Reaper Guard

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Reaper Guard
Reaper Guard.png
Roles
Multi-target lane holder
Position
Melee
No. of Operators
5
In Other Languages
Chinese
收割者
Japanese
鎌撃士
Korean
리퍼
General Information
HP
Average
ATK
Average-high
DEF
Average-high
RES
None
Redeployment time
70 seconds
Block count
1 > 2
Attack interval
1.3 seconds
Cannot be healed by allies; Attacks deal AoE damage; Recovers 50 HP for every enemy hit during attacks, up to Block count.
—Trait description

Reaper Guard is a branch of the Guard class in Arknights.

Reaper Guards have an attack range of 1×3 ahead of them and their attacks hit all targets in range simultaneously. Like Juggernaut Defenders and Soloblade Guards, Reaper Guards cannot be healed through active HP restoration but recover 50 HP for each enemy hit by their attacks similar to the latter, up to their block count of one or two at Elite 1. Unlike those two, their stats are average at best.

Entelechia
Executor the Ex Foedere
Highmore
Humus
La Pluma

Operator Modules[edit]

Module Information
REA-X module.png
REA-X
Trait improved:
Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count
Entelechia
Executor the Ex Foedere
Highmore
Humus
La Pluma

Strategies[edit]

  • Reaper Guards can hit all targets in their range with no upper limit, making them exceptional at clearing crowds and holding choke points.

Tips[edit]

  • Because of their unique range, certain positioning can allow Reaper Guards to attack from around corners or behind the cover of another unit.
  • Due to their average stats and inability to be directly healed, Reaper Guards may struggle to harm physically bulky enemies or survive against powerful attackers, especially if there are no other enemies they can gain additional healing from.
    • Hence, indirect HP regeneration such as the auras of Bard Supporters is recommended to keep them healthy especially before facing dangerous waves.
    • With the exception of Highmore, they're highly susceptible to Elemental Damage and cannot be healed by Wandering Medics because Elemental Damage healing counts as Direct Healing.
  • Operators that can increase Reaper Guards' block count and ASPD are recommended to increase the healing limit from their attacks.

Trivia[edit]

  • With the exception of Executor the Ex Foedere, all Reaper Guards use a scythe as their weapon as their branch icon suggests, explaining their "sweeping" attack.
    • However, Executor the Ex Foedere does have a scythe in his artwork.