
★★★★★★
Wiš'adel |
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![]() Sarkaz mercenary Wiš'adel, the most dangerous callsign the battlefield knew. She LOVES hearing people call her brand spanking new name. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Ranged | |
Tags | DPS | |
Trait | Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK) | |
Summon | ![]() | |
How to obtain | Celebration Limited Headhunting | |
Original | W |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
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849 | 1132 | 1434 | 1888 | – |
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340 | 460 | 583 | 687 | +90 |
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128 | 167 | 209 | 256 | – |
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10 | 15 | N/A | ||
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70 seconds | ||||
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23 | 25 | |||
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1 | ||||
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2.1 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | ATK +32 |
![]() | Improves Souvenir |
![]() | DP cost -1 |
Total Cost | |
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Souvenir | |
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Attacks attach an afterimage to the main target. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 120% ATK as Physical damage to all nearby enemies and Stunning them for 0.5s |
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Attacks attach an afterimage to the main target. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 130% (+10%) ATK as Physical damage to all nearby enemies and Stunning them for 0.5s |
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Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 150% ATK as Physical damage to all nearby enemies and Stunning them for 1s |
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Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 160% (+10%) ATK as Physical damage to all nearby enemies and Stunning them for 1s |
Additional information | |
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Revenant's Echo | |
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After deployment, immediately summons a Revenant's Shadow in attack range, and gains Camouflage when near a Revenant's Shadow |
Additional information | |
The camouflage is applied if a Shadow is in any of the four adjacent tiles to Wiš'adel. |
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Localized Liquidation Offensive Recovery Auto |
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Click to show/hide the information for Localized Liquidation |
Lv. | Description | ![]() |
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Next attack causes 2 additional aftershocks and Stuns all targets for 0.5s. This attack has a slightly increased splash area, and aftershock damage becomes 60% ATK. | 0 | 4 | – |
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Next attack causes 2 additional aftershocks and Stuns all targets for 0.5s. This attack has a slightly increased splash area, and aftershock damage becomes 65% ATK. | 0 | 4 | – |
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Next attack causes 2 additional aftershocks and Stuns all targets for 0.5s. This attack has a slightly increased splash area, and aftershock damage becomes 70% ATK. | 0 | 4 | – |
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Next attack causes 2 additional aftershocks and Stuns all targets for 0.5s. This attack has a slightly increased splash area, and aftershock damage becomes 75% ATK. | 0 | 4 | – |
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Next attack causes 2 additional aftershocks and Stuns all targets for 0.5s. This attack has a slightly increased splash area, and aftershock damage becomes 80% ATK. | 0 | 4 | – |
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Next attack causes 2 additional aftershocks and Stuns all targets for 0.5s. This attack has a slightly increased splash area, and aftershock damage becomes 85% ATK. | 0 | 4 | – |
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Next attack causes 2 additional aftershocks and Stuns all targets for 1s. This attack has a slightly increased splash area, and aftershock damage becomes 90% ATK. | 0 | 3 | – |
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Next attack causes 2 additional aftershocks and Stuns all targets for 1s. This attack has a slightly increased splash area, and aftershock damage becomes 100% ATK. | 0 | 3 | – |
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Next attack causes 2 additional aftershocks and Stuns all targets for 1s. This attack has a slightly increased splash area, and aftershock damage becomes 110% ATK. | 0 | 3 | – |
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Next attack causes 2 additional aftershocks and Stuns all targets for 1.5s. This attack has a slightly increased splash area, and aftershock damage becomes 120% ATK. | 0 | 2 | – |
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Saturated Vengeance Auto Recovery Manual 25 seconds |
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Click to show/hide the information for Saturated Vengeance |
Lv. | Description | ![]() |
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ATK +10%, Attack Interval is slightly shortened, and attacks strike 3 enemies at once. Overload: Attacks strike 4 in a row with 60% ATK, and randomly attack targets within attack range. Skill can be manually deactivated |
15 | 35 | 25 |
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ATK +12%, Attack Interval is slightly shortened, and attacks strike 3 enemies at once. Overload: Attacks strike 4 in a row with 60% ATK, and randomly attack targets within attack range. Skill can be manually deactivated |
