
★★★★★★
Penance |
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![]() A former Siracusan city judge, hoping to do right by law and justice. Atop briars she walks, cleaving a path brand new to her. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | Survival, DPS | |
Trait | Cannot be healed by allies | |
How to obtain | Standard Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Penance is a 6★ Siracusan Juggernaut Defender Operator in Arknights. She is introduced in Il Siracusano as one of the main characters.
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1732 | 2279 | 2960 | 4055 | +600 |
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368 | 512 | 683 | 876 | +40 |
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234 | 355 | 474 | 616 | – |
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10 | N/A | |||
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70 seconds | ||||
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32 | 34 | 36 | ||
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2 | 3 | |||
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1.6 seconds |
![]() | DP cost -1 |
![]() | Improves Guardian of the Law |
![]() | ATK +28 |
![]() | Improves Wreathed in Thorns |
![]() | DP cost -1 |
Total Cost | |
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Guardian of the Law | |
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After deployment, immediately gains a Barrier equal to 30% Max HP |
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After deployment, immediately gains a Barrier equal to 35% (+5%) Max HP |
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After deployment, immediately gains a Barrier equal to 30% Max HP; When defeating an enemy, gains a Barrier equal to 6% Max HP (Cannot exceed 300% Max HP) |
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After deployment, immediately gains a Barrier equal to 35% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 6% Max HP (Cannot exceed 300% Max HP) |
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After deployment, immediately gains a Barrier equal to 50% Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP) |
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After deployment, immediately gains a Barrier equal to 55% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP) |
Additional information | |
Most other damage mitigation effects take precedence over the Barrier, which is applied through a persistent buff (that allows the Barrier to be restored in the event it is depleted).
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Wreathed in Thorns | |
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Each time this unit is attacked while under the effect of her own Barrier, deals 50% ATK as Arts damage to the attacker |
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Each time this unit is attacked while under the effect of her own Barrier, deals 53% (+3%) ATK as Arts damage to the attacker |
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Last Word Auto Recovery Auto |
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Click to show/hide the information for Last Word |
Lv. | Description | ![]() |
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The next attack deals an additional instance of Arts damage equal to 140% ATK Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds |
0 | 6 | – |
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The next attack deals an additional instance of Arts damage equal to 145% ATK Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds |
0 | 6 | – |
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The next attack deals an additional instance of Arts damage equal to 150% ATK Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds |
0 | 6 | – |
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The next attack deals an additional instance of Arts damage equal to 160% ATK Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds |
0 | 5 | – |
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The next attack deals an additional instance of Arts damage equal to 165% ATK Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds |
0 | 5 | – |
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The next attack deals an additional instance of Arts damage equal to 170% ATK Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds |
0 | 5 | – |
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The next attack deals an additional instance of Arts damage equal to 180% ATK Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds |
0 | 4 | – |
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The next attack deals an additional instance of Arts damage equal to 190% ATK Charged effect: The next attack deals 180% damage and Stuns the target for 4 seconds |
0 | 4 | – |
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The next attack deals an additional instance of Arts damage equal to 195% ATK Charged effect: The next attack deals 200% damage and Stuns the target for 4 seconds |
0 | 4 | – |
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The next attack deals an additional instance of Arts damage equal to 200% ATK Charged effect: The next attack deals 200% damage and Stuns the target for 5 seconds |
0 | 3 | – |
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Stoic Atonement Auto Recovery Manual 20 seconds |
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Click to show/hide the information for Stoic Atonement |
Lv. | Description | ![]() |
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Stops attacking and gains 30% Sanctuary; deals 70% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 40% | 10 | 40 | 20 |
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Stops attacking and gains 30% Sanctuary; deals 75% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 40% | 10 | 39 | 20 |
