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Saileach

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Standard-bearer Saileach has come to Rhodes Island from County Hillock.
The banner keeps waving. Faith never dies.
Class Vanguard.png Vanguard
Branch Standard Bearer Vanguard.png Standard Bearer
Faction Victoria.png Victoria
Position Melee
Tags DP-Recovery Support
Trait Cannot block enemies during the skill duration
How to obtain Kernel Headhunting
Saileach
Base
Elite 2
Appreciate Fragrance
Summer Flowers FA317
Saileach.png
Saileach Elite 2.png
Saileach Skin 1.png
Saileach Skin 2.png
Pronunciation
Based on
Etymology
Irish Gaelic for "willow"[1]
Internal name
char_479_sleach
In Other Languages
Chinese
琴柳
Japanese
サイラッハ
Korean
사일라흐
Character Information
File no.
VC10
Paradox Simulation
Illustrator
Character Voices
Japanese
Haruka Tomatsu
Chinese
Yuan Weng
English
Meaghan Martin
Korean
Kim Sun-hye
Basic Info
Gender
Female
Combat Experience
2 years
Place of Birth
Date of Birth
May 31st
Race
Height
166 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Excellent
Mobility
Standard
Endurance
Excellent
Tactical Acumen
Normal
Combat Skill
Standard
Originium Arts Assimilation
Standard

Saileach is a 6★ Victorian Standard Bearer Vanguard Operator in Arknights, introduced in Stormwatch.

Stats[edit]

Range

    

Attributes

Base.png Elite 1.png Elite 2.png Trust.png
HP.png HP 771 1057 10571339 13391835
ATK.png ATK 243 348 348458 458546 +40
DEF.png DEF 169 236 236311 311367 +40
RES.png RES 0 0 0
RDP.png Redeployment Time 70 seconds
COST.png DP Cost 10 / 12
BLOCK.png Block 1
ASPD.png Attack Interval 1.3 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +25
Potential 6.png
DP cost -1
Total Cost
Saileach's Token.png
5
OR
Royal Vanguard Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Unwavering Banner.
  • New skill: Inheritance of Faith.

Raise Saileach to Level 50.
LMD.png
30K
Vanguard Chip.png
5
Oriron.png
7
Polyester.png
4
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Spiritual Exchange.
  • New skill: Glorious Banner.
  • Unwavering Banner improved.
  • Operator Modules available.

Raise Saileach to Elite 1 Level 80.
LMD.png
180K
Vanguard Dualchip.png
4
Crystalline Electronic Unit.png
4
Refined Solvent.png
6

Talents[edit]

Unwavering Banner
Elite 1
Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +5 and enemies have ASPD -5
Elite 1
Potential 5
Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +7 (+2) and enemies have ASPD -7 (+2)
Elite 2
Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +10 and enemies have ASPD -10
Elite 2
Potential 5
Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +12 (+2) and enemies have ASPD -12 (+2)
Range
  
  
  

Spiritual Influence
Elite 2
After deployment, the next operator has -2 DP Cost
Additional information
Spiritual Influence no longer takes effect if Saileach leaves the map.

Skills[edit]

Skill-Support3.png
Support γ
Auto RecoveryManual8 seconds
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Stops attacking and recovers 18 DP over the skill duration 10 35 8

Rank 2.png
Stops attacking and recovers 18 DP over the skill duration 10 34 8

Rank 3.png
Stops attacking and recovers 18 DP over the skill duration 10 33 8

Rank 4.png
Stops attacking and recovers 18 DP over the skill duration 11 32 8

Rank 5.png
Stops attacking and recovers 18 DP over the skill duration 11 31 8

Rank 6.png
Stops attacking and recovers 18 DP over the skill duration 11 30 8

Rank 7.png
Stops attacking and recovers 18 DP over the skill duration 12 29 8

Rank 8.png
Stops attacking and recovers 18 DP over the skill duration 13 28 8

Rank 9.png
Stops attacking and recovers 18 DP over the skill duration 14 27 8

Rank 10.png
Stops attacking and recovers 18 DP over the skill duration 15 26 8

Skill-Saileach2.png
Inheritance of Faith
Auto RecoveryManual15 seconds
    
  
  
    
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +10% and restoring their HP equal to 10% of Saileach's ATK every second. When the skill ends, retrieve the banner 5 38 15

Rank 2.png
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +14% and restoring their HP equal to 14% of Saileach's ATK every second. When the skill ends, retrieve the banner 5 37 15

Rank 3.png
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +18% and restoring their HP equal to 18% of Saileach's ATK every second. When the skill ends, retrieve the banner 5 36 15

