Tuye

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Medic MedicSargon
Medic.png
Medic Medic.png
Sargon
Tuye icon.png
Tuye Elite 2 icon.png
Tuye Skin 1 icon.png
Medic Operator Tuye, a Forte most unlike a Forte.
Avoid touching the device on her back or that umbrella of hers, else you'll be spending quite some time scrubbing your face out.
Position Ranged
Tags Healing
Trait Restores the HP of allies
Availability Permanent Trade Center (since Contingency Contract Lead Seal)

Stats

Range

Base.pngElite 1.png
   
  
   
  
  
  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 821 1157 1395 1550
ATK.png ATK 167 275 394 493 +75
DEF.png DEF 59 86 108 135
RES.png RES 0 N/A
RDP.png Redeployment time 80 seconds
COST.png DP cost 19 21
BLOCK.png Block count 1
ASPD.png Attack interval 2.85 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -10 seconds
Potential 4.png
DP cost -1
Potential 5.png
Improves Water Storage
Potential 6.png
DP cost -1
Total Cost
Tuye's Token
5
OR
Epic Medic Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New talent: Water Storage.
  • New skill: Cardiac Stimulant.
  • Range extended.
Prerequisites
Raise Tuye to Level 50.
LMD
20K
Medic Chip
4
Polyketon
4
Device
2
Elite 2.png Elite 2
  • Maximum attributes increased.
  • Water Storage improved.
  • Operator Modules available.
Prerequisites
Raise Tuye to Elite 1 Level 70.
LMD
120K
Medic Dualchip
3
Keton Colloid
7
Loxic Kohl
15

Talent

Water Storage
Elite 1.png If Tuye does not heal for 4 seconds, increase the heal amount of the next heal to 130% ATK
Elite 1.pngPotential 5.png If Tuye does not heal for 4 seconds, increase the heal amount of the next heal to 135% ATK (+5%)
Elite 2.png If Tuye does not heal for 4 seconds, increase the heal amount of the next heal to 150% ATK
Elite 2.pngPotential 5.png If Tuye does not heal for 4 seconds, increase the heal amount of the next heal to 155% ATK (+5%)

Skills

Skill-Tuye1.png
Aqua Loop
Auto Recovery
Manual
Level Effect Initial SP SP cost Duration
Rank 1.png
Immediately heals a target and grants them a Barrier that lasts for 2 seconds (Can absorb damage equal to 125% of Tuye's ATK) 0 15
Rank 2.png
Immediately heals a target and grants them a Barrier that lasts for 2 seconds (Can absorb damage equal to 130% of Tuye's ATK) 0 15
Rank 3.png
Immediately heals a target and grants them a Barrier that lasts for 2 seconds (Can absorb damage equal to 135% of Tuye's ATK) 0 15
Rank 4.png
Immediately heals a target and grants them a Barrier that lasts for 3 seconds (Can absorb damage equal to 140% of Tuye's ATK) 0 14
Rank 5.png
Immediately heals a target and grants them a Barrier that lasts for 3 seconds (Can absorb damage equal to 145% of Tuye's ATK) 0 14
Rank 6.png
Immediately heals a target and grants them a Barrier that lasts for 3 seconds (Can absorb damage equal to 150% of Tuye's ATK) 0 14
Rank 7.png
Immediately heals a target and grants them a Barrier that lasts for 4 seconds (Can absorb damage equal to 160% of Tuye's ATK) 0 13
Rank 8.png
Immediately heals a target and grants them a Barrier that lasts for 4 seconds (Can absorb damage equal to 170% of Tuye's ATK) 0 13
Rank 9.png
Immediately heals a target and grants them a Barrier that lasts for 4 seconds (Can absorb damage equal to 180% of Tuye's ATK) 0 13
Rank 10.png
Immediately heals a target and grants them a Barrier that lasts for 5 seconds (Can absorb damage equal to 200% of Tuye's ATK) 0 12
Skill-Tuye2.png
Cardiac Stimulant
Auto Recovery
Auto
Unlimited
Level Effect Initial SP SP cost Duration
Rank 1.png
ATK +10%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% ATK. The skill ends when this effect is triggered 3 times. Unlimited duration 0 50
Rank 2.png
ATK +15%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% ATK. The skill ends when this effect is triggered 3 times. Unlimited duration 0 50
Rank 3.png
ATK +20%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% ATK. The skill ends when this effect is triggered 3 times. Unlimited duration 0 50
Rank 4.png
ATK +25%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% ATK. The skill ends when this effect is triggered 3 times. Unlimited duration 10 50
Rank 5.png
ATK +30%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% ATK. The skill ends when this effect is triggered 3 times. Unlimited duration 10 50
Rank 6.png
ATK +35%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% ATK. The skill ends when this effect is triggered 3 times. Unlimited duration 10 50
Rank 7.png
ATK +40%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% ATK. The skill ends when this effect is triggered 3 times. Unlimited duration 15 50
Rank 8.png
ATK +45%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% ATK. The skill ends when this effect is triggered 3 times. Unlimited duration 15 50
Rank 9.png
ATK +50%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% ATK. The skill ends when this effect is triggered 3 times. Unlimited duration 15 50
Rank 10.png
ATK +60%, however only heal allies with less than 50% HP. When allies within range fall below 20% HP, immediately heal them for 300% ATK. The skill ends when this effect is triggered 3 times. Unlimited duration 20 50
Additional information
The immediate healing is not considered an attack and can only be triggered once every second.

