Penance

From Arknights Terra Wiki
Jump to navigation Jump to search
A former Siracusan city judge, hoping to do right by law and justice.
Atop briars she walks, cleaving a path brand new to her.
Class Defender.png Defender
Branch Juggernaut Defender.png Juggernaut
Faction Siracusa.png Siracusa
Position Melee
Tags Survival, DPS
Trait Cannot be healed by allies
How to obtain Standard Headhunting
Penance
Base
Elite 2
Occasionally Flushed
Scribing
Penance.png
Penance Elite 2.png
Penance Skin 1.png
Penance Skin 2.png
Real name
Lavinia Falcone
  • SCN: 拉维妮娅·法尔科内
  • TCN: 拉維妮婭·法爾科內
  • JP: ラヴィニア・ファルコーネ
  • KR: 라비니아 팔코네
Internal name
char_4065_judge
In Other Languages
Chinese
斥罪
Japanese
ペナンス
Korean
페넌스
Character Information
File no.
SR35
Operator Record
Paradox Simulation
Illustrator
IRIS_口艺
Japanese CV
Sayaka Ohara
Chinese CV
Shao Minjia (credited as "Icy" in EN)
English CV
Allegra Clark
Korean CV
Bi Ju-eon
Italian CV
Annalisa Longo
Basic Info
Gender
Female
Combat Experience
None
Place of Birth
Date of Birth
July 9th
Race
Height
168 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Standard
Mobility
Normal
Endurance
Standard
Tactical Acumen
Standard
Combat Skill
Normal
Originium Arts Assimilation
Standard
Other Information
Affiliation
  • Volsinii City Court
  • Famiglia Bellone (unofficially)
Occupation
Judge/attorney
Family and relatives

Penance is a 6★ Siracusan Juggernaut Defender Operator in Arknights. She is introduced in Il Siracusano as one of the main characters.

Stats[edit]

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1732 2279 2960 4055 +600
ATK.png ATK 368 512 683 876 +40
DEF.png DEF 234 355 474 616
RES.png RES 10 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 32 34 36
BLOCK.png Block count 2 3
ASPD.png Attack interval 1.6 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Improves Guardian of the Law
Potential 4.png
ATK +28
Potential 5.png
Improves Wreathed in Thorns
Potential 6.png
DP cost -1
Total Cost
Penance's Token.png
5
OR
Royal Defender Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • Block +1.
  • New skill: Stoic Atonement.
  • Guardian of the Law improved.

Raise Penance to Level 50.
LMD.png
30K
Defender Chip.png
5
Device.png
6
Oriron.png
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Wreathed in Thorns.
  • New skill: Trial of Thorns.
  • Guardian of the Law improved.
  • Operator Modules available.

Raise Penance to Elite 1 Level 80.
LMD.png
180K
Defender Dualchip.png
4
D32 Steel.png
4
White Horse Kohl.png
8

Talents[edit]

Guardian of the Law
Base.png After deployment, immediately gains a Barrier equal to 30% Max HP
Base.pngPotential 3.png After deployment, immediately gains a Barrier equal to 35% (+5%) Max HP
Elite 1.png After deployment, immediately gains a Barrier equal to 30% Max HP; When defeating an enemy, gains a Barrier equal to 6% Max HP (Cannot exceed 300% Max HP)
Elite 1.pngPotential 3.png After deployment, immediately gains a Barrier equal to 35% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 6% Max HP (Cannot exceed 300% Max HP)
Elite 2.png After deployment, immediately gains a Barrier equal to 50% Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)
Elite 2.pngPotential 3.png After deployment, immediately gains a Barrier equal to 55% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)
Additional information
Most other damage mitigation effects take precedence over the Barrier, which is applied through a persistent buff (that allows the Barrier to be restored in the event it is depleted).
  • The Barrier's damage absorption will not be adjusted to account for changes in Penance's maximum HP while she is deployed, but the absorption cap will; if the current absorption exceeds the current cap, the Barrier cannot be recovered.
Wreathed in Thorns
Elite 2.png Each time this unit is attacked while under the effect of her own Barrier, deals 50% ATK as Arts damage to the attacker
Elite 2.pngPotential 5.png Each time this unit is attacked while under the effect of her own Barrier, deals 53% (+3%) ATK as Arts damage to the attacker

Skills[edit]

