Juggernaut Defender

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Cannot be healed by allies.
—Trait description

Juggernaut Defender, colloquially known as Enmity Defender, is a branch of the Defender class in Arknights.

Juggernaut Defenders are unique in which they cannot restore HP through active healing like Musha and Reaper Guards but do not gain HP on attack, and relies on other methods of healing in their Skills and Talents, and have very high HP, ATK, and DEF – the highest of all Defenders – in return for the highest DP cost as well. Like Guardian Defenders, Juggernaut Defenders can block two enemies initially or three from Elite 1. They also have an attack range of the tile ahead of themselves like other melee Operators with the sole exception of Vulcan, whose attack range is the same tile as herself.

Operators

6★
Mudrock icon.png
Penance icon.png
5★
Vulcan icon.png
4★
Lutonada icon.png

Operator Modules

Module Information
UNY-X module.png
UNY-X
New trait:
Takes 15% less damage from enemies blocked by this unit
Lutonada icon.png
Mudrock icon.png
Penance icon.png
Vulcan icon.png
UNY-Y module.png
UNY-Y
New trait:
When there are no allied units in the surrounding eight tiles, ATK and DEF +8%
Penance icon.png

Strategies