The Arknights Terra Wiki is a collaborative, community-maintained wiki. If you notice an issue, please consider making an edit, starting a discussion on the article's talk page, or reaching out via the Arknights Terra Wiki Discord.
Tuye
Jump to navigation
Jump to search
★★★★★
Tuye |
||
| Class | ||
| Branch | ||
| Faction | ||
| Position | Ranged | |
| Tags | Healing | |
| Trait | Restores the HP of allies | |
| How to obtain | ||
| Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Tuye
Based on
Bactrian camel (Camelus bactrianus)
Etymology
Kazakh for "camel"[1]
Internal name
char_402_tuye
In Other Languages
Simplified Chinese
图耶
Traditional Chinese
圖耶
Japanese
トゥイエ
Korean
투예
Character Information
File no.
SG08
Operator Record
Paradox Simulation
Illustrator
aZLing4
Character Voices
Japanese
Saima Nakano
Chinese
Z-kun (credited as "Z" in EN)
English
Georgia Burnell
Korean
Han Chae-eon
Basic Info
Gender
Female
Combat Experience
None
Place of Birth
Date of Birth
April 15th
Race
Height
153 cm
Physical Exam
Physical Strength
Normal
Mobility
Excellent
Endurance
Normal
Tactical Acumen
Excellent
Combat Skill
Normal
Originium Arts Assimilation
Normal
Tuye is a 5★ Sargonian Medical Medic Operator in Arknights, introduced in Contingency Contract Lead Seal.
Stats[edit]
Range
□□□
■□□□
□□□ | □□□□
■□□□
□□□□ |
Attributes
| 821 – 1157 | 1157 – 1395 | 1395 – 1550 | – | |
| 167 – 275 | 275 – 394 | 394 – 493 | +75 | |
| 59 – 86 | 86 – 108 | 108 – 135 | – | |
| 0 | 0 | 0 | – |
| 80 seconds | |
| 19 / 21 | |
| 1 | |
| 2.85 seconds |
Potential
DP cost -1 |
Redeployment time -10 seconds |
DP cost -1 |
Improves Water Storage |
DP cost -1 |
| Total Cost |
|---|
Promotion
| |
|
Talent[edit]
| Water Storage | |
|---|---|
| If Tuye does not heal for 4 seconds, increase the heal amount of the next heal to 130% ATK | |
| If Tuye does not heal for 4 seconds, increase the heal amount of the next heal to 135% ATK (+5%) | |
| If Tuye does not heal for 4 seconds, increase the heal amount of the next heal to 150% ATK | |
| If Tuye does not heal for 4 seconds, increase the heal amount of the next heal to 155% ATK (+5%) | |
Skills[edit]
Aqua Loop Auto RecoveryManual |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| Immediately heals a target and grants them a Barrier that lasts for 2 seconds (Can absorb damage equal to 125% of Tuye's ATK) | 0 | 15 | –
| |
| Immediately heals a target and grants them a Barrier that lasts for 2 seconds (Can absorb damage equal to 130% of Tuye's ATK) | 0 | 15 | –
| |
| Immediately heals a target and grants them a Barrier that lasts for 2 seconds (Can absorb damage equal to 135% of Tuye's ATK) | 0 | 15 | –
| |
| Immediately heals a target and grants them a Barrier that lasts for 3 seconds (Can absorb damage equal to 140% of Tuye's ATK) | 0 | 14 | –
| |
| Immediately heals a target and grants them a Barrier that lasts for 3 seconds (Can absorb damage equal to 145% of Tuye's ATK) | 0 | 14 | –
| |
| Immediately heals a target and grants them a Barrier that lasts for 3 seconds (Can absorb damage equal to 150% of Tuye's ATK) | 0 | 14 | –
| |
| Immediately heals a target and grants them a Barrier that lasts for 4 seconds (Can absorb damage equal to 160% of Tuye's ATK) | 0 | 13 | –
| |
| Immediately heals a target and grants them a Barrier that lasts for 4 seconds (Can absorb damage equal to 170% of Tuye's ATK) | 0 | 13 | –
| |
| Immediately heals a target and grants them a Barrier that lasts for 4 seconds (Can absorb damage equal to 180% of Tuye's ATK) | 0 | 13 | –
| |
| Immediately heals a target and grants them a Barrier that lasts for 5 seconds (Can absorb damage equal to 200% of Tuye's ATK) | 0 | 12 | –
|
Cardiac Stimulant Auto RecoveryAutoUnlimited |
|---|
| Lv. | Description |
| ||
|---|---|---|---|---|
| ATK +10%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% ATK. The skill ends when this effect is triggered 3 times. Unlimited duration | 0 | 50 | ∞
| |
| ATK +15%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% ATK. The skill ends when this effect is triggered 3 times. Unlimited duration | 0 | 50 | ∞
| |
| ATK +20%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% ATK. The skill ends when this effect is triggered 3 times. Unlimited duration | 0 | 50 | ∞
| |
| ATK +25%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% ATK. The skill ends when this effect is triggered 3 times. Unlimited duration | 10 | 50 | ∞
| |
| ATK +30%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% ATK. The skill ends when this effect is triggered 3 times. Unlimited duration | 10 | 50 | ∞
| |
| ATK +35%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% ATK. The skill ends when this effect is triggered 3 times. Unlimited duration | 10 | 50 | ∞
| |
