Chestnut

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★★★★
Chestnut
Wandering MedicRhodes Island
Medic.png
Wandering Medic.png
Rhodes Island
Chestnut icon.png
Chestnut Elite 2 icon.png
Chestnut Skin 1 icon.png
This pint-sized doctor puts all his heart into wiping clean the crystal in his hands.
"Look how beautiful it is," he says to you, lifting his head.
Position Ranged
Tags Healing
Trait Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)
Availability Headhunting

Stats

Range

Base.pngElite 1.png
  
  
  
   
  
  
  
   

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 623 820 977 1137 +100
ATK.png ATK 136 233 311 389 +35
DEF.png DEF 44 64 80 101
RES.png RES 10 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 12 14
BLOCK.png Block count 1
ASPD.png Attack interval 2.85 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +15
Potential 5.png
Improves Solidly Grounded
Potential 6.png
DP cost -1
Total Cost
Chestnut's Token
5
OR
Rare Medic Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Rising Earth.
  • New talent: Solidly Grounded.
  • Range extended.
Prerequisites
Raise Chestnut to Level 45.
LMD
15K
Medic Chip
3
Polyester
1
Device
1
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Solidly Grounded improved.
Prerequisites
Raise Chestnut to Elite 1 Level 60.
LMD
60K
Medic Chip Pack
5
Loxic Kohl
20
Incandescent Alloy
8

Skills

Skill-Chestnut1.png
Little By Little
Auto Recovery
Manual
Level Effect Initial SP SP cost Duration
Rank 1.png
Perform a healing with Elemental Damage recovery increased to 150%
Can store 1 charges
0 20
Rank 2.png
Perform a healing with Elemental Damage recovery increased to 160%
Can store 1 charges
0 19
Rank 3.png
Perform a healing with Elemental Damage recovery increased to 170%
Can store 1 charges
0 18
Rank 4.png
Perform a healing with Elemental Damage recovery increased to 200%
Can store 1 charges
4 17
Rank 5.png
Perform a healing with Elemental Damage recovery increased to 210%
Can store 1 charges
4 16
Rank 6.png
Perform a healing with Elemental Damage recovery increased to 220%
Can store 1 charges
4 15
Rank 7.png
Perform a healing with Elemental Damage recovery increased to 250%
Can store 2 charges
6 14
Rank 8.png
Perform a healing with Elemental Damage recovery increased to 270%
Can store 2 charges
6 13
Rank 9.png
Perform a healing with Elemental Damage recovery increased to 280%
Can store 2 charges
6 12
Rank 10.png
Perform a healing with Elemental Damage recovery increased to 300%
Can store 2 charges
8 10
Additional information
The healing prioritizes the friendly unit who have taken the most Elemental Damage build-up.
Skill-Chestnut2.png
Rising Earth
Auto Recovery
Manual
25 ~ 35 seconds
  
Level Effect Initial SP SP cost Duration
Rank 1.png
Attack Range reduced; ASPD +80; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 105% 20 90 25s
Rank 2.png
Attack Range reduced; ASPD +80; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 110% 21 88 25s
Rank 3.png
Attack Range reduced; ASPD +80; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 115% 22 86 25s
Rank 4.png
Attack Range reduced; ASPD +90; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 120% 25 82 30s
Rank 5.png
Attack Range reduced; ASPD +90; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 120% 26 80 30s
Rank 6.png
Attack Range reduced; ASPD +90; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 130% 27 78 30s
Rank 7.png
Attack Range reduced; ASPD +100; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 135% 30 74 35s
Rank 8.png
Attack Range reduced; ASPD +110; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 140% 34 72 35s
Rank 9.png
Attack Range reduced; ASPD +110; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 145% 36 72 35s
Rank 10.png
Attack Range reduced; ASPD +130; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 150% 40 70 35s

Skill upgrades

Rank 2.png
Skill Summary - 1
2
Rank 3.png
Skill Summary - 1
2
Sugar Substitute
4
Rank 4.png
Skill Summary - 2
3
Polyester
2
Rank 5.png
Skill Summary - 2
3
Oriron
2
Rank 6.png
Skill Summary - 2
3
Crystalline Component
2
Rank 7.png
Skill Summary - 3
4
Orirock Cluster
3
Rank 8.png
Tiny Stockpile
Skill Summary - 3
2
Refined Solvent
1
RMA70-12
3
Earthen Surge
Skill Summary - 3
2
Orirock Concentration
1
Grindstone
4
Rank 9.png
Tiny Stockpile
Skill Summary - 3
4
Manganese Trihydrate
2
Cutting Fluid Solution
2
Earthen Surge
Skill Summary - 3
4
Grindstone Pentahydrate
2
White Horse Kohl
3
Rank 10.png
Tiny Stockpile
Skill Summary - 3
6
Bipolar Nanoflake
2
Refined Solvent
2
Earthen Surge
Skill Summary - 3
6
Polymerization Preparation
2
Incandescent Alloy Block
2

Talent(s)

Solidly Grounded
Elite 1.png Elemental Damage recovery +10% when healing ground units
Elite 1.pngPotential 5.png Elemental Damage recovery +13% (+3%) when healing ground units
Elite 2.png Elemental Damage recovery +20% when healing ground units
Elite 2.pngPotential 5.png Elemental Damage recovery +23% (+3%) when healing ground units

Base skills

Skill-man spd1.png Standardization α
Base.png
Factory.png
When this Operator is assigned to a Factory, productivity +15%
Skill-man originium1.png Geology α
Elite 1.png
Factory.png
When this Operator is assigned to a Factory, Originium formula related productivity +30%

Changelog