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Leto

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★★★★★
Leto (Лето)
Leto of the Ursus Student Self-Government Group, charging in with a mighty "URAAAH!"
A natural at levelling with people, and equally liable to outright level people.
Class Guard.png Guard
Branch Lord Guard.png Lord
Faction Ursus Student Self-Governing Group.png Ursus Student Self-Governing Group
Position Melee
Tags DPS Support
Trait Can launch Ranged Attacks that deal 80% of normal ATK
How to obtain
Standard Headhunting
Leto
Base
Elite 2
Leto.png
Leto Elite 2.png
Based on
Asian black bear (Ursus thibetanus) or grizzly bear (Ursus arctos horribilis)
Etymology
Russian for "summer"[1]
Internal name
char_194_leto
In Other Languages
Chinese
烈夏
Japanese
リェータ
Korean
레토
Character Information
File no.
USS5
Operator Record
Paradox Simulation
Illustrator
Character Voices
Japanese
Ayaka Asai
Chinese
Chen Yu
English
Christina Sherman
Korean
Lee Dal-lae
Russian
Lina Ivanovna
Basic Info
Gender
Female
Combat Experience
1.5 years
Place of Birth
Date of Birth
March 30th
Race
Height
167 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Excellent
Mobility
Normal
Endurance
Excellent
Tactical Acumen
Standard
Combat Skill
Standard
Originium Arts Assimilation
Normal

Leto (Лето) is a 5★ Lord Guard Operator from the Ursus Student Self-Governing Group in Arknights, introduced in The Rides to Lake Silberneherze after previously appearing in Children of Ursus.

Stats[edit]

Range

Base.pngElite 1.png
   
  
   
    
  
    

Attributes

Base.png Elite 1.png Elite 2.png Trust.png
HP.png HP 957 1368 13681801 18012280 +210
ATK.png ATK 283 423 423550 550680 +40
DEF.png DEF 178 245 245311 311375
RES.png RES 5 10 10
RDP.png Redeployment Time 70 seconds
COST.png DP Cost 17 / 19
BLOCK.png Block 2
ASPD.png Attack Interval 1.3 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +26
Potential 6.png
DP cost -1
Total Cost
Leto's Token.png
5
OR
Epic Guard Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Hurry Up Already!.
  • New skill: Answer the Call.
  • Range extended.

Raise Leto to Level 50.
LMD.png
20K
Guard Chip.png
4
Polyester.png
5
Orirock Cube.png
4
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Hurry Up Already! improved.

Raise Leto to Elite 1 Level 70.
LMD.png
120K
Guard Dualchip.png
3
Oriron Block.png
7
Incandescent Alloy.png
10

Talent[edit]

Hurry Up Already!
Elite 1
When skill is activated, [Ursus Student Self-Governing Group] Operators gain +10 ASPD for the duration
Elite 1
Potential 5
When skill is activated, [Ursus Student Self-Governing Group] Operators gain +13 ASPD (+3) for the duration
Elite 2
When skill is activated, [Ursus Student Self-Governing Group] Operators gain +21 ASPD for the duration
Elite 2
Potential 5
When skill is activated, [Ursus Student Self-Governing Group] Operators gain +24 ASPD (+3) for the duration

Skills[edit]

Skill-S3.png
Swift Strike γ
Auto RecoveryManual35 seconds
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
ATK +20%; ASPD +20 0 45 35

Rank 2.png
ATK +22%; ASPD +20 0 44 35

Rank 3.png
ATK +24%; ASPD +20 0 43 35

Rank 4.png
ATK +27%; ASPD +25 5 42 35

Rank 5.png
ATK +29%; ASPD +25 5 41 35

Rank 6.png
ATK +31%; ASPD +25 5 40 35

Rank 7.png
ATK +34%; ASPD +35 10 39 35

Rank 8.png
ATK +37%; ASPD +35 10 38 35

Rank 9.png
ATK +40%; ASPD +35 10 37 35

Rank 10.png
ATK +45%; ASPD +45 15 35 35

Skill-Leto2.png
Answer the Call
Auto RecoveryManual25 seconds
Lv. Description SP init.png SP cost.png Duration.png

