Penance

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Juggernaut DefenderSiracusa
Defender.png
Juggernaut Defender.png
Siracusa
Penance icon.png
Penance Elite 2 icon.png
Penance Skin 1 icon.png
A former Siracusan city judge, hoping to do right by law and justice.
Atop briars she walks, cleaving a path brand new to her.
Position Melee
Tags Survival, DPS
Trait Cannot be healed by allies
Availability Headhunting

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1732 2279 2960 4055 +600
ATK.png ATK 368 512 683 876 +40
DEF.png DEF 234 355 474 616
RES.png RES 10 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 32 34 36
BLOCK.png Block count 2 3
ASPD.png Attack interval 1.6 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Improves Guardian of the Law
Potential 4.png
ATK +28
Potential 5.png
Improves Wreathed in Thorns
Potential 6.png
DP cost -1
Total Cost
Penance's Token
5
OR
Royal Defender Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • Block +1.
  • New skill: Stoic Atonement.
  • Guardian of the Law improved.
Prerequisites
Raise Penance to Level 50.
LMD
30K
Defender Chip
5
Device
6
Oriron
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Wreathed in Thorns.
  • New skill: Trial of Thorns.
  • Guardian of the Law improved.
  • Operator Modules available.
Prerequisites
Raise Penance to Elite 1 Level 80.
LMD
180K
Defender Dualchip
4
D32 Steel
4
White Horse Kohl
8

Talents

Guardian of the Law
Base.png After deployment, immediately gains a Barrier equal to 30% Max HP
Base.pngPotential 3.png After deployment, immediately gains a Barrier equal to 35% (+5%) Max HP
Elite 1.png After deployment, immediately gains a Barrier equal to 30% Max HP; When defeating an enemy, gains a Barrier equal to 6% Max HP (Cannot exceed 300% Max HP)
Elite 1.pngPotential 3.png After deployment, immediately gains a Barrier equal to 35% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 6% Max HP (Cannot exceed 300% Max HP)
Elite 2.png After deployment, immediately gains a Barrier equal to 50% Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)
Elite 2.pngPotential 3.png After deployment, immediately gains a Barrier equal to 55% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)
Additional information
Most other damage mitigation effects take precedence over the Barrier, which is applied through a persistent buff (that allows the Barrier to be restored in the event it is depleted).
  • The Barrier's damage absorption will not be adjusted to account for changes in Penance's maximum HP while she is deployed, but the absorption cap will; if the current absorption exceeds the current cap, the Barrier cannot be recovered.
Wreathed in Thorns
Elite 2.png Each time this unit is attacked while under the effect of her own Barrier, deals 50% ATK as Arts damage to the attacker
Elite 2.pngPotential 5.png Each time this unit is attacked while under the effect of her own Barrier, deals 53% (+3%) ATK as Arts damage to the attacker

Skills

Skill-Penance1.png
Last Word
Auto Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
The next attack deals an additional instance of Arts damage equal to 140% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
0 6
Rank 2.png
The next attack deals an additional instance of Arts damage equal to 145% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
0 6
Rank 3.png
The next attack deals an additional instance of Arts damage equal to 150% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
0 6
Rank 4.png
The next attack deals an additional instance of Arts damage equal to 160% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
0 5
Rank 5.png
The next attack deals an additional instance of Arts damage equal to 165% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
0 5
Rank 6.png
The next attack deals an additional instance of Arts damage equal to 170% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
0 5
Rank 7.png
The next attack deals an additional instance of Arts damage equal to 180% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
0 4
Rank 8.png
The next attack deals an additional instance of Arts damage equal to 190% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 4 seconds
0 4
Rank 9.png
The next attack deals an additional instance of Arts damage equal to 195% ATK
Charged effect: The next attack deals 200% damage and Stuns the target for 4 seconds
0 4
Rank 10.png
The next attack deals an additional instance of Arts damage equal to 200% ATK
Charged effect: The next attack deals 200% damage and Stuns the target for 5 seconds
0 3
Skill-Penance2.png
Stoic Atonement
Auto Recovery
Manual
20 seconds
  
  
  
