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★★★★★★
Saileach |
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![]() Standard-bearer Saileach has come to Rhodes Island from County Hillock. The banner keeps waving. Faith never dies. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Melee | |
Tags | DP-Recovery, Support | |
Trait | Cannot block enemies during the skill duration | |
How to obtain | Standard Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Attention!
The name of Saileach's BEA-Y Operator Module is a tentative translation which may not represent the official English localization and will be updated when the Module is released in the Global server.
Saileach is a 6★ Victorian Standard Bearer Vanguard Operator in Arknights. She is introduced in Episode 9: Stormwatch and is one of the main characters of Episode 09.
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771 | 1057 | 1339 | 1835 | – |
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243 | 348 | 458 | 546 | +40 |
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169 | 236 | 311 | 367 | +40 |
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0 | N/A | |||
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70 seconds | ||||
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10 | 12 | |||
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1 | ||||
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1.3 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | ATK +25 |
![]() | Improves Unwavering Banner |
![]() | DP cost -1 |
Total Cost | |
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Unwavering Banner | |
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Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +5 and enemies have ASPD -5 |
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Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +7 (+2) and enemies have ASPD -7 (+2) |
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Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +10 and enemies have ASPD -10 |
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Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +12 (+2) and enemies have ASPD -12 (+2) |
Range | |
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Spiritual Influence | |
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After deployment, the next operator has -2 DP Cost |
Additional information | |
Spiritual Influence no longer takes effect if Saileach leaves the map. |
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Support γ Auto Recovery Manual 8 seconds |
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Click to show/hide the information for Support γ |
Lv. | Description | ![]() |
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Stops attacking and recovers 18 DP over the skill duration | 10 | 35 | 8 |
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Stops attacking and recovers 18 DP over the skill duration | 10 | 34 | 8 |
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Stops attacking and recovers 18 DP over the skill duration | 10 | 33 | 8 |
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Stops attacking and recovers 18 DP over the skill duration | 11 | 32 | 8 |
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Stops attacking and recovers 18 DP over the skill duration | 11 | 31 | 8 |
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Stops attacking and recovers 18 DP over the skill duration | 11 | 30 | 8 |
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Stops attacking and recovers 18 DP over the skill duration | 12 | 29 | 8 |
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Stops attacking and recovers 18 DP over the skill duration | 13 | 28 | 8 |
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Stops attacking and recovers 18 DP over the skill duration | 14 | 27 | 8 |
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Stops attacking and recovers 18 DP over the skill duration | 15 | 26 | 8 |
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Inheritance of Faith Auto Recovery Manual 15 seconds |
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Click to show/hide the information for Inheritance of Faith |
Lv. | Description | ![]() |
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Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +10% and restoring their HP equal to 10% of Saileach's ATK every second. When the skill ends, retrieve the banner | 5 | 38 | 15 |
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Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +14% and restoring their HP equal to 14% of Saileach's ATK every second. When the skill ends, retrieve the banner | 5 | 37 | 15 |
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Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +18% and restoring their HP equal to 18% of Saileach's ATK every second. When the skill ends, retrieve the banner | 5 | 36 | 15 |
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Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +22% and restoring their HP equal to 22% of Saileach's ATK every second. When the skill ends, retrieve the banner | 5 | 35 | 15 |
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Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +26% and restoring their HP equal to 26% of Saileach's ATK every second. When the skill ends, retrieve the banner | 5 | 34 | 15 |