15 | 34 | 25 |
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ATK +14%, Attack Interval is slightly shortened, and attacks strike 3 enemies at once. Overload: Attacks strike 4 in a row with 60% ATK, and randomly attack targets within attack range. Skill can be manually deactivated |
15 | 33 | 25 |
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ATK +16%, Attack Interval is slightly shortened, and attacks strike 3 enemies at once. Overload: Attacks strike 4 in a row with 65% ATK, and randomly attack targets within attack range. Skill can be manually deactivated |
15 | 32 | 25 |
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ATK +18%, Attack Interval is slightly shortened, and attacks strike 3 enemies at once. Overload: Attacks strike 4 in a row with 65% ATK, and randomly attack targets within attack range. Skill can be manually deactivated |
15 | 31 | 25 |
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ATK +20%, Attack Interval is slightly shortened, and attacks strike 3 enemies at once. Overload: Attacks strike 4 in a row with 65% ATK, and randomly attack targets within attack range. Skill can be manually deactivated |
15 | 30 | 25 |
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ATK +25%, Attack Interval is shortened, and attacks strike 3 enemies at once. Overload: Attacks strike 4 in a row with 70% ATK, and randomly attack targets within attack range. Skill can be manually deactivated |
15 | 29 | 25 |
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ATK +28%, Attack Interval is shortened, and attacks strike 3 enemies at once. Overload: Attacks strike 4 in a row with 75% ATK, and randomly attack targets within attack range. Skill can be manually deactivated |
15 | 28 | 25 |
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ATK +30%, Attack Interval is shortened, and attacks strike 3 enemies at once. Overload: Attacks strike 4 in a row with 75% ATK, and randomly attack targets within attack range. Skill can be manually deactivated |
15 | 27 | 25 |
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ATK +35%, Attack Interval is shortened, and attacks strike 3 enemies at once. Overload: Attacks strike 4 in a row with 80% ATK, and randomly attack targets within attack range. Skill can be manually deactivated |
15 | 25 | 25 |
Additional information | ||||
Saturated Vengeance reduces Wiš'adel's attack interval by 0.5/0.5/0.5/0.5/0.5/0.5/0.7/0.7/0.7/0.7 seconds. |
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Explosive Dawn Auto Recovery Manual Toggled |
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Click to show/hide the information for Explosive Dawn |
Lv. | Description | ![]() |
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Immediately summons 1 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). Attack Interval is greatly increased. ATK +95%. Attacks deal 160% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%. Skill activation grants 6 ammo and the skill ends when all ammo are used (Can manually deactivate skill) |
25 | 70 | – |
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Immediately summons 1 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). Attack Interval is greatly increased. ATK +100%. Attacks deal 165% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%. Skill activation grants 6 ammo and the skill ends when all ammo are used (Can manually deactivate skill) |
25 | 68 | – |
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Immediately summons 1 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). Attack Interval is greatly increased. ATK +110%. Attacks deal 170% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%. Skill activation grants 6 ammo and the skill ends when all ammo are used (Can manually deactivate skill) |
25 | 66 | – |
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Immediately summons 1 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). Attack Interval is greatly increased. ATK +120%. Attacks deal 175% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%. Skill activation grants 6 ammo and the skill ends when all ammo are used (Can manually deactivate skill) |
30 | 64 | – |
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Immediately summons 1 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). Attack Interval is greatly increased. ATK +130%. Attacks deal 180% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%. Skill activation grants 6 ammo and the skill ends when all ammo are used (Can manually deactivate skill) |
30 | 62 | – |
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Immediately summons 1 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). Attack Interval is greatly increased. ATK +140%. Attacks deal 185% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%. Skill activation grants 6 ammo and the skill ends when all ammo are used (Can manually deactivate skill) |
30 | 60 | – |
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Immediately summons 2 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). Attack Interval is greatly increased. ATK +150%. Attacks deal 190% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%. Skill activation grants 6 ammo and the skill ends when all ammo are used (Can manually deactivate skill) |
35 | 58 | – |
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Immediately summons 2 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). Attack Interval is greatly increased. ATK +160%. Attacks deal 200% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%. Skill activation grants 6 ammo and the skill ends when all ammo are used (Can manually deactivate skill) |
36 | 55 | – |
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Immediately summons 2 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). Attack Interval is greatly increased. ATK +170%. Attacks deal 210% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%. Skill activation grants 6 ammo and the skill ends when all ammo are used (Can manually deactivate skill) |
