Bagpipe

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Charger VanguardVictoria
Vanguard.png
Charger Vanguard.png
Victoria
Bagpipe icon.png
Bagpipe Elite 2 icon.png
Bagpipe Skin 1 icon.png
Bagpipe Skin 2 icon.png
Bagpipe, former Victorian soldier, has come in search of the truth.
Meticulous when it comes to fighting and farming, utterly clueless when it comes to electronics and trends.
Position Melee
Tags DP-Recovery, DPS
Trait Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated
Availability Headhunting; Recruitment

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 975 1355 1738 2484
ATK.png ATK 250 369 492 586 +85
DEF.png DEF 173 241 313 382
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 11 13
BLOCK.png Block count 1
ASPD.png Attack interval 1 second

Potential

Potential 2.png
DP cost -1
Potential 3.png
Improves Precise Reloading
Potential 4.png
ATK +25
Potential 5.png
Improves Martial Tradition
Potential 6.png
DP cost -1
Total Cost
Bagpipe's Token
5
OR
Royal Vanguard Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Precise Reloading.
  • New skill: High-Impact Assault.
Prerequisites
Raise Bagpipe to Level 50.
LMD
30K
Vanguard Chip
5
Polyester
10
Polyketon
3
Elite 2.png Elite 2
  • Maximum attributes increased.
  • New talent: Martial Tradition.
  • New skill: Locked Breech Burst.
  • Precise Reloading improved.
  • Operator Modules available.
Prerequisites
Raise Bagpipe to Elite 1 Level 80.
LMD
180K
Vanguard Dualchip
4
Polymerization Preparation
4
Orirock Concentration
9

Talents

Precise Reloading
Elite 1.png When attacking, has a 25% chance to increase ATK to 110% and strike an additional target
Elite 1.pngPotential 3.png When attacking, has a 28%(+3%) chance to increase ATK to 110% and strike an additional target
Elite 2.png When attacking, has a 25% chance to increase ATK to 130% and strike an additional target
Elite 2.pngPotential 3.png When attacking, has a 28%(+3%) chance to increase ATK to 130% and strike an additional target
Military Tradition
Elite 2.png When this unit is in the squad, all Vanguards gain +6 Initial SP
Elite 2.pngPotential 5.png When this unit is in the squad, all Vanguards gain +8(+2) Initial SP

Skills

Skill-S3.png
Swift Strike γ
Auto Recovery
Manual
35 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +20%; ASPD +20 0 45 35s
Rank 2.png
ATK +22%; ASPD +20 0 44 35s
Rank 3.png
ATK +24%; ASPD +20 0 43 35s
Rank 4.png
ATK +27%; ASPD +25 5 42 35s
Rank 5.png
ATK +29%; ASPD +25 5 41 35s
Rank 6.png
ATK +31%; ASPD +25 5 40 35s
Rank 7.png
ATK +34%; ASPD +35 10 39 35s
Rank 8.png
ATK +37%; ASPD +35 10 38 35s
Rank 9.png
ATK +40%; ASPD +35 10 37 35s
Rank 10.png
ATK +45%; ASPD +45 15 35 35s
Skill-Bagpipe2.png
High-Impact Assault
Auto Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
Increases the ATK of the next attack to 130%, and strikes an additional time
Can store up to 1 charges
0 7
Rank 2.png
Increases the ATK of the next attack to 135%, and strikes an additional time
Can store up to 1 charges
0 7
Rank 3.png
Increases the ATK of the next attack to 140%, and strikes an additional time
Can store up to 1 charges
0 7
Rank 4.png
Increases the ATK of the next attack to 145%, and strikes an additional time
Can store up to 1 charges
0 6
Rank 5.png
Increases the ATK of the next attack to 150%, and strikes an additional time
Can store up to 1 charges
0 6
Rank 6.png
Increases the ATK of the next attack to 155%, and strikes an additional time
Can store up to 1 charges
0 6
Rank 7.png
Increases the ATK of the next attack to 160%, and strikes an additional time
Can store up to 2 charges
0 5
Rank 8.png
Increases the ATK of the next attack to 170%, and strikes an additional time
Can store up to 2 charges
0 5
Rank 9.png
Increases the ATK of the next attack to 180%, and strikes an additional time
Can store up to 3 charges
0 5
Rank 10.png
Increases the ATK of the next attack to 200%, and strikes an additional time
Can store up to 3 charges
0 4
Skill-Bagpipe3.png
Locked Breech Burst
Auto Recovery
Manual
20 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK Interval increases, Block +1, ATK and DEF +30%, and attacks hit 3 times in a row 9 40 20s
Rank 2.png
ATK Interval increases, Block +1, ATK and DEF +40%, and attacks hit 3 times in a row 10 40 20s
Rank 3.png
ATK Interval increases, Block +1, ATK and DEF +50%, and attacks hit 3 times in a row 11 40 20s
Rank 4.png
ATK Interval increases, Block +1, ATK and DEF +60%, and attacks hit 3 times in a row 12 40 20s
Rank 5.png
ATK Interval increases, Block +1, ATK and DEF +70%, and attacks hit 3 times in a row 13 40 20s
Rank 6.png
ATK Interval increases, Block +1, ATK and DEF +80%, and attacks hit 3 times in a row 14 40 20s
Rank 7.png
ATK Interval increases, Block +1, ATK and DEF +90%, and attacks hit 3 times in a row 15 40 20s
Rank 8.png
ATK Interval increases, Block +1, ATK and DEF +100%, and attacks hit 3 times in a row 18 40 20s
Rank 9.png
ATK Interval increases, Block +1, ATK and DEF +110%, and attacks hit 3 times in a row 21 40 20s
Rank 10.png
ATK Interval increases, Block +1, ATK and DEF +120%, and attacks hit 3 times in a row 25 40 20s
Additional information
Locked Breech Burst increases Bagpipe's attack interval by 0.7 seconds.

