Lessing
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- This article is about the Operator. For the Arknights song, see Lessing (song).
★★★★★★ Lessing
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Guard operator Lessing, standing in silence. He puts his words into his blade. He guards the value of the ordinary. | |||||||
Position | Melee | |||||||
Tags | DPS | |||||||
Trait | Blocks 1 enemy | |||||||
Availability | Zwillingstürme im Herbst (Herzenfolgen) |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
Stats
Range
■□ |
Attributes
MAX | MAX | MAX | |||
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HP | 1449 | 2070 | 2798 | 3682 | +200 |
ATK | 465 | 684 | 866 | 1044 | +85 |
DEF | 123 | 176 | 232 | 277 | – |
RES | 0 | N/A | |||
Redeployment time | 80 seconds | ||||
DP cost | 19 | 21 | |||
Block count | 1 | ||||
Attack interval | 1.5 seconds |
Potential
DP cost -1 | |
Redeployment time -10 seconds | |
DP cost -1 | |
Improves Whetted With Pain | |
DP cost -1 | |
Total Cost | |
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Promotion
Elite 1 |
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Prerequisites |
Raise Lessing to Level 50. |
Elite 2 |
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Prerequisites |
Raise Lessing to Elite 1 Level 80. |
Talents
Pain Focus | |
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When blocking, take 20% less Physical and Arts damage from enemies not blocked by this unit | |
When blocking, take 35% less Physical and Arts damage from enemies not blocked by this unit |
Whetted With Pain | |
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When damage is taken, ATK +12% for 15s (does not stack) | |
When damage is taken, ATK +16% (+4%) for 15s (does not stack) |
Skills
Power Strike γ Offensive Recovery Auto |
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Level | Effect | |||
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Increases the ATK of next attack to 190% | 0 | 4 | – | |
Increases the ATK of next attack to 195% | 0 | 4 | – | |
Increases the ATK of next attack to 200% | 0 | 4 | – | |
Increases the ATK of next attack to 205% | 0 | 3 | – | |
Increases the ATK of next attack to 210% | 0 | 3 | – | |
Increases the ATK of next attack to 215% | 0 | 3 | – | |
Increases the ATK of next attack to 225% | 0 | 3 | – | |
Increases the ATK of next attack to 245% | 0 | 3 | – | |
Increases the ATK of next attack to 265% | 0 | 3 | – | |
Increases the ATK of next attack to 290% | 0 | 2 | – |
Clash of the Faithful Passive 15 ~ 24 seconds |
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Level | Effect | |||
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When deployed, 1st Talent effect increased to 2x, ATK +20%, and attacks become 2-hit combos | 0 | 0 | 15s | |
When deployed, 1st Talent effect increased to 2x, ATK +20%, and attacks become 2-hit combos | 0 | 0 | 16s | |
When deployed, 1st Talent effect increased to 2x, ATK +25%, and attacks become 2-hit combos | 0 | 0 | 17s | |
When deployed, 1st Talent effect increased to 2x, ATK +25%, and attacks become 2-hit combos | 0 | 0 | 18s | |
When deployed, 1st Talent effect increased to 2x, ATK +30%, and attacks become 2-hit combos | 0 | 0 | 19s | |
When deployed, 1st Talent effect increased to 2x, ATK +30%, and attacks become 2-hit combos | 0 | 0 | 20s | |
When deployed, 1st Talent effect increased to 2x, ATK +35%, and attacks become 2-hit combos | 0 | 0 | 21s | |
When deployed, 1st Talent effect increased to 2x, ATK +40%, and attacks become 2-hit combos | 0 | 0 | 22s | |
When deployed, 1st Talent effect increased to 2x, ATK +50%, and attacks become 2-hit combos | 0 | 0 | 23s | |
When deployed, 1st Talent effect increased to 2.2x, ATK +60%, and attacks become 2-hit combos | 0 | 0 | 24s |
Oathbreaker Auto Recovery Manual 20 seconds |
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Level | Effect | |||
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Become immune to Negative Statuses, HP +50%, and attacks deal 140% ATK as Physical damage when attacking a blocked target Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self |
15 | 55 | 20s | |
Become immune to Negative Statuses, HP +55%, and attacks deal 145% ATK as Physical damage when attacking a blocked target Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self |
15 | 55 | 20s | |
Become immune to Negative Statuses, HP +60%, and attacks deal 150% ATK as Physical damage when attacking a blocked target Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self |
15 | 55 | 20s | |
Become immune to Negative Statuses, HP +65%, and attacks deal 160% ATK as Physical damage when attacking a blocked target Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self |
20 | 50 | 20s | |
Become immune to Negative Statuses, HP +70%, and attacks deal 165% ATK as Physical damage when attacking a blocked target Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self |
20 | 50 | 20s | |
Become immune to Negative Statuses, HP +75%, and attacks deal 170% ATK as Physical damage when attacking a blocked target Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self |
20 | 50 | 20s | |
