Lee
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★★★★★★ Lee
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Lungmen private investigator Lee, open to requests for help no, matter the trouble or challenge. If you've got nothing else to do, try some of his food, at least. | |||||||
Position | Melee | |||||||
Tags | Fast-Redeploy, Survival, DPS | |||||||
Trait | Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP) | |||||||
Availability | Headhunting |
Operator | File | Story | Overview | Dialogue | Gallery | Trivia |
The name of Lee's MER-Y Operator Module is a tentative translation which may not represent the official English localization and will be updated when the Module is released in the Global server of Arknights. |
Stats
Range
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Attributes
MAX | MAX | MAX | |||
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HP | 1179 | 1552 | 1917 | 2421 | +300 |
ATK | 376 | 516 | 654 | 789 | +55 |
DEF | 240 | 308 | 395 | 465 | – |
RES | 0 | N/A | |||
Redeployment time | 25 seconds | ||||
DP cost | 7 | 9 | |||
Block count | 1 | ||||
Attack interval | 1 second |
Potential
DP cost -1 | |
Redeployment time -4 seconds | |
ATK +30 | |
Improves Kindness Begets Prosperity | |
DP cost -1 | |
Total Cost | |
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OR |
Promotion
Elite 1 |
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Prerequisites |
Raise Lee to Level 50. |
Elite 2 |
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Prerequisites |
Raise Lee to Elite 1 Level 80. |
Talents
Kindness Begets Prosperity | |
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When Lee is blocking an enemy, the enemy has ASPD -7 and Lee has ASPD +7; If there is only one enemy within the surrounding 8 tiles, this effect is doubled | |
When Lee is blocking an enemy, the enemy has ASPD -8 (+1) and Lee has ASPD +8 (+1); If there is only one enemy within the surrounding 8 tiles, this effect is doubled | |
When Lee is blocking an enemy, the enemy has ASPD -14 and Lee has ASPD +14; If there is only one enemy within the surrounding 8 tiles, this effect is doubled | |
When Lee is blocking an enemy, the enemy has ASPD -15 (+1) and Lee has ASPD +15 (+1); If there is only one enemy within the surrounding 8 tiles, this effect is doubled | |
Range | |
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Preparedness Averts Peril | |
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When DP is consumed by Lee's Trait, if there is sufficient DP, consumes 5 DP instead to block the next Stun/Frozen effect inflicted on Lee and Stun the attacker for 3 seconds | |
Additional information | |
The Stun inflicted by Preparedness Averts Peril will never affect friendly units (e.g. Conviction's Genesis). |
Skills
Stern Admonishment Auto Recovery Auto Unlimited |
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Level | Effect | |||
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ATK +10% and gain 15% Arts Dodge Unlimited duration |
0 | 11 | ∞ | |
ATK +15% and gain 15% Arts Dodge Unlimited duration |
0 | 11 | ∞ | |
ATK +20% and gain 15% Arts Dodge Unlimited duration |
0 | 11 | ∞ | |
ATK +25% and gain 20% Arts Dodge Unlimited duration |
0 | 11 | ∞ | |
ATK +30% and gain 20% Arts Dodge Unlimited duration |
0 | 11 | ∞ | |
ATK +35% and gain 20% Arts Dodge Unlimited duration |
0 | 11 | ∞ | |
ATK +40% and gain 25% Arts Dodge Unlimited duration |
0 | 10 | ∞ | |
ATK +45% and gain 30% Arts Dodge Unlimited duration |
0 | 9 | ∞ | |
ATK +50% and gain 35% Arts Dodge Unlimited duration |
0 | 8 | ∞ | |
ATK +60% and gain 40% Arts Dodge Unlimited duration |
0 | 7 | ∞ |
Exorcise Evil Auto Recovery Manual |
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Level | Effect | |||
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Passive Effect: ASPD +10; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 200% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 5% of Lee's ATK (increases up to 20 times, and prematurely explodes if the limit is reached or the target is defeated) | 0 | 12 | – | |
Passive Effect: ASPD +10; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 210% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 5% of Lee's ATK (increases up to 20 times, and prematurely explodes if the limit is reached or the target is defeated) | 0 | 12 | – | |
Passive Effect: ASPD +10; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 220% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 5% of Lee's ATK (increases up to 20 times, and prematurely explodes if the limit is reached or the target is defeated) | 0 | 12 | – | |
Passive Effect: ASPD +15; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 230% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 10% of Lee's ATK (increases up to 20 times, and prematurely explodes if the limit is reached or the target is defeated) | 0 | 11 | – | |
