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Savage

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Savage, Guard Operator of Rim Billiton, has always been thinking of doing something for you and Amiya.
Whatever you do, don't get her mad.
Class Guard.png Guard
Branch Centurion Guard.png Centurion
Faction Rim Billiton.png Rim Billiton
Position Melee
Tags AoE Nuker
Trait Attacks all blocked enemies
How to obtain Pre-Registration; Anniversaries
Savage
Base
Elite 2
300 Metres Underground
Secret Family Recipe
Savage.png
Savage Elite 2.png
Savage Skin 1.png
Savage Skin 2.png
Internal name
char_230_savage
In Other Languages
Chinese
暴行
Japanese
サベージ
Korean
새비지
Character Information
File no.
RB01
Paradox Simulation
Illustrator
  • TOKI
  • 臼 (300 Metres Underground and Secret Family Recipe)
Character Voices
Japanese
  • Sachie Hirai (2024/05/01–present)
  • Ayumi Fujimura (2019/05/01–2024/05/01)
Chinese
Muyaruilin
English
Stephanie Sheh
Korean
Lee Bo-hee
Basic Info
Gender
Female
Combat Experience
4 years
Place of Birth
Date of Birth
June 30th
Race
Height
160 cm
Infection Status
Non-infected as confirmed by medical examination.
Physical Exam
Physical Strength
Excellent
Mobility
Standard
Endurance
Excellent
Tactical Acumen
Normal
Combat Skill
Standard
Originium Arts Assimilation
Standard

Savage is a 5★ Rim Billitoner Centurion Guard Operator in Arknights.

Stats[edit]

Range

    

Attributes

Base.png Elite 1.png Elite 2.png Trust.png
HP.png HP 1108 1421 14211822 18222430
ATK.png ATK 284 395 395535 535705
DEF.png DEF 135 193 193262 262320 +40
RES.png RES 0 0 0
RDP.png Redeployment Time 70 seconds
COST.png DP Cost 18 / 20 / 22
BLOCK.png Block 2 / 3
ASPD.png Attack Interval 1.2 seconds

Potential

Potential 2.png
ATK +35
Potential 3.png
Max HP +250
Potential 4.png
DEF +35
Potential 5.png
ASPD +8
Potential 6.png
RES +8
Total Cost
Savage's Token.png
5

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Valley.
  • New skill: Precise Blast.

Raise Savage to Level 50.
LMD.png
20K
Guard Chip.png
4
Sugar.png
4
Polyester.png
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • Block +1.
  • Valley improved.
  • Operator Modules available.

Raise Savage to Elite 1 Level 70.
LMD.png
120K
Guard Dualchip.png
3
Orirock Concentration.png
9
Sugar Pack.png
18

Talent[edit]

Valley
Elite 1
ATK and DEF +5% when there are at least two ranged tiles in the four surrounding tiles
Elite 2
ATK and DEF +10% when there are at least two ranged tiles in the four surrounding tiles
Range
    
  
    
Additional information
Although not acknowledged by the game, walls are also counted as high ground tiles, including invisible walls in Episodes 01 and 08, and Heart of Surging Flame operations.

Skills[edit]

Skill-P2.png
Power Strike β
Offensive RecoveryAuto
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Increases the ATK of the next attack to 170% 0 5

Rank 2.png
Increases the ATK of the next attack to 175% 0 5

Rank 3.png
Increases the ATK of the next attack to 180% 0 5

Rank 4.png
Increases the ATK of the next attack to 185% 0 4

Rank 5.png
Increases the ATK of the next attack to 190% 0 4

Rank 6.png
Increases the ATK of the next attack to 195% 0 4

Rank 7.png
Increases the ATK of the next attack to 200% 0 4

Rank 8.png
Increases the ATK of the next attack to 210% 0 4

Rank 9.png
Increases the ATK of the next attack to 220% 0 4

Rank 10.png
Increases the ATK of the next attack to 230% 0 3

Skill-Savage1.png
Precise Blast
Offensive RecoveryManual
  
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
Deals 300% of ATK Physical damage to at most 3 enemies within three tiles ahead 0 20

Rank 2.png
Deals 310% of ATK Physical damage to at most 3 enemies within three tiles ahead 0 20

Rank 3.png
Deals 320% of ATK Physical damage to at most 3 enemies within three tiles ahead 0 20

Rank 4.png
Deals 330% of ATK Physical damage to at most 4 enemies within three tiles ahead 0 20

Rank 5.png
Deals 340% of ATK Physical damage to at most 4 enemies within three tiles ahead 0 20

Rank 6.png
Deals 350% of ATK Physical damage to at most 4 enemies within three tiles ahead 0 20

Rank 7.png
Deals 360% of ATK Physical damage to at most 4 enemies within three tiles ahead 0 19

Rank 8.png
Deals 370% of ATK Physical damage to at most 5 enemies within three tiles ahead 0 19

Rank 9.png
Deals 380% of ATK Physical damage to at most 5 enemies within three tiles ahead 0 18

Rank 10.png
Deals 400% of ATK Physical damage to at most 5 enemies within three tiles ahead 0 17

