Stainless
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★★★★★★ Stainless
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Stainless of the Londinium Citizens' Self-Salvation Corps, ready to move with you at a moment's notice. The faint smell of machine oil surrounds him, but both his smile and his hands are spotless as can be. | |||||||
Position | Melee | |||||||
Tags | Support, DPS | |||||||
Trait | Blocks 2 enemies; Can use <Support Devices> in battles | |||||||
Availability | Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats
Range
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Attributes
MAX | MAX | MAX | |||
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HP | 1043 | 1490 | 2042 | 2723 | – |
ATK | 236 | 369 | 492 | 593 | +40 |
DEF | 190 | 274 | 354 | 421 | +40 |
RES | 0 | N/A | |||
Redeployment time | 70 seconds | ||||
DP cost | 15 | 17 | 19 | ||
Block count | 2 | ||||
Attack interval | 1.5 seconds |
Potential
DP cost -1 | |
Redeployment time -6 seconds | |
ATK +25 | |
Improves Cost Cutting | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Stainless to Level 50. |
Elite 2 |
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Prerequisites |
Raise Stainless to Elite 1 Level 80. |
Talents
Battlefield Engineer | |
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Can carry 2 <Support Devices> (deploy up to 1), with different effects depending on Skill | |
Can carry 2 <Support Devices> (deploy up to 2), with different effects depending on Skill | |
Can carry 3 <Support Devices> (deploy up to 2), with different effects depending on Skill |
Cost Cutting | |
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Stainless has a 70% chance to recycle a device if it is destroyed within the 8 tiles surrounding him | |
Stainless has a 80% (+10%) chance to recycle a device if it is destroyed within the 8 tiles surrounding him | |
Range | |
□□□
□■□
□□□ | |
Additional information | |
Cost Cutting will also be triggered by retreating the Support Devices. |
Skills
Extreme Firepower Auto Recovery Manual 15 ~ 20 seconds |
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Level | Effect | |||
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When this skill is equipped: Device gives an ally Operator ATK +12% When activated, immediately gain a device. Attacks deal 110% of ATK as Physical damage, and device effects increase by 2x All active devices are destroyed when skill expires |
10 | 55 | 15s | |
When this skill is equipped: Device gives an ally Operator ATK +12% When activated, immediately gain a device. Attacks deal 120% of ATK as Physical damage, and device effects increase by 2x All active devices are destroyed when skill expires |
10 | 55 | 15s | |
When this skill is equipped: Device gives an ally Operator ATK +12% When activated, immediately gain a device. Attacks deal 130% of ATK as Physical damage, and device effects increase by 2x All active devices are destroyed when skill expires |
10 | 55 | 15s | |
When this skill is equipped: Device gives an ally Operator ATK +12% When activated, immediately gain a device. Attacks deal 140% of ATK as Physical damage, and device effects increase by 2.5x All active devices are destroyed when skill expires |
15 | 50 | 16s | |
When this skill is equipped: Device gives an ally Operator ATK +12% When activated, immediately gain a device. Attacks deal 150% of ATK as Physical damage, and device effects increase by 2.5x All active devices are destroyed when skill expires |
15 | 50 | 16s | |
When this skill is equipped: Device gives an ally Operator ATK +12% When activated, immediately gain a device. Attacks deal 160% of ATK as Physical damage, and device effects increase by 2.5x All active devices are destroyed when skill expires |
15 | 50 | 16s | |
When this skill is equipped: Device gives an ally Operator ATK +12% When activated, immediately gain a device. Attacks deal 170% of ATK as Physical damage, and device effects increase by 3x All active devices are destroyed when skill expires |
20 | 45 | 17s | |
When this skill is equipped: Device gives an ally Operator ATK +12% When activated, immediately gain a device. Attacks deal 180% of ATK as Physical damage, and device effects increase by 3.5x All active devices are destroyed when skill expires |
20 | 45 | 18s | |
When this skill is equipped: Device gives an ally Operator ATK +12% When activated, immediately gain a device. Attacks deal 190% of ATK as Physical damage, and device effects increase by 3.5x All active devices are destroyed when skill expires |
20 | 45 | 19s | |
When this skill is equipped: Device gives an ally Operator ATK +12% When activated, immediately gain a device. Attacks deal 200% of ATK as Physical damage, and device effects increase by 4x All active devices are destroyed when skill expires |
