Shu

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Nongye Tianshi Shu of Yan, ever happy to impart all the agricultural knowledge there is.
From what the plow does reap, she teaches then the realm, wherefore the shadows lay.
Class Defender.png Defender
Branch Guardian Defender.png Guardian
Faction Sui.png Sui
Position Melee
Tags Defense, Healing, Support
Trait Can heal allies by using the skill
How to obtain Festival Limited Headhunting
Shu
Base
Elite 2
Spring Feast
Shu.png
Shu Elite 2.png
Shu Skin 1.png
Other names
Big Sis (Laojie)
Internal name
char_2025_shu
Based on
Bailong in Chinese mythology
Etymology
Chinese for "millet", specifically the proso millet (Panicum miliaceum)
In Other Languages
Chinese
Japanese
シュウ
Korean
Character Information
File no.
NM05
Operator Record
Illustrator
IRIS_口艺
Japanese CV
Yoshino Nanjo
Mandarin & Hokkien CV
Xu Chen
English CV
Suzie Yeung
Korean CV
Yoo Young
Basic Info
Gender
Female
Combat Experience
None
Place of Birth
Date of Birth
June 6th
Race
Undisclosed (Fragment of Sui the Feranmut)
Height
165 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Standard
Mobility
Standard
Endurance
■■
Tactical Acumen
Normal
Combat Skill
Normal
Originium Arts Assimilation
Flawed
Other Information
Age
Sixth of Sui's fragments
Family and relatives

Shu is a Festival limited 6★ Sui Guardian Defender Operator in Arknights. She is introduced in Here A People Sows as its lead character.

Stats[edit]

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1334 1804 2313 3213
ATK.png ATK 203 290 392 479 +50
DEF.png DEF 250 369 493 602 +60
RES.png RES 10 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 18 20 22
BLOCK.png Block count 2 3
ASPD.png Attack interval 1.2 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Max HP +200
Potential 4.png
ATK +25
Potential 5.png
Improves Myriad Grains, Everlasting
Potential 6.png
DP cost -1
Total Cost
Shu's Token.png
5
OR
Royal Defender Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • Block +1.
  • New talent: Myriad Grains, Everlasting.
  • New skill: Bountiful Harvest.

Raise Shu to Level 50.
LMD.png
30K
Defender Chip.png
5
Oriron.png
8
Polyketon.png
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: From Seasons Fourfold.
  • New skill: Samsara.
  • Evergreen Crops improved.
  • Operator Modules available.

Raise Shu to Elite 1 Level 80.
LMD.png
180K
Defender Dualchip.png
4
Crystalline Electronic Unit.png
3
Cutting Fluid Solution.png
6

Talents[edit]

Myriad Grains, Everlasting
Elite 1.png When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 40 HP/s, grants 5% Sanctuary
Elite 1.pngPotential 5.png When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 45 (+5) HP/s, grants 7% (+2%) Sanctuary
Elite 2.png When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 70 HP/s, grants 10% Sanctuary
Elite 2.pngPotential 5.png When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 75 (+5) HP/s, grants 12% (+2%) Sanctuary
Additional information
  • The sowed tiles will remain until Shu leaves the map.
  • The HP regeneration is unaffected by healing effect modifiers but can unconditionally heal friendly units.
From Seasons Fourfold
Elite 2.png If there are Operators with at least 3 different classes on the field, all Operators gain +12% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +12 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +12% ATK, and 1 SP every 4 seconds
Additional information
The first and second effects only apply when Shu is deployed, while the third effect applies when Shu is in the squad regardless of whether she is a Support Unit or not.

