Shu
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This article pertains to a subject that is not yet released in the Global server of Arknights. |
★★★★★★ Shu
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Position | Melee | |||||||
Tags | Defense, Healing, Support | |||||||
Trait | Can heal allies by using the skill | |||||||
Availability | [CN] Headhunting (Festival limited) |
Operator | File | Gallery | Trivia |
The names and descriptions of Shu's talent(s), skill(s), base skills, and Operator Modules are tentative translations which may not represent the official English localization and will be updated when the Operator is announced or released in the Global server of Arknights. |
Stats
Range
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Attributes
MAX | MAX | MAX | |||
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HP | 1334 | 1804 | 2313 | 3213 | – |
ATK | 203 | 290 | 392 | 479 | +50 |
DEF | 250 | 369 | 493 | 602 | +60 |
RES | 10 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 18 | 20 | 22 | ||
Block count | 2 | 3 | |||
Attack interval | 1.2 seconds |
Potential
DP cost -1 | |
Max HP +200 | |
ATK +25 | |
Improves Evergreen Crops | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Shu to Level 50. |
Elite 2 |
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Prerequisites |
Raise Shu to Elite 1 Level 80. |
Talents
Evergreen Crops | |
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When healing an Operator, Sows the tile they are on and the four adjacent tiles with the following effect: Restores 40 HP every second and obtains 5% Sanctuary | |
When healing an Operator, Sows the tile they are on and the four adjacent tiles with the following effect: Restores 45 (+5) HP every second and obtains 7% (+2%) Sanctuary | |
When healing an Operator, Sows the tile they are on and the four adjacent tiles with the following effect: Restores 70 HP every second and obtains 10% Sanctuary | |
When healing an Operator, Sows the tile they are on and the four adjacent tiles with the following effect: Restores 75 (+5) HP every second and obtains 12% (+2%) Sanctuary | |
Additional information | |
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Heavenly Four Seasons | |
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When there are three Operators with different Job Branches on the field, all Operators obtain Max HP +12%. When there are three Operators of the same Job, all Operators obtain ASPD +12. When there are four [Sui] Operators in the squad, all Operators obtain ATK +12% and recovers 1 SP every 4 seconds | |
Additional information | |
The first and second effects only apply when Shu is deployed, while the third effect applies when Shu is in the squad regardless of whether she is a Support Unit or not. |
Skills
Teachings Unto Vegetation Auto Recovery Auto |
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Level | Effect | |||
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Restores the HP of a nearby ally with less than 50% HP by 110% of ATK in the next attack Can store 1 charge |
0 | 6 | – | |
Restores the HP of a nearby ally with less than 50% HP by 115% of ATK in the next attack Can store 1 charge |
0 | 6 | – | |
Restores the HP of a nearby ally with less than 50% HP by 120% of ATK in the next attack Can store 1 charge |
0 | 6 | – | |
Restores the HP of a nearby ally with less than 50% HP by 130% of ATK in the next attack Can store 1 charge |
0 | 5 | – | |
Restores the HP of a nearby ally with less than 50% HP by 135% of ATK in the next attack Can store 1 charge |
0 | 5 | – | |
Restores the HP of a nearby ally with less than 50% HP by 140% of ATK in the next attack Can store 1 charge |
0 | 5 | – | |
Restores the HP of a nearby ally with less than 50% HP by 150% of ATK in the next attack Can store 2 charges |
0 | 5 | – | |
Restores the HP of a nearby ally with less than 50% HP by 160% of ATK in the next attack Can store 2 charges |
0 | 4 | – | |
Restores the HP of a nearby ally with less than 50% HP by 170% of ATK in the next attack Can store 2 charges |
0 | 4 | – | |
Restores the HP of a nearby ally with less than 50% HP by 180% of ATK in the next attack Can store 3 charges |
0 | 4 | – |
Brimming Grains Auto Recovery Manual 25 seconds |
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Level | Effect | |||
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Stops attacking and focuses on healing up to two allies within the healing range; ATK +30%, Block +1, and the effect of Talent 1 increases to 1.2 times Healing has a unique interval |
