Penance

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Juggernaut DefenderSiracusa
Defender.png
Juggernaut Defender.png
Siracusa

Penance icon.png

Penance Elite 2 icon.png

Penance Skin 1 icon.png

Penance Skin 2 icon.png

A former Siracusan city judge, hoping to do right by law and justice.
Atop briars she walks, cleaving a path brand new to her.
Position Melee
Tags Survival, DPS
Trait Cannot be healed by allies
How to obtain Headhunting
The name of Penance's UNY-Y Operator Module is a tentative translation which may not represent the official English localization and will be updated when the Module is released in the Global server of Arknights.

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1732 2279 2960 4055 +600
ATK.png ATK 368 512 683 876 +40
DEF.png DEF 234 355 474 616
RES.png RES 10 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 32 34 36
BLOCK.png Block count 2 3
ASPD.png Attack interval 1.6 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Improves Guardian of the Law
Potential 4.png
ATK +28
Potential 5.png
Improves Wreathed in Thorns
Potential 6.png
DP cost -1
Total Cost
Penance's Token.png
5
OR
Royal Defender Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • Block +1.
  • New skill: Stoic Atonement.
  • Guardian of the Law improved.
Prerequisites
Raise Penance to Level 50.
LMD.png
30K
Defender Chip.png
5
Device.png
6
Oriron.png
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Wreathed in Thorns.
  • New skill: Trial of Thorns.
  • Guardian of the Law improved.
  • Operator Modules available.
Prerequisites
Raise Penance to Elite 1 Level 80.
LMD.png
180K
Defender Dualchip.png
4
D32 Steel.png
4
White Horse Kohl.png
8

Talents

Guardian of the Law
Base.png After deployment, immediately gains a Barrier equal to 30% Max HP
Base.pngPotential 3.png After deployment, immediately gains a Barrier equal to 35% (+5%) Max HP
Elite 1.png After deployment, immediately gains a Barrier equal to 30% Max HP; When defeating an enemy, gains a Barrier equal to 6% Max HP (Cannot exceed 300% Max HP)
Elite 1.pngPotential 3.png After deployment, immediately gains a Barrier equal to 35% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 6% Max HP (Cannot exceed 300% Max HP)
Elite 2.png After deployment, immediately gains a Barrier equal to 50% Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)
Elite 2.pngPotential 3.png After deployment, immediately gains a Barrier equal to 55% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)
Addendum
Most other damage mitigation effects take precedence over the Barrier, which is applied through a persistent buff (that allows the Barrier to be restored in the event it is depleted).
  • The Barrier's damage absorption will not be adjusted to account for changes in Penance's maximum HP while she is deployed, but the absorption cap will; if the current absorption exceeds the current cap, the Barrier cannot be recovered.
Wreathed in Thorns
Elite 2.png Each time this unit is attacked while under the effect of her own Barrier, deals 50% ATK as Arts damage to the attacker
Elite 2.pngPotential 5.png Each time this unit is attacked while under the effect of her own Barrier, deals 53% (+3%) ATK as Arts damage to the attacker

Skills

Skill-Penance1.png
Last Word
Auto Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
The next attack deals an additional instance of Arts damage equal to 140% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
0 6
Rank 2.png
The next attack deals an additional instance of Arts damage equal to 145% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
0 6
Rank 3.png
The next attack deals an additional instance of Arts damage equal to 150% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
0 6
Rank 4.png
The next attack deals an additional instance of Arts damage equal to 160% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
0 5
Rank 5.png
The next attack deals an additional instance of Arts damage equal to 165% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
0 5
Rank 6.png
The next attack deals an additional instance of Arts damage equal to 170% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
0 5
Rank 7.png
The next attack deals an additional instance of Arts damage equal to 180% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 3 seconds
0 4
Rank 8.png
The next attack deals an additional instance of Arts damage equal to 190% ATK
Charged effect: The next attack deals 180% damage and Stuns the target for 4 seconds
0 4
Rank 9.png
The next attack deals an additional instance of Arts damage equal to 195% ATK
Charged effect: The next attack deals 200% damage and Stuns the target for 4 seconds
0 4
Rank 10.png
The next attack deals an additional instance of Arts damage equal to 200% ATK
Charged effect: The next attack deals 200% damage and Stuns the target for 5 seconds
0 3
Skill-Penance2.png
Stoic Atonement
Auto Recovery
Manual
20 seconds
  
  
  