Passive Effect: ASPD +15; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 240% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 10% of Lee's ATK (increases up to 20 times, and prematurely explodes if the limit is reached or the target is defeated) | 0 | 11 | – | |
Passive Effect: ASPD +15; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 250% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 10% of Lee's ATK (increases up to 20 times, and prematurely explodes if the limit is reached or the target is defeated) | 0 | 11 | – | |
Passive Effect: ASPD +20; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 260% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 15% of Lee's ATK (increases up to 25 times, and prematurely explodes if the limit is reached or the target is defeated) | 0 | 10 | – | |
Passive Effect: ASPD +20; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 270% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 15% of Lee's ATK (increases up to 25 times, and prematurely explodes if the limit is reached or the target is defeated) | 0 | 9 | – | |
Passive Effect: ASPD +20; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 280% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 15% of Lee's ATK (increases up to 25 times, and prematurely explodes if the limit is reached or the target is defeated) | 0 | 8 | – | |
Passive Effect: ASPD +30; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 300% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 20% of Lee's ATK (increases up to 30 times, and prematurely explodes if the limit is reached or the target is defeated) | 0 | 7 | – | |
Additional information | ||||
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Honored Guest Auto Recovery Auto Unlimited |
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Level | Effect | |||
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Expands Attack Range, ATK and DEF +25%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 50% chance to dodge Physical or Arts attacks coming from outside his Attack Range Unlimited duration |
0 | 12 | ∞ | |
Expands Attack Range, ATK and DEF +27%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 50% chance to dodge Physical or Arts attacks coming from outside his Attack Range Unlimited duration |
0 | 12 | ∞ | |
Expands Attack Range, ATK and DEF +29%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 50% chance to dodge Physical or Arts attacks coming from outside his Attack Range Unlimited duration |
0 | 12 | ∞ | |
Expands Attack Range, ATK and DEF +31%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 55% chance to dodge Physical or Arts attacks coming from outside his Attack Range Unlimited duration |
0 | 11 | ∞ | |
Expands Attack Range, ATK and DEF +33%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 55% chance to dodge Physical or Arts attacks coming from outside his Attack Range Unlimited duration |
0 | 11 | ∞ | |
Expands Attack Range, ATK and DEF +35%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 55% chance to dodge Physical or Arts attacks coming from outside his Attack Range Unlimited duration |
0 | 11 | ∞ | |
Expands Attack Range, ATK and DEF +37%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 60% chance to dodge Physical or Arts attacks coming from outside his Attack Range Unlimited duration |
0 | 10 | ∞ | |
Expands Attack Range, ATK and DEF +40%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 60% chance to dodge Physical or Arts attacks coming from outside his Attack Range Unlimited duration |
0 | 9 | ∞ | |
Expands Attack Range, ATK and DEF +45%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 60% chance to dodge Physical or Arts attacks coming from outside his Attack Range Unlimited duration |
0 | 8 | ∞ | |
Expands Attack Range, ATK and DEF +50%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 70% chance to dodge Physical or Arts attacks coming from outside his Attack Range Unlimited duration |
0 | 7 | ∞ | |
Additional information | ||||
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Skill upgrades
Base skills
Moment of Respite | ||
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When this Operator is assigned together with Aak to the Control Center, increases Morale recovery per hour of all Operators in the Control Center by +0.25 |
Worldly Insight | ||
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When this Operator is assigned to the Control Center, clue collection speed +25% |
Operator Modules
Part of this section still uses the original Chinese texts. You can help the Arknights Terra Wiki by translating it. Please read the translation guidelines first before translating the section. |
Original
Original: Lee's Badge | |
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Operator Lee has demonstrated a remarkable aptitude in repeated battlefield penetration. The Field Operations Department has thus passed the following resolution: This operator shall be appointed a Specialist Operator during field operations to exercise Merchant responsibilities. In witness whereof, This badge is hereby conferred upon the above named. |