10 | 40 | 25s | |
Stops attacking and focuses on healing up to two allies within the healing range; ATK +40%, Block +1, and the effect of Talent 1 increases to 1.2 times Healing has a unique interval |
10 | 40 | 25s | |
Stops attacking and focuses on healing up to two allies within the healing range; ATK +50%, Block +1, and the effect of Talent 1 increases to 1.2 times Healing has a unique interval |
10 | 40 | 25s | |
Stops attacking and focuses on healing up to two allies within the healing range; ATK +60%, Block +1, and the effect of Talent 1 increases to 1.3 times Healing has a unique interval |
15 | 35 | 25s | |
Stops attacking and focuses on healing up to two allies within the healing range; ATK +70%, Block +1, and the effect of Talent 1 increases to 1.3 times Healing has a unique interval |
15 | 35 | 25s | |
Stops attacking and focuses on healing up to two allies within the healing range; ATK +80%, Block +1, and the effect of Talent 1 increases to 1.3 times Healing has a unique interval |
15 | 35 | 25s | |
Stops attacking and focuses on healing up to two allies within the healing range; ATK +90%, Block +1, and the effect of Talent 1 increases to 1.4 times Healing has a unique interval |
20 | 30 | 25s | |
Stops attacking and focuses on healing up to two allies within the healing range; ATK +100%, Block +1, and the effect of Talent 1 increases to 1.4 times Healing has a unique interval |
20 | 30 | 25s | |
Stops attacking and focuses on healing up to two allies within the healing range; ATK +110%, Block +1, and the effect of Talent 1 increases to 1.4 times Healing has a unique interval |
20 | 30 | 25s | |
Stops attacking and focuses on healing up to two allies within the healing range; ATK +120%, Block +1, and the effect of Talent 1 increases to 1.5 times Healing has a unique interval |
20 | 25 | 25s | |
Additional information | ||||
Brimming Grains increases Shu's attack interval by 1.3 seconds. |
Wither and Prosper Auto Recovery Manual 30 seconds |
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Level | Effect | |||
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Healing range expands, and attacks can heal our Operators; ATK +10%. When there are ground enemies in Sowed tiles, allied units within the skill range obtains ATK +10%, ASPD +10. When enemy units enter the Sowed tiles within the expanded healing range, obtains the following effect: When the enemy is more than 4 tiles away from the tiles, they will be teleported back to the tile | 20 | 60 | 30s | |
Healing range expands, and attacks can heal our Operators; ATK +14%. When there are ground enemies in Sowed tiles, allied units within the skill range obtains ATK +10%, ASPD +10. When enemy units enter the Sowed tiles within the expanded healing range, obtains the following effect: When the enemy is more than 4 tiles away from the tiles, they will be teleported back to the tile | 20 | 60 | 30s | |
Healing range expands, and attacks can heal our Operators; ATK +18%. When there are ground enemies in Sowed tiles, allied units within the skill range obtains ATK +10%, ASPD +10. When enemy units enter the Sowed tiles within the expanded healing range, obtains the following effect: When the enemy is more than 4 tiles away from the tiles, they will be teleported back to the tile | 20 | 60 | 30s | |
Healing range expands, and attacks can heal our Operators; ATK +22%. When there are ground enemies in Sowed tiles, allied units within the skill range obtains ATK +15%, ASPD +15. When enemy units enter the Sowed tiles within the expanded healing range, obtains the following effect: When the enemy is more than 4 tiles away from the tiles, they will be teleported back to the tile | 25 | 55 | 30s | |
Healing range expands, and attacks can heal our Operators; ATK +26%. When there are ground enemies in Sowed tiles, allied units within the skill range obtains ATK +15%, ASPD +15. When enemy units enter the Sowed tiles within the expanded healing range, obtains the following effect: When the enemy is more than 4 tiles away from the tiles, they will be teleported back to the tile | 25 | 55 | 30s | |
Healing range expands, and attacks can heal our Operators; ATK +30%. When there are ground enemies in Sowed tiles, allied units within the skill range obtains ATK +15%, ASPD +15. When enemy units enter the Sowed tiles within the expanded healing range, obtains the following effect: When the enemy is more than 4 tiles away from the tiles, they will be teleported back to the tile | 25 | 55 | 30s | |