Rank 4.png
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +22% and restoring their HP equal to 22% of Saileach's ATK every second. When the skill ends, retrieve the banner 5 35 15

Rank 5.png
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +26% and restoring their HP equal to 26% of Saileach's ATK every second. When the skill ends, retrieve the banner 5 34 15

Rank 6.png
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +30% and restoring their HP equal to 30% of Saileach's ATK every second. When the skill ends, retrieve the banner 5 33 15

Rank 7.png
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +35% and restoring their HP equal to 35% of Saileach's ATK every second. When the skill ends, retrieve the banner 5 32 15

Rank 8.png
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +40% and restoring their HP equal to 40% of Saileach's ATK every second. When the skill ends, retrieve the banner 5 31 15

Rank 9.png
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +45% and restoring their HP equal to 45% of Saileach's ATK every second. When the skill ends, retrieve the banner 5 30 15

Rank 10.png
Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +50% and restoring their HP equal to 50% of Saileach's ATK every second. When the skill ends, retrieve the banner 5 29 15

Additional information
  • Inheritance of Faith will only choose Operators as the target and only affects them.
    • If there are no other Operators in range, the Unwavering Banner will be placed on Saileach's position.
  • The HP restoration is unaffected by healing effect modifiers and can still heal the Operator even if they becomes unable to/cannot be healed.
Skill-Saileach3.png
Glorious Banner
Auto RecoveryManual10 seconds
    
   
  
   
    
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 170% Physical damage and Stunning them for 2.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 15% Fragile effect. When the skill ends, retrieve the banner 0 30 10

Rank 2.png
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 180% Physical damage and Stunning them for 2.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 15% Fragile effect. When the skill ends, retrieve the banner 0 29 10

Rank 3.png
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 190% Physical damage and Stunning them for 2.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 15% Fragile effect. When the skill ends, retrieve the banner 0 28 10

Rank 4.png
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 200% Physical damage and Stunning them for 3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 20% Fragile effect. When the skill ends, retrieve the banner 5 27 10

Rank 5.png
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 210% Physical damage and Stunning them for 3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 20% Fragile effect. When the skill ends, retrieve the banner 5 26 10

Rank 6.png
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 220% Physical damage and Stunning them for 3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 20% Fragile effect. When the skill ends, retrieve the banner 5 25 10

Rank 7.png
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 240% Physical damage and Stunning them for 3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 25% Fragile effect. When the skill ends, retrieve the banner 6 24 10

Rank 8.png
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 260% Physical damage and Stunning them for 3.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 25% Fragile effect. When the skill ends, retrieve the banner 7 23 10

Rank 9.png
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 280% Physical damage and Stunning them for 3.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 27% Fragile effect. When the skill ends, retrieve the banner 7 22 10

Rank 10.png
Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 300% Physical damage and Stunning them for 3.5 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 30% Fragile effect. When the skill ends, retrieve the banner 7 20 10

Additional information
  • Glorious Banner will never choose aerial enemies as the target, but they will be affected.
  • Glorious Banner prioritizes the Unwavering Banner to be placed on the following ground tiles: Occupied by enemies with the highest aggression level > Closest to one occupied by enemies with the highest aggression level > Saileach's position (if there are no enemies in range)
  • The Slow and Fragile is applied first, followed by the damage and Stun after a delay of 1 second.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
5
Rank 3.png
Skill Summary Volume 1.png
5
Diketon.png
6
Orirock.png
4
Rank 4.png
Skill Summary Volume 2.png
8
Device.png
3
Rank 5.png
Skill Summary Volume 2.png
8
Orirock Cube.png
5
Device.png
3
Rank 6.png
Skill Summary Volume 2.png
8
Loxic Kohl.png
7
Rank 7.png
Skill Summary Volume 3.png
8
Manganese Ore.png
3
Semi-Synthetic Solvent.png
5
Rank 8.png
Support γ
Skill Summary Volume 3.png
8
Orirock Concentration.png
4
Grindstone.png
7
Inheritance of Faith
Skill Summary Volume 3.png
8
Polymerized Gel.png
4
Orirock Cluster.png
11
Glorious Banner
Skill Summary Volume 3.png
8
Incandescent Alloy Block.png
4
RMA70-12.png
5
Rank 9.png
Support γ
Skill Summary Volume 3.png
12
RMA70-24.png
4
Manganese Trihydrate.png
7
Inheritance of Faith
Skill Summary Volume 3.png
12
Crystalline Circuit.png
4
Cutting Fluid Solution.png
8
Glorious Banner
Skill Summary Volume 3.png
12
Cutting Fluid Solution.png
4
Optimized Device.png
6
Rank 10.png
Support γ
Skill Summary Volume 3.png
15
Crystalline Electronic Unit.png
6
Refined Solvent.png
4
Inheritance of Faith
Skill Summary Volume 3.png
15
Polymerization Preparation.png
6
Polymerized Gel.png
6
Glorious Banner
Skill Summary Volume 3.png
15
Bipolar Nanoflake.png
6
Crystalline Circuit.png
4