Become immune to Negative Statuses, HP +80%, and attacks deal 180% ATK as Physical damage when attacking a blocked target Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self |
25 | 45 | 20s | |
Become immune to Negative Statuses, HP +90%, and attacks deal 190% ATK as Physical damage when attacking a blocked target Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self |
26 | 44 | 20s | |
Become immune to Negative Statuses, HP +100%, and attacks deal 200% ATK as Physical damage when attacking a blocked target Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self |
28 | 42 | 20s | |
Become immune to Negative Statuses, HP +110%, and attacks deal 220% ATK as Physical damage when attacking a blocked target Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self |
30 | 40 | 20s | |
Additional information | ||||
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Skill upgrades
Base skills
Law of Penance | ||
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When this Operator is assigned to the Workshop to process elite material, the corresponding formulas will only consume 4 Morale |
Law of Devotion Replaces Law of Penance
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When this Operator is assigned to the Workshop to process elite material, the corresponding formulas will only consume 3 Morale |
Lich's Teachings | ||
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When this Operator is assigned to the Workshop to process elite material, the production rate of byproduct increases by 80% |
Operator Modules
Original
Original: Lessing's Badge | |
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Operator Lessing has demonstrated a remarkable aptitude in using his greatsword to penetrate enemy formations. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Guard Operator during field operations to exercise Dreadnought responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
DRE-X
DRE-X: Blade Seal | |||
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HP +230 ATK +17 DEF +17 |
New trait: Increases ATK to 115% when attacking blocked enemies | ||
HP +330 ATK +24 DEF +24 |
Whetted With Pain improved: When damage is taken, ATK +17% for 15s (does not stack) | ||
HP +400 ATK +30 DEF +30 |
Whetted With Pain improved: When damage is taken, ATK +20% for 15s (does not stack) |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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The youth wraps the untied bindings once more. They were bound into thick layers, concealing the heavy sword—though it could hardly be called concealed, given its size, and its outline was clearly visible even completely covered. Its crossguard was wider than most people's arms, and its blade longer than most people were tall. The sealed sword showed nary a hint of edge, and while it was unable to kill in this state, the sight of it was enough to send a shiver down anyone's spine—perhaps this was its purpose, perhaps the youth who carried the blade did not wish to take anyone's life. He simply wished to have a sword, for merely having a sword was itself a message to his opponents. That a bloody death was at hand, that all that it would take was to remove some flimsy bindings—so do not remove those bindings. This really was what the youth thought. He deliberately wrapped his sword in bindings, hid its edge, concealed it, placed it where no one could see it. The blade required patience. Patience could avoid wearing it down, patience could avoid bloody carnage. Yet even if you remain patient for years, even if you placed it where no one could see it, it would still show its one true use at a glance. And so the youth treated the sword this way, just as the youth treated himself. He said "I am the sword, I am its cutting edge, but I must be hidden away and concealed." He used to carry himself as such, taking his anger, his torments, his suffering, his joy, his excitement, his inspiration, and burying them within the thick layers of bindings, body and soul both stretched taut. But now, it seems like everything has changed. Enemies appear from all directions—though it could hardly be called appearing, for the youth had already imagined them deep in the dense forests of Einwald, below the rainclouds of Sturmland, within the great lakes and rivers of Wasserland, entrenched atop the mud and stones of Erdenherre, their silhouettes doing their dealings amongst the spires, darting between the palaces, the academies, and the mansions. So these were hardly a surprise to him, but he simply did not expect today's situation. When a time comes where push truly comes to shove, might he find that he can no longer see their faces clearly, or know where they were? The enemy is not yet at hand, yet he knows that they are everywhere. He had clearly bound the wrapping in thick layers, yet why did he feel so exposed these days? He had anticipated, prepared for this day. Had known it would come. Fremont had already warned him earlier: this is a battle you chose yourself. It is a battle I chose myself, the youth thought, his sword sealed anew. |
Changelog
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References
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