Healing range expands, and attacks can heal our Operators; ATK +34%. When there are ground enemies in Sowed tiles, allied units within the skill range obtains ATK +20%, ASPD +20. When enemy units enter the Sowed tiles within the expanded healing range, obtains the following effect: When the enemy is more than 3 tiles away from the tiles, they will be teleported back to the tile | 30 | 50 | 30s | |
Healing range expands, and attacks can heal our Operators; ATK +38%. When there are ground enemies in Sowed tiles, allied units within the skill range obtains ATK +20%, ASPD +20. When enemy units enter the Sowed tiles within the expanded healing range, obtains the following effect: When the enemy is more than 3 tiles away from the tiles, they will be teleported back to the tile | 30 | 47 | 30s | |
Healing range expands, and attacks can heal our Operators; ATK +44%. When there are ground enemies in Sowed tiles, allied units within the skill range obtains ATK +25%, ASPD +25. When enemy units enter the Sowed tiles within the expanded healing range, obtains the following effect: When the enemy is more than 3 tiles away from the tiles, they will be teleported back to the tile | 30 | 47 | 30s | |
Healing range expands, and attacks can heal our Operators; ATK +50%. When there are ground enemies in Sowed tiles, allied units within the skill range obtains ATK +25%, ASPD +25. When enemy units enter the Sowed tiles within the expanded healing range, obtains the following effect: When the enemy is more than 2 tiles away from the tiles, they will be teleported back to the tile | 30 | 45 | 30s | |
Additional information | ||||
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Skill upgrades
Base skills
The Spring Thunder Roars, and Life Awakes | ||
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When this Operator is assigned to a Factory, Morale loss of Operators in the Factory -0.1 per hour |
The Abundant Grains, for Autumn Harvest | ||
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When this Operator is assigned to a Factory, for every 3 Worldly Plight, productivity +1% |
Operator Modules
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it. Please read the translation guidelines first before translating the section. |
Original
Original: Shu's Badge | |
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Operator Shu has demonstrated the capacity for simultaneously treating allied forces while holding the battlefront. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Defender Operator during field operations to exercise Guardian responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
GUA-X
GUA-X: "On Architecture of Time" | |||
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HP +160 ATK +30 DEF +30 |
New trait: When healing allied units with less than 50% HP, increases heal amount by 15% | ||
HP +210 ATK +40 DEF +40 |
Evergreen Crops improved: When healing an Operator, Sows the tile they are on and the four adjacent tiles with the following effect: Restores 80 HP every second and obtains 10% Sanctuary | ||
HP +270 ATK +50 DEF +50 |
Evergreen Crops improved: When healing an Operator, Sows the tile they are on and the four adjacent tiles with the following effect: Restores 80 HP every second and obtains 15% Sanctuary. When deployed, immediately Sows the tile this unit is on |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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“黍天师啊,有件事我怎么想都想不明白,得向你请教。” 黍抬起头,刚才还在她面前悬浮着的天师仪缩成一个小方块,轻盈地落回她的手心。来人稚嫩的腿脚正倒勾在树杈上,手里攥着颗红艳艳的果子,一对与身形相比毫无稚气的锐眼同样倒挂着,死盯着她手中的天师仪。 黍笑笑,将天师仪握在手中:“您很少来田里,可是要检查年轻人的课业?” “一群不争气的,谁爱管谁管去!”孩童拿衣袖抹了抹果子,狠狠啃下一大口,清甜的果香立刻自两三丈外扑面而来。“唔,你说你,到底不是凡人,干什么要用天师仪呢?眼睛一瞥,指头一碰,这田里能有多少收成不都在你的掌握之中?” “兴许我并没有这样的神通?兴许只要看得多了,自然就会认识天气的变化,知道种子会不会变成庄稼?” “你有!别打马虎眼,正经问你事儿呢。” 黍向田地俯下身,如云般的长尾缓缓扫过凉飕飕的田垄。刚过了育苗期,很快就要连着土地一同搬到种植地块上的绿芽,在夏日傍晚的灼灼余火中温和地闪着光。 “春雨惊春清谷天,夏满芒夏暑相连。秋处露秋寒霜降,冬雪雪冬小大寒。”她轻声念着,像是在抚触昨夜的梦,“独以人自身之力,不能一念而令百谷长青。但早在我非我、黍非黍之时,便已有人将这首节气歌完成了一半。 “千年之后,她的后来者造出了天师仪。它天生六相,有数种变化,能在不同地块之间共享数据,遥控天桩。”青色的小方块重新悬浮在黍的掌上。“我的虽略有些不同,但论起功用倒是相通——节气歌也好,天师仪也罢,都是钦天司时的力量。” “呸。”果核令箭似的蹿上了天,忿然地将歇在树上的飞羽惊散,许久之后才落在远处。“算了算了,当我没问,又搬老神农的陈词滥调出来挡箭,没劲。” 孩童从树上一跃而下,头也不回地向小路上走去。恍然大悟一般,黍这才轻轻一拍掌。 “您老这一趟来,莫非......是因为不会用天师仪?要不我去问问禾生......” “胡说八道!” |
Changelog
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