Defender

From Arknights Terra Wiki
Jump to navigation Jump to search
Defender
Defender.png
Roles
  • Tanker
  • Blocker
No. of Operators
45
In Other Languages
Chinese
重装

Defender is one of the eight Operator classes in Arknights.

Overview[edit]

Defenders have high HP and DEF and can block up to three enemies, with few exceptions. However, they have (with certain exceptions) a low ATK and very short attack range – on the same tile as themselves. For this reason, Defenders are best placed in front of a formation to hold enemies back, draw enemy fire, and protect friendly units behind them.

Branches[edit]

Branch Trait
Protector Defender
Protector
Blocks 3 enemies
Tank Operator, specializes in very high defense
Guardian Defender
Guardian
Can heal allies by using the skill
Tank Operator with the ability to restore the HP of friendly units with their skills; lower bulk than Protectors
Juggernaut Defender
Juggernaut
Cannot be healed by allies
Very strong tank Operator that also has high attack stats and cannot be actively healed but can improve their survivability with their skills/talent(s)
Arts Protector Defender
Arts Protector
Normal attacks deal Arts damage while the skill is active
Tank Operator that uses Arts attacks during skill activations; has higher RES than other Defenders
Duelist Defender
Duelist
Only restores SP when blocking enemies
Very strong single-block tank Operator with extremely high all around stats, but can only generate SP when blocking enemies
Fortress Defender
Fortress
When not blocking enemies, prioritizes dealing ranged AoE Physical damage
Strong tank Operator that can use a ranged attack dealing area-of-effect/splash damage with large minimum range when not blocking enemies; fairly high attack stats
Sentry Protector Defender
Sentry Protector
Blocks 3 enemies and attacks from long range.
Tank Operator with a ranged attack
Primal Protector Defender
Primal Protector
Blocks 3 enemies, and can inflict Elemental Damage.
Tank Operator with slightly lower RES then Arts Protectors and can bypass enemy defenses with Elemental damage

Interactions[edit]

OperatorSubjectInteraction
Horn
Military Fortress

Increases the ATK of Defenders while Horn is deployed.

  • Elite 1: 10%
  • Elite 2: 20%
  • Potential 5: +3%
Hoshiguma
Special Operation Strategy

Increases the DEF of Defenders while Hoshiguma is deployed.

  • Elite 2: 6%
  • PRO-X Stage 2: 9%
  • PRO-X Stage 3: 11%
  • Potential 5: +2%
Nian
Tectonic Armor

Increases the maximum HP of Defenders when Nian is in the squad.

  • Elite 1: 8%
  • Elite 2: 16%
  • PRO-Y Stage 2: 19%
  • PRO-Y Stage 3: 21%
  • Potential 5: +4%

Trivia[edit]

  • Interestingly, Hoshiguma and Nian from the Protector branch have an extra range of 1 tile ahead of them like that of most Melee Operators (excluding Duelist, Juggernaut, and Sentry Protector branches). Blemishine also shares this distinction, who hails from the Guardian branch. Mudrock and Penance have this distinction as well, who are from the Juggernaut branch.