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Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +30% and restoring their HP equal to 30% of Saileach's ATK every second. When the skill ends, retrieve the banner | 5 | 33 | 15 |
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Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +35% and restoring their HP equal to 35% of Saileach's ATK every second. When the skill ends, retrieve the banner | 5 | 32 | 15 |
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Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +40% and restoring their HP equal to 40% of Saileach's ATK every second. When the skill ends, retrieve the banner | 5 | 31 | 15 |
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Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +45% and restoring their HP equal to 45% of Saileach's ATK every second. When the skill ends, retrieve the banner | 5 | 30 | 15 |
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Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +50% and restoring their HP equal to 50% of Saileach's ATK every second. When the skill ends, retrieve the banner | 5 | 29 | 15 |
Additional information | ||||
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Glorious Banner Auto Recovery Manual 10 seconds |
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Click to show/hide the information for Glorious Banner |
Lv. | Description | ![]() |
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Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 170% Physical damage and Stunning them for 2.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 15% Fragile effect. When the skill ends, retrieve the banner | 0 | 30 | 10 |
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Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 180% Physical damage and Stunning them for 2.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 15% Fragile effect. When the skill ends, retrieve the banner | 0 | 29 | 10 |
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Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 190% Physical damage and Stunning them for 2.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 15% Fragile effect. When the skill ends, retrieve the banner | 0 | 28 | 10 |
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Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 200% Physical damage and Stunning them for 3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 20% Fragile effect. When the skill ends, retrieve the banner | 5 | 27 | 10 |
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Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 210% Physical damage and Stunning them for 3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 20% Fragile effect. When the skill ends, retrieve the banner | 5 | 26 | 10 |
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Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 220% Physical damage and Stunning them for 3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 20% Fragile effect. When the skill ends, retrieve the banner | 5 | 25 | 10 |
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Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 240% Physical damage and Stunning them for 3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 25% Fragile effect. When the skill ends, retrieve the banner | 6 | 24 | 10 |
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Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 260% Physical damage and Stunning them for 3.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 25% Fragile effect. When the skill ends, retrieve the banner | 7 | 23 | 10 |
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Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 280% Physical damage and Stunning them for 3.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 27% Fragile effect. When the skill ends, retrieve the banner | 7 | 22 | 10 |
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Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 300% Physical damage and Stunning them for 3.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 30% Fragile effect. When the skill ends, retrieve the banner | 7 | 20 | 10 |
Additional information | ||||
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![]() | Victorian Literature | ![]() |
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When this Operator is assigned to a Dormitory, restores +0.7 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place) |
![]() | Infectivity | ![]() |
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When this Operator is assigned to the Control Center, if the HR contacting speed of the HR Office is lower than +30% (including the base 5%), increase the HR contacting speed by +20% (unique effect across the entire base, unaffected by other effects) |
Notice
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.
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Operator Saileach has demonstrated a remarkable aptitude for raising allied morale in the field. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Vanguard Operator during field operations to exercise Standard Bearer responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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HP +150 ATK +48 |
Trait improved: Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit |
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HP +180 ATK +55 |
Unwavering Banner improved: Deploys with a banner; within the surrounding 8 tiles of the banner, allies have ASPD +12 and enemies have ASPD -12 | |
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HP +200 ATK +68 |
Unwavering Banner improved: Deploys with a banner; within the surrounding 8 tiles of the banner, allies have ASPD +13 and enemies have ASPD -13 |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Saileach. | ||
![]() | Have at least 100% Trust with Saileach. |
Description |
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"Alright, Janie, you wait here for a tick, and I'll go and buy some ice cream. What flavor do you want?" The girl tilts her head and thinks for a bit, then gives a confident reply. "Chocolate! I want chocolate." "It's New Year's today—I'll buy you two scoops. You can pick another flavor too." "Chocolate. I want chocolate for both." "Brilliant. Your wish is my command, my little pea." "You're the best, Da!" "Don't run anywhere, now." She watches her father squeeze through the crowded park and disappear into the throng. When he does, she pulls her gaze away, and begins to stare at her feet and count. Count until her father comes back. "One, two, three..." The powerful beating of a drum interrupts the girl's mumbling. She looks up and sees the little theater across from her pull its curtains wide open, its host gaily thumping away at a hand drum. "One, two, three! Ding-ding-ding, it's time for the puppet show! Gather around, little mateys, you won't want to miss this! Today we've got the Song of the Shepherd Boy." Drawn by the adorable puppets, the girl can't help but approach the stage—though perhaps a wide-open wooden box would be a better description. "Come January, King took up his greatest cane, come February, General waved saber just the same, Come March, riverbank burned with hardy flame, come April not a meadow to a sprout could claim, Come May, shepherd hugged his hornbeasts tame, and swore they'd find new home, far away..." The puppet hugs its shaggy hornbeast, seeming hurt beyond measure, and the girl can't help but grip tight at the cloth of her skirt. Behind the stage, the host continues to sing the song. "Come August he forded through rapids clear, and 'hind him brayed his herd so dear, Unto drear September awaited forest grim, and shaking hornbeasts shook heads at him, Unto high October, a rest at mountain's foot, his beasts flock'd 'round him at center put, Unto cool November..." Before the host sings the next line, a large hand drags the girl out of the audience. "Janie! Janie! What are you over here for? Why didn't you wait where I told you to?" "I... I saw there was a puppet show. It was really good." "Do you know, I came back to an empty bench and was scared half to death." "I'm sorry, Da, I... I shouldn't have gone off." "Come on, now. We'd better get home." "I want to watch it more, Da, at least..."The rest of her sentence is gulped back down. She glances at the puppet and his hornbeast hugging each other tightly on stage, and the backdrop is a verdant spring. She lets out a sigh of relief, and leads her father by the hand. "Come on, Da, let's go home too." "Ahah, shepherd boy found his hornbeast a new home, then. Yet another happily ever after. Here, your ice cream." "Thank you." The girl licks at her double scoop. "Is it bad that it's happily ever after, Da?" "Not particularly, Janie, there's just a lot of them. Might say we're sick of it." "Really? But even if they show them over and over, I think there's not a lot of happy endings anyway..." She takes another lick. |
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HP +150 DEF +45 |
Trait improved: During skill duration, Block becomes 0 but obtains Camouflage |
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HP +180 DEF +60 |
Spiritual Influence improved: After deployment, the next Operator has -2 DP Cost; if the Operator is Melee, obtains 1 DP after deployment | |
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HP +200 DEF +70 |
Spiritual Influence improved: After deployment, the next Operator has -2 DP Cost; if the Operator is Melee, obtains 2 DP after deployment |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Saileach. | ||
![]() | Have at least 100% Trust with Saileach. |
Description |
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“穆丽,你的腿不好,这个药是外敷的,你要记得两天用一次。这种药对你的咳嗽有帮助,每天都要吃一次......” 营地的一角,琴柳一边叮嘱,一边往穆丽的行囊中装入一些药品。 “放心,简妮,我会的。” 穆丽轻轻咳嗽了几声,和当初相比,她现在的气色已经好了不少。 “你每次都这么说,每次我都会发现你偷偷把药藏起来。”琴柳没好气地说道。 “这些药都是你用你的钱帮我们买的,我想......” “我知道你想为其他人省一点出来,但是,你自己的身体最重要。下次见面不知道是什么时候,你要照顾好自己。”琴柳又检查了一下行囊,确认没有东西落下后,站起身,打算离开。 听到最后一句话,穆丽眼中蒙上了一丝忧愁,她拉住琴柳的手,满脸的不舍。 “简妮,我会告诉那个叫苇草的姑娘,我们在这里能活下来,多亏了你。我们愿意跟她的队伍走,也是因为你信任她。” “没这个必要,穆丽。你们应该回家,而她能带你们回家,事情就这么简单。” 琴柳来到营地的另一边,一个男人正在对着一辆板车敲敲打打,见到琴柳走来,他站起身打了个招呼。 “瞧,简妮,这辆板车能稳稳当当地装十几个人的行李。我敢保证,那个叫苇草的姑娘带领的队伍里的人,看到这辆板车准会羡慕。” “你的手艺越来越好了,德文。对了,你记得帮我盯着穆丽,别让她再偷偷藏药了。” “放心,我会照顾好穆丽的。”德文拍了拍胸脯。 “你也要保重,她已经失去过一次自己的家庭,这样的打击,没人经得住第二次。” “我知道,为了她,我也会好好活着......”德文挠了挠头,脸上带着一丝羞涩,但马上又转为惋惜,“可惜了,我还想请你来当我们的证婚人呢。” “等你们安顿下来,我会来看你们的。” “好,一言为定!” 她就这样,在营地里四处走动,帮忙收拾行李,或者聊天问候,时而拥抱,时而欢笑,当然,也有沉默,也有流泪,直到太阳落山,直到苇草带领的队伍出现在荒野的地平线上。 流民们拿起行李,牵起家人,走出营地,向着远方走去。那里有他们的同胞,为他们带来希望的同胞。 但他们还是忍不住回头,这里有他们的朋友,让他们不至于在绝望中死去的朋友。 琴柳走上山坡,将一把竖琴放在地上,然后拨动琴弦。 古老的旋律随即响起,而听到这旋律的流民们,也跟着旋律哼唱起了那首古老的歌谣—— “昔日的相识怎能遗忘,怎能不常怀于心,昔日的相识怎能遗忘,一起度过的美好时光......” |
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