Fiammetta

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Artilleryman SniperLaterano
Sniper.png
Artilleryman Sniper.png
Laterano
Fiammetta icon.png
Fiammetta Elite 2 icon.png
Fiammetta Skin 1 icon.png
Fiammetta, senior special correspondent of the Laterano Notarial Hall, will persevere to the end once a goal has been set.
Don't ask her about her codename, lest she make the time to take you out.
Position Ranged
Tags DPS
Trait Deals AOE Physical damage
Availability Headhunting

Stats

Range

Base.pngElite 1.pngElite 2.png
  
  
  
 
 

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 985 1232 1540 1926
ATK.png ATK 375 536 671 861 +100
DEF.png DEF 80 104 132 156
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 25 27 29
BLOCK.png Block count 1
ASPD.png Attack interval 2.8 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +35
Potential 5.png
Improves Herald of Revelations
Potential 6.png
DP cost -1
Total Cost
Fiammetta's Token
5
OR
Royal Sniper Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: "Paenitete".
  • Sufferer of Tribulations improved.
  • Range extended.
Prerequisites
Raise Fiammetta to Level 50.
LMD
30K
Sniper Chip
5
Device
6
Sugar
4
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Herald of Revelations.
  • New skill: "Reponite".
  • Sufferer of Tribulations improved.
  • Operator Modules available.
  • Range extended.
Prerequisites
Raise Fiammetta to Elite 1 Level 80.
LMD
180K
Sniper Dualchip
4
Crystalline Electronic Unit
3
Grindstone Pentahydrate
6

Talents

Sufferer of Tribulations
Base.png Continually loses HP over time (HP cannot drop to 0 as a result of this effect); When HP is above 50%, this unit gains Vigor, increasing ATK by 15%; this effect is doubled above 80% HP
Elite 1.png Continually loses HP over time (HP cannot drop to 0 as a result of this effect); When HP is above 50%, this unit gains Vigor, increasing ATK by 20%; this effect is doubled above 80% HP
Elite 2.png Continually loses HP over time (HP cannot drop to 0 as a result of this effect); When HP is above 50%, this unit gains Vigor, increasing ATK by 25%; this effect is doubled above 80% HP
Additional information
Sufferer of Tribulations drain 0.5% of Fiammetta's current HP every 0.1 seconds (rounded up), equating to 5% per second, and cannot reduce her HP to below 1.
Herald of Revelations
Elite 2.png While this unit has no skill active, ASPD +27
Elite 2.pngPotential 5.png While this unit has no skill active, ASPD +30 (+3)

