Leto

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This article pertains to a subject that is not yet released in the Global server of Arknights.
★★★★★
Leto (Лето)
Lord GuardU.S.S.G.
Guard.png
Lord Guard.png
Ursus Student Self-Governing Group
Leto icon.png
Leto Elite 2 icon.png
Leto, member of Ursus Student Self-Governing Group, shouts "Ura!" when charging forward.
She is good at getting along with people all over the world or she might also "get along" directly.
Position Melee
Tags DPS, Support
Trait Can launch Ranged Attacks that deal 80% of normal ATK
Availability [CN] Headhunting
The names and descriptions of Leto's talent(s), skill(s), base skills, and LOR-Y Operator Module are tentative translations which may not represent the official English localization and will be updated when the Operator is announced or released in the Global server of Arknights.

Stats

Range

Base.pngElite 1.png
   
  
   
    
  
    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 957 1368 1801 2280 +210
ATK.png ATK 283 423 550 680 +40
DEF.png DEF 178 245 311 375
RES.png RES 5 10 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 17 19
BLOCK.png Block count 2
ASPD.png Attack interval 1.3 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +26
Potential 5.png
Improves Hurry Up!
Potential 6.png
DP cost -1
Total Cost
Leto's Token
5
OR
Epic Guard Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Hurry Up!.
  • New skill: One Call, Hundred Responses.
  • Range extended.
Prerequisites
Raise Leto to Level 50.
LMD
20K
Guard Chip
4
Polyester
5
Orirock Cube
4
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Hurry Up! improved.
Prerequisites
Raise Leto to Elite 1 Level 70.
LMD
120K
Guard Dualchip
3
Oriron Block
7
Incandescent Alloy
10

Talent

Hurry Up!
Elite 1.png When skill is active, all [Ursus Student Self-Governing Group] Operators gain ASPD +10, lasting until skill ends
Elite 1.pngPotential 5.png When skill is active, all [Ursus Student Self-Governing Group] Operators gain ASPD +13 (+3), lasting until skill ends
Elite 2.png When skill is active, all [Ursus Student Self-Governing Group] Operators gain ASPD +21, lasting until skill ends
Elite 2.pngPotential 5.png When skill is active, all [Ursus Student Self-Governing Group] Operators gain ASPD +24 (+3), lasting until skill ends

Skills

Skill-S3.png
Swift Strike γ
Auto Recovery
Manual
35 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +20%; ASPD +20 0 45 35s
Rank 2.png
ATK +22%; ASPD +20 0 44 35s
Rank 3.png
ATK +24%; ASPD +20 0 43 35s
Rank 4.png
ATK +27%; ASPD +25 5 42 35s
Rank 5.png
ATK +29%; ASPD +25 5 41 35s
Rank 6.png
ATK +31%; ASPD +25 5 40 35s
Rank 7.png
ATK +34%; ASPD +35 10 39 35s
Rank 8.png
ATK +37%; ASPD +35 10 38 35s
Rank 9.png
ATK +40%; ASPD +35 10 37 35s
Rank 10.png
ATK +45%; ASPD +45 15 35 35s
Skill-Leto2.png
One Call, Hundred Responses
Auto Recovery
Manual
25 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
All [Ursus Student Self-Governing Group] Operators whose skill is ready immediately activates their skill at the same time; ATK +20%, attacks an additional target, and Ranged Attacks no longer deal reduced damage 6 52 25s
Rank 2.png
All [Ursus Student Self-Governing Group] Operators whose skill is ready immediately activates their skill at the same time; ATK +30%, attacks an additional target, and Ranged Attacks no longer deal reduced damage 7 49 25s
Rank 3.png
All [Ursus Student Self-Governing Group] Operators whose skill is ready immediately activates their skill at the same time; ATK +40%, attacks an additional target, and Ranged Attacks no longer deal reduced damage 8 46 25s
Rank 4.png
All [Ursus Student Self-Governing Group] Operators whose skill is ready immediately activates their skill at the same time; ATK +50%, attacks an additional target, and Ranged Attacks no longer deal reduced damage 9 43 25s
Rank 5.png
All [Ursus Student Self-Governing Group] Operators whose skill is ready immediately activates their skill at the same time; ATK +60%, attacks an additional target, and Ranged Attacks no longer deal reduced damage 10 40 25s
Rank 6.png
All [Ursus Student Self-Governing Group] Operators whose skill is ready immediately activates their skill at the same time; ATK +70%, attacks an additional target, and Ranged Attacks no longer deal reduced damage 11 37 25s
Rank 7.png
All [Ursus Student Self-Governing Group] Operators whose skill is ready immediately activates their skill at the same time; ATK +80%, attacks an additional target, and Ranged Attacks no longer deal reduced damage 12 35 25s
Rank 8.png
All [Ursus Student Self-Governing Group] Operators whose skill is ready immediately activates their skill at the same time; ATK +90%, attacks an additional target, and Ranged Attacks no longer deal reduced damage 14 32 25s
Rank 9.png
All [Ursus Student Self-Governing Group] Operators whose skill is ready immediately activates their skill at the same time; ATK +100%, attacks an additional target, and Ranged Attacks no longer deal reduced damage 14 30 25s
Rank 10.png
All [Ursus Student Self-Governing Group] Operators whose skill is ready immediately activates their skill at the same time; ATK +115%, attacks an additional target, and Ranged Attacks no longer deal reduced damage 16 28 25s
Additional information
The other U.S.S.G. Operators' skills will only be activated through One Call, Hundred Responses if their activation conditions are met (e.g. there must be at least one enemy within Rosa's attack range for Avalanche Breaker to be activated) and the Operators themselves are neither disabled nor affected by Necrosis Damage.