Skills[edit]

Skill-Shu1.png
Verdant Wisdom
Auto Recovery
Auto
  
  
  
Click to show/hide the information for Verdant Wisdom
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
The next attack restores HP equal to 110% ATK to a nearby friendly unit with less than 50% HP
Can store 1 charge
0 6
Rank 2.png
The next attack restores HP equal to 115% ATK to a nearby friendly unit with less than 50% HP
Can store 1 charge
0 6
Rank 3.png
The next attack restores HP equal to 120% ATK to a nearby friendly unit with less than 50% HP
Can store 1 charge
0 6
Rank 4.png
The next attack restores HP equal to 130% ATK to a nearby friendly unit with less than 50% HP
Can store 1 charge
0 5
Rank 5.png
The next attack restores HP equal to 135% ATK to a nearby friendly unit with less than 50% HP
Can store 1 charge
0 5
Rank 6.png
The next attack restores HP equal to 140% ATK to a nearby friendly unit with less than 50% HP
Can store 1 charge
0 5
Rank 7.png
The next attack restores HP equal to 150% ATK to a nearby friendly unit with less than 50% HP
Can store 2 charges
0 5
Rank 8.png
The next attack restores HP equal to 160% ATK to a nearby friendly unit with less than 50% HP
Can store 2 charges
0 4
Rank 9.png
The next attack restores HP equal to 170% ATK to a nearby friendly unit with less than 50% HP
Can store 2 charges
0 4
Rank 10.png
The next attack restores HP equal to 180% ATK to a nearby friendly unit with less than 50% HP
Can store 3 charges
0 4
Skill-Shu2.png
Bountiful Harvest
Auto Recovery
Manual
25 seconds
    
  
  
    
Click to show/hide the information for Bountiful Harvest
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Stops attacking to focus on healing up to 2 allied units within range; ATK +30%; Block +1; Talent 1 effect increases to 1.2 x
Heals will use a special attack interval
10 40 25
Rank 2.png
Stops attacking to focus on healing up to 2 allied units within range; ATK +40%; Block +1; Talent 1 effect increases to 1.2 x
Heals will use a special attack interval
10 40 25
Rank 3.png
Stops attacking to focus on healing up to 2 allied units within range; ATK +50%; Block +1; Talent 1 effect increases to 1.2 x
Heals will use a special attack interval
10 40 25
Rank 4.png
Stops attacking to focus on healing up to 2 allied units within range; ATK +60%; Block +1; Talent 1 effect increases to 1.3 x
Heals will use a special attack interval
15 35 25
Rank 5.png
Stops attacking to focus on healing up to 2 allied units within range; ATK +70%; Block +1; Talent 1 effect increases to 1.3 x
Heals will use a special attack interval
15 35 25
Rank 6.png
Stops attacking to focus on healing up to 2 allied units within range; ATK +80%; Block +1; Talent 1 effect increases to 1.3 x
Heals will use a special attack interval
15 35 25
Rank 7.png
Stops attacking to focus on healing up to 2 allied units within range; ATK +90%; Block +1; Talent 1 effect increases to 1.4 x
Heals will use a special attack interval
20 30 25
Rank 8.png
Stops attacking to focus on healing up to 2 allied units within range; ATK +100%; Block +1; Talent 1 effect increases to 1.4 x
Heals will use a special attack interval
20 30 25
Rank 9.png
Stops attacking to focus on healing up to 2 allied units within range; ATK +110%; Block +1; Talent 1 effect increases to 1.4 x
Heals will use a special attack interval
20 30 25
Rank 10.png
Stops attacking to focus on healing up to 2 allied units within range; ATK +120%; Block +1; Talent 1 effect increases to 1.5 x
Heals will use a special attack interval
20 25 25
Additional information
Bountiful Harvest increases Shu's attack interval by 1.3 seconds.
Skill-Shu3.png
Samsara
Auto Recovery
Manual
30 seconds
  