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Sugar Substitute.png
7
Rank 4.png
Skill Summary Volume 2.png
6
Polyester.png
3
Rank 5.png
Skill Summary Volume 2.png
6
Oriron.png
4
Rank 6.png
Skill Summary Volume 2.png
6
Aketon.png
4
Rank 7.png
Skill Summary Volume 3.png
6
Aketon.png
2
Loxic Kohl.png
4
Rank 8.png
Power Strike β
Skill Summary Volume 3.png
5
White Horse Kohl.png
3
Aketon.png
5
Precise Blast
Skill Summary Volume 3.png
5
Manganese Trihydrate.png
3
Integrated Device.png
2
Rank 9.png
Power Strike β
Skill Summary Volume 3.png
6
Grindstone Pentahydrate.png
3
White Horse Kohl.png
6
Precise Blast
Skill Summary Volume 3.png
6
RMA70-24.png
3
Manganese Trihydrate.png
5
Rank 10.png
Power Strike β
Skill Summary Volume 3.png
10
Polymerization Preparation.png
4
RMA70-24.png
4
Precise Blast
Skill Summary Volume 3.png
10
Bipolar Nanoflake.png
4
Sugar Lump.png
4

Operator Modules[edit]

Original module.png Original: Savage's Badge
Module Badge.png
Centurion Guard.png

Operator Savage has demonstrated a remarkable aptitude for swift and fierce enemy suppression in combat.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations to exercise Centurion responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
CEN-X module.png CEN-X: Hit the Road
Hit the Road.png
Stage 1
Attributes increased: ATK +30, DEF +22
Trait improved:
Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies
Stage 2
Attributes increased: ATK +50, DEF +27
Valley improved:
Gains +13% ATK and DEF when there are two or more high-ground tiles among the four adjacent tiles
Stage 3
Attributes increased: ATK +60, DEF +30
Valley improved:
Gains +15% ATK and DEF when there are two or more high-ground tiles among the four adjacent tiles
Module Missions
  1. During battle, have Savage use Precise Blast a total of 10 times (excluding Support Units)
  2. Clear Main Theme 4-5 with a 3-star rating; You must deploy your own Savage, and can only 4 other Operators as members
PrerequisitesStage 1
  • Complete both of Savage's CEN-X Module Missions.
  • Raise Savage to Elite 2 Level 50.
Module Data Block.png
2
Cutting Fluid Solution.png
3
LMD.png
40K
Stage 2Have at least 50% Trust with Savage.
Module Data Block.png
2
Data Supplement Stick.png
20
Optimized Device.png
4
LMD.png
50K
Stage 3Have at least 100% Trust with Savage.
Module Data Block.png
2
Data Supplement Instrument.png
8
Crystalline Circuit.png
5
LMD.png
60K
Description
Mum's very cross with the big Cautus girl scratching her head in front of her.
"Trying to sneak out again! If you don't rest, I'll MAKE you rest, I'm warning you!"
Savage lifts away the giant basket of carrots perched atop her mum's head.
"Fresh, sweet, and crunchy! Just perfect for this trip's rations. I'll bring the leftover ones back, Mum, and then you can make carrot pie!"
Mum leaps up and gives Savage a few raps on the head. "These are for you to rest up at home, and let your health come back to you!"
"Ever since you came back from that abandoned mine all a muddle, it's like your motor's never stopped."
"If you're not banging on about how you met a ghost, then you're trying to run out of doors... Stuffing all our family plans, that's you. You've got me at wit's end."
She can't possibly explain to her mother that that wasn't a ghost sighting, but on the other hand, it is true the mysterious stranger with the little rabbit hasn't left a trace for her to find.
It's as if whoever they were, they never existed in these lands at all.
How?
"You went somewhere, suddenly passed out, then the people who were with you all vanished into thin air."
"Ghost stories like that are a penny a piece for the workers here. That's just life in the mines."
"They were NOT just ghosts haunting Rim Billy!"
Even though it was the briefest of encounters, Savage remembers the warmth of the girl curled up sleeping in her arms that evening. Moreover, when she spent every bit of her strength smashing apart boulders to rescue them from that collapsed mineshaft, the mysterious stranger clearly bled.
They never told her where their journey's destination lay, but when the mysterious stranger was alone, tightly wrapped in solemn silence, Savage knows she caught a glimpse of them gazing into the starry sky, and to lands far away.
Who could be waiting for them up ahead?
Savage doesn't know, but they need her help.
"Mum, I'm not going to make it! I still have to go to the maintenance crew and check if they've fixed my hammer yet!"
Her mother knows this passionate girl of hers. Ever since she was little, once she got fixated on something, she'd never let it go.
"Oi, you forgot to empty the letterbox again, it's been more than a week now. Honestly, you make me doubt if you can take care of yourself..."
But that letter Savage had ignored for days is what finally calms her down. Stuffed inside is a design, drawn by hand, for a weapon just for her—and in the corner is a doodle of three people. Plus, a note.
"Miss, pardon us for not saying goodbye. The Doctor is very sorry that you broke your weapon to help us."
Putting the letter away, Savage lets out a deep breath. She absolutely can't wait to hit the road again.
A strong gut feeling tells her that in the end, they'll meet once again, and finish their journey.

Base skills[edit]

Skill-ws skill1.png
Base.png
Workshop.png
When this Operator is assigned to the Workshop to process Skill Summaries, the production rate of byproduct increases by 70%
Skill-dorm single&one12.png
Elite 2.png
Dormitory.png
When this Operator is assigned to a Dormitory, restores +0.35 Morale per hour to another Operator assigned to that Dormitory whose Morale is not full (Only the strongest effect of this type takes place); furthermore, self Morale recovered per hour +0.35

Changelog[edit]

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