Stainless

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Artificer SupporterVictoria
Supporter.png
Artificer Supporter.png
Victoria
Stainless icon.png
Stainless Elite 2 icon.png
Stainless Skin 1 icon.png
Stainless of the Londinium Citizens' Self-Salvation Corps, ready to move with you at a moment's notice.
The faint smell of machine oil surrounds him, but both his smile and his hands are spotless as can be.
Position Melee
Tags Support, DPS
Trait Blocks 2 enemies; Can use <Support Devices> in battles
Availability Headhunting

Stats

Range

    

Attributes

Base.png Base.png MAX Elite 1.png MAX Elite 2.png MAX Trust.png
HP.png HP 1043 1490 2042 2723
ATK.png ATK 236 369 492 593 +40
DEF.png DEF 190 274 354 421 +40
RES.png RES 0 N/A
RDP.png Redeployment time 70 seconds
COST.png DP cost 15 17 19
BLOCK.png Block count 2
ASPD.png Attack interval 1.5 seconds

Potential

Potential 2.png
DP cost -1
Potential 3.png
Redeployment time -6 seconds
Potential 4.png
ATK +25
Potential 5.png
Improves Cost Cutting
Potential 6.png
DP cost -1
Total Cost
Stainless's Token
5
OR
Royal Supporter Token
20

Promotion

Elite 1.png Elite 1
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Efficient Resupply.
  • Field Engineer improved.
Prerequisites
Raise Stainless to Level 50.
LMD
30K
Supporter Chip
5
Oriron
7
Sugar
5
Elite 2.png Elite 2
  • Maximum attributes increased.
  • DP cost +2.
  • New skill: Prototype of Feist's Metal Crab.
  • New talent: Cost Cutting.
  • Field Engineer improved.
  • Operator Modules available.
Prerequisites
Raise Stainless to Elite 1 Level 80.
LMD
180K
Supporter Dualchip
4
Polymerization Preparation
4
Refined Solvent
6

Skills

Skill-Stainless1.png
Extreme Firepower
Auto Recovery
Manual
15 ~ 20 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 110% of ATK as Physical damage, and device effects increase by 2x
All active devices are destroyed when skill expires
10 55 15s
Rank 2.png
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 120% of ATK as Physical damage, and device effects increase by 2x
All active devices are destroyed when skill expires
10 55 15s
Rank 3.png
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 130% of ATK as Physical damage, and device effects increase by 2x
All active devices are destroyed when skill expires
10 55 15s
Rank 4.png
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 140% of ATK as Physical damage, and device effects increase by 2.5x
All active devices are destroyed when skill expires
15 50 16s
Rank 5.png
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 150% of ATK as Physical damage, and device effects increase by 2.5x
All active devices are destroyed when skill expires
15 50 16s
Rank 6.png
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 160% of ATK as Physical damage, and device effects increase by 2.5x
All active devices are destroyed when skill expires
15 50 16s
Rank 7.png
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 170% of ATK as Physical damage, and device effects increase by 3x
All active devices are destroyed when skill expires
20 45 17s
Rank 8.png
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 180% of ATK as Physical damage, and device effects increase by 3.5x
All active devices are destroyed when skill expires
20 45 18s
Rank 9.png
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 190% of ATK as Physical damage, and device effects increase by 3.5x
All active devices are destroyed when skill expires
20 45 19s
Rank 10.png
When this skill is equipped: Device gives an ally Operator ATK +12%
When activated, immediately gain a device. Attacks deal 200% of ATK as Physical damage, and device effects increase by 4x
All active devices are destroyed when skill expires
20 45 20s
Additional information
The ATK buff from multiple Stainless' Multifunctional Platforms with Extreme Firepower stacks.
Skill-Stainless2.png
Efficient Resupply
Auto Recovery
Manual
30 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s
ATK +10%, DEF +10%, and attack all blocked enemies. Device boosted to grant 1 SP every 3s, but HP loss is doubled
Gains 1 device when skill expires
15 65 30s
Rank 2.png
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s
ATK +15%, DEF +15%, and attack all blocked enemies. Device boosted to grant 1 SP every 3s, but HP loss is doubled
Gains 1 device when skill expires
15 65 30s
Rank 3.png
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s
ATK +20%, DEF +20%, and attack all blocked enemies. Device boosted to grant 1 SP every 3s, but HP loss is doubled
Gains 1 device when skill expires
15 65 30s
Rank 4.png
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s
ATK +25%, DEF +25%, and attack all blocked enemies. Device boosted to grant 1 SP every 2.5s, but HP loss is doubled
Gains 1 device when skill expires
20 60 30s
Rank 5.png
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s
ATK +30%, DEF +30%, and attack all blocked enemies. Device boosted to grant 1 SP every 2.5s, but HP loss is doubled
Gains 1 device when skill expires
20 60 30s
Rank 6.png
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s
ATK +35%, DEF +35%, and attack all blocked enemies. Device boosted to grant 1 SP every 2.5s, but HP loss is doubled
Gains 1 device when skill expires
20 60 30s
Rank 7.png
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s
ATK +40%, DEF +40%, and attack all blocked enemies. Device boosted to grant 1 SP every 2s, but HP loss is doubled
Gains 1 device when skill expires
20 55 30s
Rank 8.png
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s
ATK +45%, DEF +45%, and attack all blocked enemies. Device boosted to grant 1 SP every 2s, but HP loss is doubled
Gains 1 device when skill expires
25 53 30s
Rank 9.png
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s
ATK +50%, DEF +50%, and attack all blocked enemies. Device boosted to grant 1 SP every 2s, but HP loss is doubled
Gains 1 device when skill expires
25 51 30s
Rank 10.png
When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s
ATK +60%, DEF +60%, and attack all blocked enemies. Device boosted to grant 1 SP every 2s, but HP loss is doubled
Gains 1 device when skill expires
25 50 30s
Additional information
  • The Stainless' Multifunctional Platforms with Efficient Resupply lose 0.4% of its maximum HP every second.
  • The SP restoration from multiple Stainless' Multifunctional Platforms with Efficient Resupply stacks.
  • Contrary to the wording, Stainless does not need to block the enemies for his attacks with Efficient Resupply to hit them. Rather, Stainless' attacks hit multiple targets in range equal to his block count.
Skill-Stainless3.png
Prototype of Feist's Metal Crab
Auto Recovery
Manual
30 seconds
Level Effect Initial SP SP cost Duration
Rank 1.png
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +10%, ASPD +10
10 50 30s
Rank 2.png
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +15%, ASPD +15
10 50 30s
Rank 3.png
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +20%, ASPD +20
10 50 30s
Rank 4.png
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +25%, ASPD +25
15 45 30s
Rank 5.png
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +30%, ASPD +30
15 45 30s
Rank 6.png
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +35%, ASPD +35
15 45 30s
Rank 7.png
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +40%, ASPD +40
20 40 30s
Rank 8.png
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +45%, ASPD +45
20 35 30s
Rank 9.png
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +50%, ASPD +50
20 35 30s
Rank 10.png
When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP
When activated, immediately gain a device, ATK +55%, ASPD +55
20 35 30s
Additional information
Changes Stainless' Support Devices to Prototypes of Feist's Metal Crab, which are treated as hostile targets.