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Diketon
5
Rank 4.png
Skill Summary - 2
6
Device
2
Rank 5.png
Skill Summary - 2
6
Orirock Cube
8
Rank 6.png
Skill Summary - 2
6
Incandescent Alloy
4
Rank 7.png
Skill Summary - 3
6
Transmuted Salt
3
Loxic Kohl
3
Rank 8.png
Swift Strike γ
Skill Summary - 3
5
Cutting Fluid Solution
3
Incandescent Alloy
4
One Call
Skill Summary - 3
5
Manganese Trihydrate
3
Aketon
3
Rank 9.png
Swift Strike γ
Skill Summary - 3
6
RMA70-24
3
Manganese Trihydrate
5
One Call
Skill Summary - 3
6
Cutting Fluid Solution
3
White Horse Kohl
6
Rank 10.png
Swift Strike γ
Skill Summary - 3
10
Polymerization Preparation
4
White Horse Kohl
5
One Call
Skill Summary - 3
10
D32 Steel
4
Orirock Concentration
5

Base skills

Skill-train guard1.png Guard Expert α
Base.png
Training Room.png
When this Operator is assigned to be the Trainer in the Training Room, Guard Operators' Specialization training speed +30%
Skill-formula spd sunbr.png Comrade In Need
Elite 2.png
Factory.png
When this Operator is assigned to a Factory, if Gummy is assigned to a Trading Post, Battle Record formula related productivity +35%

Operator Modules

Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it.
Please read the translation guidelines first before translating the section.

Original

Original module.png Original: Leto's Badge
Module Badge.png
Lord Guard.png
Operator Leto has demonstrated a remarkable aptitude in penetrating enemy formations from a distance.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Guard Operator during field operations to exercise Lord responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

LOR-Y

LOR-Y module.png LOR-Y: The Old Clothes
The Old Clothes.png
Stage 1
ATK +40
DEF +25
New trait:
ASPD +12 when there are 2 or more enemies within Attack Range
Stage 2
ATK +52
DEF +39
Hurry Up! improved:
When skill is active, all [Ursus Student Self-Governing Group] Operators gain ASPD +27, lasting until skill ends
Stage 3
ATK +59
DEF +50
Hurry Up! improved:
When skill is active, all [Ursus Student Self-Governing Group] Operators gain ASPD +32, lasting until skill ends
Module MissionsUnlock conditions
  1. Defeat a total of 30 enemies with Leto (excluding Support Units)
  2. Clear Main Theme 4-3 with a 3-star rating; You must deploy your own Leto, and cannot include any other Guard Operators as members
  • Complete both of Leto's LOR-Y Module Missions.
  • Raise Leto to Elite 2 Level 50.
  • Have at least 100% Trust with Leto.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Oriron Block
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
RMA70-24
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
Keton Colloid
5
LMD
60K
Description
大家一开始相处得并不好。
这也是理所当然的事情。
拉达起初经常躲在索尼娅的背后一句话也不说。安娜的状况也好不到哪里去,她虽然在极力克制自己的情绪,但我看得出来,她也很慌张。索尼娅觉得她有责任保护其他人,整天都把她那把斧子握得很紧,我猜,总有一天她会不小心松手的。
这样的氛围下,大家都很敏感,更糟糕的是,大家都不知道自己在做的事情对不对,好不好。
拉达想要让自己变得有用——她觉得自己总是受到索尼娅的庇护,害怕哪天就被抛下——她想要去找一些食物回来,但总是碰壁。安娜想要让这个团体变得更“安定”,经常找各种人对话,可对话的结果往往不如她所愿。索尼娅虽然还挺精神,但她的身上隔一段时间就会多一道伤口。
大家都在拼命让自己做些事情,仿佛不这么做就会疯掉——好吧,也许可以去掉“仿佛”两个字。
至于我,虽然我一开始就不怎么害怕,但要是真的死在这里,那我是不乐意的。我也不希望失去索尼娅她们,我们已经是朋友了。所以,我也去做了许多我能做的事——带回一些物资,帮索尼娅收拾几个人,还悄悄教训了那些想要对安娜动手的家伙。
我原本以为这样会变得好一点,结果反而变得糟糕了,拉达和安娜看我的眼神变得有些躲闪,索尼娅有时也会盯着我看。这时,我明白了,我抢了她们想做的事。
但是,这些事原本就是我更加擅长,为什么不能由我来做呢?
当然,我也没有这么小心眼,就好像拉达和安娜也没有因此对我做什么——我知道她们都很好,只是我们那时候还不知道如何相处。直到有一天,索尼娅因为和人发生冲突,校服上被狠狠地划了一道口子,安娜用我找来的针线包帮她把衣服缝好,我才忽然明白了我该做什么。
我偷偷溜进仓库,找来一些大衣,交给安娜,希望她能帮我们改造成更加耐寒的衣服,天气变得更冷了,接下来用得着。果然,安娜一听,就高兴了起来。
接着,我又冒险去偷了些整合运动的厨具给拉达,让她能更好地做菜,当然,最好是偷偷地做。拉达也一下子高兴了起来。
我还给大家找来了一些防身的玩意,和索尼娅一边讨论,一边改造。我拍着胸脯和索尼娅说,想要什么就告诉我,我去帮大家弄。索尼娅盯了我一会儿,这回,她点了点头。
现在想起来,大概是从那时候起,我们的团队才真正有了一个雏形吧。

Changelog

References