Skills

Skill-Fiammetta1.png
"Provocate"
Offensive Recovery
Manual
30 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
Attack Range +1 tile, ATK +30% 5 20 30s
Rank 2.png
Attack Range +1 tile, ATK +35% 5 19 30s
Rank 3.png
Attack Range +1 tile, ATK +40% 5 18 30s
Rank 4.png
Attack Range +1 tile, ATK +45% 5 17 30s
Rank 5.png
Attack Range +1 tile, ATK +50% 5 16 30s
Rank 6.png
Attack Range +1 tile, ATK +55% 5 15 30s
Rank 7.png
Attack Range +1 tile, ATK +60% 5 14 30s
Rank 8.png
Attack Range +1 tile, ATK +75% 5 13 30s
Rank 9.png
Attack Range +1 tile, ATK +90% 5 12 30s
Rank 10.png
Attack Range +1 tile, ATK +100% 5 10 30s
Skill-Fiammetta2.png
"Paenitete"
Offensive Recovery
Manual
Level Effect Initial SP SP cost Duration
Rank 1.png
Fires scorching bullets that leaves incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum Attack Range, dealing 200% Physical damage and causing incendiary marks to explode in sequence, dealing 100% Physical damage 0 12
Rank 2.png
Fires scorching bullets that leaves incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum Attack Range, dealing 220% Physical damage and causing incendiary marks to explode in sequence, dealing 110% Physical damage 0 12
Rank 3.png
Fires scorching bullets that leaves incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum Attack Range, dealing 240% Physical damage and causing incendiary marks to explode in sequence, dealing 120% Physical damage 0 12
Rank 4.png
Fires scorching bullets that leaves incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum Attack Range, dealing 260% Physical damage and causing incendiary marks to explode in sequence, dealing 130% Physical damage 0 11
Rank 5.png
Fires scorching bullets that leaves incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum Attack Range, dealing 280% Physical damage and causing incendiary marks to explode in sequence, dealing 140% Physical damage 0 11
Rank 6.png
Fires scorching bullets that leaves incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum Attack Range, dealing 300% Physical damage and causing incendiary marks to explode in sequence, dealing 150% Physical damage 0 11
Rank 7.png
Fires scorching bullets that leaves incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum Attack Range, dealing 320% Physical damage and causing incendiary marks to explode in sequence, dealing 160% Physical damage 0 10
Rank 8.png
Fires scorching bullets that leaves incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum Attack Range, dealing 340% Physical damage and causing incendiary marks to explode in sequence, dealing 170% Physical damage 0 9
Rank 9.png
Fires scorching bullets that leaves incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum Attack Range, dealing 360% Physical damage and causing incendiary marks to explode in sequence, dealing 180% Physical damage 0 8
Rank 10.png
Fires scorching bullets that leaves incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum Attack Range, dealing 400% Physical damage and causing incendiary marks to explode in sequence, dealing 200% Physical damage 0 7
Additional information
  • The incendiary bullet will spawn an incendiary mark every 0.66 tiles during the bullet's flight, for a total of 5 marks.
  • The incendiary bullet actually explodes upon reaching the center of the furthest tile within Fiammetta's attack range instead of its edge.
  • The incendiary bullet's explosion has a radius of 1.5 tiles; the incendiary marks detonate after a delay of 0.8 seconds and has a radius of 1.1 tiles.
Skill-Fiammetta3.png
"Reponite"
Offensive Recovery
Manual
Toggled
Level Effect Initial SP SP cost Duration
Rank 1.png
Continuously barrages a fixed area in front of this unit at max Range, expanding explosion area and increasing ATK to 105%. Enemies closer to the impact site in a smaller area will instead take 150% ATK as damage
Unlimited duration, can manually deactivate skill
0 25
Rank 2.png
Continuously barrages a fixed area in front of this unit at max Range, expanding explosion area and increasing ATK to 105%. Enemies closer to the impact site in a smaller area will instead take 155% ATK as damage
Unlimited duration, can manually deactivate skill
0 24
Rank 3.png
Continuously barrages a fixed area in front of this unit at max Range, expanding explosion area and increasing ATK to 105%. Enemies closer to the impact site in a smaller area will instead take 160% ATK as damage
Unlimited duration, can manually deactivate skill
0 23
Rank 4.png
Continuously barrages a fixed area in front of this unit at max Range, expanding explosion area and increasing ATK to 110%. Enemies closer to the impact site in a smaller area will instead take 170% ATK as damage
Unlimited duration, can manually deactivate skill
0 22
Rank 5.png
Continuously barrages a fixed area in front of this unit at max Range, expanding explosion area and increasing ATK to 110%. Enemies closer to the impact site in a smaller area will instead take 175% ATK as damage
Unlimited duration, can manually deactivate skill
0 21
Rank 6.png
Continuously barrages a fixed area in front of this unit at max Range, expanding explosion area and increasing ATK to 110%. Enemies closer to the impact site in a smaller area will instead take 180% ATK as damage
Unlimited duration, can manually deactivate skill
0 20
Rank 7.png
Continuously barrages a fixed area in front of this unit at max Range, expanding explosion area and increasing ATK to 115%. Enemies closer to the impact site in a smaller area will instead take 185% ATK as damage
Unlimited duration, can manually deactivate skill
0 19
Rank 8.png
Continuously barrages a fixed area in front of this unit at max Range, expanding explosion area and increasing ATK to 115%. Enemies closer to the impact site in a smaller area will instead take 190% ATK as damage
Unlimited duration, can manually deactivate skill
0 18
Rank 9.png
Continuously barrages a fixed area in front of this unit at max Range, expanding explosion area and increasing ATK to 115%. Enemies closer to the impact site in a smaller area will instead take 200% ATK as damage
Unlimited duration, can manually deactivate skill
0 17
Rank 10.png
Continuously barrages a fixed area in front of this unit at max Range, expanding explosion area and increasing ATK to 125%. Enemies closer to the impact site in a smaller area will instead take 220% ATK as damage
Unlimited duration, can manually deactivate skill
0 15
Additional information
  • While "Reponite" is active, Fiammetta will continuously attack the marked tile even if there are no enemies inside, ignoring the (Negative) Taunt of enemies within her attack range.
  • "Reponite" extends the area-of-effect of Fiammetta's attacks to 2 tiles.
  • The damage increase applies to enemies in a radius of 1.1 tiles centered on the marked tile.

