Penance
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★★★★★★ Penance
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A former Siracusan city judge, hoping to do right by law and justice. Atop briars she walks, cleaving a path brand new to her. | |||||||
Position | Melee | |||||||
Tags | Survival, DPS | |||||||
Trait | Cannot be healed by allies | |||||||
Availability | Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats
Range
■□ |
Attributes
MAX | MAX | MAX | |||
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HP | 1732 | 2279 | 2960 | 4055 | +600 |
ATK | 368 | 512 | 683 | 876 | +40 |
DEF | 234 | 355 | 474 | 616 | – |
RES | 10 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 32 | 34 | 36 | ||
Block count | 2 | 3 | |||
Attack interval | 1.6 seconds |
Potential
DP cost -1 | |
Improves Guardian of the Law | |
ATK +28 | |
Improves Wreathed in Thorns | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Penance to Level 50. |
Elite 2 |
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Prerequisites |
Raise Penance to Elite 1 Level 80. |
Talents
Guardian of the Law | |
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After deployment, immediately gains a Barrier equal to 30% Max HP | |
After deployment, immediately gains a Barrier equal to 35% (+5%) Max HP | |
After deployment, immediately gains a Barrier equal to 30% Max HP; When defeating an enemy, gains a Barrier equal to 6% Max HP (Cannot exceed 300% Max HP) | |
After deployment, immediately gains a Barrier equal to 35% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 6% Max HP (Cannot exceed 300% Max HP) | |
After deployment, immediately gains a Barrier equal to 50% Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP) | |
After deployment, immediately gains a Barrier equal to 55% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP) | |
Additional information | |
Most other damage mitigation effects take precedence over the Barrier, which is applied through a persistent buff (that allows the Barrier to be restored in the event it is depleted).
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Wreathed in Thorns | |
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Each time this unit is attacked while under the effect of her own Barrier, deals 50% ATK as Arts damage to the attacker | |
Each time this unit is attacked while under the effect of her own Barrier, deals 53% (+3%) ATK as Arts damage to the attacker |
Skills
Last Word Auto Recovery Auto |
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Level | Effect | |||
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The next attack deals an additional instance of Arts damage equal to 140% ATK Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds |
0 | 6 | – | |
The next attack deals an additional instance of Arts damage equal to 145% ATK Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds |
0 | 6 | – | |
The next attack deals an additional instance of Arts damage equal to 150% ATK Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds |
0 | 6 | – | |
The next attack deals an additional instance of Arts damage equal to 160% ATK Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds |
0 | 5 | – | |
The next attack deals an additional instance of Arts damage equal to 165% ATK Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds |
0 | 5 | – | |
The next attack deals an additional instance of Arts damage equal to 170% ATK Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds |
0 | 5 | – | |
The next attack deals an additional instance of Arts damage equal to 180% ATK Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds |
0 | 4 | – | |
The next attack deals an additional instance of Arts damage equal to 190% ATK Charged effect: The next attack deals 180% damage and Stuns the target for 4 seconds |
0 | 4 | – | |
The next attack deals an additional instance of Arts damage equal to 195% ATK Charged effect: The next attack deals 200% damage and Stuns the target for 4 seconds |
0 | 4 | – | |
The next attack deals an additional instance of Arts damage equal to 200% ATK Charged effect: The next attack deals 200% damage and Stuns the target for 5 seconds |
0 | 3 | – |
Stoic Atonement Auto Recovery Manual 20 seconds |
□□□
□■□
□□□ |
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Level | Effect | |||
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Stops attacking and gains 30% Sanctuary; deals 70% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 40% | 10 | 40 | 20s | |
Stops attacking and gains 30% Sanctuary; deals 75% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 40% | 10 | 39 | 20s | |
Stops attacking and gains 30% Sanctuary; deals 80% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 40% | 10 | 38 | 20s | |
Stops attacking and gains 40% Sanctuary; deals 90% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 60% | 12 | 37 | 20s | |
Stops attacking and gains 40% Sanctuary; deals 95% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 60% | 12 | 36 | 20s | |
Stops attacking and gains 40% Sanctuary; deals 100% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 60% | 12 | 35 | 20s | |
Stops attacking and gains 50% Sanctuary; deals 110% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80% | 14 | 34 | 20s | |
Stops attacking and gains 55% Sanctuary; deals 120% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80% | 16 | 32 | 20s | |
Stops attacking and gains 55% Sanctuary; deals 130% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80% | 18 | 31 | 20s | |
Stops attacking and gains 60% Sanctuary; deals 140% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 100% | 20 | 30 | 20s |
Trial of Thorns Defensive Recovery Manual 30 seconds |
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Level | Effect | |||
