
★★★★
Chestnut |
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![]() This pint-sized doctor puts all his heart into wiping clean the crystal in his hands. "Look how beautiful it is," he says to you, lifting his head. | |
Class | ![]() | |
Branch | ![]() | |
Faction | ![]() | |
Position | Ranged | |
Tags | Healing | |
Trait | Restores the HP of allied units and recovers Elemental Injury by 50% of ATK (can recover Elemental Injury of unhurt allied units) | |
How to obtain | Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
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623 | 820 | 977 | 1137 | +100 |
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136 | 233 | 311 | 389 | +35 |
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44 | 64 | 80 | 101 | – |
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10 | N/A | |||
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70 seconds | ||||
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12 | 14 | |||
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1 | ||||
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2.85 seconds |
![]() | DP cost -1 |
![]() | Redeployment time -4 seconds |
![]() | ATK +15 |
![]() | Improves Solidly Grounded |
![]() | DP cost -1 |
Total Cost | |
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Solidly Grounded | |
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Elemental Injury recovery +10% when healing ground units |
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Elemental Injury recovery +13% (+3%) when healing ground units |
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Elemental Injury recovery +20% when healing ground units |
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Elemental Injury recovery +23% (+3%) when healing ground units |
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Little By Little Auto Recovery Manual |
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Click to show/hide the information for Little By Little |
Lv. | Description | ![]() |
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Perform a healing with Elemental Injury recovery increased to 150% Can store 1 charges |
0 | 20 | – |
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Perform a healing with Elemental Injury recovery increased to 160% Can store 1 charges |
0 | 19 | – |
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Perform a healing with Elemental Injury recovery increased to 170% Can store 1 charges |
0 | 18 | – |
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Perform a healing with Elemental Injury recovery increased to 200% Can store 1 charges |
4 | 17 | – |
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Perform a healing with Elemental Injury recovery increased to 210% Can store 1 charges |
4 | 16 | – |
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Perform a healing with Elemental Injury recovery increased to 220% Can store 1 charges |
4 | 15 | – |
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Perform a healing with Elemental Injury recovery increased to 250% Can store 2 charges |
6 | 14 | – |
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Perform a healing with Elemental Injury recovery increased to 270% Can store 2 charges |
6 | 13 | – |
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Perform a healing with Elemental Injury recovery increased to 280% Can store 2 charges |
6 | 12 | – |
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Perform a healing with Elemental Injury recovery increased to 300% Can store 2 charges |
8 | 10 | – |
Additional information | ||||
The healing prioritizes the friendly unit who have taken the most Elemental Injury. |
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Rising Earth Auto Recovery Manual 25–35 seconds |
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Click to show/hide the information for Rising Earth |
Lv. | Description | ![]() |
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Attack Range reduced; ASPD +80; when healing the same target multiple times, healing effect and Elemental Injury recovery are increased to 105% | 20 | 90 | 25 |
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Attack Range reduced; ASPD +80; when healing the same target multiple times, healing effect and Elemental Injury recovery are increased to 110% | 21 | 88 | 25 |
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Attack Range reduced; ASPD +80; when healing the same target multiple times, healing effect and Elemental Injury recovery are increased to 115% | 22 | 86 | 25 |
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Attack Range reduced; ASPD +90; when healing the same target multiple times, healing effect and Elemental Injury recovery are increased to 120% | 25 | 82 | 30 |
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Attack Range reduced; ASPD +90; when healing the same target multiple times, healing effect and Elemental Injury recovery are increased to 120% | 26 | 80 | 30 |
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Attack Range reduced; ASPD +90; when healing the same target multiple times, healing effect and Elemental Injury recovery are increased to 130% | 27 | 78 | 30 |
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Attack Range reduced; ASPD +100; when healing the same target multiple times, healing effect and Elemental Injury recovery are increased to 135% | 30 | 74 | 35 |
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Attack Range reduced; ASPD +110; when healing the same target multiple times, healing effect and Elemental Injury recovery are increased to 140% | 34 | 72 | 35 |
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Attack Range reduced; ASPD +110; when healing the same target multiple times, healing effect and Elemental Injury recovery are increased to 145% | 36 | 72 | 35 |
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Attack Range reduced; ASPD +130; when healing the same target multiple times, healing effect and Elemental Injury recovery are increased to 150% | 40 | 70 | 35 |
![]() | Standardization α | ![]() |
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When this Operator is assigned to a Factory, productivity +15% |
![]() | Geology α | ![]() |
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When this Operator is assigned to a Factory, Originium formula related productivity +30% |
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Operator Chestnut has demonstrated a remarkable aptitude for wide-range healing in tandem with remedying Operators of their accrued elemental damages. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Medic Operator during field operations to exercise Wandering responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
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HP +50 ATK +15 |
Trait improved: Restores the HP of allied units and recovers Elemental Injury by 60% of ATK (can recover Elemental Injury of unhurt allied units) |
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HP +60 ATK +24 |
Solidly Grounded improved: Elemental Injury recovery +25% when healing ground units | |
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HP +70 ATK +30 |
Solidly Grounded improved: Elemental Injury recovery +27% when healing ground units |
Module Missions |
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Prerequisites | ![]() |
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![]() | Have at least 50% Trust with Chestnut. | |||||
![]() | Have at least 100% Trust with Chestnut. |
Description |
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A shard of Kjerag ice crystal. Chestnut found himself comfortably seated in a baby carrier on a burdenbeast, snugly wrapped in a coat he "rented" from a shopkeeper. Well, the smallest size fit him like a trailing robe, prompting the generous shopkeeper to let him keep it for free. Upon reaching the summit at dawn, golden sunlight filtered through the ice crystal onto his face. Lifted high by the jubilant crowd, he basked in their cheers. A piece of Rim Billiton pyrite. Coming to observe the geysers, Chestnut was greeted with an unexpected subterranean eruption followed by a mine collapse. Amid the chaos, he pushed through the fleeing masses, brandishing his medical license as he advanced against the current. After a long night of aid, he declined the grimy coins offered by the grateful miners, accepting instead a pristine piece of pyrite. A fossilized tree root from Sami. Traveling aimlessly to the far north, Chestnut clutched the fossil and sought a local diviner. They interpreted the ancient tree root, hidden for millennia, to say: "The expansive land surpasses your wildest dreams. Never cease your journey." An uncut jade from Yan. At a bustling food stall, Chestnut used money pawned from the jade to treat two feuding groups of youths to local delicacies. Post-meal, the young men reconciled, chipped in for the jade back. If only all conflicts could resolve so straightforwardly, thought Chestnut, wishing to heal rather than witness needless strife. A chunk of amber. In Columbia, Chestnut stumbled upon a piece of amber encasing an insect. Earthspirit and Eyjafjalla scrutinized it, revealing that the creature hailed from Sargon, mystified at its presence in Columbia. They stood on the Rhdoes Island landship, traversing the desert towards Sargon's boundless sands. Chestnut pocketed the amber, realizing it was time to return home. Back underground, he revisited the familiar stone falls. Clumps of fluorescent mushrooms adorned the moist rock faces. Chestnut stood on his toes, measuring himself against the fungi. Little heads clustered around, eager for tales of his surface stories. A line of ore lamps shed gentle light on curious gazes, reminiscent of his childhood days, though now he was the storyteller. Chestnut grinned. "Every one of these minerals come from distinct landscapes. Which story would you like to hear first?" |
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