  
Click to show/hide the information for Samsara
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Healing range expands, attacks now also heal allied Operators; ATK +10%. If there are ground enemies on sowed tiles, all allied units within skill range gains +10% ATK and +10 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 4 tiles away 20 60 30
Rank 2.png
Healing range expands, attacks now also heal allied Operators; ATK +14%. If there are ground enemies on sowed tiles, all allied units within skill range gains +10% ATK and +10 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 4 tiles away 20 60 30
Rank 3.png
Healing range expands, attacks now also heal allied Operators; ATK +18%. If there are ground enemies on sowed tiles, all allied units within skill range gains +10% ATK and +10 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 4 tiles away 20 60 30
Rank 4.png
Healing range expands, attacks now also heal allied Operators; ATK +22%. If there are ground enemies on sowed tiles, all allied units within skill range gains +15% ATK and +15 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 4 tiles away 25 55 30
Rank 5.png
Healing range expands, attacks now also heal allied Operators; ATK +26%. If there are ground enemies on sowed tiles, all allied units within skill range gains +15% ATK and +15 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 4 tiles away 25 55 30
Rank 6.png
Healing range expands, attacks now also heal allied Operators; ATK +30%. If there are ground enemies on sowed tiles, all allied units within skill range gains +15% ATK and +15 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 4 tiles away 25 55 30
Rank 7.png
Healing range expands, attacks now also heal allied Operators; ATK +34%. If there are ground enemies on sowed tiles, all allied units within skill range gains +20% ATK and +20 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 3 tiles away 30 50 30
Rank 8.png
Healing range expands, attacks now also heal allied Operators; ATK +38%. If there are ground enemies on sowed tiles, all allied units within skill range gains +20% ATK and +20 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 3 tiles away 30 47 30
Rank 9.png
Healing range expands, attacks now also heal allied Operators; ATK +44%. If there are ground enemies on sowed tiles, all allied units within skill range gains +25% ATK and +25 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 3 tiles away 30 47 30
Rank 10.png
Healing range expands, attacks now also heal allied Operators; ATK +50%. If there are ground enemies on sowed tiles, all allied units within skill range gains +25% ATK and +25 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 2 tiles away 30 45 30
Additional information
  • While Samsara is active, a friendly unit within the healing range will be healed whenever Shu attacks with the amount equal to her ATK. If there are no friendly units within range, Shu will heal herself instead.
  • The ATK and ASPD buff will only be applied on Operators.
  • The enemy teleportation effect works even if the enemy is invulnerable or untargetable, but if they entered a Tunnel, the enemy will not be teleported upon exiting.
  • If an enemy uses their own teleporting ability but is warped back x times by Samsara, on the next teleportation while Samsara is inactive, the said enemy will move to the location where they are treated as successfully teleporting x times.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Diketon.png
6
Orirock.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Device.png
3
Rank 5.png
Skill Summary Volume 2.png
8
Orirock Cube.png
5
Device.png
3
Rank 6.png
Skill Summary Volume 2.png
8
Crystalline Component.png
6
Rank 7.png
Skill Summary Volume 3.png
8
Transmuted Salt.png
5
RMA70-12.png
3
Rank 8.png
Verdant Wisdom
Skill Summary Volume 3.png
8
Grindstone Pentahydrate.png
4
Compound Cutting Fluid.png
5
Bountiful Harvest
Skill Summary Volume 3.png
8
Cutting Fluid Solution.png
4
Loxic Kohl.png
8
Samsara
Skill Summary Volume 3.png
8
Orirock Concentration.png
4
Incandescent Alloy.png
9
Rank 9.png
Verdant Wisdom
Skill Summary Volume 3.png
12
Cutting Fluid Solution.png
4
Transmuted Salt Agglomerate.png
8
Bountiful Harvest
Skill Summary Volume 3.png
12
White Horse Kohl.png
4
Oriron Block.png
7
Samsara
Skill Summary Volume 3.png
12
Incandescent Alloy Block.png
4
Orirock Concentration.png
10
Rank 10.png
Verdant Wisdom
Skill Summary Volume 3.png
15
D32 Steel.png
6
Cutting Fluid Solution.png
6
Bountiful Harvest
Skill Summary Volume 3.png
15
Crystalline Electronic Unit.png
6
Oriron Block.png
3
Samsara
Skill Summary Volume 3.png
15
Nucleic Crystal Sinter.png
6
Grindstone Pentahydrate.png
4

Base skills[edit]

Skill-man cost room1.pngSpring Thunder Sounds, All Life Crowned
Base.png
Factory.png
When this Operator is assigned to a Factory, Morale consumed per hour of all Operators in the Factory -0.1
Skill-man spd bd7.pngWhere Stalks Grow Deep, Autumn Reaps
Elite 2.png
Factory.png
When this Operator is assigned to a Factory, for every 3 Worldly Plight, Productivity +1%

Operator Modules[edit]