MER-X
MER-X: "Wandering" | |||
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HP +200 ATK +55 |
Trait improved: Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP) | ||
HP +260 ATK +67 |
Preparedness Averts Peril improved: When DP is consumed by Lee's Trait, if there is sufficient DP, consumes 5 DP instead to block the next Stun/Frozen effect inflicted on Lee and Stun the attacker for 4 seconds | ||
HP +300 ATK +74 |
Preparedness Averts Peril improved: When DP is consumed by Lee's Trait, if there is sufficient DP, consumes 4 DP instead to block the next Stun/Frozen effect inflicted on Lee and Stun the attacker for 4 seconds |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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"Master Lee, take a look at these... Do you see anything?" Old Lee takes out a compass from the suitcase and carries it around the room three times forward and three in reverse. He gestures with one hand, muttering some incantation. "Your friend is right. That your business troubles are down to a problem with this house." "Just take a look at this room. There is no window in the east, so it lacks sunlight. The north side is suspended, making it difficult to accumulate wealth. The south faces another office building, which is an invitation of foes. But the worst thing is, there's a farmers' market to the west... Tch." "What's wrong with a farmers' market?" "It reeks of death." "Indeed, it all makes sense! You are a true master!" The client leans over to Lee and looks at the compass. The disk's surface is like a mirror, a frowning face reflected within it. "The qi of all things heaven and earth are not in alignment. When the qi is in harmony, auspice is invited. When the qi is in disharmony, evil is invited. That this house fails to be in alignment in every direction means it is a cursed house. Stay here for too long, and I'm afraid that business aside, the owner of this house will..." "Master, Master! You must help me!" "Don't panic. You are my very first client in Lungmen, and it appears that the two of us will share a bond. I'll send you an after-sale service today - if you move out within three days, I will find another place for you. I'll take care of this house for you." "Thank you so much, Master! Thank you!" "And that's how you rented this house for less than half its original price?" Later, when Lee told this story to the three youths at the dinner table, Hung clutched his belly in uproarious laughter, Aak was rolling on the floor, and Waai Fu was staring intently at the boss, as if at a swindler. "Can you really get Feng Shui from a compass?" Lee took a sip of tea and brought out the compass, the three kids gathering around him. Reflected on its surface are three curious noggins. "That guy opened a remodeling business, but all the buildings in the area were recently-built and newly furnished. Where was he going to get his business? I didn't swindle anyone." |
MER-Y
MER-Y: "Distinguisher" | |||
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ATK +57 DEF +35 |
New trait: Each time DP is consumed by Trait, ATK +4%, stacking up to 5 times | ||
ATK +69 DEF +43 |
Kindness Begets Prosperity improved: When Lee is blocking an enemy, the enemy has ASPD -17 and Lee has ASPD +17; If there is only one enemy within the surrounding 8 tiles, this effect is doubled | ||
ATK +76 DEF +50 |
Kindness Begets Prosperity improved: When Lee is blocking an enemy, the enemy has ASPD -20 and Lee has ASPD +20; If there is only one enemy within the surrounding 8 tiles, this effect is doubled |
Module Missions | Unlock conditions |
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Materials | |||||||||||||
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Description |
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天气炎热,又是下午,街上行人寥寥。老鲤提着食盒,在■记商会不起眼的门上敲了敲。 “哪个没眼力见的,送个断头饭,哪有这么多礼数?赶紧拿进来吧。” “打搅了。林先生让我来给你送饭。” “......居然是你?原来你真的在给他做事?” 老鲤不答,从食盒里一一取出几碟小菜,排在男人面前的方几上。 “你把我们弟兄几个的口味记得很清啊。” “当然记得清。你们这伙尚蜀人口味怪得很,除了你,没一个喜欢吃辣,偏偏又只喜欢家乡菜。” 男人看着一点辣椒也无的方几,叹了口气:“可他们都死了。” “我以为你会避讳这件事。” “我以为你知道自己的手也不干净。” “夺权和杀人差得远。你自己选的。” “我们是混道上的,你出主意让我夺权就是叫我没得选。” 老鲤摇了摇头,从食盒里取出最后一盘菜肴。 男人眼睛一亮。 “哦,原来还有一份尚蜀麻辣豆腐——等等,盘子里一点红色都没有,一看就是龙门厨子胡搞的尚蜀菜,我没兴趣。” “我做的。” 男人怀疑地搛起一块豆腐,放入口中抿了抿,随即被辣得连连咳嗽。 “咳、咳,不愧是鲤先生的手艺,我甘拜下风。” “让人吃辣而不见辣,办法总是有的。” “当然,当然,兵不血刃代替了我,成了下一个和那老鼠掰手腕的人,不愧是妙计百出的鲤先生,我可得祝你前程似锦哪。” “什么前程似锦,我不过想在龙门过两天安生日子罢了。” “你觉得我会信?” “你从一开始就怀疑我,但你最终总会照着我说的做,因为你知道,我说的其实都是真的。” “......你把我算到这一步,就为了你自己的安生日子?” “不光是自己的。” “弄倒了我,你这个外来户从此就是那老鼠的座上宾,想要安生日子倒不难,可什么叫‘不光是自己的’?” “你失势后,龙门再无其他成气候的黑道。林先生说他有办法让剩下的乌合之众不至于为害一方,我信他。” 男人呆了半晌,然后拿起筷子。 “先生出去吧。既然志不在此,就更别脏了自己的手。” “别忙。” 老鲤把什么东西抛了出去,落在男人怀里。 “这是?” “车钥匙。如果你真想做点好事,就上车吧,到了车上,你自然知道该往哪开...... “......别再坏了一桌好菜。” |
Changelog
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