Skill-Penance1.png
Last Word
Auto Recovery
Auto
Click to show/hide the information for Last Word
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
The next attack deals an additional instance of Arts damage equal to 140% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
0 6
Rank 2.png
The next attack deals an additional instance of Arts damage equal to 145% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
0 6
Rank 3.png
The next attack deals an additional instance of Arts damage equal to 150% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
0 6
Rank 4.png
The next attack deals an additional instance of Arts damage equal to 160% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
0 5
Rank 5.png
The next attack deals an additional instance of Arts damage equal to 165% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
0 5
Rank 6.png
The next attack deals an additional instance of Arts damage equal to 170% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
0 5
Rank 7.png
The next attack deals an additional instance of Arts damage equal to 180% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
0 4
Rank 8.png
The next attack deals an additional instance of Arts damage equal to 190% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 4 seconds
0 4
Rank 9.png
The next attack deals an additional instance of Arts damage equal to 195% ATK
Charged effect: The next attack deals 200% damage and Stuns the target for 4 seconds
0 4
Rank 10.png
The next attack deals an additional instance of Arts damage equal to 200% ATK
Charged effect: The next attack deals 200% damage and Stuns the target for 5 seconds
0 3
Skill-Penance2.png
Stoic Atonement
Auto Recovery
Manual
20 seconds
  
  
  
Click to show/hide the information for Stoic Atonement
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Stops attacking and gains 30% Sanctuary; deals 70% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 40% 10 40 20
Rank 2.png
Stops attacking and gains 30% Sanctuary; deals 75% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 40% 10 39 20
Rank 3.png
Stops attacking and gains 30% Sanctuary; deals 80% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 40% 10 38 20
Rank 4.png
Stops attacking and gains 40% Sanctuary; deals 90% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 60% 12 37 20
Rank 5.png
Stops attacking and gains 40% Sanctuary; deals 95% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 60% 12 36 20
Rank 6.png
Stops attacking and gains 40% Sanctuary; deals 100% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 60% 12 35 20
Rank 7.png
Stops attacking and gains 50% Sanctuary; deals 110% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80% 14 34 20
Rank 8.png
Stops attacking and gains 55% Sanctuary; deals 120% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80% 16 32 20
Rank 9.png
Stops attacking and gains 55% Sanctuary; deals 130% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80% 18 31 20
Rank 10.png
Stops attacking and gains 60% Sanctuary; deals 140% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 100% 20 30 20
Skill-Penance3.png
Trial of Thorns
Defensive Recovery
Manual
30 seconds
Click to show/hide the information for Trial of Thorns
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Immediately gains a Barrier equal to 40% Max HP; Attack Interval increases, ATK +200%, and makes enemies more likely to attack this unit 0 30 30
Rank 2.png
Immediately gains a Barrier equal to 50% Max HP; Attack Interval increases, ATK +220%, and makes enemies more likely to attack this unit 0 29 30
Rank 3.png
Immediately gains a Barrier equal to 60% Max HP; Attack Interval increases, ATK +240%, and makes enemies more likely to attack this unit 0 28 30
Rank 4.png
Immediately gains a Barrier equal to 70% Max HP; Attack Interval increases, ATK +260%, and makes enemies more likely to attack this unit 0 27 30
Rank 5.png
Immediately gains a Barrier equal to 80% Max HP; Attack Interval increases, ATK +280%, and makes enemies more likely to attack this unit 0 26 30
Rank 6.png
Immediately gains a Barrier equal to 90% Max HP; Attack Interval increases, ATK +300%, and makes enemies more likely to attack this unit 0 25 30
Rank 7.png
Immediately gains a Barrier equal to 100% Max HP; Attack Interval increases, ATK +320%, and makes enemies more likely to attack this unit 0 24 30
Rank 8.png
Immediately gains a Barrier equal to 110% Max HP; Attack Interval increases, ATK +350%, and makes enemies more likely to attack this unit 0 22 30
Rank 9.png
Immediately gains a Barrier equal to 120% Max HP; Attack Interval increases, ATK +370%, and makes enemies more likely to attack this unit 0 21 30
Rank 10.png
Immediately gains a Barrier equal to 130% Max HP; Attack Interval increases, ATK +400%, and makes enemies more likely to attack this unit 0 20 30
Additional information
  • Trial of Thorns increases Penance's attack interval by 0.9 seconds and aggression level by 1.
  • The Barrier's damage absorption will be added to the Barrier provided by Guardian of Law and cannot exceed the talent's absorption cap.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Orirock.png
6
Damaged Device.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Sugar.png
5
Rank 5.png
Skill Summary Volume 2.png
8
Polyester.png
4
Oriron.png
4
Rank 6.png
Skill Summary Volume 2.png
8
Grindstone.png
5
Rank 7.png
Skill Summary Volume 3.png
8
Manganese Ore.png
5
Aketon.png
3
Rank 8.png
Last Word
Skill Summary Volume 3.png
8
Incandescent Alloy Block.png
4
Oriron Cluster.png
6
Stoic Atonement
Skill Summary Volume 3.png
8
Polymerized Gel.png
4
RMA70-12.png
6
Trial of Thorns
Skill Summary Volume 3.png
8
Oriron Block.png
4
Loxic Kohl.png
4
Rank 9.png
Last Word
Skill Summary Volume 3.png
12
Transmuted Salt Agglomerate.png
4
Refined Solvent.png
8
Stoic Atonement
Skill Summary Volume 3.png
12
Manganese Trihydrate.png
4
RMA70-24.png
7
Trial of Thorns
Skill Summary Volume 3.png
12
Keton Colloid.png
4
Manganese Trihydrate.png
7
Rank 10.png
Last Word
Skill Summary Volume 3.png
15
D32 Steel.png
6
Optimized Device.png
4
Stoic Atonement
Skill Summary Volume 3.png
15
Crystalline Electronic Unit.png
6
Transmuted Salt Agglomerate.png
4
Trial of Thorns
Skill Summary Volume 3.png
15
Nucleic Crystal Sinter.png
6
Polymerized Gel.png
4