20 | 45 | 20s | |
Additional information | ||||
The ATK buff from multiple Stainless' Multifunctional Platforms with Extreme Firepower stacks. |
Efficient Resupply Auto Recovery Manual 30 seconds |
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Level | Effect | |||
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When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s ATK +10%, DEF +10%, and attack all blocked enemies. Device boosted to grant 1 SP every 3s, but HP loss is doubled Gains 1 device when skill expires |
15 | 65 | 30s | |
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s ATK +15%, DEF +15%, and attack all blocked enemies. Device boosted to grant 1 SP every 3s, but HP loss is doubled Gains 1 device when skill expires |
15 | 65 | 30s | |
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s ATK +20%, DEF +20%, and attack all blocked enemies. Device boosted to grant 1 SP every 3s, but HP loss is doubled Gains 1 device when skill expires |
15 | 65 | 30s | |
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s ATK +25%, DEF +25%, and attack all blocked enemies. Device boosted to grant 1 SP every 2.5s, but HP loss is doubled Gains 1 device when skill expires |
20 | 60 | 30s | |
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s ATK +30%, DEF +30%, and attack all blocked enemies. Device boosted to grant 1 SP every 2.5s, but HP loss is doubled Gains 1 device when skill expires |
20 | 60 | 30s | |
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s ATK +35%, DEF +35%, and attack all blocked enemies. Device boosted to grant 1 SP every 2.5s, but HP loss is doubled Gains 1 device when skill expires |
20 | 60 | 30s | |
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s ATK +40%, DEF +40%, and attack all blocked enemies. Device boosted to grant 1 SP every 2s, but HP loss is doubled Gains 1 device when skill expires |
20 | 55 | 30s | |
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s ATK +45%, DEF +45%, and attack all blocked enemies. Device boosted to grant 1 SP every 2s, but HP loss is doubled Gains 1 device when skill expires |
25 | 53 | 30s | |
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s ATK +50%, DEF +50%, and attack all blocked enemies. Device boosted to grant 1 SP every 2s, but HP loss is doubled Gains 1 device when skill expires |
25 | 51 | 30s | |
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s ATK +60%, DEF +60%, and attack all blocked enemies. Device boosted to grant 1 SP every 2s, but HP loss is doubled Gains 1 device when skill expires |
25 | 50 | 30s | |
Additional information | ||||
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Prototype of Feist's Metal Crab Auto Recovery Manual 30 seconds |
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Level | Effect | |||
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When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP When activated, immediately gain a device, ATK +10%, ASPD +10 |
10 | 50 | 30s | |
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP When activated, immediately gain a device, ATK +15%, ASPD +15 |
10 | 50 | 30s | |
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP When activated, immediately gain a device, ATK +20%, ASPD +20 |
10 | 50 | 30s | |
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP When activated, immediately gain a device, ATK +25%, ASPD +25 |
15 | 45 | 30s | |
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP When activated, immediately gain a device, ATK +30%, ASPD +30 |
15 | 45 | 30s | |
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP When activated, immediately gain a device, ATK +35%, ASPD +35 |
15 | 45 | 30s | |
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP When activated, immediately gain a device, ATK +40%, ASPD +40 |
20 | 40 | 30s | |
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP When activated, immediately gain a device, ATK +45%, ASPD +45 |
20 | 35 | 30s | |
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP When activated, immediately gain a device, ATK +50%, ASPD +50 |
20 | 35 | 30s | |
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP When activated, immediately gain a device, ATK +55%, ASPD +55 |
20 | 35 | 30s | |
Additional information | ||||
Changes Stainless' Support Devices to Prototypes of Feist's Metal Crab, which are treated as hostile targets. |
Skill upgrades
Extreme Firepower | Efficient Resupply | Prototype of Feist | |
Extreme Firepower | Efficient Resupply | Prototype of Feist | |
Extreme Firepower | Efficient Resupply | Prototype of Feist |
Base skills
Heart to Heart | ||