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Damaged Device
4
Rank 4.png
Skill Summary - 2
6
Orirock
4
Rank 5.png
Skill Summary - 2
6
Sugar
5
Rank 6.png
Skill Summary - 2
6
Grindstone
3
Rank 7.png
Skill Summary - 3
6
RMA70-12
3
Incandescent Alloy
2
Rank 8.png
Aqua Loop
Skill Summary - 3
5
Keton Colloid
3
Coagulating Gel
2
Cardiac Stimulant
Skill Summary - 3
5
Optimized Device
2
Oriron Cluster
3
Rank 9.png
Aqua Loop
Skill Summary - 3
6
Grindstone Pentahydrate
3
White Horse Kohl
6
Cardiac Stimulant
Skill Summary - 3
6
RMA70-24
3
Manganese Trihydrate
5
Rank 10.png
Aqua Loop
Skill Summary - 3
10
Bipolar Nanoflake
4
Manganese Trihydrate
3
Cardiac Stimulant
Skill Summary - 3
10
Polymerization Preparation
4
White Horse Kohl
5

Base skills

Skill-tra flow gs1.png Logistics Planning α
Base.png
Trading Post.png
When this Operator is assigned to a Trading Post, order acquisition efficiency +5%; Furthermore, increase order acquisition efficiency by an additional +15% for every 4 Pure Gold Production Lines
Skill-tra flow gs2.png Logistics Planning β
Replaces Logistics Planning α
Elite 2.png
Trading Post.png
When this Operator is assigned to a Trading Post, order acquisition efficiency +5%; Furthermore, increase order acquisition efficiency by an additional +15% for every 2 Pure Gold Production Lines

Operator Modules

Original

Original module.png Original: Tuye's Badge
Module Badge.png
Medic Medic.png
Operator Tuye has demonstrated a remarkable aptitude for healing teammates in the field.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Medic Operator during field operations to exercise Medic responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

PHY-X

PHY-X module.png PHY-X: Water Still Device
Water Still Device.png
Stage 1
HP +40
ATK +30
New trait:
When healing allied units with less than 50% HP, increases heal amount by 15%
Stage 2
HP +65
ATK +40
Water Storage improved:
After 4 seconds without healing, increase the amount of the next heal to 170% ATK
Stage 3
HP +80
ATK +47
Water Storage improved:
After 4 seconds without healing, increase the amount of the next heal to 180% ATK
Module MissionsUnlock conditions
  1. Complete a total of 5 battles; You must deploy your own Tuye, and unleash Cardiac Stimulant at least 1 time in each battle
  2. Clear Main Theme 4-6 with a 3-star rating; You must deploy your own Tuye, and can only include 6 other Operators as members
  • Complete both of Tuye's PHY-X Module Missions.
  • Raise Tuye to Elite 2 Level 50.
  • Have at least 100% Trust with Tuye.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Optimized Device
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Cutting Fluid Solution
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
Refined Solvent
5
LMD
60K
Description
Before night has a chance to fall, daylight vanishes from outside the classroom window.
The twilight red is shoved forth by fierce storms, the sun blotted out by the turbid air leaving only a faint gold halo in the sky, the madder dusk dyed in thick, rich orange.
In the dry and flaming hot air, Tuye finds herself stifled. She tugs on her collar, and continues to observe as sand blankets the land and sky outside, wondering what's going to happen once class is out.
Brutal winds assail unabated, the sand within rattling and pattering against the glass with a great clamor. The long-bearded professor is forced to stop teaching, and wait for the noise to subside.
Amidst the dense sandstorm, Tuye notices a buckthorn plant shuddering about beneath a dilapidated wall, a flower bud somehow still surviving on its sparse branches. Tender, frail, liable to fall away in the wind at any time.
"Tch..." Tuye shuts her book and stuffs it in her bag, stooping low in preparation to slip out the back door.
"It appears you think you've already grasped this. Am I wrong, Miss Tuye?"
"Huh?!"
Tuye looks up, and sees the professor standing at his lectern, arms folded, giving her a look of annoyance.
"What was I saying just now? Answer correctly and I won't deduct credits." The old professor strokes his beard.
"It's caused by the steam trap having an insufficient pressure differential, leading to steam leaking from the condenser."
"I hadn't gotten that far yet, Miss Tuye."
"You were about to, weren't you?" Tuye wiggles her eyebrows and lets out a smile.
Faced with such an irrepressible student, the professor can only heave a sigh and give his begrudging reply.
"Fine, get out of here. You're not helping me."
"What about my course credit?"
"*sigh* Just this once, I'll let you off the hook."
Clearing his throat, the professor is about to continue where he left off, when Tuye's next remark suddenly angers him to the point his beard stands on end.
"You know, you can dock some if you really wanna–I'm way above a pass, anyhow."
Tuye hoists her bag and is sprinting out of the door by the time she finishes, leaving only the hinges slowly shutting, and an ear-piercing grumble.
"Get back here, you little goddamn lout!"
The professor's bellowing is loud enough to be heard outside the lecture hall, and fades away in the hallway along with Tuye's cackles.
Many years later, Tuye still regularly thinks back to her student days and cracks a smile–to this day, she and the professor have unfailingly kept in touch by letter. And every time she finishes writing one, she takes the condenser still off her backpack and pours the water into the planter on the windowsill, where a lush and beautiful buckthorn grows.

Changelog