Mountain
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★★★★★★ Mountain
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The unchained jail tiger himself, Mountain, immovable as his name. You can try it, but you're not taking one step forward. | |||||||
Position | Melee | |||||||
Tags | DPS, Survival | |||||||
Trait | Blocks 1 enemy | |||||||
Availability | Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
The name of Mountain's FGT-Y Operator Module is a tentative translation which may not represent the official English localization and will be updated when the Module is released in the Global server of Arknights. |
Stats
Range
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Attributes
MAX | MAX | MAX | |||
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HP | 1298 | 1755 | 2250 | 2745 | – |
ATK | 242 | 356 | 475 | 587 | +45 |
DEF | 154 | 221 | 299 | 357 | +45 |
RES | 0 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 9 | 11 | |||
Block count | 1 | ||||
Attack interval | 0.78 seconds |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
ATK +24 | |
Improves Forceful Fist | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Mountain to Level 50. |
Elite 2 |
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Prerequisites |
Raise Mountain to Elite 1 Level 80. |
Talents
Forceful Fist | |
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20% chance for attacks to deal 140% damage and reduce the target's ATK by 10% for 3 seconds (Does not stack) | |
20% chance for attacks to deal 145% (+5%) damage and reduce the target's ATK by 10% for 3 seconds (Does not stack) | |
20% chance for attacks to deal 160% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack) | |
20% chance for attacks to deal 165% (+5%) damage and reduce the target's ATK by 15% for 3 seconds (Does not stack) | |
Additional information | |
The ATK debuff is applied at the start of the attack. |
Sturdy Constitution | |
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DEF +10%, Physical Dodge +15% |
Skills
Left Hook Offensive Recovery Auto |
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Level | Effect | |||
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The next attack deals 140% damage and hits 1 additional target | 0 | 5 | – | |
The next attack deals 150% damage and hits 1 additional target | 0 | 5 | – | |
The next attack deals 160% damage and hits 1 additional target | 0 | 5 | – | |
The next attack deals 170% damage and hits 1 additional target | 0 | 4 | – | |
The next attack deals 180% damage and hits 1 additional target | 0 | 4 | – | |
The next attack deals 190% damage and hits 1 additional target | 0 | 4 | – | |
The next attack deals 200% damage and hits 1 additional target | 0 | 4 | – | |
The next attack deals 210% damage and hits 1 additional target | 0 | 4 | – | |
The next attack deals 220% damage and hits 1 additional target | 0 | 4 | – | |
The next attack deals 230% damage and hits 1 additional target | 0 | 3 | – |
Sweeping Stance Auto Recovery Manual |
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Level | Effect | |||
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Can switch between the original state and the following state: DEF -30%, Attack Range reduces, ATK +20%, Block +1, attacks all blocked enemies, and restores 3% Max HP per second |
0 | 10 | – | |
Can switch between the original state and the following state: DEF -30%, Attack Range reduces, ATK +25%, Block +1, attacks all blocked enemies, and restores 3% Max HP per second |
0 | 10 | – | |
Can switch between the original state and the following state: DEF -30%, Attack Range reduces, ATK +30%, Block +1, attacks all blocked enemies, and restores 3% Max HP per second |
0 | 10 | – | |
Can switch between the original state and the following state: DEF -30%, Attack Range reduces, ATK +35%, Block +1, attacks all blocked enemies, and restores 4% Max HP per second |
0 | 9 | – | |
Can switch between the original state and the following state: DEF -30%, Attack Range reduces, ATK +40%, Block +1, attacks all blocked enemies, and restores 4% Max HP per second |
0 | 9 | – | |
Can switch between the original state and the following state: DEF -30%, Attack Range reduces, ATK +45%, Block +1, attacks all blocked enemies, and restores 4% Max HP per second |
0 | 9 | – | |
Can switch between the original state and the following state: DEF -25%, Attack Range reduces, ATK +50%, Block +1, attacks all blocked enemies, and restores 5% Max HP per second |
0 | 8 | – | |
Can switch between the original state and the following state: DEF -25%, Attack Range reduces, ATK +60%, Block +1, attacks all blocked enemies, and restores 5.5% Max HP per second |
0 | 7 | – | |
Can switch between the original state and the following state: DEF -25%, Attack Range reduces, ATK +70%, Block +1, attacks all blocked enemies, and restores 6% Max HP per second |
0 | 6 | – | |