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Stops attacking and gains 30% Sanctuary; deals 80% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 40% | 10 | 38 | 20 |
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Stops attacking and gains 40% Sanctuary; deals 90% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 60% | 12 | 37 | 20 |
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Stops attacking and gains 40% Sanctuary; deals 95% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 60% | 12 | 36 | 20 |
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Stops attacking and gains 40% Sanctuary; deals 100% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 60% | 12 | 35 | 20 |
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Stops attacking and gains 50% Sanctuary; deals 110% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80% | 14 | 34 | 20 |
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Stops attacking and gains 55% Sanctuary; deals 120% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80% | 16 | 32 | 20 |
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Stops attacking and gains 55% Sanctuary; deals 130% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80% | 18 | 31 | 20 |
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Stops attacking and gains 60% Sanctuary; deals 140% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 100% | 20 | 30 | 20 |
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Trial of Thorns Defensive Recovery Manual 30 seconds |
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Click to show/hide the information for Trial of Thorns |
Lv. | Description | ![]() |
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Immediately gains a Barrier equal to 40% Max HP; Attack Interval increases, ATK +200%, and makes enemies more likely to attack this unit | 0 | 30 | 30 |
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Immediately gains a Barrier equal to 50% Max HP; Attack Interval increases, ATK +220%, and makes enemies more likely to attack this unit | 0 | 29 | 30 |
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Immediately gains a Barrier equal to 60% Max HP; Attack Interval increases, ATK +240%, and makes enemies more likely to attack this unit | 0 | 28 | 30 |
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Immediately gains a Barrier equal to 70% Max HP; Attack Interval increases, ATK +260%, and makes enemies more likely to attack this unit | 0 | 27 | 30 |
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Immediately gains a Barrier equal to 80% Max HP; Attack Interval increases, ATK +280%, and makes enemies more likely to attack this unit | 0 | 26 | 30 |
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Immediately gains a Barrier equal to 90% Max HP; Attack Interval increases, ATK +300%, and makes enemies more likely to attack this unit | 0 | 25 | 30 |
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Immediately gains a Barrier equal to 100% Max HP; Attack Interval increases, ATK +320%, and makes enemies more likely to attack this unit | 0 | 24 | 30 |
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Immediately gains a Barrier equal to 110% Max HP; Attack Interval increases, ATK +350%, and makes enemies more likely to attack this unit | 0 | 22 | 30 |
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Immediately gains a Barrier equal to 120% Max HP; Attack Interval increases, ATK +370%, and makes enemies more likely to attack this unit | 0 | 21 | 30 |
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Immediately gains a Barrier equal to 130% Max HP; Attack Interval increases, ATK +400%, and makes enemies more likely to attack this unit | 0 | 20 | 30 |
Additional information | ||||
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![]() | Law Is Order | ![]() |
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When this Operator is assigned to the HR Office, HR contacting speed +50% and Morale consumed per hour +0.5 |
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When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory, and every recruitment slot (excluding initial slot), restores another +0.05 (Only the strongest stacked effect of this type takes place) |
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Operator Penance has demonstrated a remarkable aptitude for holding the front with minimal support. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Defender Operator during field operations to exercise Juggernaut responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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HP +150 ATK +35 DEF +15 |
New trait: Takes 15% less damage from enemies blocked by this unit |
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HP +230 ATK +43 DEF +26 |
Guardian of the Law improved: After deployment, immediately gains a Barrier equal to 60% Max HP; When defeating an enemy, gains a Barrier equal to 11% Max HP (Cannot exceed 300% Max HP) | |
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HP +300 ATK +50 DEF +33 |
Guardian of the Law improved: After deployment, immediately gains a Barrier equal to 70% Max HP; When defeating an enemy, gains a Barrier equal to 12% Max HP (Cannot exceed 300% Max HP) |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Penance. | |||||
![]() | Have at least 100% Trust with Penance. |
Description |
