Frost

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This article is about the Operator introduced in Operation Originium Dust. For other similar uses, see Frost (disambiguation).
Frost, a member of Team Rainbow, has already deployed her Welcome Mats.
This congenial hunter always has things planned out even for the most haphazard of guests.
Class Specialist.png Specialist
Branch Trapmaster Specialist.png Trapmaster
Faction Team Rainbow.png Team Rainbow
Position Ranged
Tags Summon, Crowd-Control
Trait Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy
Summon Welcome Mat.png Welcome Mat
How to obtain Crossover Limited Headhunting
Frost
Base
Elite 2
Frost.png
Frost Elite 2.png
Real name
Tina Lin Tsang
  • SCN: 蒂娜·曾莲
  • TCN: 蒂娜·曾蓮
  • JP: ティナ・リン・ツァン
  • KR: 티나 린 창
Internal name
char_458_rfrost
In Other Languages
Simplified Chinese
霜华
Traditional Chinese
霜華
Japanese
フロスト
Korean
프로스트
Character Information
File no.
RS03
Operator Record
Illustrator
Kumatangent (credited as "Ubisoft" in-game)
English CV
Julie Tamiko-Manning
Basic Info
Gender
Female
Combat Experience
Unknown
Place of Birth
Unknown (Vancouver, Canada)
Date of Birth
May 4th
Race
Unknown (Earthling)
Height
172 cm
Infection Status
Medical tests have confirmed that no infection is present.
Physical Exam
Physical Strength
Normal
Mobility
Standard
Endurance
Normal
Tactical Acumen
Excellent
Combat Skill
Excellent
Originium Arts Assimilation
■■
Other Information
Age
32 (Earth reckoning)
Affiliation

Stats[edit]

Range

Base.pngElite 1.png
   
  
   
  
  
  

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 635 847 1073 1359 +200
ATK.png ATK 240 329 433 529 +40
DEF.png DEF 64 98 130 157
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 9 11
BLOCK.png Block count 1
ASPD.png Attack interval 0.85 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -4 seconds
Potential 4.png
ATK +23
Potential 5.png
Improves Welcome Mat
Potential 6.png
DP cost -1
Total Cost
Frost's Token.png
5
OR
Epic Specialist Token.png
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Incapacitated Prey.
  • Welcome Mat improved.
  • Range extended.

Raise Frost to Level 50.
LMD.png
20K
Specialist Chip.png
4
Polyester.png
5
Orirock Cube.png
4
Elite 2.png Elite 2
Raise Frost to Elite 1 Level 70.
LMD.png
120K
Specialist Dualchip.png
3
Grindstone Pentahydrate.png
8
Orirock Cluster.png
17

Talent[edit]

Welcome Mat
Base.png Can deploy up to 4 Welcome Mats (Can store up to 6); The first enemy that steps on a Welcome Mat will trigger its effect
Base.pngPotential 5.png Can deploy up to 6 (+2) Welcome Mats (Can store up to 6); The first enemy that steps on a Welcome Mat will trigger its effect
Elite 1.png Can deploy up to 6 Welcome Mats (Can store up to 8); The first enemy that steps on a Welcome Mat will trigger its effect
Elite 1.pngPotential 5.png Can deploy up to 8 (+2) Welcome Mats (Can store up to 8); The first enemy that steps on a Welcome Mat will trigger its effect
Elite 2.png Can deploy up to 8 Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect
Elite 2.pngPotential 5.png Can deploy up to 10 (+2) Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect

Skills[edit]

