Chestnut
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★★★★ Chestnut
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This pint-sized doctor puts all his heart into wiping clean the crystal in his hands. "Look how beautiful it is," he says to you, lifting his head. | |||||||
Position | Ranged | |||||||
Tags | Healing | |||||||
Trait | Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units) | |||||||
Availability | Headhunting |
Operator | File | Overview | Dialogue | Gallery | Trivia |
Stats
Range
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Attributes
MAX | MAX | MAX | |||
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HP | 623 | 820 | 977 | 1137 | +100 |
ATK | 136 | 233 | 311 | 389 | +35 |
DEF | 44 | 64 | 80 | 101 | – |
RES | 10 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 12 | 14 | |||
Block count | 1 | ||||
Attack interval | 2.85 seconds |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
ATK +15 | |
Improves Solidly Grounded | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Chestnut to Level 45. |
Elite 2 |
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Prerequisites |
Raise Chestnut to Elite 1 Level 60. |
Talent
Solidly Grounded | |
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Elemental Damage recovery +10% when healing ground units | |
Elemental Damage recovery +13% (+3%) when healing ground units | |
Elemental Damage recovery +20% when healing ground units | |
Elemental Damage recovery +23% (+3%) when healing ground units |
Skills
Little By Little Auto Recovery Manual |
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Level | Effect | |||
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Perform a healing with Elemental Damage recovery increased to 150% Can store 1 charges |
0 | 20 | – | |
Perform a healing with Elemental Damage recovery increased to 160% Can store 1 charges |
0 | 19 | – | |
Perform a healing with Elemental Damage recovery increased to 170% Can store 1 charges |
0 | 18 | – | |
Perform a healing with Elemental Damage recovery increased to 200% Can store 1 charges |
4 | 17 | – | |
Perform a healing with Elemental Damage recovery increased to 210% Can store 1 charges |
4 | 16 | – | |
Perform a healing with Elemental Damage recovery increased to 220% Can store 1 charges |
4 | 15 | – | |
Perform a healing with Elemental Damage recovery increased to 250% Can store 2 charges |
6 | 14 | – | |
Perform a healing with Elemental Damage recovery increased to 270% Can store 2 charges |
6 | 13 | – | |
Perform a healing with Elemental Damage recovery increased to 280% Can store 2 charges |
6 | 12 | – | |
Perform a healing with Elemental Damage recovery increased to 300% Can store 2 charges |
8 | 10 | – | |
Additional information | ||||
The healing prioritizes the friendly unit who have taken the most Elemental Damage. |
Rising Earth Auto Recovery Manual 25 ~ 35 seconds |
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Level | Effect | |||
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Attack Range reduced; ASPD +80; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 105% | 20 | 90 | 25s | |
Attack Range reduced; ASPD +80; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 110% | 21 | 88 | 25s | |
Attack Range reduced; ASPD +80; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 115% | 22 | 86 | 25s | |
Attack Range reduced; ASPD +90; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 120% | 25 | 82 | 30s | |
Attack Range reduced; ASPD +90; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 120% | 26 | 80 | 30s | |
Attack Range reduced; ASPD +90; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 130% | 27 | 78 | 30s | |
Attack Range reduced; ASPD +100; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 135% | 30 | 74 | 35s | |
Attack Range reduced; ASPD +110; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 140% | 34 | 72 | 35s | |
Attack Range reduced; ASPD +110; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 145% | 36 | 72 | 35s | |
Attack Range reduced; ASPD +130; when healing the same target multiple times, healing effect and Elemental Damage recovery are increased to 150% | 40 | 70 | 35s |
Skill upgrades
Base skills
Standardization α | ||
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When this Operator is assigned to a Factory, productivity +15% |
Geology α | ||
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When this Operator is assigned to a Factory, Originium formula related productivity +30% |
Changelog
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