38 | 53 | – |
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Immediately summons 2 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). Attack Interval is greatly increased. ATK +180%. Attacks deal 220% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%. Skill activation grants 6 ammo and the skill ends when all ammo are used (Can manually deactivate skill) |
40 | 50 | – |
Additional information | ||||
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Conspirator α | ![]() |
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When this Operator is assigned to the Control Center: if Ines is assigned to the Reception Room, clue collection speed +5%; if Hoederer is assigned to a Trading Post, that Trading Post's order limit +1. |
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Conspirator β Replaces Conspirator α
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When this Operator is assigned to the Control Center: if Ines is assigned to the Reception Room, clue collection speed +5%; if Hoederer is assigned to a Trading Post, that Trading Post's order limit +2. |
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Banner of Babel | ![]() |
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When this Operator is assigned to the Control Center, Operators working in other buildings recover +0.1 Morale per hour, with an additional +0.1 when Civilight Eterna is also assigned to the Control Center (Special Comparison Rules apply with Control Center bonus). |
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Operator Wiš'adel has demonstrated a remarkable aptitude for attacking multiple ground enemies from a long range. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Sniper Operator during field operations to exercise Flinger responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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ATK +45 ASPD +5 |
Trait improved: Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK) |
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ATK +55 ASPD +6 |
Souvenir improved: Attacks have 120% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 170% ATK as Physical damage to all nearby enemies and Stunning them for 1s | |
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ATK +65 ASPD +7 |
Souvenir improved: Attacks have 125% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 175% ATK as Physical damage to all nearby enemies and Stunning them for 1s |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with W/Wiš'adel. | |||||
![]() | Have at least 100% Trust with W/Wiš'adel. |
Description |
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A suit of armor stands atop a sand dune. He has almost forgotten where he came from. His body is badly worn down, one leg longer than the other, and a piece of his pauldrons missing to reveal a dark, empty interior. His sword has also shattered, seemingly broken when wielded towards one of his own kind. He had been hiding in a windmill, begging for him to wait for sundown before striking. That way, all the children playing inside his body would have already gone home. He agreed. Two or three hours meant nothing to beings such as them. He sat on a hillside until the sun went down, then returned and slew the whooshing windmill. Ghosts dwelling in the depths of an ancient tower, books buried beneath the ruins of the Great Library, an unmanned pirate ship, a scale that measures the weight of lives... He remembers his promise to the King of Sarkaz, the reason for his travels: to bring his scattered kind back to Kazdel, and he would be the very last. But what is this endless golden expanse before his eyes? A desert, an ocean, or one of infinite Kazdels? The suit of armor is sinking. The delineation between body and sand blurs, just as he can no longer distinguish between what he thinks and what is true. When the sand completely covers his head, he will disappear for good. "Tap, tap tap." A tapping sound comes from the top of his head. Perhaps it is just a fowlbeast hoping to find food in the bits of grass growing there. "Clang—clang—" The sand entombing him begins to shift. No, it is not the sand that is moving. Someone is kicking him. From the sound of things, someone is treating him—the eldest revenant, the first guardian of Kazdel, chief advisor to all Kings of Sarkaz—as a ball to be punted around. "You—" "Can you hear me? If you can, then stop playing dead. I've been lugging you around for so long, you'd better start pulling your weight. Otherwise, I'll pawn you off as scrap metal when I get back!" "...What do you want?" "Whoa, you've sure mellowed out. Back when you had that big ol' body, didn't your vocabulary consisted mostly of words like 'hatred', 'flee', and 'wretched outbloods'? I was worried for a sec that you were even more illiterate than me and those were the only words you knew. To think Her Highness chose someone so crass..." "Now that's what I'm talking about. But no rush to get back to your old self. Time to get to work." "Doing what exac—?" Before he could finish, he was already up in the air. "Is that enough? Or do I need to throw in more explosives?" He is flying. Flying high, high above the dunes, over the ruins, until— Kazdel. A place he thought he would never see again. With the way he's going, he'll soon crash into the meeting hall of the former Royal Court, the place where he once made a promise to King Yliš using all the remaining soulflame of his people— "Wiš'adel, *Sarkaz cursing*—! Haha, that eager to curse yourself, o venerated ancestor?" The young Sarkaz laughs mirthfully. "Go on then. Use that rage, blow everything up, and once you've gotten rid of all that junk, I'll take you home." |
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