Operator Modules[edit]

Original module.png Original: Saileach's Badge
Module Badge.png
Standard Bearer Vanguard.png

Operator Saileach has demonstrated a remarkable aptitude for raising allied morale in the field.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Vanguard Operator during field operations to exercise Standard Bearer responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
BEA-X module.png BEA-X: Pastoral
Pastoral.png
Stage 1
Attributes increased: HP +150, ATK +48
Trait improved:
Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit
Stage 2
Attributes increased: HP +180, ATK +55
Unwavering Banner improved:
Deploys with a banner; within the surrounding 8 tiles of the banner, allies have ASPD +12 and enemies have ASPD -12
Stage 3
Attributes increased: HP +200, ATK +68
Unwavering Banner improved:
Deploys with a banner; within the surrounding 8 tiles of the banner, allies have ASPD +13 and enemies have ASPD -13
Module Missions
  1. During battles, have Saileach use Inheritance of Faith a total of 10 times (excluding Support Units)
  2. Clear Main Theme 9-2 with a 3-star rating; You must deploy your own Saileach, and cannot include any other Vanguard Operators as members
PrerequisitesStage 1
  • Complete both of Saileach's BEA-X Module Missions.
  • Raise Saileach to Elite 2 Level 60.
Module Data Block.png
4
Crystalline Electronic Unit.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Saileach.
Module Data Block.png
4
Data Supplement Stick.png
60
Bipolar Nanoflake.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Saileach.
Module Data Block.png
4
Data Supplement Instrument.png
20
D32 Steel.png
4
LMD.png
120K
Description
"Alright, Janie, you wait here for a tick, and I'll go and buy some ice cream. What flavor do you want?"
The girl tilts her head and thinks for a bit, then gives a confident reply. "Chocolate! I want chocolate."
"It's New Year's today—I'll buy you two scoops. You can pick another flavor too."
"Chocolate. I want chocolate for both."
"Brilliant. Your wish is my command, my little pea."
"You're the best, Da!"
"Don't run anywhere, now."
She watches her father squeeze through the crowded park and disappear into the throng. When he does, she pulls her gaze away, and begins to stare at her feet and count. Count until her father comes back.
"One, two, three..."
The powerful beating of a drum interrupts the girl's mumbling. She looks up and sees the little theater across from her pull its curtains wide open, its host gaily thumping away at a hand drum.
"One, two, three! Ding-ding-ding, it's time for the puppet show! Gather around, little mateys, you won't want to miss this! Today we've got the Song of the Shepherd Boy."
Drawn by the adorable puppets, the girl can't help but approach the stage—though perhaps a wide-open wooden box would be a better description.
"Come January, King took up his greatest cane, come February, General waved saber just the same,
Come March, riverbank burned with hardy flame, come April not a meadow to a sprout could claim,
Come May, shepherd hugged his hornbeasts tame, and swore they'd find new home, far away..."
The puppet hugs its shaggy hornbeast, seeming hurt beyond measure, and the girl can't help but grip tight at the cloth of her skirt. Behind the stage, the host continues to sing the song.
"Come August he forded through rapids clear, and 'hind him brayed his herd so dear,
Unto drear September awaited forest grim, and shaking hornbeasts shook heads at him,
Unto high October, a rest at mountain's foot, his beasts flock'd 'round him at center put,
Unto cool November..."
Before the host sings the next line, a large hand drags the girl out of the audience.
"Janie! Janie! What are you over here for? Why didn't you wait where I told you to?"
"I... I saw there was a puppet show. It was really good."
"Do you know, I came back to an empty bench and was scared half to death."
"I'm sorry, Da, I... I shouldn't have gone off."
"Come on, now. We'd better get home."
"I want to watch it more, Da, at least..."The rest of her sentence is gulped back down. She glances at the puppet and his hornbeast hugging each other tightly on stage, and the backdrop is a verdant spring. She lets out a sigh of relief, and leads her father by the hand.
"Come on, Da, let's go home too."
"Ahah, shepherd boy found his hornbeast a new home, then. Yet another happily ever after. Here, your ice cream."
"Thank you." The girl licks at her double scoop. "Is it bad that it's happily ever after, Da?"
"Not particularly, Janie, there's just a lot of them. Might say we're sick of it."
"Really? But even if they show them over and over, I think there's not a lot of happy endings anyway..." She takes another lick.
BEA-Y module.png BEA-Y: "Auld Lang Syne"
Auld Lang Syne.png
Stage 1
Attributes increased: HP +150, DEF +45
Trait improved:
Cannot block enemies during the skill duration, but gains Camouflage
Stage 2
Attributes increased: HP +180, DEF +60
Spiritual Influence improved:
After deployment, the next Operator costs -2 DP; if that Operator is a Ground Operator, gain 1 DP after deployment
Stage 3
Attributes increased: HP +200, DEF +70
Spiritual Influence improved:
After deployment, the next Operator costs -2 DP; if that Operator is a Ground Operator, gain 2 DP after deployment
Module Missions
  1. Complete a total of 5 battles; You must deploy your own Saileach, and unleash Glorious Banner at least 1 time in each battle
  2. Clear Main Theme 5-3 with a 3-star rating; You must deploy your own Saileach and use Glorious Banner at least 3 times
PrerequisitesStage 1
  • Complete both of Saileach's BEA-Y Module Missions.
  • Raise Saileach to Elite 2 Level 60.
Module Data Block.png
4
D32 Steel.png
2
LMD.png
80K
Stage 2Have at least 50% Trust with Saileach.
Module Data Block.png
4
Data Supplement Stick.png
60
Nucleic Crystal Sinter.png
3
LMD.png
100K
Stage 3Have at least 100% Trust with Saileach.
Module Data Block.png
4
Data Supplement Instrument.png
20
Crystalline Electronic Unit.png
4
LMD.png
120K
Description
"This medicine's for your leg, Máire. Make sure to rub it on once every two days. And this will help with your cough, take it once a day..."
In a corner of the camp, Saileach gives her instructions firmly as she packs some medicine into Máire's bag.
"Relax, Janie, I will."
Máire coughs lightly a few times, but her complexion is already looking a lot better than before.
"You say that every time, but how many times have I found those meds stashed in your bag?" It seems Saileach won't be letting this issue go.
"You bought them for us with your own money, so I thought..."
"I know you want to save some for others, but you've got to care about your own health too. I don't know when we'll be meeting next, so you need to take care of yourself." Saileach inspects the bag once more, making sure nothing has fallen out, before standing up, ready to leave.
Máire's eyes cloud over with worry as she hears the last few words. She tugs on Saileach's hand, her reluctance to let her leave clear on her face.
"Janie, I'll tell that young lady Reed that you're the only reason we could even survive. We're willing to go along with her people because you trust her."
"There's no need for that, Máire. You guys should head home, and she can take you home. It's as simple as that."
Saileach makes her way to the other side of the camp, where a man is banging away at a cart. When he sees her, he stands and greets her.
"Hey there, Janie. This cart here can roll steady even with a dozen of people's luggage on it. I bet when that Reed lady's men see it, why, they'll be green with envy."
"You're getting better at carpentry by the day, Deaglán. Oh, right, remember to help watch Máire for me while I'm gone. Don't let her hide her medicine again."
"Relax, I'll keep an eye on her." Deaglán pats his chest.
"You look after yourself too. She's already lost her family once. Nobody can bear that kind of loss twice."
"I know. I'll take good care of myself, for her sake..." Deaglán scratches his head, a hint of shyness on his face. "It's a shame, really. I was hoping you'd be the witness at our wedding." He sighs.
"I'd love to, once you've settled down."
"Great! Then it's a done deal!"
And so she continues on her walk around the camp. Sometimes she helps sort out luggage, sometimes she stops to have a chat. Sometimes it's a hug, sometimes it's a laugh. Sometimes it's silence, sometimes it's tears, until the sun's nearly set and Reed's soldiers appear over the horizon, out in the wilds.
The refugees pick up their bags and hold each other's hands as they leave the camp and walk off into the distance. There are compatriots there, compatriots who bring hope with them.
But they cannot stop themselves from looking back. Their friend is here, a friend who refused to let them die in despair.
Saileach walks up the hill and places a harp on the ground, then begins to pluck at the strings.
She plays an ancient melody, and those refugees who hear it hum along to that age-old tune—
"Should auld acquaintance be forgot, and never brought to mind? Should auld acquaintance be forgot, and auld lang syne?"

Base skills[edit]

Skill-dorm single3.png
Base.png
Dormitory.png
When this Operator is assigned to a Dormitory, restores +0.7 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place)
Skill-ctrl h spd.png
Elite 2.png
Control Center.png
When this Operator is assigned to the Control Center, if the HR contacting speed of the HR Office is lower than 30% (including the base 5%), increase the HR contacting speed by +20% (unique effect across the entire base, unaffected by other effects)

Changelog[edit]

References[edit]

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