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Immediately gains a Barrier equal to 40% Max HP; Attack Interval increases, ATK +200%, and makes enemies more likely to attack this unit | 0 | 30 | 30s | |
Immediately gains a Barrier equal to 50% Max HP; Attack Interval increases, ATK +220%, and makes enemies more likely to attack this unit | 0 | 29 | 30s | |
Immediately gains a Barrier equal to 60% Max HP; Attack Interval increases, ATK +240%, and makes enemies more likely to attack this unit | 0 | 28 | 30s | |
Immediately gains a Barrier equal to 70% Max HP; Attack Interval increases, ATK +260%, and makes enemies more likely to attack this unit | 0 | 27 | 30s | |
Immediately gains a Barrier equal to 80% Max HP; Attack Interval increases, ATK +280%, and makes enemies more likely to attack this unit | 0 | 26 | 30s | |
Immediately gains a Barrier equal to 90% Max HP; Attack Interval increases, ATK +300%, and makes enemies more likely to attack this unit | 0 | 25 | 30s | |
Immediately gains a Barrier equal to 100% Max HP; Attack Interval increases, ATK +320%, and makes enemies more likely to attack this unit | 0 | 24 | 30s | |
Immediately gains a Barrier equal to 110% Max HP; Attack Interval increases, ATK +350%, and makes enemies more likely to attack this unit | 0 | 22 | 30s | |
Immediately gains a Barrier equal to 120% Max HP; Attack Interval increases, ATK +370%, and makes enemies more likely to attack this unit | 0 | 21 | 30s | |
Immediately gains a Barrier equal to 130% Max HP; Attack Interval increases, ATK +400%, and makes enemies more likely to attack this unit | 0 | 20 | 30s | |
Additional information | ||||
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Skill upgrades
Base skills
Law Is Order | ||
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When this Operator is assigned to the HR Office, HR contacting speed +50% and Morale consumed per hour +0.5 |
Fellow Travelers | ||
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When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory, and every recruitment slot (excluding initial slot), restores another +0.05 (Only the strongest stacked effect of this type takes place) |
Operator Modules
Original
Original: Penance's Badge | |
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Operator Penance has demonstrated a remarkable aptitude for holding the front with minimal support. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Defender Operator during field operations to exercise Juggernaut responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
UNY-X
UNY-X: The Thorny Road That Continues | |||
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HP +150 ATK +35 DEF +15 |
New trait: Takes 15% less damage from enemies blocked by this unit | ||
HP +230 ATK +43 DEF +26 |
Guardian of the Law improved: After deployment, immediately gains a Barrier equal to 60% Max HP; When defeating an enemy, gains a Barrier equal to 11% Max HP (Cannot exceed 300% Max HP) | ||
HP +300 ATK +50 DEF +33 |
Guardian of the Law improved: After deployment, immediately gains a Barrier equal to 70% Max HP; When defeating an enemy, gains a Barrier equal to 12% Max HP (Cannot exceed 300% Max HP) |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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It took a disembodied hand flying past her head for Lavinia to snap out of it. Just a few hours ago, she'd concluded her first ever trial of Famiglia matters. Ever since she decided to walk this path, she'd heard of—and experienced—many a Famiglia's interference with the justices. Some around her had even gone missing by now. But she stayed her course. After all, she'd long prepared herself mentally. These troubles could not trounce her; in fact, the more they cropped up, the more she believed she had to change this status quo. —All until she finished her work for the day, and entered the alley where she had parked her vehicle. It was then that she thought she should drop in tomorrow to see the man who'd supported her taking this path, to tell him how she hadn't let him down. And on the other hand she thought, perhaps, that that would make her seem too much a pushover; maybe something sterner was called for. After all, should his own Famiglia fall afoul of a lawsuit themselves, she could only be impartial. If not for that familiar hand pulling her down, her head may well have been skewered by the bolt. She felt her own thoughts halt, leaving her staring blankly at the hand's owner—Bernardo stood in her way, taking out each figure that rushed her one by one. And only once she snapped out of it did she finally realize the gulf between what she'd heard and pictured, and experiencing it personally. A momentary silence descended on the alley, at which point Bernardo gave the underlings to his rear a nod, and they brought out a box half her size. Bernardo opened it, and within, there laid a metal gauntlet with a hammer shackled to it. Under the dusk streetlamps, their gold luster almost stung the eye, but what hurt most about them to see was the circle of thorns winding about the glove. "I'm not going to protect you forever, Lavinia," said Bernardo, as he took out the gauntlet and handed it to her. "If you want to survive on this path, then you've got to learn to protect yourself, starting today." She was silent for a spell, took the gauntlet, and with no regard for the pain its sharp thorns laced across her skin, she put it on. Then, she walked deeper into the alley depths. She and Bernardo had brushed with death. She knew though the night was deep as ever, Bernardo would not take the same path as her. She had to go it alone into the darkness, a black dyed in sanguine red. The first and only gift Bernardo would ever give her was stained by blood on its very first day. |
Changelog
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