Original module.png Original: Shu's Badge (click to show/hide the information)
Module Badge.png
Guardian Defender.png
Operator Shu has demonstrated the capacity for simultaneously treating allied forces while holding the battlefront.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Defender Operator during field operations to exercise Guardian responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
GUA-X module.png GUA-X: On Architecture of Time (click to show/hide the information)
On Architecture of Time.png
Stage 1
HP +160
ATK +30
DEF +30
New trait:
When healing allied units with less than 50% HP, increases heal amount by 15%
Stage 2
HP +210
ATK +40
DEF +40
Myriad Grains, Everlasting improved:
When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 80 HP/s, grants 10% Sanctuary
Stage 3
HP +270
ATK +50
DEF +50
Myriad Grains, Everlasting improved:
When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 80 HP/s, grants 15% Sanctuary; Immediately applies these effects on the tile when deployed
Module Missions
  1. Complete a total of 5 battles; You must deploy your own Shu, and unleash Samsara at least 1 time in each battle
  2. Clear Main Theme 11-11 with a 3-star rating under Standard Environment; You must deploy your own Shu, and allow no Operators to be defeated
PrerequisitesStage 1
  • Complete both of Shu's GUA-X Module Missions.
  • Raise Shu to Elite 2 Level 60.
Module Data Block.png
4
Crystalline Electronic Unit.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Shu.
Module Data Block.png
4
Data Supplement Stick.png
60
D32 Steel.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Shu.
Module Data Block.png
4
Data Supplement Instrument.png
20
Polymerization Preparation.png
4
LMD.png
120K
Description
"Hey, Tianshi Shu, there are some things I just don't get no matter how much I think them over, and I thought you could help teach me."
Shu raises her head, the Tianshi apparatus that was hovering before her gracefully collapsing into a cube before falling back into her palm. Her young visitor's arms and legs were hooked into the branches of a tree, her hands grasping some brilliant red fruit, her sharp eyes quite unlike her youthful figure hanging upside-down, and staring at the apparatus in Shu's hand.
Shu laughs, holding the apparatus tight, and says: "It's rare to see you in the fields. Do you not have schoolwork to mark?"
"That group of layabouts? Let someone else who cares take charge of that lot!" The child wipes the fruit with her sleeve, gobbling down a bite, its sweet scent clear even from two or three zhang away. "What about you? You're hardly an ordinary person yourself, so what are you doing mucking about with a Tianshi apparatus for? Can't you decide how good the harvest will be with a point of your finger and a glance of your eye?"
"And what if I don't have this mystical power you speak of? What if I have simply seen enough to know if the weather will change, or if the seeds will successfully become crops?"
"You do, though! Look, don't play dumb, I'm asking you seriously here."
Shu stoops down towards the field, her cloud-like tail slowly sweeping across the chilly crop ridges. These plants had just passed the seedling stage, and would soon join the sprouts that had been brought onto the agricultural plate alongside their fields, gleaming in the burning embers of the summer evening.
"Chun yu jing chun qing gu tian, xia man mang xia shu xiang lian." She recites this softly, as if reminiscing on the prior night's dream. "One person's strength alone could not order the myriad grains everlasting. But before I was I, before Shu was Shu, there was already someone who had achieved half of what was dictated in this song of the jieqi solar terms.
"A thousand years hence, those that came after her created this Tianshi apparatus. It can take on six forms, knows how seeds will develop, can share data between different plates, and can direct Sky Poles." The little green cube floats above Shu's palm once more. "Although mine is somewhat different, its functions are still interlinked: whether it is the song of the jieqi or a Tianshi apparatus, they are but manifestations of the power of the architecture of time."
"Pah." A fruit pit leaps into the heavens like a signal flare, its furious rise startling some featherbeasts roosting in the tree, only landing far away a long while later. "Forget I ever asked. Breaking out some old Shennong cliche again to avoid the question, how boring."
The child leaps down from the tree, walking off along a small path without another look. As if coming to a sudden realization, Shu lightly claps her hands.
"Could it be that the reason you came... is that you don't know how to use an apparatus? How about I go ask He Sheng to teach you..."
"Don't talk rubbish!"

Changelog[edit]