Wiš'adel

From Arknights Terra Wiki
Jump to navigation Jump to search
This article pertains to a subject that is not yet released in the Global server of Arknights.
Flinger SniperBabel
Sniper.png
Flinger Sniper.png
Babel
Wiš'adel icon.png
Wiš'adel Elite 2 icon.png
Sarkaz mercenary, Wiš'adel, the most dangerous signal of the battlefield.
She's happy to be called by her new name.
Position Ranged
Tags DPS
Trait Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)
Availability [CN] Headhunting (Celebration limited)
Original W
The names and descriptions of Wiš'adel's talent(s), skill(s), base skills, and BOM-X Operator Module are tentative translations which may not represent the official English localization and will be updated when the Operator is announced or released in the Global server of Arknights.

Stats

Range

Base.pngElite 1.png
  
  
  
  
 
 
  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 849 1132 1434 1888
ATK.png ATK 340 460 583 687 +90
DEF.png DEF 128 167 209 256
RES.png RES 10 15 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 23 25
BLOCK.png Block count 1
ASPD.png Attack interval 2.1 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +32
Potential 5.png
Improves Good Gift
Potential 6.png
DP cost -1
Total Cost
Wiš'adel's Token
5
OR
Royal Sniper Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Saturated Vengeance.
  • New talent: Good Gift.
  • Range extended.
Prerequisites
Raise Wiš'adel to Level 50.
LMD
30K
Sniper Chip
5
Sugar
9
Device
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New skill: Blasting Dawn.
  • New talent: Revenant Yet Breathes.
  • Good Gift improved.
  • Operator Modules available.
Prerequisites
Raise Wiš'adel to Elite 1 Level 80.
LMD
180K
Sniper Dualchip
4
Crystalline Electronic Unit
3
Optimized Device
6

Talent(s)

Good Gift
Elite 1.png When attacking, attaches a Lingering Shadow to the main target. When the Lingering Shadow is hit by Wiš'adel's shockwave, it has a 15% chance to explode, dealing 120% ATK as Physical damage to surrounding enemies and Stunning them for 0.5 seconds
Elite 1.pngPotential 5.png When attacking, attaches a Lingering Shadow to the main target. When the Lingering Shadow is hit by Wiš'adel's shockwave, it has a 15% chance to explode, dealing 130% (+10%) ATK as Physical damage to surrounding enemies and Stunning them for 0.5 seconds
Elite 2.png When attacking, increases ATK against the main target to 115% and attaches a Lingering Shadow to them. When the Lingering Shadow is hit by Wiš'adel's shockwave, it has a 15% chance to explode, dealing 150% ATK as Physical damage to surrounding enemies and Stunning them for 1 second
Elite 2.pngPotential 5.png When attacking, increases ATK against the main target to 115% and attaches a Lingering Shadow to them. When the Lingering Shadow is hit by Wiš'adel's shockwave, it has a 15% chance to explode, dealing 160% (+10%) ATK as Physical damage to surrounding enemies and Stunning them for 1 second
Addendum
  • The Lingering Shadow is permanent but each enemy can only have one Lingering Shadow latching onto them at a time.
  • The Lingering Shadow explosion has a radius of 1.1 tiles and can affect aerial enemies.
Revenant Yet Breathes
Elite 2.png After deployment, summon a Shadow of Revenant within attack range; obtains Camouflage while in the surrounding 8 tiles to the Shadow of Revenant