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Orirock
6
Damaged Device
4
Rank 4.png
Skill Summary - 2
8
Sugar
5
Rank 5.png
Skill Summary - 2
8
Polyester
4
Oriron
4
Rank 6.png
Skill Summary - 2
8
Coagulating Gel
5
Rank 7.png
Skill Summary - 3
8
Manganese Ore
4
Incandescent Alloy
5
Rank 8.png
"Provocate"
Skill Summary - 3
8
Grindstone Pentahydrate
4
Loxic Kohl
7
"Paenitete"
Skill Summary - 3
8
RMA70-24
3
Manganese Ore
9
"Reponite"
Skill Summary - 3
8
Crystalline Circuit
4
Coagulating Gel
3
Rank 9.png
"Provocate"
Skill Summary - 3
12
Keton Colloid
4
Cutting Fluid Solution
8
"Paenitete"
Skill Summary - 3
12
Optimized Device
3
Oriron Block
6
"Reponite"
Skill Summary - 3
12
White Horse Kohl
4
Keton Colloid
8
Rank 10.png
"Provocate"
Skill Summary - 3
15
Crystalline Electronic Unit
6
Grindstone Pentahydrate
4
"Paenitete"
Skill Summary - 3
15
Bipolar Nanoflake
6
White Horse Kohl
5
"Reponite"
Skill Summary - 3
15
Polymerization Preparation
6
Manganese Trihydrate
7

Base skills

Skill-dorm reborn.png Self-Discipline
Base.png
Dormitory.png
When this Operator is assigned to a dormitory, recovers a fixed 2 Morale per hour, unaffected by any other sources of Morale recovery
Skill-dorm exchangeAp.png Communal Suffering
Base.png
Dormitory.png
When this Operator is assigned to a Dormitory, if this unit has Full Morale, swaps Morale value with the last Operator assigned to that Dormitory (excluding self)

Operator Modules

Original

Original module.png Original: Fiammetta's Badge
Module Badge.png
Artilleryman Sniper.png
Operator Fiammetta has demonstrated a remarkable aptitude for inflicting physical casualties on multitudes of enemies.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Artilleryman responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

ART-X

ART-X module.png ART-X: A Long Journey
A Long Journey.png
Stage 1
ATK +60
DEF +17
New trait:
Increases ATK to 110% when attacking blocked enemies
Stage 2
ATK +75
DEF +26
Sufferer of Tribulations improved:
Continually loses HP over time (HP cannot drop below 30% as a result of this effect); When HP is above 50%, this unit gains Vigor, increasing ATK by 28%; this effect is doubled above 80% HP
Stage 3
ATK +85
DEF +32
Sufferer of Tribulations improved:
Continually loses HP over time (HP cannot drop below 50% as a result of this effect); When HP is above 50%, this unit gains Vigor, increasing ATK by 30%; this effect is doubled above 80% HP
Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own Fiammetta, and have Fiammetta defeat at least 10 enemies
  2. Clear Side Story GA-4 with a 3-star rating; You must deploy your own Fiammetta, and cannot include any other Sniper Operators as members
  • Complete both of Fiammetta's ART-X Module Missions.
  • Raise Fiammetta to Elite 2 Level 60.
  • Have at least 100% Trust with Fiammetta.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Crystalline Electronic Unit
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Bipolar Nanoflake
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
D32 Steel
4
LMD
120K
Description
"Relax for once, Fiammetta. Look on the bright side... next time, we can report to Lemuen about our work."
Velliv's poring closely over the papers, but tosses the remark out anyway, like she can read her mind. Fiammetta sighs—this is what she hates about Velliv. The Sankta get in on each other's emotions thanks to their empathy, and she's no Sankta, but she's never felt like Velliv couldn't see straight through her anyway.
Velliv abruptly lifts her head, as if some thought has struck, and looks at her.
"Speaking of which, Fiammetta, now's your chance."
"What?"
"At independence."
"......"
"The team you and Mostima had going was a real exception, organizationally speaking—basically a custom set-up just for you two, not much flexibility. But now that Lemuen's joining, we've gotta shake up how it's structured. Perfect opportunity."
Velliv interlaces her fingers, props her chin up, and throws her a sunny grin.
"Who's saying this? Her? Lemuen? His Holiness? Or is it just you?"
"I'm not the type to stick my neck out. But it's not something I haven't thought about, you know." She stoops down to pull a document out from the cupboard by her foot, which Fiammetta knows at a glance is the file on Andoain. "After the incident at the Summit of Nations, they upped the risk level on Andoain a notch. If there was any hunter out there willing to devote her heart and soul to catching him, I'd sleep better at night for it."
"Sometimes, I wish other Laterans would care for Laterano as much as you do." It's not a lie. Even on the work front, Fiammetta considers Velliv an admirable example.
"So, what do you say?"
"I refuse."
"Why? There's way more efficient ways to capture Andoain than working alongside Mostima, you know that."
"It's because Mostima's worse."
"Worse as in... Andoain's always gonna be there, but Mostima's the woman who might just vanish without a trace one day?"
"No. I haven't heard her actually speak her mind even once since His Holiness gave her her mission. I don't care if it feels like I'm the only idiot still clinging to the whole Andoain thing, and I don't blame her or Lemuen for having other ideas. But," and she speaks that "but" like she tore it off and spat it out, "whatever she saw in that staff, whatever she's thinking, whatever the hell it is Lemuen forgives or pardons Andoain for—she can tell me, Lemuen can tell me, but they have to tell me something. They have to tell me everything... they owe me that much."
"And what if they never ever tell you?"
"I can wait. As long as I'm their friend, as long as they're my friends."
"I see. Well... it's looking to be a real long road, then."
"Way ahead of you."