Skill-Frost1.png
Trap Deployment
Auto Recovery
Auto
Click to show/hide the information for Trap Deployment
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Passive Effect: When a Welcome Mat is triggered, deals 200% ATK as Physical damage and Stuns the target for 1 second(s)
Active Effect: Immediately gets 1 Welcome Mat
0 22
Rank 2.png
Passive Effect: When a Welcome Mat is triggered, deals 210% ATK as Physical damage and Stuns the targets for 1 second(s)
Active Effect: Immediately gets 1 Welcome Mat
0 21
Rank 3.png
Passive Effect: When a Welcome Mat is triggered, deals 220% ATK as Physical damage and Stuns the targets for 1 second(s)
Active Effect: Immediately gets 1 Welcome Mat
0 20
Rank 4.png
Passive Effect: When a Welcome Mat is triggered, deals 240% ATK as Physical damage and Stuns the targets for 1 second(s)
Active Effect: Immediately gets 1 Welcome Mat
0 19
Rank 5.png
Passive Effect: When a Welcome Mat is triggered, deals 250% ATK as Physical damage and Stuns the targets for 1 second(s)
Active Effect: Immediately gets 1 Welcome Mat
0 18
Rank 6.png
Passive Effect: When a Welcome Mat is triggered, deals 260% ATK as Physical damage and Stuns the targets for 1 second(s)
Active Effect: Immediately gets 1 Welcome Mat
0 17
Rank 7.png
Passive Effect: When a Welcome Mat is triggered, deals 280% ATK as Physical damage and Stuns the targets for 1 second(s)
Active Effect: Immediately gets 1 Welcome Mat
0 16
Rank 8.png
Passive Effect: When a Welcome Mat is triggered, deals 300% ATK as Physical damage and Stuns the targets for 1.2 second(s)
Active Effect: Immediately gets 1 Welcome Mat
0 15
Rank 9.png
Passive Effect: When a Welcome Mat is triggered, deals 320% ATK as Physical damage and Stuns the targets for 1.2 second(s)
Active Effect: Immediately gets 1 Welcome Mat
0 14
Rank 10.png
Passive Effect: When a Welcome Mat is triggered, deals 350% ATK as Physical damage and Stuns the targets for 1.5 second(s)
Active Effect: Immediately gets 1 Welcome Mat
0 12
Skill-Frost2.png
Incapacitated Prey
Auto Recovery
Auto
Click to show/hide the information for Incapacitated Prey
Lv. Description SP init.png SP cost.png Duration.png
Rank 1.png
Passive Effect: When a Welcome Mat is triggered, deals 100% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 120% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat 0 22
Rank 2.png
Passive Effect: When a Welcome Mat is triggered, deals 110% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 125% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat 0 21
Rank 3.png
Passive Effect: When a Welcome Mat is triggered, deals 120% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 130% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat 0 20
Rank 4.png
Passive Effect: When a Welcome Mat is triggered, deals 130% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 135% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat 0 19
Rank 5.png
Passive Effect: When a Welcome Mat is triggered, deals 140% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 140% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat 0 18
Rank 6.png
Passive Effect: When a Welcome Mat is triggered, deals 150% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 145% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat 0 17
Rank 7.png
Passive Effect: When a Welcome Mat is triggered, deals 160% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 150% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat 0 16
Rank 8.png
Passive Effect: When a Welcome Mat is triggered, deals inflict 170% ATK as Physical damage and Binds the target for 1.5 second(s); if the target is within range, immediately attack them 3 times, each dealing 160% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat 0 15
Rank 9.png
Passive Effect: When a Welcome Mat is triggered, deals 180% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 170% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat 0 14
Rank 10.png
Passive Effect: When a Welcome Mat is triggered, deals 200% ATK as Physical damage and Binds the target for 1.5 second(s); If the target is within range, immediately attack them 3 times, each dealing 180% ATK as Physical damage; Active Effect: Immediately gets 1 Welcome Mat 0 12
Additional information
If multiple enemies within Frost's attack range triggers a Welcome Mat at the same time or in a short period between each other, she will use the special attack on whichever that trips the Welcome Mat first.

Skill upgrades

Rank 2.png
Skill Summary Volume 1.png
4
Rank 3.png
Skill Summary Volume 1.png
4
Ester.png
7
Rank 4.png
Skill Summary Volume 2.png
6
Oriron.png
3
Rank 5.png
Skill Summary Volume 2.png
6
Polyketon.png
4
Rank 6.png
Skill Summary Volume 2.png
6
Orirock Cluster.png
5
Rank 7.png
Skill Summary Volume 3.png
6
Coagulating Gel.png
3
Oriron Cluster.png
2
Rank 8.png
Trap Deployment
Skill Summary Volume 3.png
5
Oriron Block.png
3
Incandescent Alloy.png
1
Incapacitated Prey
Skill Summary Volume 3.png
5
Keton Colloid.png
3
Coagulating Gel.png
2
Rank 9.png
Trap Deployment
Skill Summary Volume 3.png
6
Manganese Trihydrate.png
3
Optimized Device.png
4
Incapacitated Prey
Skill Summary Volume 3.png
6
Grindstone Pentahydrate.png
3
White Horse Kohl.png
6
Rank 10.png
Trap Deployment
Skill Summary Volume 3.png
10
D32 Steel.png
4
Grindstone Pentahydrate.png
4
Incapacitated Prey
Skill Summary Volume 3.png
10
Crystalline Electronic Unit.png
4
Optimized Device.png
3

