Myrtle

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Standard Bearer VanguardRhodes Island
Vanguard.png
Standard Bearer Vanguard.png
Rhodes Island
Myrtle icon.png
Myrtle Elite 2 icon.png
Myrtle Skin 1 icon.png
Myrtle Skin 2 icon.png
Myrtle, Vanguard of Rhodes Island, is ready to lead the charge into battle!
Maybe she should have a talk with Zima.
Position Melee
Tags DP-Recovery, Healing
Trait Cannot block enemies during the skill duration
Availability Headhunting; Recruitment

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 658 902 1142 1565
ATK.png ATK 231 331 436 520
DEF.png DEF 138 193 255 300 +50
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 8 10
BLOCK.png Block count 1
ASPD.png Attack interval 1.3 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
DEF +22
Potential 5.png
Improves Glistening
Potential 6.png
DP cost -1
Total Cost
Myrtle's Token
5
OR
Rare Vanguard Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Healing Wings.
Prerequisites
Raise Myrtle to Level 45.
LMD
15K
Vanguard Chip
3
Polyketon
1
Oriron
1
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Glistening.
  • Operator Modules available.
Prerequisites
Raise Myrtle to Elite 1 Level 60.
LMD
60K
Vanguard Chip Pack
5
Grindstone
12
Integrated Device
8

Talent

Glistening
Elite 2.png All [Vanguard] Operators recover 25 HP per second while Myrtle is deployed
Elite 2.pngPotential 5.png All [Vanguard] Operators recover 28 (+3) HP per second while Myrtle is deployed

Skills

Skill-Support2.png
Support β
Auto Recovery
Manual
8 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Stops attacking and recovers 14 DP over the skill duration 8 31 8s
Rank 2.png
Stops attacking and recovers 14 DP over the skill duration 8 30 8s
Rank 3.png
Stops attacking and recovers 14 DP over the skill duration 8 29 8s
Rank 4.png
Stops attacking and recovers 14 DP over the skill duration 9 28 8s
Rank 5.png
Stops attacking and recovers 14 DP over the skill duration 9 27 8s
Rank 6.png
Stops attacking and recovers 14 DP over the skill duration 9 26 8s
Rank 7.png
Stops attacking and recovers 14 DP over the skill duration 10 25 8s
Rank 8.png
Stops attacking and recovers 14 DP over the skill duration 11 24 8s
Rank 9.png
Stops attacking and recovers 14 DP over the skill duration 12 23 8s
Rank 10.png
Stops attacking and recovers 14 DP over the skill duration 13 22 8s
Skill-Myrtle2.png
Healing Wings
Auto Recovery
Manual
16 seconds
  
  
  
Level Effect Initial SP SP cost Duration
Rank 1.png
Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 25% of Myrtle's ATK 5 35 16s
Rank 2.png
Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 25% of Myrtle's ATK 5 34 16s
Rank 3.png
Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 25% of Myrtle's ATK 5 33 16s
Rank 4.png
Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 30% of Myrtle's ATK 6 31 16s
Rank 5.png
Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 30% of Myrtle's ATK 6 30 16s
Rank 6.png
Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 30% of Myrtle's ATK 6 29 16s
Rank 7.png
Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 35% of Myrtle's ATK 7 27 16s
Rank 8.png
Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 40% of Myrtle's ATK 8 26 16s
Rank 9.png
Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 45% of Myrtle's ATK 9 25 16s
Rank 10.png
Stops attacking and recovers 16 DP over the skill duration, healing a nearby friendly unit's HP equal to 50% of Myrtle's ATK 10 24 16s

Skill upgrades

Rank 2.png
Skill Summary - 1
2
Rank 3.png
Skill Summary - 1
2
Diketon
3
Rank 4.png
Skill Summary - 2
3
Device
1
Rank 5.png
Skill Summary - 2
3
Orirock Cube
4
Rank 6.png
Skill Summary - 2
3
Sugar Pack
3
Rank 7.png
Skill Summary - 3
4
Polyester Pack
3
Rank 8.png
Support β
Skill Summary - 3
2
Oriron Block
1
Sugar Pack
4
Healing Wings
Skill Summary - 3
2
Keton Colloid
1
Polyester Pack
4
Rank 9.png
Support β
Skill Summary - 3
4
Optimized Device
1
Oriron Block
2
Healing Wings
Skill Summary - 3
4
White Horse Kohl
2
Keton Colloid
2
Rank 10.png
Support β
Skill Summary - 3
6
Polymerization Preparation
2
Grindstone Pentahydrate
2
Healing Wings
Skill Summary - 3
6
Bipolar Nanoflake
2
Manganese Trihydrate
2