ART-Y

ART-Y module.png ART-Y: "Out-Law" Special Ammunition Surplus
Out-Law Special Ammunition Surplus.png
Stage 1
ATK +48
DEF +26
New trait:
Attacks ignore 100 DEF
Stage 2
ATK +60
DEF +36
Herald of Revelations improved:
While this unit has no skill active, ASPD +27; While this unit's skill is active, ASPD +5
Stage 3
ATK +70
DEF +43
Herald of Revelations improved:
While this unit has no skill active, ASPD +30; While this unit's skill is active, ASPD +10
Module MissionsUnlock conditions
  1. Deal a total of 180,000 damage with Fiammetta (excluding Support Units)
  2. Clear Main Theme S5-9 with a 3-star rating; You must deploy your own Fiammetta and have Fiammetta deal at least 60,000 damage
  • Complete both of Fiammetta's ART-Y Module Missions.
  • Raise Fiammetta to Elite 2 Level 60.
  • Have at least 100% Trust with Fiammetta.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Bipolar Nanoflake
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Crystalline Electronic Unit
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Polymerization Preparation
4
LMD
120K
Description
It was a beautifully sunny afternoon years past, when the old man pushed a box before the still-young Liberi girl.
She hadn't even had time to wipe the soot off her face. She'd never had the finest control over firearms, though the Sankta her age used guns as naturally as their own limbs.
"Fia. I'm not going to say 'it's just a racial gulf' or whatever to try to comfort you, and I'm not going to proclaim that wielding guns is a Sankta-exclusive glory, like SOME cardinals. Practice will yield results, and you've as good as brushed shoulders with those results, even if it's not gone how you'd want."
"But there's still a different way, or maybe you could say a different TOOL that could help you move forward. This box holds something one of my mechanics tutors left to me. He's not coming back to Laterano, ever. He violated the law."
"But, child, law is not our everything. Now don't look at me like that–yes, you might go 'big whoop,' but nobody would say our everything ends at food and water either, right? They're just things we're forced to rely on to survive. There's always something that transcends the law, sits beyond it, and everyone has a different idea of what it is. Some call it righteousness, some call it sensibility, and some call it a vague hope."
"Don't panic, and don't worry. There will be times when wanting to do something will make you unstoppable."
......
The Liberi is no longer a girl; she's been more places than can be imagined, and seen more sights than can be believed, but afternoons in Laterano will never change. The sun is as fine and beautiful as ever.
These two weapons have been by her side for longer than can be described; they have ensured her safety through danger, and mercilessly shot down the absurd aspirations of others.
She carefully cleans the grime from her old friends, oils them, inspects the pressure in every last piece of ammo, and affirms again and again their ordering by type. She'll soon face her pursuer, her enemy of eight years, and there's no such thing as being overly prepared.
There is always something that transcends the law.
There's no vengeance in her heart, and no pity either. Only this: what must be settled will be settled, and those who must bear the cost will pay the price. She understands–this is an obsession, nothing more.
She slots the final shell into her magazine.

Changelog