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It took a disembodied hand flying past her head for Lavinia to snap out of it. Just a few hours ago, she'd concluded her first ever trial of Famiglia matters. Ever since she decided to walk this path, she'd heard of—and experienced—many a Famiglia's interference with the justices. Some around her had even gone missing by now. But she stayed her course. After all, she'd long prepared herself mentally. These troubles could not trounce her; in fact, the more they cropped up, the more she believed she had to change this status quo. —All until she finished her work for the day, and entered the alley where she had parked her vehicle. It was then that she thought she should drop in tomorrow to see the man who'd supported her taking this path, to tell him how she hadn't let him down. And on the other hand she thought, perhaps, that that would make her seem too much a pushover; maybe something sterner was called for. After all, should his own Famiglia fall afoul of a lawsuit themselves, she could only be impartial. If not for that familiar hand pulling her down, her head may well have been skewered by the bolt. She felt her own thoughts halt, leaving her staring blankly at the hand's owner—Bernardo stood in her way, taking out each figure that rushed her one by one. And only once she snapped out of it did she finally realize the gulf between what she'd heard and pictured, and experiencing it personally. A momentary silence descended on the alley, at which point Bernardo gave the underlings to his rear a nod, and they brought out a box half her size. Bernardo opened it, and within, there laid a metal gauntlet with a hammer shackled to it. Under the dusk streetlamps, their gold luster almost stung the eye, but what hurt most about them to see was the circle of thorns winding about the glove. "I'm not going to protect you forever, Lavinia," said Bernardo, as he took out the gauntlet and handed it to her. "If you want to survive on this path, then you've got to learn to protect yourself, starting today." She was silent for a spell, took the gauntlet, and with no regard for the pain its sharp thorns laced across her skin, she put it on. Then, she walked deeper into the alley depths. She and Bernardo had brushed with death. She knew though the night was deep as ever, Bernardo would not take the same path as her. She had to go it alone into the darkness, a black dyed in sanguine red. The first and only gift Bernardo would ever give her was stained by blood on its very first day. |
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ATK +60 DEF +48 |
New trait: When there are no allies in the surrounding 8 tiles, ATK and DEF +8% |
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ATK +75 DEF +60 |
Wreathed in Thorns improved: Each time this unit is attacked while under the effect of her own Barrier, deals 55% ATK as Arts damage to the attacker | |
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ATK +85 DEF +70 |
Wreathed in Thorns improved: Each time this unit is attacked while under the effect of her own Barrier, deals 58% ATK as Arts damage to the attacker |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Penance. | |||||
![]() | Have at least 100% Trust with Penance. |
Description |
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Night is always hard, especially the ones where she tosses and turns on the bed, waiting for the night to pass. The pale, faded light of dawn is the guest that has yet to arrive, for whom there is nothing to do but wait. Such nights are a familiar friend to Lavinia. What awaits after an exhausting day is yet another exhausting day, filled with pretentious defending counsels, arrogant famiglia and silent judges. The sound of the gavel echoes through the court, yet it is no different from a fairground game, except worse, because at least in a fairground the hammer whacks the mole. When tormented by such cruel nights, Lavinia pulls out the creased letter from the bottom of her drawer. She remembers finding it under her windscreen wipers; such letters were usually threats and warnings, but this was an exception. It is a short letter, scribbled down hastily, reproaching Lavinia for pronouncing innocent a defendant that the famiglia had sent into the courthouse to take the fall. The letter wrote that Lavinia's "self-righteous" judgment had done more harm than good, a complaint that she had seen many times: The small attempts of the judges to do the right thing are often futile, any small justice achieved in the courthouse quickly swallowed by the dark night outside. Yet the writer, after what seemed to be a long struggle with himself, left this line at the end: "No one cares, but at least there was one person who said I was innocent. Thanks." Lavinia has tried to deduce whom the writer of this unusual letter was, which is akin to trying to find a needle in a haystack. There have been so many, people whom she knew were innocent, whom she pronounced innocent, but what of it? As the writer of the letter said: No one cares. Lavinia never stopped searching. Perhaps she wanted to tell the writer face-to-face, that justice would never be alone and fleeting, as long as she was there, that justice would come at the gavel's drop, as the dawn breaks the night. That is, until she found the coroner's autopsy report on her desk. The cause of death was suicide. If this was the end that Siracusa had for its judges, then what was the point of the justice that she sought? A creased letter, a word of thanks. However insignificant it was, even if it could not light her desk like a lamp, perhaps there was someone who felt that she was the only defender of justice, then and there. And so, she never gave up, even if she fights a lonely battle. If she gives up, there will be no one left to fight it; if she kept silent, there will be no one to speak up. There are two ways to live with the night before the dawn. Allow it to consume oneself, until one does not feel it, or search for what should not be consumed by it, and keep those things safe. The one thing that must not be surrendered is the right to define the light. |
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