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Ester
6
Oriron Shard
4
Rank 4.png
Skill Summary - 2
8
Oriron
4
Rank 5.png
Skill Summary - 2
8
Polyketon
4
Orirock Cube
5
Rank 6.png
Skill Summary - 2
8
Oriron Cluster
6
Rank 7.png
Skill Summary - 3
8
Loxic Kohl
5
Aketon
4
Rank 8.png
Swift Strike γ
Skill Summary - 3
8
White Horse Kohl
4
Aketon
8
High-Impact Assault
Skill Summary - 3
8
Manganese Trihydrate
4
Integrated Device
4
Locked Breech Burst
Skill Summary - 3
8
Grindstone Pentahydrate
4
Loxic Kohl
7
Rank 9.png
Swift Strike γ
Skill Summary - 3
12
RMA70-24
4
Manganese Trihydrate
7
High-Impact Assault
Skill Summary - 3
12
Incandescent Alloy Block
4
RMA70-24
8
Locked Breech Burst
Skill Summary - 3
12
Polymerized Gel
4
Orirock Concentration
10
Rank 10.png
Swift Strike γ
Skill Summary - 3
15
Bipolar Nanoflake
6
Keton Colloid
5
High-Impact Assault
Skill Summary - 3
15
D32 Steel
6
White Horse Kohl
7
Locked Breech Burst
Skill Summary - 3
15
Bipolar Nanoflake
6
Oriron Block
4

Base skills

Skill-dorm all&one3.png Madrigal
Base.png
Dormitory.png
When this Operator is assigned to a Dormitory, self Morale recovered per hour +0.55, and restores +0.1 Morale per hour to all other Operators assigned to that Dormitory (Only the strongest effect of this type takes place)
Skill-ws asc2.png Well-Trained
Elite 2.png
Workshop.png
When this Operator is assigned to the Workshop to process Chips, the production rate of byproduct increases by 80%

Operator Modules

Original

Original module.png Original: Bagpipe's Badge
Module Badge.png
Charger Vanguard.png
Operator Bagpipe has demonstrated a remarkable aptitude in preemptive penetration of the battlefield situation so as to secure leeway for deployment.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Vanguard Operator during field operations to exercise Charger responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

