![Mountain icon.png](/images/thumb/1/19/Mountain_icon.png/120px-Mountain_icon.png)
★★★★★★ Mountain
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![]() The unchained jail tiger himself, Mountain, immovable as his name. You can try it, but you're not taking one step forward. | |||||||
Position | Melee | |||||||
Tags | DPS, Survival | |||||||
Trait | Blocks 1 enemy | |||||||
How to obtain | Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
The name of Mountain's FGT-Y Operator Module is a tentative translation which may not represent the official English localization and will be updated when the Module is released in the Global server of Arknights. |
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1298 | 1755 | 2250 | 2745 | – |
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242 | 356 | 475 | 587 | +45 |
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154 | 221 | 299 | 357 | +45 |
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0 | N/A | |||
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70 seconds | ||||
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9 | 11 | |||
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1 | ||||
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0.78 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | ATK +24 |
![]() | Improves Forceful Fist |
![]() | DP cost -1 |
Total Cost | |
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OR |
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Prerequisites |
Raise Mountain to Level 50. |
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Prerequisites |
Raise Mountain to Elite 1 Level 80. |
Forceful Fist | |
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20% chance for attacks to deal 140% damage and reduce the target's ATK by 10% for 3 seconds (Does not stack) |
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20% chance for attacks to deal 145% (+5%) damage and reduce the target's ATK by 10% for 3 seconds (Does not stack) |
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20% chance for attacks to deal 160% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack) |
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20% chance for attacks to deal 165% (+5%) damage and reduce the target's ATK by 15% for 3 seconds (Does not stack) |
Addendum | |
The ATK debuff is applied at the start of the attack. |
Sturdy Constitution | |
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DEF +10%, Physical Dodge +15% |
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Left Hook Offensive Recovery Auto |
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Level | Effect | ![]() |
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The next attack deals 140% damage and hits 1 additional target | 0 | 5 | – |
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The next attack deals 150% damage and hits 1 additional target | 0 | 5 | – |
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The next attack deals 160% damage and hits 1 additional target | 0 | 5 | – |
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The next attack deals 170% damage and hits 1 additional target | 0 | 4 | – |
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The next attack deals 180% damage and hits 1 additional target | 0 | 4 | – |
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The next attack deals 190% damage and hits 1 additional target | 0 | 4 | – |
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The next attack deals 200% damage and hits 1 additional target | 0 | 4 | – |
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The next attack deals 210% damage and hits 1 additional target | 0 | 4 | – |
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The next attack deals 220% damage and hits 1 additional target | 0 | 4 | – |
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The next attack deals 230% damage and hits 1 additional target | 0 | 3 | – |
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Sweeping Stance Auto Recovery Manual |
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Level | Effect | ![]() |
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Can switch between the original state and the following state: DEF -30%, Attack Range reduces, ATK +20%, Block +1, attacks all blocked enemies, and restores 3% Max HP per second |
0 | 10 | – |
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Can switch between the original state and the following state: DEF -30%, Attack Range reduces, ATK +25%, Block +1, attacks all blocked enemies, and restores 3% Max HP per second |
0 | 10 | – |
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Can switch between the original state and the following state: DEF -30%, Attack Range reduces, ATK +30%, Block +1, attacks all blocked enemies, and restores 3% Max HP per second |
0 | 10 | – |
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Can switch between the original state and the following state: DEF -30%, Attack Range reduces, ATK +35%, Block +1, attacks all blocked enemies, and restores 4% Max HP per second |
0 | 9 | – |
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Can switch between the original state and the following state: DEF -30%, Attack Range reduces, ATK +40%, Block +1, attacks all blocked enemies, and restores 4% Max HP per second |
0 | 9 | – |
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Can switch between the original state and the following state: DEF -30%, Attack Range reduces, ATK +45%, Block +1, attacks all blocked enemies, and restores 4% Max HP per second |
0 | 9 | – |
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Can switch between the original state and the following state: DEF -25%, Attack Range reduces, ATK +50%, Block +1, attacks all blocked enemies, and restores 5% Max HP per second |
0 | 8 | – |