Base skills[edit]

Skill-hire skgoat2.pngLaw Is Order
Base.png
Office.png
When this Operator is assigned to the HR Office, HR contacting speed +50% and Morale consumed per hour +0.5
Skill-dorm hireToRecAll1.pngFellow Travelers
Elite 2.png
Dormitory.png
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory, and every recruitment slot (excluding initial slot), restores another +0.05 (Only the strongest stacked effect of this type takes place)

Operator Modules[edit]

Original module.png Original: Penance's Badge (click to show/hide the information)
Module Badge.png
Juggernaut Defender.png
Operator Penance has demonstrated a remarkable aptitude for holding the front with minimal support.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Defender Operator during field operations to exercise Juggernaut responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
UNY-X module.png UNY-X: The Thorny Road That Continues (click to show/hide the information)
The Thorny Road That Continues.png
Stage 1
HP +150
ATK +35
DEF +15
New trait:
Takes 15% less damage from enemies blocked by this unit
Stage 2
HP +230
ATK +43
DEF +26
Guardian of the Law improved:
After deployment, immediately gains a Barrier equal to 60% Max HP; When defeating an enemy, gains a Barrier equal to 11% Max HP (Cannot exceed 300% Max HP)
Stage 3
HP +300
ATK +50
DEF +33
Guardian of the Law improved:
After deployment, immediately gains a Barrier equal to 70% Max HP; When defeating an enemy, gains a Barrier equal to 12% Max HP (Cannot exceed 300% Max HP)
Module Missions
  1. Defeat a total of 40 enemies with Penance (excluding Support Units)
  2. Clear Side Story CB-4 with a 3-star rating; You must deploy your own Penance, and can only include 4 other Operators as members
PrerequisitesStage 1
  • Complete both of Penance's UNY-X Module Missions.
  • Raise Penance to Elite 2 Level 60.
Module Data Block.png
4
D32 Steel.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Penance.
Module Data Block.png
4
Data Supplement Stick.png
60
Polymerization Preparation.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Penance.
Module Data Block.png
4
Data Supplement Instrument.png
20
Bipolar Nanoflake.png
4
LMD.png
120K
Description
It took a disembodied hand flying past her head for Lavinia to snap out of it.
Just a few hours ago, she'd concluded her first ever trial of Famiglia matters.
Ever since she decided to walk this path, she'd heard of—and experienced—many a Famiglia's interference with the justices. Some around her had even gone missing by now.
But she stayed her course. After all, she'd long prepared herself mentally. These troubles could not trounce her; in fact, the more they cropped up, the more she believed she had to change this status quo.
—All until she finished her work for the day, and entered the alley where she had parked her vehicle.
It was then that she thought she should drop in tomorrow to see the man who'd supported her taking this path, to tell him how she hadn't let him down. And on the other hand she thought, perhaps, that that would make her seem too much a pushover; maybe something sterner was called for. After all, should his own Famiglia fall afoul of a lawsuit themselves, she could only be impartial.
If not for that familiar hand pulling her down, her head may well have been skewered by the bolt.
She felt her own thoughts halt, leaving her staring blankly at the hand's owner—Bernardo stood in her way, taking out each figure that rushed her one by one.
And only once she snapped out of it did she finally realize the gulf between what she'd heard and pictured, and experiencing it personally.
A momentary silence descended on the alley, at which point Bernardo gave the underlings to his rear a nod, and they brought out a box half her size.
Bernardo opened it, and within, there laid a metal gauntlet with a hammer shackled to it. Under the dusk streetlamps, their gold luster almost stung the eye, but what hurt most about them to see was the circle of thorns winding about the glove.
"I'm not going to protect you forever, Lavinia," said Bernardo, as he took out the gauntlet and handed it to her. "If you want to survive on this path, then you've got to learn to protect yourself, starting today."
She was silent for a spell, took the gauntlet, and with no regard for the pain its sharp thorns laced across her skin, she put it on. Then, she walked deeper into the alley depths.