Rank 1.png
All [Ursus Student Self-Governing Group] Operators with skills ready activates their skill at the same time. Own ATK +20%, attack an extra target, and ranged attacks no longer reduce ATK 6 52 25

Rank 2.png
All [Ursus Student Self-Governing Group] Operators with skills ready activate their skills at the same time. Own ATK +30%, attack an extra target, and ranged attacks no longer reduce ATK 7 49 25

Rank 3.png
All [Ursus Student Self-Governing Group] Operators with skills ready activate their skills at the same time. Own ATK +40%, attack an extra target, and ranged attacks no longer reduce ATK 8 46 25

Rank 4.png
All [Ursus Student Self-Governing Group] Operators with skills ready activate their skills at the same time. Own ATK +50%, attack an extra target, and ranged attacks no longer reduce ATK 9 43 25

Rank 5.png
All [Ursus Student Self-Governing Group] Operators with skills ready activate their skills at the same time. Own ATK +60%, attack an extra target, and ranged attacks no longer reduce ATK 10 40 25

Rank 6.png
All [Ursus Student Self-Governing Group] Operators with skills ready activate their skills at the same time. Own ATK +70%, attack an extra target, and ranged attacks no longer reduce ATK 11 37 25

Rank 7.png
All [Ursus Student Self-Governing Group] Operators with skills ready activate their skills at the same time. Own ATK +80%, attack an extra target, and ranged attacks no longer reduce ATK 12 35 25

Rank 8.png
All [Ursus Student Self-Governing Group] Operators with skills ready activate their skills at the same time. Own ATK +90%, attack an extra target, and ranged attacks no longer reduce ATK 14 32 25

Rank 9.png
All [Ursus Student Self-Governing Group] Operators with skills ready activate their skills at the same time. Own ATK +100%, attack an extra target, and ranged attacks no longer reduce ATK 14 30 25

Rank 10.png
All [Ursus Student Self-Governing Group] Operators with skills ready activate their skills at the same time. Own ATK +115%, attack an extra target, and ranged attacks no longer reduce ATK 16 28 25

Additional information
The other U.S.S.G. Operators' skills will only be activated through Answer the Call if their activation conditions are met (e.g. there must be at least one enemy within Rosa's attack range for Avalanche Breaker to be activated) and the Operators themselves are neither disabled nor affected by Necrosis Damage.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Diketon.png
5
Rank 4.png
Skill Summary Volume 2.png
6
Device.png
2
Rank 5.png
Skill Summary Volume 2.png
6
Orirock Cube.png
8
Rank 6.png
Skill Summary Volume 2.png
6
Incandescent Alloy.png
4
Rank 7.png
Skill Summary Volume 3.png
6
Transmuted Salt.png
3
Loxic Kohl.png
3
Rank 8.png
Swift Strike γ
Skill Summary Volume 3.png
5
Cutting Fluid Solution.png
3
Incandescent Alloy.png
4
Answer the Call
Skill Summary Volume 3.png
5
Manganese Trihydrate.png
3
Aketon.png
3
Rank 9.png
Swift Strike γ
Skill Summary Volume 3.png
6
RMA70-24.png
3
Manganese Trihydrate.png
5
Answer the Call
Skill Summary Volume 3.png
6
Cutting Fluid Solution.png
3
White Horse Kohl.png
6
Rank 10.png
Swift Strike γ
Skill Summary Volume 3.png
10
Polymerization Preparation.png
4
White Horse Kohl.png
5
Answer the Call
Skill Summary Volume 3.png
10
D32 Steel.png
4
Orirock Concentration.png
5

Operator Modules[edit]

