Recovery
Auto
  
  
  
Level Effect Initial SP SP cost Duration
Rank 1.png
Restores the HP of a nearby ally with less than 50% HP by 110% of ATK in the next attack
Can store 1 charge
0 6
Rank 2.png
Restores the HP of a nearby ally with less than 50% HP by 115% of ATK in the next attack
Can store 1 charge
0 6
Rank 3.png
Restores the HP of a nearby ally with less than 50% HP by 120% of ATK in the next attack
Can store 1 charge
0 6
Rank 4.png
Restores the HP of a nearby ally with less than 50% HP by 130% of ATK in the next attack
Can store 1 charge
0 5
Rank 5.png
Restores the HP of a nearby ally with less than 50% HP by 135% of ATK in the next attack
Can store 1 charge
0 5
Rank 6.png
Restores the HP of a nearby ally with less than 50% HP by 140% of ATK in the next attack
Can store 1 charge
0 5
Rank 7.png
Restores the HP of a nearby ally with less than 50% HP by 150% of ATK in the next attack
Can store 2 charges
0 5
Rank 8.png
Restores the HP of a nearby ally with less than 50% HP by 160% of ATK in the next attack
Can store 2 charges
0 4
Rank 9.png
Restores the HP of a nearby ally with less than 50% HP by 170% of ATK in the next attack
Can store 2 charges
0 4
Rank 10.png
Restores the HP of a nearby ally with less than 50% HP by 180% of ATK in the next attack
Can store 3 charges
0 4
Skill-Shu2.png
Brimming Grains
Auto Recovery
Manual
25 seconds
    
  
  
    
Level Effect Initial SP SP cost Duration
Rank 1.png
Stops attacking and focuses on healing up to two allies within the healing range; ATK +30%, Block +1, and the effect of Talent 1 increases to 1.2 times
Healing has a unique interval
10 40 25s
Rank 2.png
Stops attacking and focuses on healing up to two allies within the healing range; ATK +40%, Block +1, and the effect of Talent 1 increases to 1.2 times
Healing has a unique interval
10 40 25s
Rank 3.png
Stops attacking and focuses on healing up to two allies within the healing range; ATK +50%, Block +1, and the effect of Talent 1 increases to 1.2 times
Healing has a unique interval
10 40 25s
Rank 4.png
Stops attacking and focuses on healing up to two allies within the healing range; ATK +60%, Block +1, and the effect of Talent 1 increases to 1.3 times
Healing has a unique interval
15 35 25s
Rank 5.png
Stops attacking and focuses on healing up to two allies within the healing range; ATK +70%, Block +1, and the effect of Talent 1 increases to 1.3 times
Healing has a unique interval
15 35 25s
Rank 6.png
Stops attacking and focuses on healing up to two allies within the healing range; ATK +80%, Block +1, and the effect of Talent 1 increases to 1.3 times
Healing has a unique interval
15 35 25s
Rank 7.png
Stops attacking and focuses on healing up to two allies within the healing range; ATK +90%, Block +1, and the effect of Talent 1 increases to 1.4 times
Healing has a unique interval
20 30 25s
Rank 8.png
Stops attacking and focuses on healing up to two allies within the healing range; ATK +100%, Block +1, and the effect of Talent 1 increases to 1.4 times
Healing has a unique interval
20 30 25s
Rank 9.png
Stops attacking and focuses on healing up to two allies within the healing range; ATK +110%, Block +1, and the effect of Talent 1 increases to 1.4 times
Healing has a unique interval
20 30 25s
Rank 10.png
Stops attacking and focuses on healing up to two allies within the healing range; ATK +120%, Block +1, and the effect of Talent 1 increases to 1.5 times
Healing has a unique interval
20 25 25s
Additional information
Brimming Grains increases Shu's attack interval by 1.3 seconds.
Skill-Shu3.png
Wither and Prosper
Auto Recovery
Manual
30 seconds
  