Skill upgrades

Rank 2.png
Skill Summary - 1
5
Rank 3.png
Skill Summary - 1
5
Diketon
6
Orirock
4
Rank 4.png
Skill Summary - 2
8
Device
3
Rank 5.png
Skill Summary - 2
8
Orirock Cube
5
Device
3
Rank 6.png
Skill Summary - 2
8
Semi-Synthetic Solvent
5
Rank 7.png
Skill Summary - 3
8
Crystalline Component
6
Sugar Pack
4
Rank 8.png
Extreme Firepower
Skill Summary - 3
8
Manganese Trihydrate
4
Coagulating Gel
5
Efficient Resupply
Skill Summary - 3
8
Cutting Fluid Solution
6
Grindstone
5
Prototype of Feist's Metal Crab
Skill Summary - 3
8
Crystalline Circuit
6
Sugar Pack
4
Rank 9.png
Extreme Firepower
Skill Summary - 3
12
Refined Solvent
4
Cutting Fluid Solution
9
Efficient Resupply
Skill Summary - 3
12
Polymerized Gel
4
Incandescent Alloy Block
9
Prototype of Feist's Metal Crab
Skill Summary - 3
12
Grindstone Pentahydrate
4
Orirock Concentration
10
Rank 10.png
Extreme Firepower
Skill Summary - 3
15
Bipolar Nanoflake
6
Orirock Concentration
6
Efficient Resupply
Skill Summary - 3
15
D32 Steel
6
White Horse Kohl
7
Prototype of Feist's Metal Crab
Skill Summary - 3
15
Crystalline Electronic Unit
6
Cutting Fluid Solution
4

Talent(s)

Battlefield Engineer
Base.png Can carry 2 <Support Devices> (deploy up to 1), with different effects depending on Skill
Elite 1.png Can carry 2 <Support Devices> (deploy up to 2), with different effects depending on Skill
Elite 2.png Can carry 3 <Support Devices> (deploy up to 2), with different effects depending on Skill
Cost Cutting
Elite 2.png Stainless has a 70% chance to recycle a device if it is destroyed within the 8 tiles surrounding him
Elite 2.pngPotential 5.png Stainless has a 80% (+10%) chance to recycle a device if it is destroyed within the 8 tiles surrounding him
Range
  
  
  
Additional information
Cost Cutting will also be triggered by retreating the Support Devices.