Can switch between the original state and the following state: DEF -20%, Attack Range reduces, ATK +80%, Block +1, attacks all blocked enemies, and restores 7% Max HP per second |
0 | 5 | – | |
Additional information | ||||
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Earth-Shattering Smash Auto Recovery Manual 25 ~ 30 seconds |
□
□■□
□ |
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Level | Effect | |||
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Attack Interval increases, ATK +40%, attacks hit 2 times, increases the activation rate of the first Talent to 40%, and each attack pushes up to 3 surrounding targets away moderately | 25 | 50 | 25s | |
Attack Interval increases, ATK +45%, attacks hit 2 times, increases the activation rate of the first Talent to 42%, and each attack pushes up to 3 surrounding targets away moderately | 25 | 49 | 25s | |
Attack Interval increases, ATK +50%, attacks hit 2 times, increases the activation rate of the first Talent to 44%, and each attack pushes up to 3 surrounding targets away moderately | 25 | 48 | 25s | |
Attack Interval increases, ATK +55%, attacks hit 2 times, increases the activation rate of the first Talent to 48%, and each attack pushes up to 3 surrounding targets away moderately | 25 | 47 | 26s | |
Attack Interval increases, ATK +60%, attacks hit 2 times, increases the activation rate of the first Talent to 50%, and each attack pushes up to 3 surrounding targets away moderately | 25 | 46 | 26s | |
Attack Interval increases, ATK +65%, attacks hit 2 times, increases the activation rate of the first Talent to 52%, and each attack pushes up to 3 surrounding targets away moderately | 25 | 45 | 26s | |
Attack Interval increases, ATK +70%, attacks hit 2 times, increases the activation rate of the first Talent to 55%, and each attack pushes up to 3 surrounding targets away moderately | 25 | 44 | 27s | |
Attack Interval increases, ATK +80%, attacks hit 2 times, increases the activation rate of the first Talent to 60%, and each attack pushes up to 4 surrounding targets away moderately | 25 | 43 | 28s | |
Attack Interval increases, ATK +90%, attacks hit 2 times, increases the activation rate of the first Talent to 65%, and each attack pushes up to 4 surrounding targets away moderately | 25 | 42 | 29s | |
Attack Interval increases, ATK +100%, attacks hit 2 times, increases the activation rate of the first Talent to 70%, and each attack pushes up to 4 surrounding targets away moderately | 25 | 40 | 30s | |
Additional information | ||||
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Skill upgrades
Base skills
Insider | ||
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When this Operator is assigned to the HR Office, increases HR contacting speed by +20%, and for every 1 contacts made, increases the likelihood of obtaining Blacksteel clues (working time and recruitment slots improves the likelihood) |
Columbian History | ||
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When this Operator is assigned to the Reception Room, every time that a non-Rhine Lab clue is collected, the likehood of obtaining Rhine Lab clues is increased (working time improves the likelihood) |
Operator Modules
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it. Please read the translation guidelines first before translating the section. |
Original
Original: Mountain's Badge | |
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Operator Mountain has demonstrated a remarkable aptitude in gaining an advantage on close-quarters combat. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations to exercise Fighter responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
FGT-Y
FGT-Y: "Price of Freedom" | |||
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HP +160 ATK +35 DEF +15 |
New trait: While above 50% HP, ASPD +10 | ||
HP +175 ATK +50 DEF +20 |
Forceful Fist improved: 23% chance for attacks to deal 165% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack) | ||
HP +200 ATK +60 DEF +20 |
Forceful Fist improved: 25% chance for attacks to deal 170% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack) |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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...... 在我刚进入监狱的时候,我感到愤怒。 我对自己的境遇感到愤怒,我诅咒我的命运,我将我的怒火宣泄到周围的囚犯,甚至监狱的警卫身上,这些锁链、尖刺,曾经被我当作武器。 它们伤害了许多人,也让我自己受了很多伤,但是,我的怒火却丝毫没有得到消减,我只感到它越烧越烈。 直到某次从昏迷中醒来,那个一直为我疗伤的医师说,她觉得我很脆弱。 我很感谢她。 从那天起,我开始收敛,这些锁链和尖刺不再被我用来伤害别人,而是被用来保护自己,保护一些无法自保的人。 我开始受到其他人的尊敬,也在监狱里赢得了一些自由。但只有我自己知道,我的怒火并没有消减,它只是不再蔓延,它依然在夜深人静的时候折磨我。 但仅仅是这样,我也感觉自己至少能够走下去了,这些锁链和尖刺的意义,逐渐变成了让我保持克制。 后来,锁链和尖刺跟随着我去到了一家医药公司。在那里,我依然习惯性地为自己戴上了它们,不过,它们已经成为一种更单纯的锻炼的器具,有些人甚至觉得很酷,学着做了一些仿制品。 我在那里度过了一段很美好的时光。但是,当父母的死讯传来,一个疑问也在我的心里产生:一直以来,我为自己施加束缚的意义究竟是什么? 是为了在某一时刻将怒火毫无保留地释放出来吗?还是为了让我在某一时刻能够对仇恨释然? 现在,我的父母死了,陷害他们的人也死了,我身上的嫌疑也已经洗清了。 怒火熄灭了,仇恨消退了,我彻底自由了。 但我并不快乐,海德兄弟死去的那一刻,我感到的是虚无,因为我不知道接下来该做什么了。 不过,当我感受到身上这些锁链与尖刺的重量时,我忽然又明白了—— 这些束缚,是我向自由支付的代价。它让我感到沉重,同时,也让我知道,我还活着。 是的,我还活着,我有能回去的地方,我有要去做的事。 ——山在父母葬礼上的发言 |
Changelog
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