  
Level Effect Initial SP SP cost Duration
Rank 1.png
Healing range expands, and attacks can heal our Operators; ATK +10%. When there are ground enemies in Sowed tiles, allied units within the skill range obtains ATK +10%, ASPD +10. When enemy units enter the Sowed tiles within the expanded healing range, obtains the following effect: When the enemy is more than 4 tiles away from the tiles, they will be teleported back to the tile 20 60 30s
Rank 2.png
Healing range expands, and attacks can heal our Operators; ATK +14%. When there are ground enemies in Sowed tiles, allied units within the skill range obtains ATK +10%, ASPD +10. When enemy units enter the Sowed tiles within the expanded healing range, obtains the following effect: When the enemy is more than 4 tiles away from the tiles, they will be teleported back to the tile 20 60 30s
Rank 3.png
Healing range expands, and attacks can heal our Operators; ATK +18%. When there are ground enemies in Sowed tiles, allied units within the skill range obtains ATK +10%, ASPD +10. When enemy units enter the Sowed tiles within the expanded healing range, obtains the following effect: When the enemy is more than 4 tiles away from the tiles, they will be teleported back to the tile 20 60 30s
Rank 4.png
Healing range expands, and attacks can heal our Operators; ATK +22%. When there are ground enemies in Sowed tiles, allied units within the skill range obtains ATK +15%, ASPD +15. When enemy units enter the Sowed tiles within the expanded healing range, obtains the following effect: When the enemy is more than 4 tiles away from the tiles, they will be teleported back to the tile 25 55 30s
Rank 5.png
Healing range expands, and attacks can heal our Operators; ATK +26%. When there are ground enemies in Sowed tiles, allied units within the skill range obtains ATK +15%, ASPD +15. When enemy units enter the Sowed tiles within the expanded healing range, obtains the following effect: When the enemy is more than 4 tiles away from the tiles, they will be teleported back to the tile 25 55 30s
Rank 6.png
Healing range expands, and attacks can heal our Operators; ATK +30%. When there are ground enemies in Sowed tiles, allied units within the skill range obtains ATK +15%, ASPD +15. When enemy units enter the Sowed tiles within the expanded healing range, obtains the following effect: When the enemy is more than 4 tiles away from the tiles, they will be teleported back to the tile 25 55 30s
Rank 7.png
Healing range expands, and attacks can heal our Operators; ATK +34%. When there are ground enemies in Sowed tiles, allied units within the skill range obtains ATK +20%, ASPD +20. When enemy units enter the Sowed tiles within the expanded healing range, obtains the following effect: When the enemy is more than 3 tiles away from the tiles, they will be teleported back to the tile 30 50 30s
Rank 8.png
Healing range expands, and attacks can heal our Operators; ATK +38%. When there are ground enemies in Sowed tiles, allied units within the skill range obtains ATK +20%, ASPD +20. When enemy units enter the Sowed tiles within the expanded healing range, obtains the following effect: When the enemy is more than 3 tiles away from the tiles, they will be teleported back to the tile 30 47 30s
Rank 9.png
Healing range expands, and attacks can heal our Operators; ATK +44%. When there are ground enemies in Sowed tiles, allied units within the skill range obtains ATK +25%, ASPD +25. When enemy units enter the Sowed tiles within the expanded healing range, obtains the following effect: When the enemy is more than 3 tiles away from the tiles, they will be teleported back to the tile 30 47 30s
Rank 10.png
Healing range expands, and attacks can heal our Operators; ATK +50%. When there are ground enemies in Sowed tiles, allied units within the skill range obtains ATK +25%, ASPD +25. When enemy units enter the Sowed tiles within the expanded healing range, obtains the following effect: When the enemy is more than 2 tiles away from the tiles, they will be teleported back to the tile 30 45 30s
Additional information
  • While Wither and Prosper is active, a friendly unit within the healing range will be healed whenever Shu attacks with the amount equal to her ATK. If there are no friendly units within range, Shu will heal herself instead.
  • The ATK and ASPD buff will only be applied on Operators.
  • The enemy teleportation effect works even if the enemy is invulnerable or untargetable, but if they entered a Tunnel, the enemy will not be teleported upon exiting.

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Diketon
6
Orirock
4
Rank 4.png
Skill Summary - 2
8
Device
3
Rank 5.png
Skill Summary - 2
8
Orirock Cube
5
Device
3
Rank 6.png
Skill Summary - 2
8
Crystalline Component
6
Rank 7.png
Skill Summary - 3
8
Transmuted Salt
5
RMA70-12
3
Rank 8.png
Teachings Unto Vegetation
Skill Summary - 3
8
Grindstone Pentahydrate
4
Compound Cutting Fluid
5
Brimming Grains
Skill Summary - 3
8
Cutting Fluid Solution
4
Loxic Kohl
8
Wither and Prosper
Skill Summary - 3
8
Orirock Concentration
4
Incandescent Alloy
9
Rank 9.png
Teachings Unto Vegetation
Skill Summary - 3
12
Cutting Fluid Solution
4
Transmuted Salt Agglomerate
8
Brimming Grains
Skill Summary - 3
12
White Horse Kohl
4
Oriron Block
7
Wither and Prosper
Skill Summary - 3
12
Incandescent Alloy Block
4
Orirock Concentration
10
Rank 10.png
Teachings Unto Vegetation
Skill Summary - 3
15
D32 Steel
6
Cutting Fluid Solution
6
Brimming Grains
Skill Summary - 3
15
Crystalline Electronic Unit
6
Oriron Block
3
Wither and Prosper
Skill Summary - 3
15
Nucleic Crystal Sinter
6
Grindstone Pentahydrate
4