She and Bernardo had brushed with death. She knew though the night was deep as ever, Bernardo would not take the same path as her. She had to go it alone into the darkness, a black dyed in sanguine red.
The first and only gift Bernardo would ever give her was stained by blood on its very first day.
UNY-Y module.png UNY-Y: "Innocent" (click to show/hide the information)
Innocent.png
Stage 1
ATK +60
DEF +48
New trait:
When there are no allies in the surrounding 8 tiles, ATK and DEF +8%
Stage 2
ATK +75
DEF +60
Wreathed in Thorns improved:
Each time this unit is attacked while under the effect of her own Barrier, deals 55% ATK as Arts damage to the attacker
Stage 3
ATK +85
DEF +70
Wreathed in Thorns improved:
Each time this unit is attacked while under the effect of her own Barrier, deals 58% ATK as Arts damage to the attacker
Module Missions
  1. During battle, have Penance use Trial of Thorns a total of 5 times (excluding Support Units)
  2. Clear Side Story IS-7 with a 3-star rating; You must deploy your own Penance, and cannot include any Medic Operators as members
PrerequisitesStage 1
  • Complete both of Penance's UNY-Y Module Missions.
  • Raise Penance to Elite 2 Level 60.
Module Data Block.png
4
Crystalline Electronic Unit.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Penance.
Module Data Block.png
4
Data Supplement Stick.png
60
Polymerization Preparation.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Penance.
Module Data Block.png
4
Data Supplement Instrument.png
20
D32 Steel.png
4
LMD.png
120K
Description
Night is always hard, especially the ones where she tosses and turns on the bed, waiting for the night to pass. The pale, faded light of dawn is the guest that has yet to arrive, for whom there is nothing to do but wait.
Such nights are a familiar friend to Lavinia. What awaits after an exhausting day is yet another exhausting day, filled with pretentious defending counsels, arrogant famiglia and silent judges. The sound of the gavel echoes through the court, yet it is no different from a fairground game, except worse, because at least in a fairground the hammer whacks the mole.
When tormented by such cruel nights, Lavinia pulls out the creased letter from the bottom of her drawer. She remembers finding it under her windscreen wipers; such letters were usually threats and warnings, but this was an exception.
It is a short letter, scribbled down hastily, reproaching Lavinia for pronouncing innocent a defendant that the famiglia had sent into the courthouse to take the fall. The letter wrote that Lavinia's "self-righteous" judgment had done more harm than good, a complaint that she had seen many times: The small attempts of the judges to do the right thing are often futile, any small justice achieved in the courthouse quickly swallowed by the dark night outside.
Yet the writer, after what seemed to be a long struggle with himself, left this line at the end: "No one cares, but at least there was one person who said I was innocent. Thanks."
Lavinia has tried to deduce whom the writer of this unusual letter was, which is akin to trying to find a needle in a haystack. There have been so many, people whom she knew were innocent, whom she pronounced innocent, but what of it? As the writer of the letter said: No one cares.
Lavinia never stopped searching. Perhaps she wanted to tell the writer face-to-face, that justice would never be alone and fleeting, as long as she was there, that justice would come at the gavel's drop, as the dawn breaks the night.
That is, until she found the coroner's autopsy report on her desk. The cause of death was suicide.
If this was the end that Siracusa had for its judges, then what was the point of the justice that she sought?
A creased letter, a word of thanks. However insignificant it was, even if it could not light her desk like a lamp, perhaps there was someone who felt that she was the only defender of justice, then and there.
And so, she never gave up, even if she fights a lonely battle. If she gives up, there will be no one left to fight it; if she kept silent, there will be no one to speak up.
There are two ways to live with the night before the dawn. Allow it to consume oneself, until one does not feel it, or search for what should not be consumed by it, and keep those things safe.
The one thing that must not be surrendered is the right to define the light.

Changelog[edit]