Base skills

Skill-tra limit&cost.png Negotiation
Base.png
Trading Post.png
When this Operator is assigned to a Trading Post, order limit +5 and Morale consumed per hour -0.25
Skill-dorm all2.png Leader
Elite 1.png
Dormitory.png
When this Operator is assigned to a Dormitory, restores +0.15 Morale per hour to all Operators assigned to that Dormitory (Only the strongest effect of this type takes place)

Operator Modules

Original

Original module.png Original: Myrtle's Badge
Module Badge.png
Standard Bearer Vanguard.png
Operator Myrtle has demonstrated a remarkable aptitude for raising allied morale in the field.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Vanguard Operator during field operations to exercise Standard Bearer responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

BEA-X

BEA-X module.png BEA-X: "Private Collections"
Private Collections.png
Stage 1
HP +100
DEF +23
Trait improved:
Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit
Stage 2
HP +130
DEF +30
Glistening improved:
All Vanguard Operators recover 28 HP per second while this unit is deployed
Stage 3
HP +150
DEF +35
Glistening improved:
All Vanguard Operators recover 30 HP per second while this unit is deployed
Module MissionsUnlock conditions
  1. During battles, have Myrtle use Support β a total of 10 times (excluding Support Units)
  2. Clear Main Theme 6-3 with a 3-star rating; You must deploy your own Myrtle, and cannot include any other Vanguard Operators as members
  • Complete both of Myrtle's BEA-X Module Missions.
  • Raise Myrtle to Elite 2 Level 40.
  • Have at least 100% Trust with Myrtle.
Materials
Stage 1Stage 2Stage 3
Module Data Block
1
RMA70-12
4
LMD
20K
Module Data Block
1
Data Supplement Stick
15
Polyester Pack
5
LMD
25K
Module Data Block
1
Data Supplement Instrument
5
Compound Cutting Fluid
6
LMD
30K
Description
MISSING
Discovered extremely important treasure missing while tidying vault. If anyone finds it, would appreciate it returned to me. THANK YOU.
CONTACT: Myrtle
(A handwritten addendum follows.)
Durin says this doesn't actually tell anyone what I lost, so I should add some details about the treasure.
DESCRIPTION: Tiny, thin card, my name written on it, usually kept in a beautiful card holder. Best thing I ever got on the surface.
(Handwriting changes color at this point.)
How can no one have seen my treasure or my vault? Impossible! But Durin says I have to write about it.
Every child of First Avenue keeps a vault where they stow their valuables away. For example, a door bolt you can use as a gun. (The evil neighbors on the commercial street started copying that, the scoundrels.) As Generalissimo of First Avenue and Third Commercial, my collection was naturally the richest, enough to move anyone who saw it, not to mention the fine collection from the surface...
Durin stole my pen just now. Said I write too much about nothing and to get to the point. Who cares about her! Why isn't she asleep yet?
EXAMPLE FROM COLLECTION: Tablecloth that never ever gets dirty (my first treasure). Apparently made of materials my dad invented. Paint and draw all you want and it stays clean. Mysterious! I had to listen to my dad go on forever before I understood how it worked. It looks a lot like a flag, so I decided I would campaign everywhere with it. People back home teased me about it, but it stands witness to my great journey as Generalissimo. I didn't think twice before taking it with me to the surface.
My lost treasure is about on par with that tablecloth.
(Newer handwriting follows, ink still wet.)
It's not about the apple! Yes, the apple is a treasure too, but I didn't lose it, I loaned it to Engineering!
ADDITIONAL SUPPLEMENT! The missing treasure was the first thing I obtained when I came aboard, and the operators said it marked me as a member of Rhodes Island. I didn't put any stock in it at first, but came to find that that's just how great Rhodes is: there are new things all over, the operators are wonderful and listen to what I have to say and trust my talent as a generalissimo, and I can be of help to everyone too. And most importantly, nobody laughs at my flag, and the Doctor loves it!
I'm very happy at Rhodes Island, and that thing has become important to me, and now a treasure.
I hope that finally clear things up.
......
"Myrtle, would that treasure you lost happen to be your... work ID?"
"That does ring a bell or three... oooohhh, I remember! Yes, that's it!"
'Um... isn't it right there on your chest, then?"
"Huh?!"

Changelog