| ATK +40%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% ATK. The skill ends when this effect is triggered 3 times. Unlimited duration | 15 | 50 | ∞
| |
| ATK +45%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% ATK. The skill ends when this effect is triggered 3 times. Unlimited duration | 15 | 50 | ∞
| |
| ATK +50%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% ATK. The skill ends when this effect is triggered 3 times. Unlimited duration | 15 | 50 | ∞
| |
| ATK +60%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% ATK. The skill ends when this effect is triggered 3 times. Unlimited duration | 20 | 50 | ∞
| |
| Additional information | ||||
| ||||
Skill upgrades
Operator Modules[edit]
![]() ![]()
|
Operator Tuye has demonstrated a remarkable aptitude for healing teammates in the field. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Medic Operator during field operations to exercise Medic responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
|---|
![]() |
Attributes increased: HP +40, ATK +30 New trait: When healing allied units with less than 50% HP, increases heal amount by 15% | |
|---|---|---|
Attributes increased: HP +65, ATK +40 Water Storage improved: After 4 seconds without healing, increase the amount of the next heal to 170% ATK | ||
Attributes increased: HP +80, ATK +47 Water Storage improved: After 4 seconds without healing, increase the amount of the next heal to 180% ATK |
| Module Missions |
|
|---|
| Prerequisites |
| ||
|---|---|---|---|
| Have at least 50% Trust with Tuye. | |||
| Have at least 100% Trust with Tuye. |
| Description |
|---|
| Before night has a chance to fall, daylight vanishes from outside the classroom window. The twilight red is shoved forth by fierce storms, the sun blotted out by the turbid air leaving only a faint gold halo in the sky, the madder dusk dyed in thick, rich orange. In the dry and flaming hot air, Tuye finds herself stifled. She tugs on her collar, and continues to observe as sand blankets the land and sky outside, wondering what's going to happen once class is out. Brutal winds assail unabated, the sand within rattling and pattering against the glass with a great clamor. The long-bearded professor is forced to stop teaching, and wait for the noise to subside. Amidst the dense sandstorm, Tuye notices a buckthorn plant shuddering about beneath a dilapidated wall, a flower bud somehow still surviving on its sparse branches. Tender, frail, liable to fall away in the wind at any time. "Tch..." Tuye shuts her book and stuffs it in her bag, stooping low in preparation to slip out the back door. "It appears you think you've already grasped this. Am I wrong, Miss Tuye?" "Huh?!" Tuye looks up, and sees the professor standing at his lectern, arms folded, giving her a look of annoyance. "What was I saying just now? Answer correctly and I won't deduct credits." The old professor strokes his beard. "It's caused by the steam trap having an insufficient pressure differential, leading to steam leaking from the condenser." "I hadn't gotten that far yet, Miss Tuye." "You were about to, weren't you?" Tuye wiggles her eyebrows and lets out a smile. Faced with such an irrepressible student, the professor can only heave a sigh and give his begrudging reply. "Fine, get out of here. You're not helping me." "What about my course credit?" "*sigh* Just this once, I'll let you off the hook." Clearing his throat, the professor is about to continue where he left off, when Tuye's next remark suddenly angers him to the point his beard stands on end. "You know, you can dock some if you really wanna–I'm way above a pass, anyhow." Tuye hoists her bag and is sprinting out of the door by the time she finishes, leaving only the hinges slowly shutting, and an ear-piercing grumble. "Get back here, you little goddamn lout!" The professor's bellowing is loud enough to be heard outside the lecture hall, and fades away in the hallway along with Tuye's cackles. Many years later, Tuye still regularly thinks back to her student days and cracks a smile–to this day, she and the professor have unfailingly kept in touch by letter. And every time she finishes writing one, she takes the condenser still off her backpack and pours the water into the planter on the windowsill, where a lush and beautiful buckthorn grows. |
Base skills[edit]
| When this Operator is assigned to a Trading Post, order acquisition efficiency +5%; Furthermore, increase order acquisition efficiency by an additional +15% for every 4 Pure Gold Production Line |
Logistics Planning β Replaces Logistics Planning α |
|---|
| When this Operator is assigned to a Trading Post, order acquisition efficiency +5%; Furthermore, increase order acquisition efficiency by an additional +15% for every 2 Pure Gold Production Line |
Changelog[edit]
|