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When this Operator is assigned to the Workshop to process Elite materials, for every 10 Operators in Dormitories with Morale below 12, recipes with Morale cost of 4 have -1 Morale cost |
Mind to Mind | ||
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When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 5% for every 1 Operator with 12 or less Morale assigned to the Dorms |
Operator Modules
Original
Original: Stainless's Badge | |
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Operator Stainless has demonstrated a remarkable aptitude for utilizing installations so as to aid teammates in combat. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Supporter Operator during field operations to exercise Artificer responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
CRA-X
CRA-X: FMC-Crawler | |||
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ATK +25 DEF +25 ASPD +5 |
New trait: Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost[note 1] | ||
ATK +35 DEF +35 ASPD +5 |
Cost Cutting improved: Increases SP recovery rate by +0.1/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is an 80% chance to recycle them, granting Stainless 1 additional Device | ||
ATK +45 DEF +45 ASPD +5 |
Cost Cutting improved: Increases SP recovery rate by +0.2/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is a 90% chance to recycle them, granting Stainless 1 additional Device |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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A fully automatic dual-purpose passenger-freighter carrier device serving the entire landship! Before seeing the design blueprints, none of Engineering's operators would have thought Feist had such a marvelous imagination. No wonder he'd dubbed the plans "Dreams" and stuck them in the most eye-catching spot of his workbench. The creativity on show in the blueprints was succinct: Preserve the motor core of an FMC, then upgrade it with an all-terrain ambulatory mechanical installation. "How many neat automation ideas has this guy got hidden up in that head of his?" Closure was heard to say in appraisal, which served to stir up Engineering even more. Finally, one voice said what everyone was secretly thinking– "Let's get this thing made while he's out in the field!" Predictably they came to a resounding agreement. They'd all received Feist's help in ways both big and small, or been given one of his timely little presents. Moreover, not one operator there would ever refuse the chance to make someone's dream a reality. Several workshops joined hands and got down to work, all of Engineering bustling like nobody's business. Driven by wanting to finish it before Feist got back, sticking points were overcome one after another, and progress flew by far smoother than usual. Very soon, the main chassis was fully built, short of just one final step: merging it with a Feist Metal Crab motor system. Once "MERGE SUCCESSFUL" flashed up on their giant display, ardent applause filled all of Engineering. A brand spanking new automated transport vehicle could enter operation, and it couldn't have happened without the combined hard work of Feist and every single other engineer. Some operators had already begun to imagine how he would react to seeing it: would a lad who'd pulled himself out of the fires of war shed a tear or two? Or would he laugh like mad and give everyone a giant hug? That was when a question came that threw everyone off, its asker stood over by the generator. "How does the FMC motor system... actually work?" Clearly, nobody had given thought to this one little detail preserved from the design, and a moment of silence ensued that felt like forever. "Hey, what're you lot all gathered in here for?" Feist, who'd come back aboard earlier, gave the crowd a puzzled stare before his eyes fell on the little sheetmetal fellow they surrounded. He blinked, then blinked again, making sure he wasn't just hallucinating. "Hold on, you got the Crawler all built? I don't know what to say!" All of Engineering's eyes were on him as he picked up a steel pipe and gave the "Crawler" a hefty tap on the back. With a loud rumble, the "Crawler" slowly whirred into motion. That was the instant that reminded everyone just how the FMC operated. A few days later, the children aboard Rhodes got the gift Stainless had promised them: a little people-carrying robot that moved when you struck it. There in the shade of a thicket of steel, both his and their dreams had come true at once. Now they just needed to find an open space, and everyone could experience the joy of riding a burdenbeast. |
Notes
- ↑ -1 DP for Stainless' Multifunctional Platform; -4 DP for Prototype of Feist's Metal Crab
Changelog
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