CHG-X

CHG-X module.png CHG-X: Piledriver Spear Magazine
Piledriver Spear Magazine.png
Stage 1
HP +150
ATK +50
Trait improved:
Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated
Stage 2
HP +165
ATK +64
Military Tradition improved:
When this unit is in the squad, all Vanguard Operators gain +6 Initial SP. When deployed, Bagpipe gains 2 additional SP
Stage 3
HP +180
ATK +73
Military Tradition improved:
When this unit is in the squad, all Vanguard Operators gain +6 Initial SP. When deployed, Bagpipe gains 4 additional SP
Module MissionsUnlock conditions
  1. Defeat a total of 80 enemies with Bagpipe (excluding Support Units)
  2. Clear Main Theme 4-5 with a 3-star rating; You must deploy your own Bagpipe, and have Bagpipe defeat at least 4 Arts Guards
  • Complete both of Bagpipe's CHG-X Module Missions.
  • Raise Bagpipe to Elite 2 Level 60.
  • Have at least 100% Trust with Bagpipe.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Crystalline Electronic Unit
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Bipolar Nanoflake
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
D32 Steel
4
LMD
120K
Description
Every graduate of the Victorian Royal Guard Academy must go through one final, major examination before their formal ceremony.
And these were the exam details Bagpipe received: infiltrate a logistics warehouse in south Castshire County, and rescue a civilian abducted by local bandits.
Before departing, Bagpipe was called to the staff office.
"Do not alarm the local barracks or the police."
"Do not bring unrelated affairs in this."
"Do not sustain injury."
These were the three requirements her teacher relayed to her.
"Are these orders, Mr. Slim?"
"Ugh," he sighed, looking her up and down. "Take this as a request from me to you."
Earnest, Bagpipe jotted these three requests down in her pocket notebook, and at the top, she gave the "rescue!" she'd already written before a mighty underline.
The first half of the mission went without a hitch.
She infiltrated the target location, laid under a container, waited a full ten hours, and finally the bandits showed.
"How about her?"
"Shut her by herself in the red car. How do we handle her?"
"How? How do we handle her? YOU do me a clean bloody job is how."
The red car. Bagpipe's ears immediately caught the key words, and she locked onto the target without any wasted time.
Lights out for the two bandits posted in the car, and she found the civilian, anaesthetized and unconscious, as well as catching another group's conversation.
"They all staying put?"
"Drugged them good. Not going nowhere."
"IDs in order?"
"Baron helped sweeten the police. They move fast."
"Any other locals noticed?"
"Noticed? They just came from Sargon, plus they're all criminal. You think their families'll want to come looking for them?"
"Alright, then we're off tonight. Got a dozen labs in Columbia poking us in the arse to get this done."
Two seconds Bagpipe hesitated, then she opened her notebook to look. Three seconds her eyes lingered on the first line, and then she shut it.
The sound of a freight lorry's ignition reaching her ears, she glanced left and right, then found the largest parked vehicle around, and with the mission objective on her back, hopped into the driver's cab.
Engine on, accelerator down, nice and easy.
The freight lorry didn't get very far at all, before running straight into a container crane that showed up at the entrance out of nowhere. Driven like it was possessed, it smashed half the warehouse wall while it was at it.
A few minutes later, the alarmed police scurried over, and led away twelve bandits all seeing stars, as well as Bagpipe, who'd lost a bit of skin off her left index finger.
Once back at school, Bagpipe sought out the teacher.
"I'm sorry about those three requests. I couldn't even manage one of them."
For a long while, the teacher was silent, before picking up a recommendation letter to hand her.
"Ehhh? Storm Company? Could I really, Mr. Slim?"
"I had the letter ready long ago."
"Oh, thank you, sir!"
"That said... do you know who the person you got into a car crash was?"
"The mission target, right? No?"
"A soldier from the Storm Company acting as an unconscious civilian. She and her squadmates were tasked with taking out those twelve bandits in the first place. By the way, thanks to you, their mission's already done."
"So where was my target, then?"
"In the car accident. Don't worry, none of them came to harm, and they're all home safe and sound now."
"Then, umm, then... I completed my mission after all?"
"You did." The teacher patted her on the shoulder, let out another sigh, and spoke. "You pass. After you officially report in for duty, you'll be allowed real Fortcracker shells."
Bagpipe's eyes went wide. Realizing her teacher meant she could be like all the other students, cheering and celebrating their own happy graduation, she pumped her fists, the excitement growing vast in her face.
"I was thinkin', odd that 'civilian' was over two meters! And she was just too cool! Can-can-can I really be squadmates with soldiers just like her? I... oh, do I need to think of a codename too? What did you say they all use? Instruments? I... hold on, I don't even need to switch codenames then! Sir, sir, is there anythin' you think I should probably bring when I report in? I dunno, d'you think they might not like mince puddin'? Oh, and, and..."
Don't fault me for this, Rita, trust me.
Your teacher can't help knowing she's a true good student, and she'll be... she'll be a fine soldier too, for sure.