Level Effect Initial SP SP cost Duration
Rank 1.png
Stops attacking and gains 30% Sanctuary; deals 70% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 40% 10 40 20s
Rank 2.png
Stops attacking and gains 30% Sanctuary; deals 75% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 40% 10 39 20s
Rank 3.png
Stops attacking and gains 30% Sanctuary; deals 80% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 40% 10 38 20s
Rank 4.png
Stops attacking and gains 40% Sanctuary; deals 90% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 60% 12 37 20s
Rank 5.png
Stops attacking and gains 40% Sanctuary; deals 95% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 60% 12 36 20s
Rank 6.png
Stops attacking and gains 40% Sanctuary; deals 100% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 60% 12 35 20s
Rank 7.png
Stops attacking and gains 50% Sanctuary; deals 110% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80% 14 34 20s
Rank 8.png
Stops attacking and gains 55% Sanctuary; deals 120% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80% 16 32 20s
Rank 9.png
Stops attacking and gains 55% Sanctuary; deals 130% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80% 18 31 20s
Rank 10.png
Stops attacking and gains 60% Sanctuary; deals 140% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 100% 20 30 20s
Skill-Penance3.png
Trial of Thorns
Defensive Recovery
Manual
30 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Immediately gains a Barrier equal to 40% Max HP; Attack Interval increases, ATK +200%, and makes enemies more likely to attack this unit 0 30 30s
Rank 2.png
Immediately gains a Barrier equal to 50% Max HP; Attack Interval increases, ATK +220%, and makes enemies more likely to attack this unit 0 29 30s
Rank 3.png
Immediately gains a Barrier equal to 60% Max HP; Attack Interval increases, ATK +240%, and makes enemies more likely to attack this unit 0 28 30s
Rank 4.png
Immediately gains a Barrier equal to 70% Max HP; Attack Interval increases, ATK +260%, and makes enemies more likely to attack this unit 0 27 30s
Rank 5.png
Immediately gains a Barrier equal to 80% Max HP; Attack Interval increases, ATK +280%, and makes enemies more likely to attack this unit 0 26 30s
Rank 6.png
Immediately gains a Barrier equal to 90% Max HP; Attack Interval increases, ATK +300%, and makes enemies more likely to attack this unit 0 25 30s
Rank 7.png
Immediately gains a Barrier equal to 100% Max HP; Attack Interval increases, ATK +320%, and makes enemies more likely to attack this unit 0 24 30s
Rank 8.png
Immediately gains a Barrier equal to 110% Max HP; Attack Interval increases, ATK +350%, and makes enemies more likely to attack this unit 0 22 30s
Rank 9.png
Immediately gains a Barrier equal to 120% Max HP; Attack Interval increases, ATK +370%, and makes enemies more likely to attack this unit 0 21 30s
Rank 10.png
Immediately gains a Barrier equal to 130% Max HP; Attack Interval increases, ATK +400%, and makes enemies more likely to attack this unit 0 20 30s
Addendum
  • Trial of Thorns increases Penance's attack interval by 0.9 seconds.
  • The Barrier's damage absorption will be added to the Barrier provided by Guardian of Law and cannot exceed the talent's absorption cap.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Orirock.png
6
Damaged Device.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Sugar.png
5
Rank 5.png
Skill Summary Volume 2.png
8
Polyester.png
4
Oriron.png
4
Rank 6.png
Skill Summary Volume 2.png
8
Grindstone.png
5
Rank 7.png
Skill Summary Volume 3.png
8
Manganese Ore.png
5
Aketon.png
3
Rank 8.png
Last Word
Skill Summary Volume 3.png
8
Incandescent Alloy Block.png
4
Oriron Cluster.png
6
Stoic Atonement
Skill Summary Volume 3.png
8
Polymerized Gel.png
4
RMA70-12.png
6
Trial of Thorns
Skill Summary Volume 3.png
8
Oriron Block.png
4
Loxic Kohl.png
4
Rank 9.png
Last Word
Skill Summary Volume 3.png
12
Transmuted Salt Agglomerate.png
4
Refined Solvent.png
8
Stoic Atonement
Skill Summary Volume 3.png
12
Manganese Trihydrate.png
4
RMA70-24.png
7
Trial of Thorns
Skill Summary Volume 3.png
12
Keton Colloid.png
4
Manganese Trihydrate.png
7
Rank 10.png
Last Word
Skill Summary Volume 3.png
15
D32 Steel.png
6
Optimized Device.png
4
Stoic Atonement
Skill Summary Volume 3.png
15
Crystalline Electronic Unit.png
6
Transmuted Salt Agglomerate.png
4
Trial of Thorns
Skill Summary Volume 3.png
15
Nucleic Crystal Sinter.png
6
Polymerized Gel.png
4