Skills

Skill-Wis'adel1.png
Targeted Liquidation
Offensive Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
The next attack causes 2 additional shockwaves and Stun the targets for 0.5 seconds; the attack's splash area expands and the shockwaves' damage increases to 60% ATK 0 4
Rank 2.png
The next attack causes 2 additional shockwaves and Stun the targets for 0.5 seconds; the attack's splash area expands and the shockwaves' damage increases to 65% ATK 0 4
Rank 3.png
The next attack causes 2 additional shockwaves and Stun the targets for 0.5 seconds; the attack's splash area expands and the shockwaves' damage increases to 70% ATK 0 4
Rank 4.png
The next attack causes 2 additional shockwaves and Stun the targets for 0.5 seconds; the attack's splash area expands and the shockwaves' damage increases to 75% ATK 0 4
Rank 5.png
The next attack causes 2 additional shockwaves and Stun the targets for 0.5 seconds; the attack's splash area expands and the shockwaves' damage increases to 80% ATK 0 4
Rank 6.png
The next attack causes 2 additional shockwaves and Stun the targets for 0.5 seconds; the attack's splash area expands and the shockwaves' damage increases to 85% ATK 0 4
Rank 7.png
The next attack causes 2 additional shockwaves and Stun the targets for 1 second; the attack's splash area expands and the shockwaves' damage increases to 90% ATK 0 3
Rank 8.png
The next attack causes 2 additional shockwaves and Stun the targets for 1 second; the attack's splash area expands and the shockwaves' damage increases to 100% ATK 0 3
Rank 9.png
The next attack causes 2 additional shockwaves and Stun the targets for 1 second; the attack's splash area expands and the shockwaves' damage increases to 110% ATK 0 3
Rank 10.png
The next attack causes 2 additional shockwaves and Stun the targets for 1.5 seconds; the attack's splash area expands and the shockwaves' damage increases to 120% ATK 0 2
Skill-Wis'adel2.png
Saturated Vengeance
Auto Recovery
Manual
25 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +10%, attack interval reduces slightly, and attacks 3 enemies simultaneously
Overload: Change attacks to 4 consecutive hits with 60% ATK, attacking random targets within range
Skill can be manually deactivated
15 35 25s
Rank 2.png
ATK +12%, attack interval reduces slightly, and attacks 3 enemies simultaneously
Overload: Change attacks to 4 consecutive hits with 60% ATK, attacking random targets within range
Skill can be manually deactivated
15 34 25s
Rank 3.png
ATK +14%, attack interval reduces slightly, and attacks 3 enemies simultaneously
Overload: Change attacks to 4 consecutive hits with 60% ATK, attacking random targets within range
Skill can be manually deactivated
15 33 25s
Rank 4.png
ATK +16%, attack interval reduces slightly, and attacks 3 enemies simultaneously
Overload: Change attacks to 4 consecutive hits with 65% ATK, attacking random targets within range
Skill can be manually deactivated
15 32 25s
Rank 5.png
ATK +18%, attack interval reduces slightly, and attacks 3 enemies simultaneously
Overload: Change attacks to 4 consecutive hits with 65% ATK, attacking random targets within range
Skill can be manually deactivated
15 31 25s
Rank 6.png
ATK +20%, attack interval reduces slightly, and attacks 3 enemies simultaneously
Overload: Change attacks to 4 consecutive hits with 65% ATK, attacking random targets within range
Skill can be manually deactivated
15 30 25s
Rank 7.png
ATK +25%, attack interval reduces, and attacks 3 enemies simultaneously
Overload: Change attacks to 4 consecutive hits with 70% ATK, attacking random targets within range
Skill can be manually deactivated
15 29 25s
Rank 8.png
ATK +28%, attack interval reduces, and attacks 3 enemies simultaneously
Overload: Change attacks to 4 consecutive hits with 75% ATK, attacking random targets within range
Skill can be manually deactivated
15 28 25s
Rank 9.png
ATK +30%, attack interval reduces, and attacks 3 enemies simultaneously
Overload: Change attacks to 4 consecutive hits with 75% ATK, attacking random targets within range
Skill can be manually deactivated
15 27 25s
Rank 10.png
ATK +35%, attack interval reduces, and attacks 3 enemies simultaneously
Overload: Change attacks to 4 consecutive hits with 80% ATK, attacking random targets within range
Skill can be manually deactivated
15 25 25s
Addendum
Saturated Vengeance reduces Wiš'adel's attack interval by 0.5/0.5/0.5/0.5/0.5/0.5/0.7/0.7/0.7/0.7 seconds.
Skill-Wis'adel3.png
Blasting Dawn
Auto Recovery
Manual
Toggled
Level Effect Initial SP SP cost Duration
Rank 1.png
Immediately summons 1 Shadow of Revenant within attack range (max 3, persists after the skill ends); ATK +95%, attack interval increases significantly, ATK increases to 160% when attacking, splash damage radius expands, and 1st Talent activation chance increases to 100%
Skill activation grants 6 ammo and the skill ends when all ammo are used (Can manually deactivate skill)
25 70
Rank 2.png
Immediately summons 1 Shadow of Revenant within attack range (max 3, persists after the skill ends); ATK +100%, attack interval increases significantly, ATK increases to 165% when attacking, splash damage radius expands, and 1st Talent activation chance increases to 100%
Skill activation grants 6 ammo and the skill ends when all ammo are used (Can manually deactivate skill)
25 68
Rank 3.png
Immediately summons 1 Shadow of Revenant within attack range (max 3, persists after the skill ends); ATK +110%, attack interval increases significantly, ATK increases to 170% when attacking, splash damage radius expands, and 1st Talent activation chance increases to 100%
Skill activation grants 6 ammo and the skill ends when all ammo are used (Can manually deactivate skill)
25 66
Rank 4.png
Immediately summons 1 Shadow of Revenant within attack range (max 3, persists after the skill ends); ATK +120%, attack interval increases significantly, ATK increases to 175% when attacking, splash damage radius expands, and 1st Talent activation chance increases to 100%
Skill activation grants 6 ammo and the skill ends when all ammo are used (Can manually deactivate skill)
30 64
Rank 5.png
Immediately summons 1 Shadow of Revenant within attack range (max 3, persists after the skill ends); ATK +130%, attack interval increases significantly, ATK increases to 180% when attacking, splash damage radius expands, and 1st Talent activation chance increases to 100%
Skill activation grants 6 ammo and the skill ends when all ammo are used (Can manually deactivate skill)
30 62
Rank 6.png
Immediately summons 1 Shadow of Revenant within attack range (max 3, persists after the skill ends); ATK +140%, attack interval increases significantly, ATK increases to 185% when attacking, splash damage radius expands, and 1st Talent activation chance increases to 100%
Skill activation grants 6 ammo and the skill ends when all ammo are used (Can manually deactivate skill)
30 60
Rank 7.png
Immediately summons 2 Shadows of Revenant within attack range (max 3, persists after the skill ends); ATK +150%, attack interval increases significantly, ATK increases to 190% when attacking, splash damage radius expands, and 1st Talent activation chance increases to 100%
Skill activation grants 6 ammo and the skill ends when all ammo are used (Can manually deactivate skill)
35 58
Rank 8.png
Immediately summons 2 Shadows of Revenant within attack range (max 3, persists after the skill ends); ATK +160%, attack interval increases significantly, ATK increases to 200% when attacking, splash damage radius expands, and 1st Talent activation chance increases to 100%
Skill activation grants 6 ammo and the skill ends when all ammo are used (Can manually deactivate skill)
36 55
Rank 9.png
Immediately summons 2 Shadows of Revenant within attack range (max 3, persists after the skill ends); ATK +170%, attack interval increases significantly, ATK increases to 210% when attacking, splash damage radius expands, and 1st Talent activation chance increases to 100%
Skill activation grants 6 ammo and the skill ends when all ammo are used (Can manually deactivate skill)
38 53
Rank 10.png
Immediately summons 2 Shadows of Revenant within attack range (max 3, persists after the skill ends); ATK +180%, attack interval increases significantly, ATK increases to 220% when attacking, splash damage radius expands, and 1st Talent activation chance increases to 100%
Skill activation grants 6 ammo and the skill ends when all ammo are used (Can manually deactivate skill)
40 50
Addendum
  • Blasting Dawn increases Wiš'adel's attack interval by 2.9 seconds.
  • Wiš'adel's attacks with Blasting Dawn can target aerial enemies and has a splash damage radius of 2.5 tiles.