Level Effect Initial SP SP cost Duration
Rank 1.png
Stops attacking and gains 30% Sanctuary; deals 70% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 40% 10 40 20s
Rank 2.png
Stops attacking and gains 30% Sanctuary; deals 75% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 40% 10 39 20s
Rank 3.png
Stops attacking and gains 30% Sanctuary; deals 80% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 40% 10 38 20s
Rank 4.png
Stops attacking and gains 40% Sanctuary; deals 90% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 60% 12 37 20s
Rank 5.png
Stops attacking and gains 40% Sanctuary; deals 95% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 60% 12 36 20s
Rank 6.png
Stops attacking and gains 40% Sanctuary; deals 100% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 60% 12 35 20s
Rank 7.png
Stops attacking and gains 50% Sanctuary; deals 110% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80% 14 34 20s
Rank 8.png
Stops attacking and gains 55% Sanctuary; deals 120% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80% 16 32 20s
Rank 9.png
Stops attacking and gains 55% Sanctuary; deals 130% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80% 18 31 20s
Rank 10.png
Stops attacking and gains 60% Sanctuary; deals 140% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 100% 20 30 20s
Skill-Penance3.png
Trial of Thorns
Defensive Recovery
Manual
30 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Immediately gains a Barrier equal to 40% Max HP; Attack Interval increases, ATK +200%, and makes enemies more likely to attack this unit 0 30 30s
Rank 2.png
Immediately gains a Barrier equal to 50% Max HP; Attack Interval increases, ATK +220%, and makes enemies more likely to attack this unit 0 29 30s
Rank 3.png
Immediately gains a Barrier equal to 60% Max HP; Attack Interval increases, ATK +240%, and makes enemies more likely to attack this unit 0 28 30s
Rank 4.png
Immediately gains a Barrier equal to 70% Max HP; Attack Interval increases, ATK +260%, and makes enemies more likely to attack this unit 0 27 30s
Rank 5.png
Immediately gains a Barrier equal to 80% Max HP; Attack Interval increases, ATK +280%, and makes enemies more likely to attack this unit 0 26 30s
Rank 6.png
Immediately gains a Barrier equal to 90% Max HP; Attack Interval increases, ATK +300%, and makes enemies more likely to attack this unit 0 25 30s
Rank 7.png
Immediately gains a Barrier equal to 100% Max HP; Attack Interval increases, ATK +320%, and makes enemies more likely to attack this unit 0 24 30s
Rank 8.png
Immediately gains a Barrier equal to 110% Max HP; Attack Interval increases, ATK +350%, and makes enemies more likely to attack this unit 0 22 30s
Rank 9.png
Immediately gains a Barrier equal to 120% Max HP; Attack Interval increases, ATK +370%, and makes enemies more likely to attack this unit 0 21 30s
Rank 10.png
Immediately gains a Barrier equal to 130% Max HP; Attack Interval increases, ATK +400%, and makes enemies more likely to attack this unit 0 20 30s
Additional information
  • Trial of Thorns increases Penance's attack interval by 0.9 seconds.
  • The Barrier's damage absorption will be added to the Barrier provided by Guardian of Law and cannot exceed the talent's absorption cap.

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Orirock
6
Damaged Device
4
Rank 4.png
Skill Summary - 2
8
Sugar
5
Rank 5.png
Skill Summary - 2
8
Polyester
4
Oriron
4
Rank 6.png
Skill Summary - 2
8
Grindstone
5
Rank 7.png
Skill Summary - 3
8
Manganese Ore
5
Aketon
3
Rank 8.png
Last Word
Skill Summary - 3
8
Incandescent Alloy Block
4
Oriron Cluster
6
Stoic Atonement
Skill Summary - 3
8
Polymerized Gel
4
RMA70-12
6
Trial of Thorns
Skill Summary - 3
8
Oriron Block
4
Loxic Kohl
4
Rank 9.png
Last Word
Skill Summary - 3
12
Transmuted Salt Agglomerate
4
Refined Solvent
8
Stoic Atonement
Skill Summary - 3
12
Manganese Trihydrate
4
RMA70-24
7
Trial of Thorns
Skill Summary - 3
12
Keton Colloid
4
Manganese Trihydrate
7
Rank 10.png
Last Word
Skill Summary - 3
15
D32 Steel
6
Optimized Device
4
Stoic Atonement
Skill Summary - 3
15
Crystalline Electronic Unit
6
Transmuted Salt Agglomerate
4
Trial of Thorns
Skill Summary - 3
15
Nucleic Crystal Sinter
6
Polymerized Gel
4

