Frost

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This article is about the Operator introduced in Operation Originium Dust. For other similar uses, see Frost (disambiguation).
Trapmaster SpecialistTeam Rainbow
Specialist.png
Trapmaster Specialist.png
Team Rainbow
Frost icon.png
Frost Elite 2 icon.png
Frost, a member of Team Rainbow, has already deployed her Welcome Mats.
This congenial hunter always has things planned out even for the most haphazard of guests.
Position Ranged
Tags Summon, Crowd-Control
Trait Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy
Availability Headhunting (Crossover limited)

Stats

Range

Base.pngElite 1.png
   
  
   
  
  
  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 635 847 1073 1359 +200
ATK.png ATK 240 329 433 529 +40
DEF.png DEF 64 98 130 157
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 9 11
BLOCK.png Block count 1
ASPD.png Attack interval 0.85 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +23
Potential 5.png
Improves Welcome Mat
Potential 6.png
DP cost -1
Total Cost
Frost's Token
5
OR
Epic Specialist Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Incapacitated Prey.
  • Welcome Mat improved.
  • Range extended.
Prerequisites
Raise Frost to Level 50.
LMD
20K
Specialist Chip
4
Polyester
5
Orirock Cube
4
Elite 2.png Elite 2
Prerequisites
Raise Frost to Elite 1 Level 70.
LMD
120K
Specialist Dualchip
3
Grindstone Pentahydrate
8
Orirock Cluster
17

Talent

Welcome Mat
Base.png Can deploy up to 4 Welcome Mats (Can store up to 6); The first enemy that steps on a Welcome Mat will trigger its effect
Base.pngPotential 5.png Can deploy up to 6 (+2) Welcome Mats (Can store up to 6); The first enemy that steps on a Welcome Mat will trigger its effect
Elite 1.png Can deploy up to 6 Welcome Mats (Can store up to 8); The first enemy that steps on a Welcome Mat will trigger its effect
Elite 1.pngPotential 5.png Can deploy up to 8 (+2) Welcome Mats (Can store up to 8); The first enemy that steps on a Welcome Mat will trigger its effect
Elite 2.png Can deploy up to 8 Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect
Elite 2.pngPotential 5.png Can deploy up to 10 (+2) Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect

Skills

Skill-Frost1.png
Trap Deployment
Auto Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
Passive Effect: When a Welcome Mat is triggered, deals 200% ATK as Physical damage and Stuns the target for 1 second(s)
Active Effect: Immediately gets 1 Welcome Mat
0 22
Rank 2.png
Passive Effect: When a Welcome Mat is triggered, deals 210% ATK as Physical damage and Stuns the targets for 1 second(s)
Active Effect: Immediately gets 1 Welcome Mat
0 21
Rank 3.png
Passive Effect: When a Welcome Mat is triggered, deals 220% ATK as Physical damage and Stuns the targets for 1 second(s)
Active Effect: Immediately gets 1 Welcome Mat
0 20
Rank 4.png
Passive Effect: When a Welcome Mat is triggered, deals 240% ATK as Physical damage and Stuns the targets for 1 second(s)
Active Effect: Immediately gets 1 Welcome Mat
0 19
Rank 5.png
Passive Effect: When a Welcome Mat is triggered, deals 250% ATK as Physical damage and Stuns the targets for 1 second(s)
Active Effect: Immediately gets 1 Welcome Mat
0 18
Rank 6.png
Passive Effect: When a Welcome Mat is triggered, deals 260% ATK as Physical damage and Stuns the targets for 1 second(s)
Active Effect: Immediately gets 1 Welcome Mat
0 17
Rank 7.png
Passive Effect: When a Welcome Mat is triggered, deals 280% ATK as Physical damage and Stuns the targets for 1 second(s)
Active Effect: Immediately gets 1 Welcome Mat
0 16
Rank 8.png
Passive Effect: When a Welcome Mat is triggered, deals 300% ATK as Physical damage and Stuns the targets for 1.2 second(s)
Active Effect: Immediately gets 1 Welcome Mat
0 15
Rank 9.png
Passive Effect: When a Welcome Mat is triggered, deals 320% ATK as Physical damage and Stuns the targets for 1.2 second(s)
Active Effect: Immediately gets 1 Welcome Mat
0 14
Rank 10.png
Passive Effect: When a Welcome Mat is triggered, deals 350% ATK as Physical damage and Stuns the targets for 1.5 second(s)
Active Effect: Immediately gets 1 Welcome Mat
0 12
Skill-Frost2.png
Incapacitated Prey
Auto Recovery
Auto
Level Effect Initial SP SP cost Duration
Rank 1.png
Passive Effect: When a Welcome Mat is triggered, deals 100% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 120% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat 0 22
Rank 2.png
Passive Effect: When a Welcome Mat is triggered, deals 110% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 125% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat 0 21
Rank 3.png
Passive Effect: When a Welcome Mat is triggered, deals 120% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 130% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat 0 20
Rank 4.png
Passive Effect: When a Welcome Mat is triggered, deals 130% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 135% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat 0 19
Rank 5.png
Passive Effect: When a Welcome Mat is triggered, deals 140% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 140% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat 0 18
Rank 6.png
Passive Effect: When a Welcome Mat is triggered, deals 150% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 145% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat 0 17
Rank 7.png
Passive Effect: When a Welcome Mat is triggered, deals 160% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 150% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat 0 16
Rank 8.png
Passive Effect: When a Welcome Mat is triggered, deals inflict 170% ATK as Physical damage and Binds the target for 1.5 second(s); if the target is within range, immediately attack them 3 times, each dealing 160% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat 0 15
Rank 9.png
Passive Effect: When a Welcome Mat is triggered, deals 180% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 170% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat 0 14
Rank 10.png
Passive Effect: When a Welcome Mat is triggered, deals 200% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 180% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat 0 12
Additional information
If multiple enemies within Frost's attack range triggers a Welcome Mat at the same time or in a short period between each other, she will use the special attack on whichever that trips the Welcome Mat first.

