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Sniper: Loopshooter

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Loopshooter
Loopshooter Sniper.png
Position
Ranged
No. of Operators
3
In Other Languages
Chinese
回环射手
Japanese
旋輪射手
Korean
루프슈터
General Information
HP
Average-high
ATK
Average
DEF
Average-low
RES
None
Redeployment time
70 seconds
DP cost
Average-low
Block count
1?
Attack interval
1 second
Can only attack while holding a boomerang projectile (projectile takes time to return).
—Trait description

Loopshooter is a branch of the Sniper class in Arknights.

Loopshooters are unique in that they make use of a boomerang-like projectile that returns to the Loopshooter after hitting the target,[note 1] but they must wait until the projectile returns before they can attack again, thus the Loopshooter cannot attack continuously despite their short attack interval. To make up for this, Loopshooters have a long attack range of 3×4 with a 1×3 extension behind them from Elite 1, giving them a similar range to Decel Binders and allowing the Loopshooter to attack enemies on the rear. They also have surprisingly high HP and DEF compared to other Snipers.

Brigid
Caper
Narantuya

Operator Modules[edit]

Loopshooter

Module Information
LPS-X module.png
LPS-X
New trait:
ATK increases to 110% when attacking enemies in close range
Operators:
Narantuya
Brigid
Caper

Strategies[edit]

  • Any enemies with very fast movement speed can easily go out of their range and Loopshooter might miss them due to their trait. Any assistance from Defenders or operators that can inflict crowd control effects will greatly help them.
  • Even though they have a long range, they should be put in the frontlines near the enemy, as their boomerang will return faster, effectively making them have a shorter Attack Interval on closer enemies; their relatively high HP and DEF for a ranged unit compliments this. In extreme scenarios, Loopshooters can even be deployed backwards to limit their front-facing range and prevent them from wasting slow attacks on far-away enemies.

Trivia[edit]

  • Because the Loopshooter's boomerang has a fixed projectile speed, they can only benefit from attack speed buffs up to a certain distance, as eventually their attack speed will be limited by their boomerang's projectile speed which cannot be increased.

Notes[edit]

  1. The projectile travels at a speed of 15 tiles/sec. and returns to the Loopshoter Sniper at a speed of 3.75 tiles/sec.

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