Base skills

Skill-hire skgoat2.png Law Is Order
Base.png
Office.png
When this Operator is assigned to the HR Office, HR contacting speed +50% and Morale consumed per hour +0.5
Skill-dorm hireToRecAll1.png Fellow Travelers
Elite 2.png
Dormitory.png
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory, and every recruitment slot (excluding initial slot), restores another +0.05 (Only the strongest stacked effect of this type takes place)

Operator Modules

Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.

Original

Original module.png Original: Penance's Badge
Module Badge.png
Juggernaut Defender.png
Operator Penance has demonstrated a remarkable aptitude for holding the front with minimal support.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Defender Operator during field operations to exercise Juggernaut responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

UNY-X

UNY-X module.png UNY-X: The Thorny Road That Continues
The Thorny Road That Continues.png
Stage 1
HP +150
ATK +35
DEF +15
New trait:
Takes 15% less damage from enemies blocked by this unit
Stage 2
HP +230
ATK +43
DEF +26
Guardian of the Law improved:
After deployment, immediately gains a Barrier equal to 60% Max HP; When defeating an enemy, gains a Barrier equal to 11% Max HP (Cannot exceed 300% Max HP)
Stage 3
HP +300
ATK +50
DEF +33
Guardian of the Law improved:
After deployment, immediately gains a Barrier equal to 70% Max HP; When defeating an enemy, gains a Barrier equal to 12% Max HP (Cannot exceed 300% Max HP)
Module MissionsUnlock conditions
  1. Defeat a total of 40 enemies with Penance (excluding Support Units)
  2. Clear Side Story CB-4 with a 3-star rating; You must deploy your own Penance, and can only include 4 other Operators as members
  • Complete both of Penance's UNY-X Module Missions.
  • Raise Penance to Elite 2 Level 60.
  • Have at least 100% Trust with Penance.
Materials
Stage 1Stage 2Stage 3
Module Data Block.png
4
D32 Steel.png
2
LMD.png
80K
Module Data Block.png
4
Data Supplement Stick.png
60
Polymerization Preparation.png
3
LMD.png
100K
Module Data Block.png
4
Data Supplement Instrument.png
20
Bipolar Nanoflake.png
4
LMD.png
120K
Description
It took a disembodied hand flying past her head for Lavinia to snap out of it.
Just a few hours ago, she'd concluded her first ever trial of Famiglia matters.
Ever since she decided to walk this path, she'd heard of—and experienced—many a Famiglia's interference with the justices. Some around her had even gone missing by now.
But she stayed her course. After all, she'd long prepared herself mentally. These troubles could not trounce her; in fact, the more they cropped up, the more she believed she had to change this status quo.
—All until she finished her work for the day, and entered the alley where she had parked her vehicle.
It was then that she thought she should drop in tomorrow to see the man who'd supported her taking this path, to tell him how she hadn't let him down. And on the other hand she thought, perhaps, that that would make her seem too much a pushover; maybe something sterner was called for. After all, should his own Famiglia fall afoul of a lawsuit themselves, she could only be impartial.
If not for that familiar hand pulling her down, her head may well have been skewered by the bolt.
She felt her own thoughts halt, leaving her staring blankly at the hand's owner—Bernardo stood in her way, taking out each figure that rushed her one by one.
And only once she snapped out of it did she finally realize the gulf between what she'd heard and pictured, and experiencing it personally.
A momentary silence descended on the alley, at which point Bernardo gave the underlings to his rear a nod, and they brought out a box half her size.
Bernardo opened it, and within, there laid a metal gauntlet with a hammer shackled to it. Under the dusk streetlamps, their gold luster almost stung the eye, but what hurt most about them to see was the circle of thorns winding about the glove.
"I'm not going to protect you forever, Lavinia," said Bernardo, as he took out the gauntlet and handed it to her. "If you want to survive on this path, then you've got to learn to protect yourself, starting today."
She was silent for a spell, took the gauntlet, and with no regard for the pain its sharp thorns laced across her skin, she put it on. Then, she walked deeper into the alley depths.
She and Bernardo had brushed with death. She knew though the night was deep as ever, Bernardo would not take the same path as her. She had to go it alone into the darkness, a black dyed in sanguine red.
The first and only gift Bernardo would ever give her was stained by blood on its very first day.