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Ester
6
Oriron Shard
4
Rank 4.png
Skill Summary - 2
8
Oriron
4
Rank 5.png
Skill Summary - 2
8
Polyketon
4
Orirock Cube
5
Rank 6.png
Skill Summary - 2
8
Sugar Pack
7
Rank 7.png
Skill Summary - 3
8
Semi-Synthetic Solvent
5
Transmuted Salt
3
Rank 8.png
Targeted Liquidation
Skill Summary - 3
8
Keton Colloid
4
Compound Cutting Fluid
4
Saturated Vengeance
Skill Summary - 3
8
Cutting Fluid Solution
4
Oriron Cluster
7
Blasting Dawn
Skill Summary - 3
8
Solidified Fiber Board
4
Crystalline Component
6
Rank 9.png
Targeted Liquidation
Skill Summary - 3
12
White Horse Kohl
4
Manganese Trihydrate
8
Saturated Vengeance
Skill Summary - 3
12
Solidified Fiber Board
4
Orirock Concentration
10
Blasting Dawn
Skill Summary - 3
12
Crystalline Circuit
4
Cutting Fluid Solution
7
Rank 10.png
Targeted Liquidation
Skill Summary - 3
15
D32 Steel
6
Polymerized Gel
6
Saturated Vengeance
Skill Summary - 3
15
Crystalline Electronic Unit
6
Transmuted Salt Agglomerate
4
Blasting Dawn
Skill Summary - 3
15
Nucleic Crystal Sinter
6
Keton Colloid
4

Base skills

Skill-ctrl c babel.png Accomplices α
Base.png
Control Center.png
When this Operator is assigned to the Control Center, when Ines assigned to the Reception Room, Clue search speed in the Reception Room +5%; when Hoederer is assigned to a Trading Post, that Trading Post gains order limit +1
Skill-ctrl c babel2.png Accomplices β
Replaces Accomplices α
Elite 2.png
Control Center.png
When this Operator is assigned to the Control Center, when Ines assigned to the Reception Room, Clue search speed in the Reception Room +5%; when Hoederer is assigned to a Trading Post, that Trading Post gains order limit +2
Skill-ctrl cost expand.png Banner of Babel
Elite 2.png
Control Center.png
When this Operator is assigned to the Control Center, restores the Morale of Operators working in Other Facilities by +0.1 per hour, with an additional +0.1 if Civilight Eterna is assigned to the Control Center (Special Comparison Rules apply with Control Center bonus)

Operator Modules

Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.