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Can switch between the original state and the following state: DEF -25%, Attack Range reduces, ATK +60%, Block +1, attacks all blocked enemies, and restores 5.5% Max HP per second |
0 | 7 | – |
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Can switch between the original state and the following state: DEF -25%, Attack Range reduces, ATK +70%, Block +1, attacks all blocked enemies, and restores 6% Max HP per second |
0 | 6 | – |
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Can switch between the original state and the following state: DEF -20%, Attack Range reduces, ATK +80%, Block +1, attacks all blocked enemies, and restores 7% Max HP per second |
0 | 5 | – |
Addendum | ||||
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Earth-Shattering Smash Auto Recovery Manual 25–30 seconds |
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Level | Effect | ![]() |
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Attack Interval increases, ATK +40%, attacks hit 2 times, increases the activation rate of the first Talent to 40%, and each attack pushes up to 3 surrounding targets away moderately | 25 | 50 | 25s |
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Attack Interval increases, ATK +45%, attacks hit 2 times, increases the activation rate of the first Talent to 42%, and each attack pushes up to 3 surrounding targets away moderately | 25 | 49 | 25s |
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Attack Interval increases, ATK +50%, attacks hit 2 times, increases the activation rate of the first Talent to 44%, and each attack pushes up to 3 surrounding targets away moderately | 25 | 48 | 25s |
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Attack Interval increases, ATK +55%, attacks hit 2 times, increases the activation rate of the first Talent to 48%, and each attack pushes up to 3 surrounding targets away moderately | 25 | 47 | 26s |
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Attack Interval increases, ATK +60%, attacks hit 2 times, increases the activation rate of the first Talent to 50%, and each attack pushes up to 3 surrounding targets away moderately | 25 | 46 | 26s |
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Attack Interval increases, ATK +65%, attacks hit 2 times, increases the activation rate of the first Talent to 52%, and each attack pushes up to 3 surrounding targets away moderately | 25 | 45 | 26s |
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Attack Interval increases, ATK +70%, attacks hit 2 times, increases the activation rate of the first Talent to 55%, and each attack pushes up to 3 surrounding targets away moderately | 25 | 44 | 27s |
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Attack Interval increases, ATK +80%, attacks hit 2 times, increases the activation rate of the first Talent to 60%, and each attack pushes up to 4 surrounding targets away moderately | 25 | 43 | 28s |
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Attack Interval increases, ATK +90%, attacks hit 2 times, increases the activation rate of the first Talent to 65%, and each attack pushes up to 4 surrounding targets away moderately | 25 | 42 | 29s |
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Attack Interval increases, ATK +100%, attacks hit 2 times, increases the activation rate of the first Talent to 70%, and each attack pushes up to 4 surrounding targets away moderately | 25 | 40 | 30s |
Addendum | ||||
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Insider | ![]() |
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When this Operator is assigned to the HR Office, increases HR contacting speed by +20%, and for every 1 contacts made, increases the likelihood of obtaining Blacksteel clues (working time and recruitment slots improves the likelihood) |
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Columbian History | ![]() |
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When this Operator is assigned to the Reception Room, every time that a non-Rhine Lab clue is collected, the likehood of obtaining Rhine Lab clues is increased (working time improves the likelihood) |
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it. Please read the translation guidelines first before translating the section. |
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Operator Mountain has demonstrated a remarkable aptitude in gaining an advantage on close-quarters combat. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations to exercise Fighter responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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HP +160 ATK +35 DEF +15 |
New trait: While above 50% HP, ASPD +10 |
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HP +175 ATK +50 DEF +20 |
Forceful Fist improved: 23% chance for attacks to deal 165% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack) | |
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HP +200 ATK +60 DEF +20 |
Forceful Fist improved: 25% chance for attacks to deal 170% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack) |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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...... 在我刚进入监狱的时候,我感到愤怒。 我对自己的境遇感到愤怒,我诅咒我的命运,我将我的怒火宣泄到周围的囚犯,甚至监狱的警卫身上,这些锁链、尖刺,曾经被我当作武器。 它们伤害了许多人,也让我自己受了很多伤,但是,我的怒火却丝毫没有得到消减,我只感到它越烧越烈。 直到某次从昏迷中醒来,那个一直为我疗伤的医师说,她觉得我很脆弱。 我很感谢她。 从那天起,我开始收敛,这些锁链和尖刺不再被我用来伤害别人,而是被用来保护自己,保护一些无法自保的人。 我开始受到其他人的尊敬,也在监狱里赢得了一些自由。但只有我自己知道,我的怒火并没有消减,它只是不再蔓延,它依然在夜深人静的时候折磨我。 但仅仅是这样,我也感觉自己至少能够走下去了,这些锁链和尖刺的意义,逐渐变成了让我保持克制。 后来,锁链和尖刺跟随着我去到了一家医药公司。在那里,我依然习惯性地为自己戴上了它们,不过,它们已经成为一种更单纯的锻炼的器具,有些人甚至觉得很酷,学着做了一些仿制品。 我在那里度过了一段很美好的时光。但是,当父母的死讯传来,一个疑问也在我的心里产生:一直以来,我为自己施加束缚的意义究竟是什么? 是为了在某一时刻将怒火毫无保留地释放出来吗?还是为了让我在某一时刻能够对仇恨释然? 现在,我的父母死了,陷害他们的人也死了,我身上的嫌疑也已经洗清了。 怒火熄灭了,仇恨消退了,我彻底自由了。 但我并不快乐,海德兄弟死去的那一刻,我感到的是虚无,因为我不知道接下来该做什么了。 不过,当我感受到身上这些锁链与尖刺的重量时,我忽然又明白了—— 这些束缚,是我向自由支付的代价。它让我感到沉重,同时,也让我知道,我还活着。 是的,我还活着,我有能回去的地方,我有要去做的事。 ——山在父母葬礼上的发言 |
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