UNY-Y

UNY-Y module.png UNY-Y: "Innocent"
Innocent.png
Stage 1
ATK +60
DEF +48
New trait:
When there are no allied units in the surrounding eight tiles, ATK and DEF +8%
Stage 2
ATK +75
DEF +60
Wreathed in Thorns improved:
Each time this unit is attacked while under the effect of her own Barrier, deals 55% ATK as Arts damage to the attacker
Stage 3
ATK +85
DEF +70
Wreathed in Thorns improved:
Each time this unit is attacked while under the effect of her own Barrier, deals 58% ATK as Arts damage to the attacker
Module MissionsUnlock conditions
  1. During battle, have Penance use Trial of Thorns a total of 5 times (excluding Support Units)
  2. Clear Side Story IS-7 with a 3-star rating; You must deploy your own Penance, and cannot include Medic Operators as members
  • Complete both of Penance's UNY-Y Module Missions.
  • Raise Penance to Elite 2 Level 60.
  • Have at least 100% Trust with Penance.
Materials
Stage 1Stage 2Stage 3
Module Data Block.png
4
Crystalline Electronic Unit.png
2
LMD.png
80K
Module Data Block.png
4
Data Supplement Stick.png
60
Polymerization Preparation.png
3
LMD.png
100K
Module Data Block.png
4
Data Supplement Instrument.png
20
D32 Steel.png
4
LMD.png
120K
Description
深夜总是难熬。特别是那些辗转反侧不得安眠,只能等待窗外晨光亮起的夜晚。那惨白又黯淡的光如同迟迟不到的客人一般让人心焦,而唯一可做的事只有等待。
拉维妮娅经历过很多这样的夜晚,筋疲力尽的一天之后,可预见的依旧是筋疲力尽的明天——法院里仍会充斥着虚情假意的辩护人,高傲蛮横的家族成员以及缄默不语的法官。法槌一次次落下,铿锵的声音回荡在法庭之上,与游乐场的游戏却没什么不同。不,甚至还要不如,在游戏中,那把槌子起码实在地落在了那些塑料鼹兽头上。
每当被如此残忍的夜晚折磨,拉维妮娅就会从抽屉的最底层翻出那封皱巴巴的信件。她还记得,这封信被压在她车子的雨刮器下,在那个位置出现的往往是威胁与警告。但确实偶有例外。
这封信很短,像是匆忙之下潦草写就的,信中在谴责一场拉维妮娅主持的判决——她宣告了被家族推上法庭的替罪者无罪。这封信的措辞相当不客气,指责拉维妮娅进行了“自以为正义的判决”,反而“害苦了自己”。这样的抱怨她看过很多。在叙拉古,法官们就算想要做出些微小的有关正义的努力,其结果往往也不遂人愿,哪怕公正在法院里得到了片刻的彰显,法院外的黑夜也依旧会吞噬一切,这种徒劳感最让人灰心。
可是,到了信件的最后,写信人似乎犹豫了很久,却还是留下了这样的话语:“虽然人们并不在意,但这世上还是有人说出了我的清白,谢谢。”
拉维妮娅不止一次尝试过推测这封特别的信是谁留下的,这可不容易,因为这样的人太多太多。她知道他们是清白的,她宣告他们是清白的,但那又如何。留下这封信的人说得对,人们并不在意。
拉维妮娅从未放弃过寻找,也许她只是想当面告诉那个人,只要有她在,正义就不会孤单,正义就不会转瞬即逝;只要有她在,正义就会自法槌落下的那一刻起,如黎明揭穿黑夜,如期到来。
直到那个人的尸检报告被递上拉维妮娅的办公桌,死因写得确凿——自杀身亡。
若这就是叙拉古能给一个法官的最终结果,那她所追求的正义,究竟又有何意义?
她得到了一封皱巴巴的信件,一声“谢谢”,哪怕这个词微不足道,哪怕这个词其实并不能如一盏灯一样给她的桌面带来光明。也许留下这封信的人只是觉得,她是那片刻正义唯一的捍卫者。
所以,哪怕孤立无援,她也绝不放弃。若她放弃,则再无人在意;若她缄默,则再无人诉说。
在黎明前,与黑夜相处的方式有两种,或是任由它浸透自己,直至感觉不到它的存在;或是在黑夜中寻找一切本不该被其吞噬的事物,然后小心珍藏。
因为最不可让渡的,是定义光明的权利。

Changelog