Original

Original module.png Original: Wiš'adel's Badge
Module Badge.png
Flinger Sniper.png
Operator Wiš'adel has demonstrated a remarkable aptitude for attacking enemies from long range across a simultaneous multiplicity of terrains.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Sniper Operator during field operations to exercise Flinger responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

BOM-X

BOM-X module.png BOM-X: "Ancestor Launcher"
Ancestor Launcher.png
Stage 1
ATK +45
ASPD +5
Trait improved:
Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)
Stage 2
ATK +55
ASPD +6
Good Gift improved:
When attacking, increases ATK against the main target to 120% and attaches a Lingering Shadow to them. When the Lingering Shadow is hit by Wiš'adel's shockwave, it has a 15% chance to explode, dealing 170% ATK as Physical damage to surrounding enemies and Stunning them for 1 second
Stage 3
ATK +65
ASPD +7
Good Gift improved:
When attacking, increases ATK against the main target to 125% and attaches a Lingering Shadow to them. When the Lingering Shadow is hit by Wiš'adel's shockwave, it has a 15% chance to explode, dealing 175% ATK as Physical damage to surrounding enemies and Stunning them for 1 second
Module MissionsUnlock conditions
  1. Deal a total of 120,000 damage with Wiš'adel (excluding Support Units)
  2. Clear Intermezzo DM-5 with a 3-star rating; You must deploy your own Wiš'adel, and have Wiš'adel defeat at least 20 enemies
  • Complete both of Wiš'adel's BOM-X Module Missions.
  • Raise Wiš'adel to Elite 2 Level 60.
  • Have at least 100% Trust with W/Wiš'adel.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Crystalline Electronic Unit
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
D32 Steel
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Polymerization Preparation
4
LMD
120K
Description
一副盔甲站在沙丘上。
他差不多忘了自己是从哪里来的。他的身体磨损得厉害,两条腿一长一短,肩甲还缺了一块,能看到黑黢黢空荡荡的内里。
剑也断了,似乎是在砍向一个同族时折断的。那家伙躲在一座风车里,央求他等日落了再动手,那时候在自己身体里玩耍的孩子们就都回家去了。他答应了。两三个小时对他们这样的生命而言过于微不足道。他在山坡上坐到太阳沉下去,然后折返,杀死了那架呜呜作响的风车。
寄居在古老高塔深处的幽灵,被掩埋于大图书馆废墟下的书册,无人驾驶的沙盗船,以性命为砝码的天平......他记得对魔王的承诺,一路跋涉,就是为了把这些散落各地的同族带回卡兹戴尔。而他自己会是最后一个。
眼前这片无垠的金色是什么?是沙漠,是大海,还是无数卡兹戴尔中的一座?
盔甲在下沉。他快要无法区分身体和沙粒,就像分不清记忆与历史。当沙子掩埋到头顶的时候,他就会彻底消失。
“笃,笃笃”。
头顶传来敲击声。
可能是羽兽把他头上的草当成了食物。
“咣——咣——”
埋着他的沙丘开始摇晃。
不,不是沙丘在摇晃,是他的身体。有人在踢他。看架势,是准备把他——最为年长的死魂灵,卡兹戴尔最初的守护者,所有魔王的座前参谋——当球踢。
“你——”
“能听见啊?能听见就别给我装死。我把你背来背去这么久,你也该派上点用场了。不然我回去就把你当废品卖了!”
“......你要我做什么?”
“哇哦,这么冷静?你以前身体那么大的时候,不是翻来覆去只会嚷嚷‘滚出去’‘我好恨’‘异族人’吗?我还当你识字比我还少,只会讲这些呢。”
“殿下选择的人,竟这样粗......”
“这语气倒是耳熟了些。得了,别急着找回你的唠叨劲了,给我干活。”
“干什——”
他的身体腾空了。
“力道够不够?需不需要我再加点炸药?”
他在飞。
飞得很高,足以掠过沙丘,越过废墟,直至——
卡兹戴尔。
他以为自己不会再见的地方。
照这个飞行路径,他很快就会撞到曾经的王庭议事厅,他以全族残存的灵魂之火,对魔王以勒什许下承诺之地——
“维什戴尔,*萨卡兹语*——!”
“哎呀,你这么乐意诅咒自己吗,我亲爱的老祖宗?”年轻的萨卡兹大笑着,“去吧,炸得更猛烈些,把那些破烂炸干净之后,我们一起——回家!”

Changelog