Base skills[edit]

Skill-ctrl r6.png Team Rainbow
Base.png
Control Center.png
When this Operator is assigned to the Control Center, each Operator from Team Rainbow increases the Morale of all Operators in the Control Center by +0.05 per hour
Skill-ws frost.png Mechanical Engineering
Elite 2.png
Workshop.png
When this Operator is assigned to the Workshop to process any material, the production rate of byproduct increases by 50%, and for every1 Intelligence Reserve, increases extra 5%; if the number of Ursus Specialty Beverages reaches 4 bottles, increases extra 15%

Operator Modules[edit]

Original module.png Original: Frost's Badge (click to show/hide the information)
Module Badge.png
Trapmaster Specialist.png
Operator Frost has demonstrated a remarkable aptitude for battlefield ambush and trap deployment.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Specialist Operator during field operations. In witness whereof,
This badge is hereby conferred upon the above named, whether this band of soldiers needs such recognition notwithstanding.
TRP-Y module.png TRP-Y: Metallic Spring Loaded Trap (click to show/hide the information)
Metallic Spring Loaded Trap.png
Stage 1
ATK +35
DEF +21
New trait:
Has 20% chance to deploy a trap that deals double damage
Stage 2
ATK +42
DEF +23
Welcome Mat improved:
Can deploy up to 8 Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect; Frost and Welcome Mats ignore 80 DEF
Stage 3
ATK +47
DEF +25
Welcome Mat improved:
Can deploy up to 8 Welcome Mats (Can store up to 10); The first enemy that steps on a Welcome Mat will trigger its effect; Frost and Welcome Mats ignore 120 DEF
Module Missions
  1. Deal a total of 100,000 damage with Frost (excluding Support Units)
  2. Clear Main Theme 4-4 with a 3-star rating; You must deploy your own Frost, and have Frost defeat CrownSlayer
PrerequisitesStage 1
  • Complete both of Frost's TRP-Y Module Missions.
  • Raise Frost to Elite 2 Level 50.
Module Data Block.png
2
Cutting Fluid Solution.png
3
LMD.png
40K
Stage 2Have at least 50% Trust with Frost.
Module Data Block.png
2
Data Supplement Stick.png
20
Sugar Lump.png
4
LMD.png
50K
Stage 3Have at least 100% Trust with Frost.
Module Data Block.png
2
Data Supplement Instrument.png
8
Oriron Block.png
5
LMD.png
60K
Description
"Is this going to be strong enough?"
The Engineering operator looks at the "operator" standing directly opposite with a confused expression.
"I'm not sure... It would be enough where we're from."
"If your leg gets caught in it, it usually takes some work to break out."
Frost adjusts her "Welcome Mat" as she explains to the Engineering operator how the trap works.
"But just this little force definitely doesn't have enough bite to it."
"Forget Arts. With this little strength, most Terran could break free without much effort. Even I could."
"Look at the equipment you're using, though. It's so advanced. Like your comms. It's amazing! You don't need any Originium to power it, and it's tiny!"
The Engineering operator prods Tina's communications equipment with fascination.
"Especially this solar panel! How did you make it so small? I never saw technology like this back in Columbia. It's amazing."
"Anyway, it might take some time to modify the equipment. You can come check on us if that sounds like your thing."
"Oh, right. I need a hunting bow. Can I apply for that here?"
"A hunting bow?"
A few hours later, the Engineering operator finds herself even more perplexed when Tina tries her best to draw a Sarkaz military-grade bowstring.
Their military prowess and combat techniques are extremely professional, and their equipment and tactics are beyond cutting-edge, but their physical qualities are comparatively lacking. Where are they from?
Is it because their physiques are so imperfect that they have to make up for it with technology?
Out of respect for everyone involved, however, the Engineering operator decides against pressing further, instead opting to keep her questions to herself.

Changelog[edit]