CHG-Y

CHG-Y module.png CHG-Y: Stick and Sack
Stick and Sack.png
Stage 1
ATK +65
DEF +13
New trait:
When attacking enemies with less than 40% of their max HP, increase ATK to 115%
Stage 2
ATK +75
DEF +17
Precise Reloading improved:
Attacks have a 30% chance to increase ATK to 135% and strike an additional target
Stage 3
ATK +85
DEF +20
Precise Reloading improved:
Attacks have a 33% chance to increase ATK to 140% and strike an additional target
Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own Bagpipe, and have Bagpipe defeat at least 3 enemies
  2. Clear Main Theme 9-5 with a 3-star rating under Standard Environment; You must deploy your own Bagpipe, and have Bagpipe defeat at least 8 enemies
  • Complete both of Bagpipe's CHG-Y Module Missions.
  • Raise Bagpipe to Elite 2 Level 60.
  • Have at least 100% Trust with Bagpipe.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Polymerization Preparation
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Bipolar Nanoflake
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
D32 Steel
4
LMD
120K
Description
"What's all that?"
The pawn shop owner fretfully pats a child in the midst of a coughing fit in his arms, not giving a glance to the visitor laying out wares on his counter.
For just a wee instant, Bagpipe's shocked to find she can't give the answer to his question. Right, she's more familiar with these two things than anyone. What were they again?
Right, a stick and a sack.
In a hay pile in County Kevin, the stench of almost-fermenting Originium slug mucus bore its way into her dreams. There came an uninvited, extremely peckish old manglerbeast, dripping saliva over her face. Subconsciously, she took that iron stick and gave its head a fierce drubbing, and that was how she lived to tell the tale.
On a gravel road in County Peninsula, a checkpoint soldier dragged her out of the merchant's crate she hid in with such grip strength that her arm might've come off. Quickly and resourcefully, she stuffed her documents between the layers of the sack, and bluffed her way past by pretending she was a vagrant bard setting off into the wilds.
Or, well, was it a crowbar and bugle?
In a mire in Connor County, a mercenary's Arts almost shaved the tree above her flat, and her fortcracker's ammo case chose to be difficult at the exact worst time. If it wasn't for her crowbar being just sturdy enough to lever the case's handle, she'd probably be gone on the spot.
On the white sands of Castshire County, a soldier gave her life before she could give any last words, the wounded commandant couldn't sound the bugle, and so the unmarked grave lay deathly silent under the beating sun. At least the instrument she had on hand was able to sound clear enough a tone, such that they could send their deceased comrade off with some kind of a decent farewell.
Right. These were a crank and a set of bagpipes.
It was the biggest tractor of the whole village, and the crank it came with was long as half her arm. The arm she dislocated trying to show off that she could do a quicker job than her mum at starting the engine. Sitting on the tractor on the way to the hospital, though, her laugh ended up luring half the village's burdenbeasts after her.
And the pipes made of young cystybeast hide, downy tartan sewn to it by her mum. The village all knew her unique knack for spinning around while she played them. And of course, none forgot how earsplitting those wistful tones were as they echoed all through the village, back when she'd just learned them as a bairn.
Shame that now, after prying a case and doing in a mangler, the crank's bent out of shape, and won't be starting a tractor no more. A dirge played and papers concealed, the pipes are leaking, and won't be playing a tune no more either.
The shopkeep squints, peers, then fishes out two grubby coins from under the counter. All up until now, these were what she had left of home. But at the least, with these two coins, home can send her on her way just this once more.

Changelog