Base skills

Skill-hire skgoat2.png Law Is Order
Base.png
Office.png
When this Operator is assigned to the HR Office, HR contacting speed +50% and Morale consumed per hour +0.5
Skill-dorm hireToRecAll1.png Fellow Travelers
Elite 2.png
Dormitory.png
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory, and every recruitment slot (excluding initial slot), restores another +0.05 (Only the strongest stacked effect of this type takes place)

Operator Modules

Original

Original module.png Original: Penance's Badge
Module Badge.png
Juggernaut Defender.png
Operator Penance has demonstrated a remarkable aptitude for holding the front with minimal support.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Defender Operator during field operations to exercise Juggernaut responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

UNY-X

UNY-X module.png UNY-X: The Thorny Road That Continues
The Thorny Road That Continues.png
Stage 1
HP +150
ATK +35
DEF +15
New trait:
Takes 15% less damage from enemies blocked by this unit
Stage 2
HP +230
ATK +43
DEF +26
Guardian of the Law improved:
After deployment, immediately gains a Barrier equal to 60% Max HP; When defeating an enemy, gains a Barrier equal to 11% Max HP (Cannot exceed 300% Max HP)
Stage 3
HP +300
ATK +50
DEF +33
Guardian of the Law improved:
After deployment, immediately gains a Barrier equal to 70% Max HP; When defeating an enemy, gains a Barrier equal to 12% Max HP (Cannot exceed 300% Max HP)
Module MissionsUnlock conditions
  1. Defeat a total of 40 enemies with Penance (excluding Support Units)
  2. Clear Side Story CB-4 with a 3-star rating; You must deploy your own Penance, and can only include 4 other Operators as members
  • Complete both of Penance's UNY-X Module Missions.
  • Raise Penance to Elite 2 Level 60.
  • Have at least 100% Trust with Penance.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
D32 Steel
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Polymerization Preparation
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Bipolar Nanoflake
4
LMD
120K
Description
It took a disembodied hand flying past her head for Lavinia to snap out of it.
Just a few hours ago, she'd concluded her first ever trial of Famiglia matters.
Ever since she decided to walk this path, she'd heard of—and experienced—many a Famiglia's interference with the justices. Some around her had even gone missing by now.
But she stayed her course. After all, she'd long prepared herself mentally. These troubles could not trounce her; in fact, the more they cropped up, the more she believed she had to change this status quo.
—All until she finished her work for the day, and entered the alley where she had parked her vehicle.
It was then that she thought she should drop in tomorrow to see the man who'd supported her taking this path, to tell him how she hadn't let him down. And on the other hand she thought, perhaps, that that would make her seem too much a pushover; maybe something sterner was called for. After all, should his own Famiglia fall afoul of a lawsuit themselves, she could only be impartial.
If not for that familiar hand pulling her down, her head may well have been skewered by the bolt.
She felt her own thoughts halt, leaving her staring blankly at the hand's owner—Bernardo stood in her way, taking out each figure that rushed her one by one.
And only once she snapped out of it did she finally realize the gulf between what she'd heard and pictured, and experiencing it personally.
A momentary silence descended on the alley, at which point Bernardo gave the underlings to his rear a nod, and they brought out a box half her size.
Bernardo opened it, and within, there laid a metal gauntlet with a hammer shackled to it. Under the dusk streetlamps, their gold luster almost stung the eye, but what hurt most about them to see was the circle of thorns winding about the glove.
"I'm not going to protect you forever, Lavinia," said Bernardo, as he took out the gauntlet and handed it to her. "If you want to survive on this path, then you've got to learn to protect yourself, starting today."
She was silent for a spell, took the gauntlet, and with no regard for the pain its sharp thorns laced across her skin, she put it on. Then, she walked deeper into the alley depths.
She and Bernardo had brushed with death. She knew though the night was deep as ever, Bernardo would not take the same path as her. She had to go it alone into the darkness, a black dyed in sanguine red.
The first and only gift Bernardo would ever give her was stained by blood on its very first day.

Changelog