Original module.png Original: Leto's Badge
Module Badge.png
Lord Guard.png

Operator Leto has demonstrated a remarkable aptitude for wide-range enemy suppression.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations to exercise Lord responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.
LOR-Y module.png LOR-Y: The Old Clothes
The Old Clothes.png
Stage 1
Attributes increased: ATK +40, DEF +25
New trait:
ASPD +12 when there are 2 or more enemies in attack range.
Stage 2
Attributes increased: ATK +52, DEF +39
Hurry Up Already! improved:
When skill is activated, [Ursus Student Self-Governing Group] Operators gain +27 ASPD for the duration.
Stage 3
Attributes increased: ATK +59, DEF +50
Hurry Up Already! improved:
When skill is activated, [Ursus Student Self-Governing Group] Operators gain +32 ASPD for the duration.
Module Missions
  1. Defeat a total of 30 enemies with your own Leto
  2. Clear Main Theme 4-3 with a 3-star rating; You must deploy your own Leto, and cannot include any other Guard Operators in your squad
PrerequisitesStage 1
  • Complete both of Leto's LOR-Y Module Missions.
  • Raise Leto to Elite 2 Level 50.
Module Data Block.png
2
Oriron Block.png
3
LMD.png
40K
Stage 2Have at least 50% Trust with Leto.
Module Data Block.png
2
Data Supplement Stick.png
20
RMA70-24.png
4
LMD.png
50K
Stage 3Have at least 100% Trust with Leto.
Module Data Block.png
2
Data Supplement Instrument.png
8
Keton Colloid.png
5
LMD.png
60K
Description
At first, not everyone got along particularly well.
That pretty much goes without saying.
Lada would silently hide behind Sonya. Anna wasn't any better; though she was clearly trying to keep her emotions in check, I could tell that she was panicking. Sonya felt like she had a duty to protect the others, so she kept her hand tightly gripped around her axe. I always thought her hand was going to slip one of these days.
Under that atmosphere, everyone was constantly on edge. And to make matters worse, nobody knew if what we were doing was right or wrong.
Lada wanted to be of help—she felt like she was always sheltered by Sonya, and was afraid of being left behind—so she'd go out and try to find us something to eat, though she came back with empty hands most of the times. Anna wanted the group to be more "stable," so she'd try to strike up conversations, but they seldom went the way she wanted. Sonya was generally in high spirits, but every so often she'd come back with an extra wound or two.
Everyone did their best to get something done, as if they'd go mad if they didn't. Though sometimes, you could get rid of the "as if" part.
As for me, I was never that scared in the first place, but it's not like I'd have been happy dying there. I didn't want to lose Sonya and the others either—we'd been friends already. So, I also did whatever I could: bringing back supplies, helping Sonya "take out the trash," and even teaching some harsh lessons to anyone who tried to lay their hands on Anna.
At first I thought things would get better, but it was actually the opposite. Lada and Anna started avoiding eye contact with me, and even Sonya would strangely glare at me. That's when I understood: I'd been robbing them of their agency.
But I was better at those things, so why shouldn't I do it?
Of course, I was never the petty type, and it's not like Lada or Sonya really blamed me for that. I knew they were both real nice, we just didn't know how to get along back then. It wasn't until the day Sonya came back from a scuffle with a serious tear in her uniform and Anna used a sewing kit I'd scavenged to fix it up that I realized what I needed to do.
I snuck into the warehouse, found some coats, and brought them to Anna to ask her if she could fix them up into something more cold-resistant. We'd need them later when the weather turned cold, and sure enough, she cheered up at that.
After that, I risked my hide to steal some Reunion kitchenware for Lada so it'd be easier for her to cook, though obviously it was better to keep that part low-key. Her eyes lit up the instant she saw what I brought back.
I even found some self-defense equipment for everyone, and modified them with Sonya. While we were working together, I thumped my chest and said to her: If there's anything you want, just say the word and I'll get it for you. Sonya stared at me for a while, but this time, she nodded.
Looking back now, it was probably around then that our team actually started taking shape.

Base skills[edit]

Skill-train guard1.png
Base.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%
Skill-formula spd sunbr.png
Elite 2.png
Factory.png
When this Operator is assigned to a Factory and Gummy is in a Trading Post, Battle Record formula productivity +35%

Changelog[edit]

References[edit]

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