Base skills

Skill-man cost room1.png The Spring Thunder Roars, and Life Awakes
Base.png
Factory.png
When this Operator is assigned to a Factory, Morale loss of Operators in the Factory -0.1 per hour
Skill-man spd bd7.png The Abundant Grains, for Autumn Harvest
Elite 2.png
Factory.png
When this Operator is assigned to a Factory, for every 3 Worldly Plight, productivity +1%

Operator Modules

Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.

Original

Original module.png Original: Shu's Badge
Module Badge.png
Guardian Defender.png
Operator Shu has demonstrated the capacity for simultaneously treating allied forces while holding the battlefront.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Defender Operator during field operations to exercise Guardian responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

GUA-X

GUA-X module.png GUA-X: "On Architecture of Time"
On Architecture of Time.png
Stage 1
HP +160
ATK +30
DEF +30
New trait:
When healing allied units with less than 50% HP, increases heal amount by 15%
Stage 2
HP +210
ATK +40
DEF +40
Evergreen Crops improved:
When healing an Operator, Sows the tile they are on and the four adjacent tiles with the following effect: Restores 80 HP every second and obtains 10% Sanctuary
Stage 3
HP +270
ATK +50
DEF +50
Evergreen Crops improved:
When healing an Operator, Sows the tile they are on and the four adjacent tiles with the following effect: Restores 80 HP every second and obtains 15% Sanctuary. When deployed, immediately Sows the tile this unit is on
Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own Shu, and unleash Wither and Prosper at least 1 time in each battle
  2. Clear Main Theme 11-11 with a 3-star rating under Standard Environment; You must deploy your own Shu, and allow no Operators to be defeated
  • Complete both of Shu's GUA-X Module Missions.
  • Raise Shu to Elite 2 Level 60.
  • Have at least 100% Trust with Shu.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Crystalline Electronic Unit
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
D32 Steel
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Polymerization Preparation
4
LMD
120K
Description
“黍天师啊,有件事我怎么想都想不明白,得向你请教。”
黍抬起头,刚才还在她面前悬浮着的天师仪缩成一个小方块,轻盈地落回她的手心。来人稚嫩的腿脚正倒勾在树杈上,手里攥着颗红艳艳的果子,一对与身形相比毫无稚气的锐眼同样倒挂着,死盯着她手中的天师仪。
黍笑笑,将天师仪握在手中:“您很少来田里,可是要检查年轻人的课业?”
“一群不争气的,谁爱管谁管去!”孩童拿衣袖抹了抹果子,狠狠啃下一大口,清甜的果香立刻自两三丈外扑面而来。“唔,你说你,到底不是凡人,干什么要用天师仪呢?眼睛一瞥,指头一碰,这田里能有多少收成不都在你的掌握之中?”
“兴许我并没有这样的神通?兴许只要看得多了,自然就会认识天气的变化,知道种子会不会变成庄稼?”
“你有!别打马虎眼,正经问你事儿呢。”
黍向田地俯下身,如云般的长尾缓缓扫过凉飕飕的田垄。刚过了育苗期,很快就要连着土地一同搬到种植地块上的绿芽,在夏日傍晚的灼灼余火中温和地闪着光。
“春雨惊春清谷天,夏满芒夏暑相连。秋处露秋寒霜降,冬雪雪冬小大寒。”她轻声念着,像是在抚触昨夜的梦,“独以人自身之力,不能一念而令百谷长青。但早在我非我、黍非黍之时,便已有人将这首节气歌完成了一半。
“千年之后,她的后来者造出了天师仪。它天生六相,有数种变化,能在不同地块之间共享数据,遥控天桩。”青色的小方块重新悬浮在黍的掌上。“我的虽略有些不同,但论起功用倒是相通——节气歌也好,天师仪也罢,都是钦天司时的力量。”
“呸。”果核令箭似的蹿上了天,忿然地将歇在树上的飞羽惊散,许久之后才落在远处。“算了算了,当我没问,又搬老神农的陈词滥调出来挡箭,没劲。”
孩童从树上一跃而下,头也不回地向小路上走去。恍然大悟一般,黍这才轻轻一拍掌。
“您老这一趟来,莫非......是因为不会用天师仪?要不我去问问禾生......”
“胡说八道!”

Changelog