Base skills

Skill-ws cost&dorm.png Heart to Heart
Base.png
Workshop.png
When this Operator is assigned to the Workshop to process Elite materials, for every 10 Operators in Dormitories with Morale below 12, recipes with Morale cost of 4 have -1 Morale cost
Skill-ws evolve dorm2.png Mind to Mind
Elite 2.png
Workshop.png
When this Operator is assigned to the Workshop to process Elite materials, increases the byproduct production rate by 5% for every 1 Operator with 12 or less Morale assigned to the Dorms

Modules

Original

Original module.png Original: Stainless's Badge
Module Badge.png
Artificer Supporter.png
Operator Stainless has demonstrated a remarkable aptitude for utilizing installations so as to aid teammates in combat.
The Field Operations Department has thus passed the following resolution:
This operator shall be appointed a Supporter Operator during field operations to exercise Artificer responsibilities.
In witness whereof,
This badge is hereby conferred upon the above named.

CRA-X

CRA-X module.png CRA-X: FMC-Crawler
FMC-Crawler.png
Stage 1
ATK +25
DEF +25
ASPD +5
New trait:
Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost[note 1]
Stage 2
ATK +35
DEF +35
ASPD +5
Cost Cutting improved:
Increases SP recovery rate by +0.1/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is an 80% chance to recycle them, granting Stainless 1 additional Device
Stage 3
ATK +45
DEF +45
ASPD +5
Cost Cutting improved:
Increases SP recovery rate by +0.2/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is a 90% chance to recycle them, granting Stainless 1 additional Device
Module MissionsUnlock conditions
  1. During battle, have Stainless deploy a total of 25 Support Devices (excluding Support Units)
  2. Clear Main Theme 11-6 with a 3-star rating; You must deploy your own Stainless, and have Stainless or Stainless's Support Devices defeat at least 15 Sarkaz Witherers
  • Complete both of Stainless's CRA-X Module Missions.
  • Raise Stainless to Elite 2 Level 60.
  • Have at least 100% Trust with Stainless.
Materials
Stage 1Stage 2Stage 3
Module Data Block
4
Crystalline Electronic Unit
2
LMD
80K
Module Data Block
4
Data Supplement Stick
60
Polymerization Preparation
3
LMD
100K
Module Data Block
4
Data Supplement Instrument
20
Bipolar Nanoflake
4
LMD
120K
Description
A fully automatic dual-purpose passenger-freighter carrier device serving the entire landship!
Before seeing the design blueprints, none of Engineering's operators would have thought Feist had such a marvelous imagination. No wonder he'd dubbed the plans "Dreams" and stuck them in the most eye-catching spot of his workbench.
The creativity on show in the blueprints was succinct: Preserve the motor core of an FMC, then upgrade it with an all-terrain ambulatory mechanical installation.
"How many neat automation ideas has this guy got hidden up in that head of his?" Closure was heard to say in appraisal, which served to stir up Engineering even more. Finally, one voice said what everyone was secretly thinking–
"Let's get this thing made while he's out in the field!"
Predictably they came to a resounding agreement. They'd all received Feist's help in ways both big and small, or been given one of his timely little presents. Moreover, not one operator there would ever refuse the chance to make someone's dream a reality.
Several workshops joined hands and got down to work, all of Engineering bustling like nobody's business. Driven by wanting to finish it before Feist got back, sticking points were overcome one after another, and progress flew by far smoother than usual. Very soon, the main chassis was fully built, short of just one final step: merging it with a Feist Metal Crab motor system.
Once "MERGE SUCCESSFUL" flashed up on their giant display, ardent applause filled all of Engineering. A brand spanking new automated transport vehicle could enter operation, and it couldn't have happened without the combined hard work of Feist and every single other engineer. Some operators had already begun to imagine how he would react to seeing it: would a lad who'd pulled himself out of the fires of war shed a tear or two? Or would he laugh like mad and give everyone a giant hug?
That was when a question came that threw everyone off, its asker stood over by the generator.
"How does the FMC motor system... actually work?"
Clearly, nobody had given thought to this one little detail preserved from the design, and a moment of silence ensued that felt like forever.
"Hey, what're you lot all gathered in here for?"
Feist, who'd come back aboard earlier, gave the crowd a puzzled stare before his eyes fell on the little sheetmetal fellow they surrounded. He blinked, then blinked again, making sure he wasn't just hallucinating.
"Hold on, you got the Crawler all built? I don't know what to say!"
All of Engineering's eyes were on him as he picked up a steel pipe and gave the "Crawler" a hefty tap on the back. With a loud rumble, the "Crawler" slowly whirred into motion. That was the instant that reminded everyone just how the FMC operated.
A few days later, the children aboard Rhodes got the gift Stainless had promised them: a little people-carrying robot that moved when you struck it. There in the shade of a thicket of steel, both his and their dreams had come true at once.
Now they just needed to find an open space, and everyone could experience the joy of riding a burdenbeast.

Notes

Changelog