Juggernaut Defender
< Defender
Defender branches | |||
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Protector | Guardian | Juggernaut | Arts Protector |
Duelist | Fortress | Sentinel Protector | – |
“ | Cannot be healed by allies. | ” |
—Trait description |
Juggernaut Defender, colloquially known as Enmity Defender, is a branch of the Defender class in Arknights.
Juggernaut Defenders are unique in which they cannot restore HP through active healing like Musha and Reaper Guards but do not gain HP on attack, and relies on other methods of healing in their Skills and Talents, and have very high HP, ATK, and DEF – the highest of all Defenders – in return for the highest DP cost as well. Like Guardian Defenders, Juggernaut Defenders can block two enemies initially or three from Elite 1. They also have an attack range of the tile ahead of themselves like other melee Operators with the sole exception of Vulcan, whose attack range is the same tile as herself.
Operators
6★ | ||
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5★ | ||
4★ |
Operator Modules
Module | Information |
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UNY-X
|
New trait: Takes 15% less damage from enemies blocked by this unit |
UNY-Y
|
New trait: When there are no allied units in the surrounding eight tiles, ATK and DEF +8% |
Strategies
- While Juggernaut Defenders cannot be healed by Medics and Guardian Defenders, passive healing such as Perfumer's and Angelina's talents, and Bard Supporters' trait can heal them. It is worth noting that some Juggernauts' self-healing are unique in which it is active like Medics but ignores their inability to be healed.
- Juggernaut Defenders are highly vulnerable to Elemental Damage due to Wandering Medics' build-up removal being tied to their healing.