Skill upgrades

Rank 2.png
Skill Summary - 1
4
Rank 3.png
Skill Summary - 1
4
Ester
7
Rank 4.png
Skill Summary - 2
6
Oriron
3
Rank 5.png
Skill Summary - 2
6
Polyketon
4
Rank 6.png
Skill Summary - 2
6
Orirock Cluster
5
Rank 7.png
Skill Summary - 3
6
Coagulating Gel
3
Oriron Cluster
2
Rank 8.png
Trap Deployment
Skill Summary - 3
5
Oriron Block
3
Incandescent Alloy
1
Incapacitated Prey
Skill Summary - 3
5
Keton Colloid
3
Coagulating Gel
2
Rank 9.png
Trap Deployment
Skill Summary - 3
6
Manganese Trihydrate
3
Optimized Device
4
Incapacitated Prey
Skill Summary - 3
6
Grindstone Pentahydrate
3
White Horse Kohl
6
Rank 10.png
Trap Deployment
Skill Summary - 3
10
D32 Steel
4
Grindstone Pentahydrate
4
Incapacitated Prey
Skill Summary - 3
10
Crystalline Electronic Unit
4
Optimized Device
3

Base skills

Skill-ctrl r6.png Team Rainbow
Base.png
Control Center.png
When this Operator is assigned to the Control Center, each Operator from Team Rainbow increases the Morale of all Operators in the Control Center by +0.05 per hour
Skill-ws frost.png Mechanical Engineering
Elite 2.png
Workshop.png
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50%, and for every1 Intelligence Reserve, increases extra 5%; if the number of Ursus Specialty Beverages reaches 4 bottles, increases extra 15%

Operator Modules

Original

Original module.png Original: Frost's Badge
Module Badge.png
Trapmaster Specialist.png
Operator Frost has demonstrated a remarkable aptitude for battlefield ambush and trap deployment.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Specialist Operator during field operations. In witness whereof,
This badge is hereby conferred upon the above named, whether this band of soldiers needs such recognition notwithstanding.

TRP-Y

TRP-Y module.png TRP-Y: Metallic Spring Loaded Trap
Metallic Spring Loaded Trap.png
Stage 1
ATK +35
DEF +21
New trait:
Has 20% chance to deploy a trap that deals double damage
Stage 2
ATK +42
DEF +23
Welcome Mat improved:
Can deploy up to 8 Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect; Frost and Welcome Mats ignore 80 DEF
Stage 3
ATK +47
DEF +25
Welcome Mat improved:
Can deploy up to 8 Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect; Frost and Welcome Mats ignore 120 DEF
Module MissionsUnlock conditions
  1. Deal a total of 100,000 damage with Frost (excluding Support Units)
  2. Clear Main Theme 4-4 with a 3-star rating; You must deploy your own Frost, and have Frost defeat CrownSlayer
  • Complete both of Frost's TRP-Y Module Missions.
  • Raise Frost to Elite 2 Level 50.
  • Have at least 100% Trust with Frost.
Materials
Stage 1Stage 2Stage 3
Module Data Block
2
Cutting Fluid Solution
3
LMD
40K
Module Data Block
2
Data Supplement Stick
20
Sugar Lump
4
LMD
50K
Module Data Block
2
Data Supplement Instrument
8
Oriron Block
5
LMD
60K
Description
"Is this going to be strong enough?"
The Engineering operator looks at the "operator" standing directly opposite with a confused expression.
"I'm not sure... It would be enough where we're from."
"If your leg gets caught in it, it usually takes some work to break out."
Frost adjusts her "Welcome Mat" as she explains to the Engineering operator how the trap works.
"But just this little force definitely doesn't have enough bite to it."
"Forget Arts. With this little strength, most Terran could break free without much effort. Even I could."
"Look at the equipment you're using, though. It's so advanced. Like your comms. It's amazing! You don't need any Originium to power it, and it's tiny!"
The Engineering operator prods Tina's communications equipment with fascination.
"Especially this solar panel! How did you make it so small? I never saw technology like this back in Columbia. It's amazing."
"Anyway, it might take some time to modify the equipment. You can come check on us if that sounds like your thing."
"Oh, right. I need a hunting bow. Can I apply for that here?"
"A hunting bow?"
A few hours later, the Engineering operator finds herself even more perplexed when Tina tries her best to draw a Sarkaz military-grade bowstring.
Their military prowess and combat techniques are extremely professional, and their equipment and tactics are beyond cutting-edge, but their physical qualities are comparatively lacking. Where are they from?
Is it because their physiques are so imperfect that they have to make up for it with technology?
Out of respect for everyone involved, however, the Engineering operator decides against pressing further, instead opting to keep her questions to herself.

Changelog